eb84d08eab076f899f82a788131f1c278eb2a336
[mesa.git] / src / gallium / state_trackers / nine / swapchain9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "swapchain9.h"
24 #include "surface9.h"
25 #include "device9.h"
26
27 #include "nine_helpers.h"
28 #include "nine_pipe.h"
29 #include "nine_dump.h"
30
31 #include "util/u_inlines.h"
32 #include "util/u_surface.h"
33 #include "hud/hud_context.h"
34 #include "state_tracker/drm_driver.h"
35
36 #include "threadpool.h"
37
38 #define DBG_CHANNEL DBG_SWAPCHAIN
39
40 #define UNTESTED(n) DBG("UNTESTED point %d. Please tell if it worked\n", n)
41
42 HRESULT
43 NineSwapChain9_ctor( struct NineSwapChain9 *This,
44 struct NineUnknownParams *pParams,
45 BOOL implicit,
46 ID3DPresent *pPresent,
47 D3DPRESENT_PARAMETERS *pPresentationParameters,
48 struct d3dadapter9_context *pCTX,
49 HWND hFocusWindow,
50 D3DDISPLAYMODEEX *mode )
51 {
52 HRESULT hr;
53
54 DBG("This=%p pDevice=%p pPresent=%p pCTX=%p hFocusWindow=%p\n",
55 This, pParams->device, pPresent, pCTX, hFocusWindow);
56
57 hr = NineUnknown_ctor(&This->base, pParams);
58 if (FAILED(hr))
59 return hr;
60
61 This->screen = NineDevice9_GetScreen(This->base.device);
62 This->pipe = NineDevice9_GetPipe(This->base.device);
63 This->cso = NineDevice9_GetCSO(This->base.device);
64 This->implicit = implicit;
65 This->actx = pCTX;
66 This->present = pPresent;
67 This->mode = NULL;
68
69 ID3DPresent_AddRef(pPresent);
70
71 if (!pPresentationParameters->hDeviceWindow)
72 pPresentationParameters->hDeviceWindow = hFocusWindow;
73
74 This->rendering_done = FALSE;
75 This->pool = NULL;
76 return NineSwapChain9_Resize(This, pPresentationParameters, mode);
77 }
78
79 static D3DWindowBuffer *
80 D3DWindowBuffer_create(struct NineSwapChain9 *This,
81 struct pipe_resource *resource,
82 int depth)
83 {
84 D3DWindowBuffer *ret;
85 struct winsys_handle whandle;
86 int stride, dmaBufFd;
87
88 memset(&whandle, 0, sizeof(whandle));
89 whandle.type = DRM_API_HANDLE_TYPE_FD;
90 This->screen->resource_get_handle(This->screen, resource, &whandle);
91 stride = whandle.stride;
92 dmaBufFd = whandle.handle;
93 ID3DPresent_NewD3DWindowBufferFromDmaBuf(This->present,
94 dmaBufFd,
95 resource->width0,
96 resource->height0,
97 stride,
98 depth,
99 32,
100 &ret);
101 return ret;
102 }
103
104 HRESULT
105 NineSwapChain9_Resize( struct NineSwapChain9 *This,
106 D3DPRESENT_PARAMETERS *pParams,
107 D3DDISPLAYMODEEX *mode )
108 {
109 struct NineDevice9 *pDevice = This->base.device;
110 struct NineSurface9 **bufs;
111 D3DSURFACE_DESC desc;
112 HRESULT hr;
113 struct pipe_resource *resource, tmplt;
114 enum pipe_format pf;
115 BOOL has_present_buffers = FALSE;
116 int depth;
117 unsigned i, oldBufferCount, newBufferCount;
118
119 DBG("This=%p pParams=%p\n", This, pParams);
120 user_assert(pParams != NULL, E_POINTER);
121
122 DBG("pParams(%p):\n"
123 "BackBufferWidth: %u\n"
124 "BackBufferHeight: %u\n"
125 "BackBufferFormat: %s\n"
126 "BackBufferCount: %u\n"
127 "MultiSampleType: %u\n"
128 "MultiSampleQuality: %u\n"
129 "SwapEffect: %u\n"
130 "hDeviceWindow: %p\n"
131 "Windowed: %i\n"
132 "EnableAutoDepthStencil: %i\n"
133 "AutoDepthStencilFormat: %s\n"
134 "Flags: %s\n"
135 "FullScreen_RefreshRateInHz: %u\n"
136 "PresentationInterval: %x\n", pParams,
137 pParams->BackBufferWidth, pParams->BackBufferHeight,
138 d3dformat_to_string(pParams->BackBufferFormat),
139 pParams->BackBufferCount,
140 pParams->MultiSampleType, pParams->MultiSampleQuality,
141 pParams->SwapEffect, pParams->hDeviceWindow, pParams->Windowed,
142 pParams->EnableAutoDepthStencil,
143 d3dformat_to_string(pParams->AutoDepthStencilFormat),
144 nine_D3DPRESENTFLAG_to_str(pParams->Flags),
145 pParams->FullScreen_RefreshRateInHz,
146 pParams->PresentationInterval);
147
148 if (pParams->SwapEffect == D3DSWAPEFFECT_COPY &&
149 pParams->BackBufferCount > 1) {
150 pParams->BackBufferCount = 1;
