2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "swapchain9.h"
27 #include "nine_helpers.h"
28 #include "nine_pipe.h"
29 #include "nine_dump.h"
31 #include "util/u_inlines.h"
32 #include "util/u_surface.h"
33 #include "hud/hud_context.h"
34 #include "state_tracker/drm_driver.h"
36 #include "threadpool.h"
38 #define DBG_CHANNEL DBG_SWAPCHAIN
40 #define UNTESTED(n) DBG("UNTESTED point %d. Please tell if it worked\n", n)
43 NineSwapChain9_ctor( struct NineSwapChain9
*This
,
44 struct NineUnknownParams
*pParams
,
46 ID3DPresent
*pPresent
,
47 D3DPRESENT_PARAMETERS
*pPresentationParameters
,
48 struct d3dadapter9_context
*pCTX
,
50 D3DDISPLAYMODEEX
*mode
)
54 DBG("This=%p pDevice=%p pPresent=%p pCTX=%p hFocusWindow=%p\n",
55 This
, pParams
->device
, pPresent
, pCTX
, hFocusWindow
);
57 hr
= NineUnknown_ctor(&This
->base
, pParams
);
61 This
->screen
= NineDevice9_GetScreen(This
->base
.device
);
62 This
->pipe
= NineDevice9_GetPipe(This
->base
.device
);
63 This
->cso
= NineDevice9_GetCSO(This
->base
.device
);
64 This
->implicit
= implicit
;
66 This
->present
= pPresent
;
69 ID3DPresent_AddRef(pPresent
);
71 if (!pPresentationParameters
->hDeviceWindow
)
72 pPresentationParameters
->hDeviceWindow
= hFocusWindow
;
74 This
->rendering_done
= FALSE
;
76 return NineSwapChain9_Resize(This
, pPresentationParameters
, mode
);
79 static D3DWindowBuffer
*
80 D3DWindowBuffer_create(struct NineSwapChain9
*This
,
81 struct pipe_resource
*resource
,
85 struct winsys_handle whandle
;
88 memset(&whandle
, 0, sizeof(whandle
));
89 whandle
.type
= DRM_API_HANDLE_TYPE_FD
;
90 This
->screen
->resource_get_handle(This
->screen
, resource
, &whandle
);
91 stride
= whandle
.stride
;
92 dmaBufFd
= whandle
.handle
;
93 ID3DPresent_NewD3DWindowBufferFromDmaBuf(This
->present
,
105 NineSwapChain9_Resize( struct NineSwapChain9
*This
,
106 D3DPRESENT_PARAMETERS
*pParams
,
107 D3DDISPLAYMODEEX
*mode
)
109 struct NineDevice9
*pDevice
= This
->base
.device
;
110 struct NineSurface9
**bufs
;
111 D3DSURFACE_DESC desc
;
113 struct pipe_resource
*resource
, tmplt
;
115 BOOL has_present_buffers
= FALSE
;
117 unsigned i
, oldBufferCount
, newBufferCount
;
119 DBG("This=%p pParams=%p\n", This
, pParams
);
120 user_assert(pParams
!= NULL
, E_POINTER
);
123 "BackBufferWidth: %u\n"
124 "BackBufferHeight: %u\n"
125 "BackBufferFormat: %s\n"
126 "BackBufferCount: %u\n"
127 "MultiSampleType: %u\n"
128 "MultiSampleQuality: %u\n"
130 "hDeviceWindow: %p\n"
132 "EnableAutoDepthStencil: %i\n"
133 "AutoDepthStencilFormat: %s\n"
135 "FullScreen_RefreshRateInHz: %u\n"
136 "PresentationInterval: %x\n", pParams
,
137 pParams
->BackBufferWidth
, pParams
->BackBufferHeight
,
138 d3dformat_to_string(pParams
->BackBufferFormat
),
139 pParams
->BackBufferCount
,
140 pParams
->MultiSampleType
, pParams
->MultiSampleQuality
,
141 pParams
->SwapEffect
, pParams
->hDeviceWindow
, pParams
->Windowed
,
142 pParams
->EnableAutoDepthStencil
,
143 d3dformat_to_string(pParams
->AutoDepthStencilFormat
),
144 nine_D3DPRESENTFLAG_to_str(pParams
->Flags
),
145 pParams
->FullScreen_RefreshRateInHz
,
146 pParams
->PresentationInterval
);
148 if (pParams
->SwapEffect
== D3DSWAPEFFECT_COPY
&&
149 pParams
->BackBufferCount
> 1) {
150 pParams
->BackBufferCount
= 1;
153 if (pParams
->BackBufferCount
> 3) {
154 pParams
->BackBufferCount
= 3;
157 if (pParams
->BackBufferCount
== 0) {
158 pParams
->BackBufferCount
= 1;
161 if (pParams
->BackBufferFormat
== D3DFMT_UNKNOWN
) {
162 pParams
->BackBufferFormat
= D3DFMT_A8R8G8B8
;
165 This
->desired_fences
= This
->actx
->throttling
? This
->actx
->throttling_value
+ 1 : 0;
166 /* +1 because we add the fence of the current buffer before popping an old one */
167 if (This
->desired_fences
> DRI_SWAP_FENCES_MAX
)
168 This
->desired_fences
= DRI_SWAP_FENCES_MAX
;
170 if (This
->actx
->vblank_mode
== 0)
171 pParams
->PresentationInterval
= D3DPRESENT_INTERVAL_IMMEDIATE
;
172 else if (This
->actx
->vblank_mode
== 3)
173 pParams
->PresentationInterval
= D3DPRESENT_INTERVAL_ONE
;
175 if (mode
&& This
->mode
) {
176 *(This
->mode
) = *mode
;
178 This
->mode
= malloc(sizeof(D3DDISPLAYMODEEX
));
179 memcpy(This
->mode
, mode
, sizeof(D3DDISPLAYMODEEX
));
185 /* Note: It is the role of the backend to fill if necessary
186 * BackBufferWidth and BackBufferHeight */
187 ID3DPresent_SetPresentParameters(This
->present
, pParams
, This
->mode
);
189 /* When we have flip behaviour, d3d9 expects we get back the screen buffer when we flip.
