6c4569b96df76f10e25e8f564bba6f5555db9dee
[mesa.git] / src / gallium / state_trackers / nine / texture9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "c99_alloca.h"
24
25 #include "device9.h"
26 #include "surface9.h"
27 #include "texture9.h"
28 #include "nine_helpers.h"
29 #include "nine_pipe.h"
30 #include "nine_dump.h"
31
32 #include "pipe/p_state.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_screen.h"
35 #include "util/u_inlines.h"
36 #include "util/u_resource.h"
37
38 #define DBG_CHANNEL DBG_TEXTURE
39
40 static HRESULT
41 NineTexture9_ctor( struct NineTexture9 *This,
42 struct NineUnknownParams *pParams,
43 UINT Width, UINT Height, UINT Levels,
44 DWORD Usage,
45 D3DFORMAT Format,
46 D3DPOOL Pool,
47 HANDLE *pSharedHandle )
48 {
49 struct pipe_screen *screen = pParams->device->screen;
50 struct pipe_resource *info = &This->base.base.info;
51 enum pipe_format pf;
52 unsigned *level_offsets;
53 unsigned l;
54 D3DSURFACE_DESC sfdesc;
55 HRESULT hr;
56 void *user_buffer = NULL, *user_buffer_for_level;
57
58 DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
59 "pSharedHandle=%p\n", This, Width, Height, Levels,
60 nine_D3DUSAGE_to_str(Usage),
61 d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);
62
63 user_assert(Width && Height, D3DERR_INVALIDCALL);
64
65 /* pSharedHandle: can be non-null for ex only.
66 * D3DPOOL_SYSTEMMEM: Levels must be 1
67 * D3DPOOL_DEFAULT: no restriction for Levels
68 * Other Pools are forbidden. */
69 user_assert(!pSharedHandle || pParams->device->ex, D3DERR_INVALIDCALL);
70 user_assert(!pSharedHandle ||
71 (Pool == D3DPOOL_SYSTEMMEM && Levels == 1) ||
72 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
73
74 user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
75 (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1),
76 D3DERR_INVALIDCALL);
77
78 /* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process
79 * buffer sharing).
80 *
81 * Gem names may have fit but they're depreciated and won't work on render-nodes.
82 * One solution is to use shm buffers. We would use a /dev/shm file, fill the first
83 * values to tell it is a nine buffer, the size, which function created it, etc,
84 * and then it would contain the data. The handle would be a number, corresponding to
85 * the file to read (/dev/shm/nine-share-4 for example would be 4).
86 *
87 * Wine just ignores the argument, which works only if the app creates the handle
88 * and won't use it. Instead of failing, we support that situation by putting an
89 * invalid handle, that we would fail to import. Please note that we don't advertise
90 * the flag indicating the support for that feature, but apps seem to not care.
91 */
92
93 if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
94 if (!*pSharedHandle) {
95 DBG("Creating Texture with invalid handle. Importing will fail\n.");
96 *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
97 pSharedHandle = NULL;
98 } else {
99 ERR("Application tries to use cross-process sharing feature. Nine "
100 "doesn't support it");
101 return D3DERR_INVALIDCALL;
102 }
103 }
104
105 if (Usage & D3DUSAGE_AUTOGENMIPMAP)
106 Levels = 0;
107
108 pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0,
109 PIPE_BIND_SAMPLER_VIEW, FALSE,
110 Pool == D3DPOOL_SCRATCH);
111
112 if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE)
113 return D3DERR_INVALIDCALL;
114
115 if (compressed_format(Format)) {
116 const unsigned w = util_format_get_blockwidth(pf);
117 const unsigned h = util_format_get_blockheight(pf);
118
119 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
120 }
121
122 info->screen = screen;
123 info->target = PIPE_TEXTURE_2D;
124 info->format = pf;
125 info->width0 = Width;
126 info->height0 = Height;
127 info->depth0 = 1;
128 if (Levels)
129 info->last_level = Levels - 1;
130 else
131 info->last_level = util_logbase2(MAX2(Width, Height));
132 info->array_size = 1;
133 info->nr_samples = 0;
134 info->bind = PIPE_BIND_SAMPLER_VIEW;
135 info->usage = PIPE_USAGE_DEFAULT;
136 info->flags = 0;
137
138 if (Usage & D3DUSAGE_RENDERTARGET)
139 info->bind |= PIPE_BIND_RENDER_TARGET;
140 if (Usage & D3DUSAGE_DEPTHSTENCIL)
141 info->bind |= PIPE_BIND_DEPTH_STENCIL;
142
143 if (Usage & D3DUSAGE_DYNAMIC) {
144 info->usage = PIPE_USAGE_DYNAMIC;
145 info->bind |=
146 PIPE_BIND_TRANSFER_READ |
147 PIPE_BIND_TRANSFER_WRITE;
148 }
149
150 if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
151 DBG("Application asked for Software Vertex Processing, "
152 "but this is unimplemented\n");
153
154 if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
155 user_buffer = (void *)*pSharedHandle;
156 level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
157 (void) nine_format_get_size_and_offsets(pf, level_offsets,
158 Width, Height,
159 info->last_level);
160 } else if (Pool != D3DPOOL_DEFAULT) {
161 /* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to
162 * allocate only for the first level, since it is the only lockable
163 * level. Check apps don't crash if we allocate smaller buffer (some
164 * apps access sublevels of texture even if they locked only first
165 * level) */
166 level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
167 user_buffer = align_malloc(
168 nine_format_get_size_and_offsets(pf, level_offsets,
169 Width, Height,
170 info->last_level), 32);
171 This->managed_buffer = user_buffer;
172 if (!This->managed_buffer)
173 return E_OUTOFMEMORY;
174 }
175
176 This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces));
177 if (!This->surfaces)
178 return E_OUTOFMEMORY;
179
180 hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage);
181 if (FAILED(hr))
182 return hr;
183 This->base.pstype = (Height == 1) ? 1 : 0;
184
185 /* Create all the surfaces right away.