151 }
152
153 if (pParams->BackBufferCount > 3) {
154 pParams->BackBufferCount = 3;
155 }
156
157 if (pParams->BackBufferCount == 0) {
158 pParams->BackBufferCount = 1;
159 }
160
161 if (pParams->BackBufferFormat == D3DFMT_UNKNOWN) {
162 pParams->BackBufferFormat = D3DFMT_A8R8G8B8;
163 }
164
165 This->desired_fences = This->actx->throttling ? This->actx->throttling_value + 1 : 0;
166 /* +1 because we add the fence of the current buffer before popping an old one */
167 if (This->desired_fences > DRI_SWAP_FENCES_MAX)
168 This->desired_fences = DRI_SWAP_FENCES_MAX;
169
170 if (This->actx->vblank_mode == 0)
171 pParams->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
172 else if (This->actx->vblank_mode == 3)
173 pParams->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
174
175 if (mode && This->mode) {
176 *(This->mode) = *mode;
177 } else if (mode) {
178 This->mode = malloc(sizeof(D3DDISPLAYMODEEX));
179 memcpy(This->mode, mode, sizeof(D3DDISPLAYMODEEX));
180 } else {
181 free(This->mode);
182 This->mode = NULL;
183 }
184
185 /* Note: It is the role of the backend to fill if necessary
186 * BackBufferWidth and BackBufferHeight */
187 ID3DPresent_SetPresentParameters(This->present, pParams, This->mode);
188
189 /* When we have flip behaviour, d3d9 expects we get back the screen buffer when we flip.
190 * Here we don't get back the initial content of the screen. To emulate the behaviour
191 * we allocate an additional buffer */
192 oldBufferCount = This->params.BackBufferCount ?
193 (This->params.BackBufferCount +
194 (This->params.SwapEffect != D3DSWAPEFFECT_COPY)) : 0;
195 newBufferCount = pParams->BackBufferCount +
196 (pParams->SwapEffect != D3DSWAPEFFECT_COPY);
197
198 pf = d3d9_to_pipe_format_checked(This->screen, pParams->BackBufferFormat,
199 PIPE_TEXTURE_2D, pParams->MultiSampleType,
200 PIPE_BIND_RENDER_TARGET, FALSE);
201
202 if (This->actx->linear_framebuffer ||
203 (pf != PIPE_FORMAT_B8G8R8X8_UNORM &&
204 pf != PIPE_FORMAT_B8G8R8A8_UNORM) ||
205 pParams->SwapEffect != D3DSWAPEFFECT_DISCARD ||
206 pParams->MultiSampleType >= 2 ||
207 (This->actx->ref && This->actx->ref == This->screen))
208 has_present_buffers = TRUE;
209
210 /* Note: the buffer depth has to match the window depth.
211 * In practice, ARGB buffers can be used with windows
212 * of depth 24. Windows of depth 32 are extremely rare.
213 * So even if the buffer is ARGB, say it is depth 24.
214 * It is common practice, for example that's how
215 * glamor implements depth 24.
216 * TODO: handle windows with other depths. Not possible in the short term.
217 * For example 16 bits.*/
218 depth = 24;
219
220 tmplt.target = PIPE_TEXTURE_2D;
221 tmplt.width0 = pParams->BackBufferWidth;
222 tmplt.height0 = pParams->BackBufferHeight;
223 tmplt.depth0 = 1;
224 tmplt.last_level = 0;
225 tmplt.array_size = 1;
226 tmplt.usage = PIPE_USAGE_DEFAULT;
227 tmplt.flags = 0;
228
229 desc.Type = D3DRTYPE_SURFACE;
230 desc.Pool = D3DPOOL_DEFAULT;
231 desc.MultiSampleType = pParams->MultiSampleType;
232 desc.MultiSampleQuality = 0;
233 desc.Width = pParams->BackBufferWidth;
234 desc.Height = pParams->BackBufferHeight;
235
236 if (This->pool) {
237 _mesa_threadpool_destroy(This->pool);
238 This->pool = NULL;
239 }
240 This->enable_threadpool = This->actx->thread_submit && (pParams->SwapEffect != D3DSWAPEFFECT_COPY);
241 if (This->enable_threadpool)
242 This->pool = _mesa_threadpool_create();
243 if (!This->pool)
244 This->enable_threadpool = FALSE;
245
246 This->tasks = REALLOC(This->tasks,
247 oldBufferCount * sizeof(struct threadpool_task *),
248 newBufferCount * sizeof(struct threadpool_task *));
249 memset(This->tasks, 0, newBufferCount * sizeof(struct threadpool_task *));
250
251 for (i = 0; i < oldBufferCount; i++) {
252 ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles[i]);
253 This->present_handles[i] = NULL;
254 if (This->present_buffers)