190 * Here we don't get back the initial content of the screen. To emulate the behaviour
191 * we allocate an additional buffer */
192 oldBufferCount
= This
->params
.BackBufferCount
?
193 (This
->params
.BackBufferCount
+
194 (This
->params
.SwapEffect
!= D3DSWAPEFFECT_COPY
)) : 0;
195 newBufferCount
= pParams
->BackBufferCount
+
196 (pParams
->SwapEffect
!= D3DSWAPEFFECT_COPY
);
198 pf
= d3d9_to_pipe_format_checked(This
->screen
, pParams
->BackBufferFormat
,
199 PIPE_TEXTURE_2D
, pParams
->MultiSampleType
,
200 PIPE_BIND_RENDER_TARGET
, FALSE
);
202 if (This
->actx
->linear_framebuffer
||
203 (pf
!= PIPE_FORMAT_B8G8R8X8_UNORM
&&
204 pf
!= PIPE_FORMAT_B8G8R8A8_UNORM
) ||
205 pParams
->SwapEffect
!= D3DSWAPEFFECT_DISCARD
||
206 pParams
->MultiSampleType
>= 2 ||
207 (This
->actx
->ref
&& This
->actx
->ref
== This
->screen
))
208 has_present_buffers
= TRUE
;
210 /* Note: the buffer depth has to match the window depth.
211 * In practice, ARGB buffers can be used with windows
212 * of depth 24. Windows of depth 32 are extremely rare.
213 * So even if the buffer is ARGB, say it is depth 24.
214 * It is common practice, for example that's how
215 * glamor implements depth 24.
216 * TODO: handle windows with other depths. Not possible in the short term.
217 * For example 16 bits.*/
220 tmplt
.target
= PIPE_TEXTURE_2D
;
221 tmplt
.width0
= pParams
->BackBufferWidth
;
222 tmplt
.height0
= pParams
->BackBufferHeight
;
224 tmplt
.last_level
= 0;
225 tmplt
.array_size
= 1;
226 tmplt
.usage
= PIPE_USAGE_DEFAULT
;
229 desc
.Type
= D3DRTYPE_SURFACE
;
230 desc
.Pool
= D3DPOOL_DEFAULT
;
231 desc
.MultiSampleType
= pParams
->MultiSampleType
;
232 desc
.MultiSampleQuality
= 0;
233 desc
.Width
= pParams
->BackBufferWidth
;
234 desc
.Height
= pParams
->BackBufferHeight
;
237 _mesa_threadpool_destroy(This
->pool
);
240 This
->enable_threadpool
= This
->actx
->thread_submit
&& (pParams
->SwapEffect
!= D3DSWAPEFFECT_COPY
);
241 if (This
->enable_threadpool
)
242 This
->pool
= _mesa_threadpool_create();
244 This
->enable_threadpool
= FALSE
;
246 This
->tasks
= REALLOC(This
->tasks
,
247 oldBufferCount
* sizeof(struct threadpool_task
*),
248 newBufferCount
* sizeof(struct threadpool_task
*));
249 memset(This
->tasks
, 0, newBufferCount
* sizeof(struct threadpool_task
*));
251 for (i
= 0; i
< oldBufferCount
; i
++) {
252 ID3DPresent_DestroyD3DWindowBuffer(This
->present
, This
->present_handles
[i
]);
253 This
->present_handles
[i
] = NULL
;
254 if (This
->present_buffers
)
255 pipe_resource_reference(&(This
->present_buffers
[i
]), NULL
);
258 if (!has_present_buffers
&& This
->present_buffers
) {
259 FREE(This
->present_buffers
);
260 This
->present_buffers
= NULL
;
263 if (newBufferCount
!= oldBufferCount
) {
264 for (i
= newBufferCount
; i
< oldBufferCount
;
266 NineUnknown_Detach(NineUnknown(This
->buffers
[i
]));
268 bufs
= REALLOC(This
->buffers
,
269 oldBufferCount
* sizeof(This
->buffers
[0]),
270 newBufferCount
* sizeof(This
->buffers
[0]));
272 return E_OUTOFMEMORY
;
273 This
->buffers
= bufs
;
274 This
->present_handles
= REALLOC(This
->present_handles
,
275 oldBufferCount
* sizeof(D3DWindowBuffer
*),
276 newBufferCount
* sizeof(D3DWindowBuffer
*));
277 for (i
= oldBufferCount
; i
< newBufferCount
; ++i
) {
278 This
->buffers
[i
] = NULL
;
279 This
->present_handles
[i
] = NULL
;
283 if (has_present_buffers
&&
284 (newBufferCount
!= oldBufferCount
|| !This
->present_buffers
)) {
285 This
->present_buffers
= REALLOC(This
->present_buffers
,
286 This
->present_buffers
== NULL
? 0 :
287 oldBufferCount
* sizeof(struct pipe_resource
*),
288 newBufferCount
* sizeof(struct pipe_resource
*));
289 memset(This
->present_buffers
, 0, newBufferCount
* sizeof(struct pipe_resource
*));
292 for (i
= 0; i
< newBufferCount
; ++i
) {
293 tmplt
.bind
= PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_TRANSFER_READ
|
294 PIPE_BIND_TRANSFER_WRITE
| PIPE_BIND_RENDER_TARGET
;
295 tmplt
.nr_samples
= pParams
->MultiSampleType
;
296 if (!has_present_buffers
)
297 tmplt
.bind
|= PIPE_BIND_SHARED
| PIPE_BIND_SCANOUT
| PIPE_BIND_DISPLAY_TARGET
;
298 tmplt
.format
= d3d9_to_pipe_format_checked(This
->screen
,
299 pParams
->BackBufferFormat
,
303 if (tmplt
.format
== PIPE_FORMAT_NONE
)
304 return D3DERR_INVALIDCALL
;
305 resource
= This
->screen
->resource_create(This
->screen
, &tmplt
);
307 DBG("Failed to create pipe_resource.\n");
308 return D3DERR_OUTOFVIDEOMEMORY
;
310 if (pParams
->Flags
& D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
)
311 resource
->flags
|= NINE_RESOURCE_FLAG_LOCKABLE
;
312 if (This
->buffers
[i
]) {
313 NineSurface9_SetResourceResize(This
->buffers
[i
], resource
);
314 if (has_present_buffers
)
315 pipe_resource_reference(&resource
, NULL
);
317 desc
.Format
= pParams
->BackBufferFormat
;
318 desc
.Usage
= D3DUSAGE_RENDERTARGET
;
319 hr
= NineSurface9_new(pDevice
, NineUnknown(This
), resource
, NULL
, 0,
320 0, 0, &desc
, &This
->buffers
[i
]);
321 if (has_present_buffers
)
322 pipe_resource_reference(&resource
, NULL
);
324 DBG("Failed to create RT surface.\n");
327 This
->buffers
[i
]->base
.base
.forward
= FALSE
;
329 if (has_present_buffers
) {
330 tmplt
.format
= PIPE_FORMAT_B8G8R8X8_UNORM
;
331 tmplt
.bind
= PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_SHARED
| PIPE_BIND_SCANOUT
| PIPE_BIND_DISPLAY_TARGET
;
332 tmplt
.nr_samples
= 0;
333 if (This
->actx
->linear_framebuffer
)
334 tmplt
.bind
|= PIPE_BIND_LINEAR
;
335 if (pParams
->SwapEffect
!= D3DSWAPEFFECT_DISCARD
)
336 tmplt
.bind
|= PIPE_BIND_RENDER_TARGET
;
337 resource
= This
->screen
->resource_create(This
->screen
, &tmplt
);
338 pipe_resource_reference(&(This
->present_buffers
[i
]), resource
);
340 This
->present_handles
[i
] = D3DWindowBuffer_create(This
, resource
, depth
);
341 pipe_resource_reference(&resource
, NULL
);
343 if (pParams
->EnableAutoDepthStencil
) {
344 tmplt
.bind
= d3d9_get_pipe_depth_format_bindings(pParams
->AutoDepthStencilFormat
);
345 /* Checking the d3d9 depth format for texture support indicates the app if it can use
346 * the format for shadow mapping or texturing. If the check returns true, then the app
347 * is allowed to use this functionnality, so try first to create the buffer
348 * with PIPE_BIND_SAMPLER_VIEW. If the format can't be created with it, try without.