255 pipe_resource_reference(&(This->present_buffers[i]), NULL);
256 }
257
258 if (!has_present_buffers && This->present_buffers) {
259 FREE(This->present_buffers);
260 This->present_buffers = NULL;
261 }
262
263 if (newBufferCount != oldBufferCount) {
264 for (i = newBufferCount; i < oldBufferCount;
265 ++i)
266 NineUnknown_Detach(NineUnknown(This->buffers[i]));
267
268 bufs = REALLOC(This->buffers,
269 oldBufferCount * sizeof(This->buffers[0]),
270 newBufferCount * sizeof(This->buffers[0]));
271 if (!bufs)
272 return E_OUTOFMEMORY;
273 This->buffers = bufs;
274 This->present_handles = REALLOC(This->present_handles,
275 oldBufferCount * sizeof(D3DWindowBuffer *),
276 newBufferCount * sizeof(D3DWindowBuffer *));
277 for (i = oldBufferCount; i < newBufferCount; ++i) {
278 This->buffers[i] = NULL;
279 This->present_handles[i] = NULL;
280 }
281 }
282
283 if (has_present_buffers &&
284 (newBufferCount != oldBufferCount || !This->present_buffers)) {
285 This->present_buffers = REALLOC(This->present_buffers,
286 This->present_buffers == NULL ? 0 :
287 oldBufferCount * sizeof(struct pipe_resource *),
288 newBufferCount * sizeof(struct pipe_resource *));
289 memset(This->present_buffers, 0, newBufferCount * sizeof(struct pipe_resource *));
290 }
291
292 for (i = 0; i < newBufferCount; ++i) {
293 tmplt.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_TRANSFER_READ |
294 PIPE_BIND_TRANSFER_WRITE | PIPE_BIND_RENDER_TARGET;
295 tmplt.nr_samples = pParams->MultiSampleType;
296 if (!has_present_buffers)
297 tmplt.bind |= PIPE_BIND_SHARED | PIPE_BIND_SCANOUT | PIPE_BIND_DISPLAY_TARGET;
298 tmplt.format = d3d9_to_pipe_format_checked(This->screen,
299 pParams->BackBufferFormat,
300 PIPE_TEXTURE_2D,
301 tmplt.nr_samples,
302 tmplt.bind, FALSE);
303 if (tmplt.format == PIPE_FORMAT_NONE)
304 return D3DERR_INVALIDCALL;
305 resource = This->screen->resource_create(This->screen, &tmplt);
306 if (!resource) {
307 DBG("Failed to create pipe_resource.\n");
308 return D3DERR_OUTOFVIDEOMEMORY;
309 }
310 if (pParams->Flags & D3DPRESENTFLAG_LOCKABLE_BACKBUFFER)
311 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
312 if (This->buffers[i]) {
313 NineSurface9_SetResourceResize(This->buffers[i], resource);
314 if (has_present_buffers)
315 pipe_resource_reference(&resource, NULL);
316 } else {
317 desc.Format = pParams->BackBufferFormat;
318 desc.Usage = D3DUSAGE_RENDERTARGET;
319 hr = NineSurface9_new(pDevice, NineUnknown(This), resource, NULL, 0,
320 0, 0, &desc, &This->buffers[i]);
321 if (has_present_buffers)
322 pipe_resource_reference(&resource, NULL);
323 if (FAILED(hr)) {
324 DBG("Failed to create RT surface.\n");
325 return hr;
326 }
327 This->buffers[i]->base.base.forward = FALSE;
328 }
329 if (has_present_buffers) {
330 tmplt.format = PIPE_FORMAT_B8G8R8X8_UNORM;
331 tmplt.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHARED | PIPE_BIND_SCANOUT | PIPE_BIND_DISPLAY_TARGET;
332 tmplt.nr_samples = 0;
333 if (This->actx->linear_framebuffer)
334 tmplt.bind |= PIPE_BIND_LINEAR;
335 if (pParams->SwapEffect != D3DSWAPEFFECT_DISCARD)
336 tmplt.bind |= PIPE_BIND_RENDER_TARGET;
337 resource = This->screen->resource_create(This->screen, &tmplt);
338 pipe_resource_reference(&(This->present_buffers[i]), resource);
339 }
340 This->present_handles[i] = D3DWindowBuffer_create(This, resource, depth);
341 pipe_resource_reference(&resource, NULL);
342 }
343 if (pParams->EnableAutoDepthStencil) {
344 tmplt.bind = d3d9_get_pipe_depth_format_bindings(pParams->AutoDepthStencilFormat);
345 /* Checking the d3d9 depth format for texture support indicates the app if it can use
346 * the format for shadow mapping or texturing. If the check returns true, then the app
347 * is allowed to use this functionnality, so try first to create the buffer
348 * with PIPE_BIND_SAMPLER_VIEW. If the format can't be created with it, try without.
349 * If it fails with PIPE_BIND_SAMPLER_VIEW, then the app check for texture support
350 * would fail too, so we are fine. */
351 tmplt.bind |= PIPE_BIND_SAMPLER_VIEW;
352 tmplt.nr_samples = pParams->MultiSampleType;
353 tmplt.format = d3d9_to_pipe_format_checked(This->screen,
354 pParams->AutoDepthStencilFormat,
355 PIPE_TEXTURE_2D,
356 tmplt.nr_samples,
357 tmplt.bind,
358 FALSE);
359 if (tmplt.format == PIPE_FORMAT_NONE) {
360 tmplt.bind &= ~PIPE_BIND_SAMPLER_VIEW;
361 tmplt.format = d3d9_to_pipe_format_checked(This->screen,
362 pParams->AutoDepthStencilFormat,
363 PIPE_TEXTURE_2D,
364 tmplt.nr_samples,
365 tmplt.bind,
366 FALSE);
367 }
368
369 if (tmplt.format == PIPE_FORMAT_NONE)
370 return D3DERR_INVALIDCALL;
371
372 resource = This->screen->resource_create(This->screen, &tmplt);
373 if (!resource) {
374 DBG("Failed to create pipe_resource for depth buffer.\n");
375 return D3DERR_OUTOFVIDEOMEMORY;
376 }
377 if (This->zsbuf) {
378 NineSurface9_SetResourceResize(This->zsbuf, resource);
379 pipe_resource_reference(&resource, NULL);
380 } else {
381 /* XXX wine thinks the container of this should be the device */
382 desc.Format = pParams->AutoDepthStencilFormat;
383 desc.Usage = D3DUSAGE_DEPTHSTENCIL;
384 hr = NineSurface9_new(pDevice, NineUnknown(pDevice), resource, NULL, 0,
385 0, 0, &desc, &This->zsbuf);
386 pipe_resource_reference(&resource, NULL);
387 if (FAILED(hr)) {
388 DBG("Failed to create ZS surface.\n");
389 return hr;
390 }
391 This->zsbuf->base.base.forward = FALSE;
392 }
393 }
394
395 This->params = *pParams;
396
397 return D3D_OK;
398 }
399
400 /* Throttling: code adapted from the dri state tracker */
401
402 /**
403 * swap_fences_pop_front - pull a fence from the throttle queue
404 *
405 * If the throttle queue is filled to the desired number of fences,
406 * pull fences off the queue until the number is less than the desired
407 * number of fences, and return the last fence pulled.
408 */
409 static struct pipe_fence_handle *
410 swap_fences_pop_front(struct NineSwapChain9 *This)
411 {
412 struct pipe_screen *screen = This->screen;
413 struct pipe_fence_handle *fence = NULL;
414
415 if (This->desired_fences == 0)
416 return NULL;
417
418 if (This->cur_fences >= This->desired_fences) {
419 screen->fence_reference(screen, &fence, This->swap_fences[This->tail]);
420 screen->fence_reference(screen, &This->swap_fences[This->tail++], NULL);
421 This->tail &= DRI_SWAP_FENCES_MASK;
422 --This->cur_fences;
423 }
424 return fence;
425 }
426
427
428 /**
429 * swap_fences_see_front - same than swap_fences_pop_front without
430 * pulling
431 *
432 */
433
434 static struct pipe_fence_handle *
435 swap_fences_see_front(struct NineSwapChain9 *This)
436 {
437 struct pipe_screen *screen = This->screen;
438 struct pipe_fence_handle *fence = NULL;
439
440 if (This->desired_fences == 0)
441 return NULL;
442
443 if (This->cur_fences >= This->desired_fences) {
444 screen->fence_reference(screen, &fence, This->swap_fences[This->tail]);
445 }
446 return fence;
447 }
448
449
450 /**
451 * swap_fences_push_back - push a fence onto the throttle queue at the back
452 *
453 * push a fence onto the throttle queue and pull fences of the queue
454 * so that the desired number of fences are on the queue.
455 */
456 static void
457 swap_fences_push_back(struct NineSwapChain9 *This,
458 struct pipe_fence_handle *fence)
459 {
460 struct pipe_screen *screen = This->screen;
461
462 if (!fence || This->desired_fences == 0)
463 return;
464
465 while(This->cur_fences == This->desired_fences)
466 swap_fences_pop_front(This);
467
468 This->cur_fences++;
469 screen->fence_reference(screen, &This->swap_fences[This->head++],
470 fence);
471 This->head &= DRI_SWAP_FENCES_MASK;
472 }
473
474
475 /**
476 * swap_fences_unref - empty the throttle queue
477 *
478 * pulls fences of the throttle queue until it is empty.