349 * If it fails with PIPE_BIND_SAMPLER_VIEW, then the app check for texture support
350 * would fail too, so we are fine. */
351 tmplt
.bind
|= PIPE_BIND_SAMPLER_VIEW
;
352 tmplt
.nr_samples
= pParams
->MultiSampleType
;
353 tmplt
.format
= d3d9_to_pipe_format_checked(This
->screen
,
354 pParams
->AutoDepthStencilFormat
,
359 if (tmplt
.format
== PIPE_FORMAT_NONE
) {
360 tmplt
.bind
&= ~PIPE_BIND_SAMPLER_VIEW
;
361 tmplt
.format
= d3d9_to_pipe_format_checked(This
->screen
,
362 pParams
->AutoDepthStencilFormat
,
369 if (tmplt
.format
== PIPE_FORMAT_NONE
)
370 return D3DERR_INVALIDCALL
;
372 resource
= This
->screen
->resource_create(This
->screen
, &tmplt
);
374 DBG("Failed to create pipe_resource for depth buffer.\n");
375 return D3DERR_OUTOFVIDEOMEMORY
;
378 NineSurface9_SetResourceResize(This
->zsbuf
, resource
);
379 pipe_resource_reference(&resource
, NULL
);
381 /* XXX wine thinks the container of this should be the device */
382 desc
.Format
= pParams
->AutoDepthStencilFormat
;
383 desc
.Usage
= D3DUSAGE_DEPTHSTENCIL
;
384 hr
= NineSurface9_new(pDevice
, NineUnknown(pDevice
), resource
, NULL
, 0,
385 0, 0, &desc
, &This
->zsbuf
);
386 pipe_resource_reference(&resource
, NULL
);
388 DBG("Failed to create ZS surface.\n");
391 This
->zsbuf
->base
.base
.forward
= FALSE
;
395 This
->params
= *pParams
;
400 /* Throttling: code adapted from the dri state tracker */
403 * swap_fences_pop_front - pull a fence from the throttle queue
405 * If the throttle queue is filled to the desired number of fences,
406 * pull fences off the queue until the number is less than the desired
407 * number of fences, and return the last fence pulled.
409 static struct pipe_fence_handle
*
410 swap_fences_pop_front(struct NineSwapChain9
*This
)
412 struct pipe_screen
*screen
= This
->screen
;
413 struct pipe_fence_handle
*fence
= NULL
;
415 if (This
->desired_fences
== 0)
418 if (This
->cur_fences
>= This
->desired_fences
) {
419 screen
->fence_reference(screen
, &fence
, This
->swap_fences
[This
->tail
]);
420 screen
->fence_reference(screen
, &This
->swap_fences
[This
->tail
++], NULL
);
421 This
->tail
&= DRI_SWAP_FENCES_MASK
;
429 * swap_fences_see_front - same than swap_fences_pop_front without
434 static struct pipe_fence_handle
*
435 swap_fences_see_front(struct NineSwapChain9
*This
)
437 struct pipe_screen
*screen
= This
->screen
;
438 struct pipe_fence_handle
*fence
= NULL
;
440 if (This
->desired_fences
== 0)
443 if (This
->cur_fences
>= This
->desired_fences
) {
444 screen
->fence_reference(screen
, &fence
, This
->swap_fences
[This
->tail
]);
451 * swap_fences_push_back - push a fence onto the throttle queue at the back
453 * push a fence onto the throttle queue and pull fences of the queue
454 * so that the desired number of fences are on the queue.
457 swap_fences_push_back(struct NineSwapChain9
*This
,
458 struct pipe_fence_handle
*fence
)
460 struct pipe_screen
*screen
= This
->screen
;
462 if (!fence
|| This
->desired_fences
== 0)
465 while(This
->cur_fences
== This
->desired_fences
)
466 swap_fences_pop_front(This
);
469 screen
->fence_reference(screen
, &This
->swap_fences
[This
->head
++],
471 This
->head
&= DRI_SWAP_FENCES_MASK
;
476 * swap_fences_unref - empty the throttle queue
478 * pulls fences of the throttle queue until it is empty.