479 */
480 static void
481 swap_fences_unref(struct NineSwapChain9 *This)
482 {
483 struct pipe_screen *screen = This->screen;
484
485 while(This->cur_fences) {
486 screen->fence_reference(screen, &This->swap_fences[This->tail++], NULL);
487 This->tail &= DRI_SWAP_FENCES_MASK;
488 --This->cur_fences;
489 }
490 }
491
492 void
493 NineSwapChain9_dtor( struct NineSwapChain9 *This )
494 {
495 unsigned i;
496
497 DBG("This=%p\n", This);
498
499 if (This->pool)
500 _mesa_threadpool_destroy(This->pool);
501
502 if (This->buffers) {
503 for (i = 0; i < This->params.BackBufferCount; i++) {
504 NineUnknown_Release(NineUnknown(This->buffers[i]));
505 ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles[i]);
506 if (This->present_buffers)
507 pipe_resource_reference(&(This->present_buffers[i]), NULL);
508 }
509 FREE(This->buffers);
510 FREE(This->present_buffers);
511 }
512 if (This->zsbuf)
513 NineUnknown_Destroy(NineUnknown(This->zsbuf));
514
515 if (This->present)
516 ID3DPresent_Release(This->present);
517
518 swap_fences_unref(This);
519 NineUnknown_dtor(&This->base);
520 }
521
522 static void
523 create_present_buffer( struct NineSwapChain9 *This,
524 unsigned int width, unsigned int height,
525 struct pipe_resource **resource,
526 D3DWindowBuffer **present_handle)
527 {
528 struct pipe_resource tmplt;
529
530 tmplt.target = PIPE_TEXTURE_2D;
531 tmplt.width0 = width;
532 tmplt.height0 = height;
533 tmplt.depth0 = 1;
534 tmplt.last_level = 0;
535 tmplt.array_size = 1;
536 tmplt.usage = PIPE_USAGE_DEFAULT;
537 tmplt.flags = 0;
538 tmplt.format = PIPE_FORMAT_B8G8R8X8_UNORM;
539 tmplt.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_TRANSFER_READ |
540 PIPE_BIND_TRANSFER_WRITE | PIPE_BIND_RENDER_TARGET |
541 PIPE_BIND_SHARED | PIPE_BIND_SCANOUT | PIPE_BIND_DISPLAY_TARGET;
542 tmplt.nr_samples = 0;
543 if (This->actx->linear_framebuffer)
544 tmplt.bind |= PIPE_BIND_LINEAR;
545 *resource = This->screen->resource_create(This->screen, &tmplt);
546
547 *present_handle = D3DWindowBuffer_create(This, *resource, 24);
548 }
549
550 static void
551 handle_draw_cursor_and_hud( struct NineSwapChain9 *This, struct pipe_resource *resource)
552 {
553 struct NineDevice9 *device = This->base.device;
554 struct pipe_blit_info blit;
555
556 if (device->cursor.software && device->cursor.visible && device->cursor.w) {
557 memset(&blit, 0, sizeof(blit));
558 blit.src.resource = device->cursor.image;
559 blit.src.level = 0;
560 blit.src.format = device->cursor.image->format;
561 blit.src.box.x = 0;
562 blit.src.box.y = 0;
563 blit.src.box.z = 0;
564 blit.src.box.depth = 1;
565 blit.src.box.width = device->cursor.w;
566 blit.src.box.height = device->cursor.h;
567
568 blit.dst.resource = resource;
569 blit.dst.level = 0;
570 blit.dst.format = resource->format;
571 blit.dst.box.z = 0;
572 blit.dst.box.depth = 1;
573
574 blit.mask = PIPE_MASK_RGBA;
575 blit.filter = PIPE_TEX_FILTER_NEAREST;
576 blit.scissor_enable = FALSE;
577
578 /* NOTE: blit messes up when box.x + box.width < 0, fix driver
579 * NOTE2: device->cursor.pos contains coordinates relative to the screen.
580 * This happens to be also the position of the cursor when we are fullscreen.
581 * We don't use sw cursor for Windowed mode */
582 blit.dst.box.x = MAX2(device->cursor.pos.x, 0) - device->cursor.hotspot.x;
583 blit.dst.box.y = MAX2(device->cursor.pos.y, 0) - device->cursor.hotspot.y;
584 blit.dst.box.width = blit.src.box.width;
585 blit.dst.box.height = blit.src.box.height;
586
587 DBG("Blitting cursor(%ux%u) to (%i,%i).\n",
588 blit.src.box.width, blit.src.box.height,
589 blit.dst.box.x, blit.dst.box.y);
590
591 This->pipe->blit(This->pipe, &blit);
592 }
593
594 if (device->hud && resource) {
595 hud_draw(device->hud, resource); /* XXX: no offset */
596 /* HUD doesn't clobber stipple */
597 NineDevice9_RestoreNonCSOState(device, ~0x2);
598 }
599 }
600
601 struct end_present_struct {
602 struct pipe_screen *screen;
603 struct pipe_fence_handle *fence_to_wait;
604 ID3DPresent *present;
605 D3DWindowBuffer *present_handle;
606 HWND hDestWindowOverride;
607 };
608
609 static void work_present(void *data)
610 {
611 struct end_present_struct *work = data;
612 if (work->fence_to_wait) {
613 (void) work->screen->fence_finish(work->screen, work->fence_to_wait, PIPE_TIMEOUT_INFINITE);
614 work->screen->fence_reference(work->screen, &(work->fence_to_wait), NULL);
615 }
616 ID3DPresent_PresentBuffer(work->present, work->present_handle, work->hDestWindowOverride, NULL, NULL, NULL, 0);
617 free(work);
618 }
619
620 static void pend_present(struct NineSwapChain9 *This,
621 HWND hDestWindowOverride)
622 {
623 struct end_present_struct *work = calloc(1, sizeof(struct end_present_struct));
624
625 work->screen = This->screen;
626 work->fence_to_wait = swap_fences_pop_front(This);
627 work->present = This->present;
628 work->present_handle = This->present_handles[0];
629 work->hDestWindowOverride = hDestWindowOverride;
630 This->tasks[0] = _mesa_threadpool_queue_task(This->pool, work_present, work);
631
632 return;
633 }
634
635 static inline HRESULT
636 present( struct NineSwapChain9 *This,
637 const RECT *pSourceRect,
638 const RECT *pDestRect,
639 HWND hDestWindowOverride,
640 const RGNDATA *pDirtyRegion,
641 DWORD dwFlags )
642 {
643 struct pipe_resource *resource;
644 struct pipe_fence_handle *fence;
645 HRESULT hr;
646 struct pipe_blit_info blit;
647
648 DBG("present: This=%p pSourceRect=%p pDestRect=%p "
649 "pDirtyRegion=%p hDestWindowOverride=%p"
650 "dwFlags=%d resource=%p\n",
651 This, pSourceRect, pDestRect, pDirtyRegion,
652 hDestWindowOverride, (int)dwFlags, This->buffers[0]->base.resource);
653
654 if (pSourceRect)
655 DBG("pSourceRect = (%u..%u)x(%u..%u)\n",
656 pSourceRect->left, pSourceRect->right,
657 pSourceRect->top, pSourceRect->bottom);
658 if (pDestRect)
659 DBG("pDestRect = (%u..%u)x(%u..%u)\n",
660 pDestRect->left, pDestRect->right,
661 pDestRect->top, pDestRect->bottom);
662
663 /* TODO: in the case the source and destination rect have different size:
664 * We need to allocate a new buffer, and do a blit to it to resize.
665 * We can't use the present_buffer for that since when we created it,
666 * we couldn't guess which size would have been needed.
667 * If pDestRect or pSourceRect is null, we have to check the sizes
668 * from the source size, and the destination window size.
669 * In this case, either resize rngdata, or pass NULL instead
670 */
671 /* Note: This->buffers[0]->level should always be 0 */
672
673 if (This->rendering_done)
674 goto bypass_rendering;
675
676 resource = This->buffers[0]->base.resource;
677
678 if (This->params.SwapEffect == D3DSWAPEFFECT_DISCARD)
679 handle_draw_cursor_and_hud(This, resource);
680
681 if (This->present_buffers) {
682 memset(&blit, 0, sizeof(blit));
683 blit.src.resource = resource;
684 blit.src.level = 0;
685 blit.src.format = resource->format;
686 blit.src.box.z = 0;
687 blit.src.box.depth = 1;
688 blit.src.box.x = 0;
689 blit.src.box.y = 0;
690 blit.src.box.width = resource->width0;
691 blit.src.box.height = resource->height0;
692
693 resource = This->present_buffers[0];
694
695 blit.dst.resource = resource;
696 blit.dst.level = 0;
697 blit.dst.format = resource->format;
698 blit.dst.box.z = 0;
699 blit.dst.box.depth = 1;
700 blit.dst.box.x = 0;
701 blit.dst.box.y = 0;
702 blit.dst.box.width = resource->width0;
703 blit.dst.box.height = resource->height0;
704
705 blit.mask = PIPE_MASK_RGBA;
706 blit.filter = PIPE_TEX_FILTER_NEAREST;
707 blit.scissor_enable = FALSE;
708
709 This->pipe->blit(This->pipe, &blit);
710 }
711
712 if (This->params.SwapEffect != D3DSWAPEFFECT_DISCARD)
713 handle_draw_cursor_and_hud(This, resource);
714
715 fence = NULL;
716 This->pipe->flush(This->pipe, &fence, PIPE_FLUSH_END_OF_FRAME);
717 if (fence) {
718 swap_fences_push_back(This, fence);
719 This->screen->fence_reference(This->screen, &fence, NULL);
720 }
721
722 This->rendering_done = TRUE;
723 bypass_rendering:
724
725 if (dwFlags & D3DPRESENT_DONOTWAIT) {
726 UNTESTED(2);
727 BOOL still_draw = FALSE;
728 fence = swap_fences_see_front(This);
729 if (fence) {
730 still_draw = !This->screen->fence_finish(This->screen, fence, 0);
731 This->screen->fence_reference(This->screen, &fence, NULL);