481 swap_fences_unref(struct NineSwapChain9
*This
)
483 struct pipe_screen
*screen
= This
->screen
;
485 while(This
->cur_fences
) {
486 screen
->fence_reference(screen
, &This
->swap_fences
[This
->tail
++], NULL
);
487 This
->tail
&= DRI_SWAP_FENCES_MASK
;
493 NineSwapChain9_dtor( struct NineSwapChain9
*This
)
497 DBG("This=%p\n", This
);
500 _mesa_threadpool_destroy(This
->pool
);
503 for (i
= 0; i
< This
->params
.BackBufferCount
; i
++) {
504 NineUnknown_Release(NineUnknown(This
->buffers
[i
]));
505 ID3DPresent_DestroyD3DWindowBuffer(This
->present
, This
->present_handles
[i
]);
506 if (This
->present_buffers
)
507 pipe_resource_reference(&(This
->present_buffers
[i
]), NULL
);
510 FREE(This
->present_buffers
);
513 NineUnknown_Destroy(NineUnknown(This
->zsbuf
));
516 ID3DPresent_Release(This
->present
);
518 swap_fences_unref(This
);
519 NineUnknown_dtor(&This
->base
);
523 create_present_buffer( struct NineSwapChain9
*This
,
524 unsigned int width
, unsigned int height
,
525 struct pipe_resource
**resource
,
526 D3DWindowBuffer
**present_handle
)
528 struct pipe_resource tmplt
;
530 tmplt
.target
= PIPE_TEXTURE_2D
;
531 tmplt
.width0
= width
;
532 tmplt
.height0
= height
;
534 tmplt
.last_level
= 0;
535 tmplt
.array_size
= 1;
536 tmplt
.usage
= PIPE_USAGE_DEFAULT
;
538 tmplt
.format
= PIPE_FORMAT_B8G8R8X8_UNORM
;
539 tmplt
.bind
= PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_TRANSFER_READ
|
540 PIPE_BIND_TRANSFER_WRITE
| PIPE_BIND_RENDER_TARGET
|
541 PIPE_BIND_SHARED
| PIPE_BIND_SCANOUT
| PIPE_BIND_DISPLAY_TARGET
;
542 tmplt
.nr_samples
= 0;
543 if (This
->actx
->linear_framebuffer
)
544 tmplt
.bind
|= PIPE_BIND_LINEAR
;
545 *resource
= This
->screen
->resource_create(This
->screen
, &tmplt
);
547 *present_handle
= D3DWindowBuffer_create(This
, *resource
, 24);
551 handle_draw_cursor_and_hud( struct NineSwapChain9
*This
, struct pipe_resource
*resource
)
553 struct NineDevice9
*device
= This
->base
.device
;
554 struct pipe_blit_info blit
;
556 if (device
->cursor
.software
&& device
->cursor
.visible
&& device
->cursor
.w
) {
557 blit
.src
.resource
= device
->cursor
.image
;
559 blit
.src
.format
= device
->cursor
.image
->format
;
563 blit
.src
.box
.depth
= 1;
564 blit
.src
.box
.width
= device
->cursor
.w
;
565 blit
.src
.box
.height
= device
->cursor
.h
;
567 blit
.dst
.resource
= resource
;
569 blit
.dst
.format
= resource
->format
;
571 blit
.dst
.box
.depth
= 1;
573 blit
.mask
= PIPE_MASK_RGBA
;
574 blit
.filter
= PIPE_TEX_FILTER_NEAREST
;
575 blit
.scissor_enable
= FALSE
;
577 ID3DPresent_GetCursorPos(This
->present
, &device
->cursor
.pos
);
579 /* NOTE: blit messes up when box.x + box.width < 0, fix driver */
580 blit
.dst
.box
.x
= MAX2(device
->cursor
.pos
.x
, 0) - device
->cursor
.hotspot
.x
;
581 blit
.dst
.box
.y
= MAX2(device
->cursor
.pos
.y
, 0) - device
->cursor
.hotspot
.y
;
582 blit
.dst
.box
.width
= blit
.src
.box
.width
;
583 blit
.dst
.box
.height
= blit
.src
.box
.height
;
585 DBG("Blitting cursor(%ux%u) to (%i,%i).\n",
586 blit
.src
.box
.width
, blit
.src
.box
.height
,
587 blit
.dst
.box
.x
, blit
.dst
.box
.y
);
589 This
->pipe
->blit(This
->pipe
, &blit
);
592 if (device
->hud
&& resource
) {
593 hud_draw(device
->hud
, resource
); /* XXX: no offset */
594 /* HUD doesn't clobber stipple */
595 NineDevice9_RestoreNonCSOState(device
, ~0x2);
599 struct end_present_struct
{
600 struct pipe_screen
*screen
;
601 struct pipe_fence_handle
*fence_to_wait
;
602 ID3DPresent
*present
;
603 D3DWindowBuffer
*present_handle
;
604 HWND hDestWindowOverride
;
607 static void work_present(void *data
)
609 struct end_present_struct
*work
= data
;
610 if (work
->fence_to_wait
) {
611 (void) work