732 }
733 if (still_draw)
734 return D3DERR_WASSTILLDRAWING;
735 }
736
737 if (This->present_buffers)
738 resource = This->present_buffers[0];
739 else
740 resource = This->buffers[0]->base.resource;
741 This->pipe->flush_resource(This->pipe, resource);
742
743 if (!This->enable_threadpool) {
744 This->tasks[0]=NULL;
745 fence = swap_fences_pop_front(This);
746 if (fence) {
747 (void) This->screen->fence_finish(This->screen, fence, PIPE_TIMEOUT_INFINITE);
748 This->screen->fence_reference(This->screen, &fence, NULL);
749 }
750
751 hr = ID3DPresent_PresentBuffer(This->present, This->present_handles[0], hDestWindowOverride, pSourceRect, pDestRect, pDirtyRegion, dwFlags);
752
753 if (FAILED(hr)) { UNTESTED(3);return hr; }
754 } else {
755 pend_present(This, hDestWindowOverride);
756 }
757 This->rendering_done = FALSE;
758
759 return D3D_OK;
760 }
761
762 HRESULT WINAPI
763 NineSwapChain9_Present( struct NineSwapChain9 *This,
764 const RECT *pSourceRect,
765 const RECT *pDestRect,
766 HWND hDestWindowOverride,
767 const RGNDATA *pDirtyRegion,
768 DWORD dwFlags )
769 {
770 struct pipe_resource *res = NULL;
771 D3DWindowBuffer *handle_temp;
772 struct threadpool_task *task_temp;
773 int i;
774 HRESULT hr = present(This, pSourceRect, pDestRect,
775 hDestWindowOverride, pDirtyRegion, dwFlags);
776
777 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p "
778 "pDirtyRegion=%p dwFlags=%d\n",
779 This, pSourceRect, pDestRect, hDestWindowOverride,
780 pDirtyRegion,dwFlags);
781
782 if (hr == D3DERR_WASSTILLDRAWING)
783 return hr;
784
785 switch (This->params.SwapEffect) {
786 case D3DSWAPEFFECT_FLIP:
787 UNTESTED(4);
788 case D3DSWAPEFFECT_DISCARD:
789 /* rotate the queue */;
790 pipe_resource_reference(&res, This->buffers[0]->base.resource);
791 for (i = 1; i <= This->params.BackBufferCount; i++) {
792 NineSurface9_SetResourceResize(This->buffers[i - 1],
793 This->buffers[i]->base.resource);
794 }
795 NineSurface9_SetResourceResize(
796 This->buffers[This->params.BackBufferCount], res);
797 pipe_resource_reference(&res, NULL);
798
799 if (This->present_buffers) {
800 pipe_resource_reference(&res, This->present_buffers[0]);
801 for (i = 1; i <= This->params.BackBufferCount; i++)
802 pipe_resource_reference(&(This->present_buffers[i-1]), This->present_buffers[i]);
803 pipe_resource_reference(&(This->present_buffers[This->params.BackBufferCount]), res);
804 pipe_resource_reference(&res, NULL);
805 }
806
807 handle_temp = This->present_handles[0];
808 for (i = 1; i <= This->params.BackBufferCount; i++) {
809 This->present_handles[i-1] = This->present_handles[i];
810 }
811 This->present_handles[This->params.BackBufferCount] = handle_temp;
812 task_temp = This->tasks[0];
813 for (i = 1; i <= This->params.BackBufferCount; i++) {
814 This->tasks[i-1] = This->tasks[i];
815 }
816 This->tasks[This->params.BackBufferCount] = task_temp;
817 break;
818
819 case D3DSWAPEFFECT_COPY:
820 UNTESTED(5);
821 /* do nothing */
822 break;
823
824 case D3DSWAPEFFECT_OVERLAY:
825 /* XXX not implemented */
826 break;
827
828 case D3DSWAPEFFECT_FLIPEX:
829 /* XXX not implemented */
830 break;
831 }
832
833 if (This->tasks[0])
834 _mesa_threadpool_wait_for_task(This->pool, &(This->tasks[0]));
835
836 ID3DPresent_WaitBufferReleased(This->present, This->present_handles[0]);
837
838 This->base.device->state.changed.group |= NINE_STATE_FB;
839 nine_update_state(This->base.device, NINE_STATE_FB);
840
841 return hr;
842 }
843
844 HRESULT WINAPI
845 NineSwapChain9_GetFrontBufferData( struct NineSwapChain9 *This,
846 IDirect3DSurface9 *pDestSurface )
847 {
848 struct NineSurface9 *dest_surface = NineSurface9(pDestSurface);
849 struct NineDevice9 *pDevice = This->base.device;
850 unsigned int width, height;
851 struct pipe_resource *temp_resource;
852 struct NineSurface9 *temp_surface;
853 D3DWindowBuffer *temp_handle;
854 D3DSURFACE_DESC desc;
855 HRESULT hr;
856
857 DBG("GetFrontBufferData: This=%p pDestSurface=%p\n",
858 This, pDestSurface);
859
860 width = dest_surface->desc.Width;
861 height = dest_surface->desc.Height;
862