->screen
->fence_finish(work
->screen
, work
->fence_to_wait
, PIPE_TIMEOUT_INFINITE
);
612 work
->screen
->fence_reference(work
->screen
, &(work
->fence_to_wait
), NULL
);
614 ID3DPresent_PresentBuffer(work
->present
, work
->present_handle
, work
->hDestWindowOverride
, NULL
, NULL
, NULL
, 0);
618 static void pend_present(struct NineSwapChain9
*This
,
619 HWND hDestWindowOverride
)
621 struct end_present_struct
*work
= calloc(1, sizeof(struct end_present_struct
));
623 work
->screen
= This
->screen
;
624 work
->fence_to_wait
= swap_fences_pop_front(This
);
625 work
->present
= This
->present
;
626 work
->present_handle
= This
->present_handles
[0];
627 work
->hDestWindowOverride
= hDestWindowOverride
;
628 This
->tasks
[0] = _mesa_threadpool_queue_task(This
->pool
, work_present
, work
);
633 static INLINE HRESULT
634 present( struct NineSwapChain9
*This
,
635 const RECT
*pSourceRect
,
636 const RECT
*pDestRect
,
637 HWND hDestWindowOverride
,
638 const RGNDATA
*pDirtyRegion
,
641 struct pipe_resource
*resource
;
642 struct pipe_fence_handle
*fence
;
644 struct pipe_blit_info blit
;
646 DBG("present: This=%p pSourceRect=%p pDestRect=%p "
647 "pDirtyRegion=%p hDestWindowOverride=%p"
648 "dwFlags=%d resource=%p\n",
649 This
, pSourceRect
, pDestRect
, pDirtyRegion
,
650 hDestWindowOverride
, (int)dwFlags
, This
->buffers
[0]->base
.resource
);
653 DBG("pSourceRect = (%u..%u)x(%u..%u)\n",
654 pSourceRect
->left
, pSourceRect
->right
,
655 pSourceRect
->top
, pSourceRect
->bottom
);
657 DBG("pDestRect = (%u..%u)x(%u..%u)\n",
658 pDestRect
->left
, pDestRect
->right
,
659 pDestRect
->top
, pDestRect
->bottom
);
661 /* TODO: in the case the source and destination rect have different size:
662 * We need to allocate a new buffer, and do a blit to it to resize.
663 * We can't use the present_buffer for that since when we created it,
664 * we couldn't guess which size would have been needed.
665 * If pDestRect or pSourceRect is null, we have to check the sizes
666 * from the source size, and the destination window size.
667 * In this case, either resize rngdata, or pass NULL instead
669 /* Note: This->buffers[0]->level should always be 0 */
671 if (This
->rendering_done
)
672 goto bypass_rendering
;
674 resource
= This
->buffers
[0]->base
.resource
;
676 if (This
->params
.SwapEffect
== D3DSWAPEFFECT_DISCARD
)
677 handle_draw_cursor_and_hud(This
, resource
);
679 if (This
->present_buffers
) {
680 blit
.src
.resource
= resource
;
682 blit
.src
.format
= resource
->format
;
684 blit
.src
.box
.depth
= 1;
687 blit
.src
.box
.width
= resource
->width0
;
688 blit
.src
.box
.height
= resource
->height0
;
690 resource
= This
->present_buffers
[0];
692 blit
.dst
.resource
= resource
;
694 blit
.dst
.format
= resource
->format
;
696 blit
.dst
.box
.depth
= 1;
699 blit
.dst
.box
.width
= resource
->width0
;
700 blit
.dst
.box
.height
= resource
->height0
;
702 blit
.mask
= PIPE_MASK_RGBA
;
703 blit
.filter
= PIPE_TEX_FILTER_NEAREST
;
704 blit
.scissor_enable
= FALSE
;
706 This
->pipe
->blit(This
->pipe
, &blit
);
709 if (This
->params
.SwapEffect
!= D3DSWAPEFFECT_DISCARD
)
710 handle_draw_cursor_and_hud(This
, resource
);
713 This
->pipe
->flush(This
->pipe
, &fence
, PIPE_FLUSH_END_OF_FRAME
);
715 swap_fences_push_back(This
, fence
);
716 This
->screen
->fence_reference(This
->screen
, &fence
, NULL
);
719 This
->rendering_done
= TRUE
;
722 if (dwFlags
& D3DPRESENT_DONOTWAIT
) {
724 BOOL still_draw
= FALSE
;
725 fence
= swap_fences_see_front(This
);
727 still_draw
= !This
->screen
->fence_signalled(This
->screen
, fence
);
728 This
->screen
->fence_reference(This
->screen
, &fence
, NULL
);
731 return D3DERR_WASSTILLDRAWING
;
734 if (This