863 /* Note: front window size and destination size are supposed
864 * to match. However it's not very clear what should get taken in Windowed
865 * mode. It may need a fix */
866 create_present_buffer(This, width, height, &temp_resource, &temp_handle);
867
868 desc.Type = D3DRTYPE_SURFACE;
869 desc.Pool = D3DPOOL_DEFAULT;
870 desc.MultiSampleType = D3DMULTISAMPLE_NONE;
871 desc.MultiSampleQuality = 0;
872 desc.Width = width;
873 desc.Height = height;
874 /* NineSurface9_CopySurface needs same format. */
875 desc.Format = dest_surface->desc.Format;
876 desc.Usage = D3DUSAGE_RENDERTARGET;
877 hr = NineSurface9_new(pDevice, NineUnknown(This), temp_resource, NULL, 0,
878 0, 0, &desc, &temp_surface);
879 pipe_resource_reference(&temp_resource, NULL);
880 if (FAILED(hr)) {
881 DBG("Failed to create temp FrontBuffer surface.\n");
882 return hr;
883 }
884
885 ID3DPresent_FrontBufferCopy(This->present, temp_handle);
886
887 NineSurface9_CopySurface(dest_surface, temp_surface, NULL, NULL);
888
889 ID3DPresent_DestroyD3DWindowBuffer(This->present, temp_handle);
890 NineUnknown_Destroy(NineUnknown(temp_surface));
891
892 return D3D_OK;
893 }
894
895 HRESULT WINAPI
896 NineSwapChain9_GetBackBuffer( struct NineSwapChain9 *This,
897 UINT iBackBuffer,
898 D3DBACKBUFFER_TYPE Type,
899 IDirect3DSurface9 **ppBackBuffer )
900 {
901 DBG("GetBackBuffer: This=%p iBackBuffer=%d Type=%d ppBackBuffer=%p\n",
902 This, iBackBuffer, Type, ppBackBuffer);
903 (void)user_error(Type == D3DBACKBUFFER_TYPE_MONO);
904 user_assert(iBackBuffer < This->params.BackBufferCount, D3DERR_INVALIDCALL);
905 user_assert(ppBackBuffer != NULL, E_POINTER);
906
907 NineUnknown_AddRef(NineUnknown(This->buffers[iBackBuffer]));
908 *ppBackBuffer = (IDirect3DSurface9 *)This->buffers[iBackBuffer];
909 return D3D_OK;
910 }
911
912 HRESULT WINAPI
913 NineSwapChain9_GetRasterStatus( struct NineSwapChain9 *This,
914 D3DRASTER_STATUS *pRasterStatus )
915 {
916 DBG("GetRasterStatus: This=%p pRasterStatus=%p\n",
917 This, pRasterStatus);
918 user_assert(pRasterStatus != NULL, E_POINTER);
919 return ID3DPresent_GetRasterStatus(This->present, pRasterStatus);
920 }
921
922 HRESULT WINAPI
923 NineSwapChain9_GetDisplayMode( struct NineSwapChain9 *This,
924 D3DDISPLAYMODE *pMode )
925 {
926 D3DDISPLAYMODEEX mode;
927 D3DDISPLAYROTATION rot;
928 HRESULT hr;
929
930 DBG("GetDisplayMode: This=%p pMode=%p\n",
931 This, pMode);
932 user_assert(pMode != NULL, E_POINTER);
933
934 hr = ID3DPresent_GetDisplayMode(This->present, &mode, &rot);
935 if (SUCCEEDED(hr)) {
936 pMode->Width = mode.Width;
937 pMode->Height = mode.Height;
938 pMode->RefreshRate = mode.RefreshRate;
939 pMode->Format = mode.Format;
940 }
941 return hr;
942 }
943
944 HRESULT WINAPI
945 NineSwapChain9_GetPresentParameters( struct NineSwapChain9 *This,
946 D3DPRESENT_PARAMETERS *pPresentationParameters )
947 {
948 DBG("GetPresentParameters: This=%p pPresentationParameters=%p\n",
949 This, pPresentationParameters);
950 user_assert(pPresentationParameters != NULL, E_POINTER);
951 *pPresentationParameters = This->params;
952 return D3D_OK;
953 }
954
955 IDirect3DSwapChain9Vtbl NineSwapChain9_vtable = {
956 (void *)NineUnknown_QueryInterface,
957 (void *)NineUnknown_AddRef,
958 (void *)NineUnknown_Release,
959 (void *)NineSwapChain9_Present,
960 (void *)NineSwapChain9_GetFrontBufferData,
961 (void *)NineSwapChain9_GetBackBuffer,
962 (void *)NineSwapChain9_GetRasterStatus,
963 (void *)NineSwapChain9_GetDisplayMode,
964 (void *)NineUnknown_GetDevice, /* actually part of SwapChain9 iface */
965 (void *)NineSwapChain9_GetPresentParameters
966 };
967
968 static const GUID *NineSwapChain9_IIDs[] = {
969 &IID_IDirect3DSwapChain9,
970 &IID_IUnknown,
971 NULL
972 };
973
974 HRESULT
975 NineSwapChain9_new( struct NineDevice9 *pDevice,
976 BOOL implicit,
977 ID3DPresent *pPresent,
978 D3DPRESENT_PARAMETERS *pPresentationParameters,
979 struct d3dadapter9_context *pCTX,
980 HWND hFocusWindow,
981 struct NineSwapChain9 **ppOut )
982 {
983 NINE_DEVICE_CHILD_NEW(SwapChain9, ppOut, pDevice, /* args */
984 implicit, pPresent, pPresentationParameters,
985 pCTX, hFocusWindow, NULL);
986 }