->present_buffers
)
735 resource
= This
->present_buffers
[0];
737 resource
= This
->buffers
[0]->base
.resource
;
738 This
->pipe
->flush_resource(This
->pipe
, resource
);
740 if (!This
->enable_threadpool
) {
742 fence
= swap_fences_pop_front(This
);
744 (void) This
->screen
->fence_finish(This
->screen
, fence
, PIPE_TIMEOUT_INFINITE
);
745 This
->screen
->fence_reference(This
->screen
, &fence
, NULL
);
748 hr
= ID3DPresent_PresentBuffer(This
->present
, This
->present_handles
[0], hDestWindowOverride
, pSourceRect
, pDestRect
, pDirtyRegion
, dwFlags
);
750 if (FAILED(hr
)) { UNTESTED(3);return hr
; }
752 pend_present(This
, hDestWindowOverride
);
754 This
->rendering_done
= FALSE
;
760 NineSwapChain9_Present( struct NineSwapChain9
*This
,
761 const RECT
*pSourceRect
,
762 const RECT
*pDestRect
,
763 HWND hDestWindowOverride
,
764 const RGNDATA
*pDirtyRegion
,
767 struct pipe_resource
*res
= NULL
;
768 D3DWindowBuffer
*handle_temp
;
769 struct threadpool_task
*task_temp
;
771 HRESULT hr
= present(This
, pSourceRect
, pDestRect
,
772 hDestWindowOverride
, pDirtyRegion
, dwFlags
);
774 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p "
775 "pDirtyRegion=%p dwFlags=%d\n",
776 This
, pSourceRect
, pDestRect
, hDestWindowOverride
,
777 pDirtyRegion
,dwFlags
);
779 if (hr
== D3DERR_WASSTILLDRAWING
)
782 switch (This
->params
.SwapEffect
) {
783 case D3DSWAPEFFECT_FLIP
:
785 case D3DSWAPEFFECT_DISCARD
:
786 /* rotate the queue */;
787 pipe_resource_reference(&res
, This
->buffers
[0]->base
.resource
);
788 for (i
= 1; i
<= This
->params
.BackBufferCount
; i
++) {
789 NineSurface9_SetResourceResize(This
->buffers
[i
- 1],
790 This
->buffers
[i
]->base
.resource
);
792 NineSurface9_SetResourceResize(
793 This
->buffers
[This
->params
.BackBufferCount
], res
);
794 pipe_resource_reference(&res
, NULL
);
796 if (This
->present_buffers
) {
797 pipe_resource_reference(&res
, This
->present_buffers
[0]);
798 for (i
= 1; i
<= This
->params
.BackBufferCount
; i
++)
799 pipe_resource_reference(&(This
->present_buffers
[i
-1]), This
->present_buffers
[i
]);
800 pipe_resource_reference(&(This
->present_buffers
[This
->params
.BackBufferCount
]), res
);
801 pipe_resource_reference(&res
, NULL
);
804 handle_temp
= This
->present_handles
[0];
805 for (i
= 1; i
<= This
->params
.BackBufferCount
; i
++) {
806 This
->present_handles
[i
-1] = This
->present_handles
[i
];
808 This
->present_handles
[This
->params
.BackBufferCount
] = handle_temp
;
809 task_temp
= This
->tasks
[0];
810 for (i
= 1; i
<= This
->params
.BackBufferCount
; i
++) {
811 This
->tasks
[i
-1] = This
->tasks
[i
];
813 This
->tasks
[This
->params
.BackBufferCount
] = task_temp
;
816 case D3DSWAPEFFECT_COPY
:
821 case D3DSWAPEFFECT_OVERLAY
:
822 /* XXX not implemented */
825 case D3DSWAPEFFECT_FLIPEX
:
826 /* XXX not implemented */
831 _mesa_threadpool_wait_for_task(This
->pool
, &(This
->tasks
[0]));
833 ID3DPresent_WaitBufferReleased(This
->present
, This
->present_handles
[0]);
835 This
->base
.device
->state
.changed
.group
|= NINE_STATE_FB
;
836 nine_update_state(This
->base
.device
, NINE_STATE_FB
);
842 NineSwapChain9_GetFrontBufferData( struct NineSwapChain9
*This
,
843 IDirect3DSurface9
*pDestSurface
)
845 struct NineSurface9
*dest_surface
= NineSurface9(pDestSurface
);
846 struct NineDevice9
*pDevice
= This
->base
.device
;
847 unsigned int width
, height
;
848 struct pipe_resource
*temp_resource
;
849 struct NineSurface9
*temp_surface
;
850 D3DWindowBuffer
*temp_handle
;
851 D3DSURFACE_DESC desc
;
854 DBG("GetFrontBufferData: This=%p pDestSurface=%p\n",
857 width
= dest_surface
->desc
.Width
;
858 height
= dest_surface
->desc
.Height
;
860 /* Note: front window size and destination size are supposed
861 * to match. However it's not very clear what should get taken in Windowed
862 * mode. It may need a fix */
863 create_present_buffer(This
, width
, height
, &temp_resource
, &temp_handle
);
865 desc
.Type
= D3DRTYPE_SURFACE
;
866 desc
.Pool
= D3DPOOL_DEFAULT
;
867 desc
.MultiSampleType
= D3DMULTISAMPLE_NONE
;
868 desc
.MultiSampleQuality
= 0;
870 desc
.Height
= height
;
871 /* NineSurface9_CopySurface needs same format. */
872 desc
.Format
= dest_surface
->desc
.Format
;
873 desc
.Usage
= D3DUSAGE_RENDERTARGET
;
874 hr
= NineSurface9_new(pDevice
, NineUnknown(This
), temp_resource
, NULL
, 0,
875 0, 0, &desc
, &temp_surface
);
876 pipe_resource_reference(&temp_resource
, NULL
);
878 DBG("Failed to create temp FrontBuffer surface.\n");
882 ID3DPresent_FrontBufferCopy(This
->present
, temp_handle
);
884 NineSurface9_CopySurface(dest_surface
, temp_surface
, NULL
, NULL
);
886 ID3DPresent_DestroyD3DWindowBuffer(This
->present
, temp_handle
);
887 NineUnknown_Destroy(NineUnknown(temp_surface
));
893 NineSwapChain9_GetBackBuffer( struct NineSwapChain9
*This
,
895 D3DBACKBUFFER_TYPE Type
,
896 IDirect3DSurface9
**ppBackBuffer
)
898 DBG("GetBackBuffer: This=%p iBackBuffer=%d Type=%d ppBackBuffer=%p\n",
899 This
, iBackBuffer
, Type
, ppBackBuffer
);
900 (void)user_error(Type
== D3DBACKBUFFER_TYPE_MONO
);
901 user_assert(iBackBuffer
< This
->params
.BackBufferCount
, D3DERR_INVALIDCALL
);
902 user_assert(ppBackBuffer
!= NULL
, E_POINTER
);
904 NineUnknown_AddRef(NineUnknown(This
->buffers
[iBackBuffer
]));
905 *ppBackBuffer
= (IDirect3DSurface9
*)This
->buffers
[iBackBuffer
];
910 NineSwapChain9_GetRasterStatus( struct NineSwapChain9
*This
,
911 D3DRASTER_STATUS
*pRasterStatus
)
913 DBG("GetRasterStatus: This=%p pRasterStatus=%p\n",
914 This
, pRasterStatus
);
915 user_assert(pRasterStatus
!= NULL
, E_POINTER
);
916 return ID3DPresent_GetRasterStatus(This
->present
, pRasterStatus
);
920 NineSwapChain9_GetDisplayMode( struct NineSwapChain9
*This
,
921 D3DDISPLAYMODE
*pMode
)
923 D3DDISPLAYMODEEX mode
;
924 D3DDISPLAYROTATION rot
;
927 DBG("GetDisplayMode: This=%p pMode=%p\n",
929 user_assert(pMode
!= NULL
, E_POINTER
);
931 hr
= ID3DPresent_GetDisplayMode(This
->present
, &mode
, &rot
);
933 pMode
->Width
= mode
.Width
;
934 pMode
->Height
= mode
.Height
;
935 pMode
->RefreshRate
= mode
.RefreshRate
;
936 pMode
->Format
= mode
.Format
;
942 NineSwapChain9_GetPresentParameters( struct NineSwapChain9
*This
,
943 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
945 DBG("GetPresentParameters: This=%p pPresentationParameters=%p\n",
946 This
, pPresentationParameters
);
947 user_assert(pPresentationParameters
!= NULL
, E_POINTER
);
948 *pPresentationParameters
= This
->params
;
952 IDirect3DSwapChain9Vtbl NineSwapChain9_vtable
= {
953 (void *)NineUnknown_QueryInterface
,
954 (void *)NineUnknown_AddRef
,
955 (void *)NineUnknown_Release
,
956 (void *)NineSwapChain9_Present
,
957 (void *)NineSwapChain9_GetFrontBufferData
,
958 (void *)NineSwapChain9_GetBackBuffer
,
959 (void *)NineSwapChain9_GetRasterStatus
,
960 (void *)NineSwapChain9_GetDisplayMode
,
961 (void *)NineUnknown_GetDevice
, /* actually part of SwapChain9 iface */
962 (void *)NineSwapChain9_GetPresentParameters
965 static const GUID
*NineSwapChain9_IIDs
[] = {
966 &IID_IDirect3DSwapChain9
,
972 NineSwapChain9_new( struct NineDevice9
*pDevice
,
974 ID3DPresent
*pPresent
,
975 D3DPRESENT_PARAMETERS
*pPresentationParameters
,
976 struct d3dadapter9_context
*pCTX
,
978 struct NineSwapChain9
**ppOut
)
980 NINE_DEVICE_CHILD_NEW(SwapChain9
, ppOut
, pDevice
, /* args */
981 implicit
, pPresent
, pPresentationParameters
,
982 pCTX
, hFocusWindow
, NULL
);