186 * They manage backing storage, and transfers (LockRect) are deferred
187 * to them.
188 */
189 sfdesc.Format = Format;
190 sfdesc.Type = D3DRTYPE_SURFACE;
191 sfdesc.Usage = Usage;
192 sfdesc.Pool = Pool;
193 sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
194 sfdesc.MultiSampleQuality = 0;
195
196 for (l = 0; l <= info->last_level; ++l) {
197 sfdesc.Width = u_minify(Width, l);
198 sfdesc.Height = u_minify(Height, l);
199 /* Some apps expect the memory to be allocated in
200 * continous blocks */
201 user_buffer_for_level = user_buffer ? user_buffer +
202 level_offsets[l] : NULL;
203
204 hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
205 This->base.base.resource, user_buffer_for_level,
206 D3DRTYPE_TEXTURE, l, 0,
207 &sfdesc, &This->surfaces[l]);
208 if (FAILED(hr))
209 return hr;
210 }
211
212 /* Textures start initially dirty */
213 This->dirty_rect.width = Width;
214 This->dirty_rect.height = Height;
215 This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */
216
217 if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */
218 *pSharedHandle = This->surfaces[0]->data;
219 }
220
221 return D3D_OK;
222 }
223
224 static void
225 NineTexture9_dtor( struct NineTexture9 *This )
226 {
227 unsigned l;
228
229 if (This->surfaces) {
230 /* The surfaces should have 0 references and be unbound now. */
231 for (l = 0; l <= This->base.base.info.last_level; ++l)
232 if (This->surfaces[l])
233 NineUnknown_Destroy(&This->surfaces[l]->base.base);
234 FREE(This->surfaces);
235 }
236
237 if (This->managed_buffer)
238 align_free(This->managed_buffer);
239
240 NineBaseTexture9_dtor(&This->base);
241 }
242
243 HRESULT WINAPI
244 NineTexture9_GetLevelDesc( struct NineTexture9 *This,
245 UINT Level,
246 D3DSURFACE_DESC *pDesc )
247 {
248 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
249 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
250 D3DERR_INVALIDCALL);
251
252 *pDesc = This->surfaces[Level]->desc;
253
254 return D3D_OK;
255 }
256
257 HRESULT WINAPI
258 NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
259 UINT Level,
260 IDirect3DSurface9 **ppSurfaceLevel )
261 {
262 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
263 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
264 D3DERR_INVALIDCALL);
265
266 NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
267 *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];
268
269 return D3D_OK;
270 }
271
272 HRESULT WINAPI
273 NineTexture9_LockRect( struct NineTexture9 *This,
274 UINT Level,
275 D3DLOCKED_RECT *pLockedRect,
276 const RECT *pRect,
277 DWORD Flags )
278 {
279 DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
280 This, Level, pLockedRect, pRect, Flags);
281
282 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
283 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
284 D3DERR_INVALIDCALL);
285
286 return NineSurface9_LockRect(This->surfaces[Level], pLockedRect,
287 pRect, Flags);
288 }
289
290 HRESULT WINAPI
291 NineTexture9_UnlockRect( struct NineTexture9 *This,
292 UINT Level )
293 {
294 DBG("This=%p Level=%u\n", This, Level);
295
296 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
297
298 return NineSurface9_UnlockRect(This->surfaces[Level]);
299 }
300
301 HRESULT WINAPI
302 NineTexture9_AddDirtyRect( struct NineTexture9 *This,
303 const RECT *pDirtyRect )
304 {
305 DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect,
306 pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0,
307 pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0);
308
309 /* Tracking dirty regions on DEFAULT resources is pointless,
310 * because we always write to the final storage. Just marked it dirty in
311 * case we need to generate mip maps.
312 */
313 if (This->base.base.pool == D3DPOOL_DEFAULT) {
314 if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
315 This->base.dirty_mip = TRUE;
316 BASETEX_REGISTER_UPDATE(&This->base);
317 }
318 return D3D_OK;
319 }
320
321 if (This->base.base.pool == D3DPOOL_MANAGED) {
322 This->base.managed.dirty = TRUE;
323 BASETEX_REGISTER_UPDATE(&This->base);
324 }
325
326 if (!pDirtyRect) {
327 u_box_origin_2d(This->base.base.info.width0,
328 This->base.base.info.height0, &This->dirty_rect);
329 } else {
330 struct pipe_box box;
331 rect_to_pipe_box_clamp(&box, pDirtyRect);
332 u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
333 (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect,
334 This->base.base.info.width0,
335 This->base.base.info.height0);
336 }
337 return D3D_OK;
338 }
339
340 IDirect3DTexture9Vtbl NineTexture9_vtable = {
341 (void *)NineUnknown_QueryInterface,
342 (void *)NineUnknown_AddRef,
343 (void *)NineUnknown_Release,
344 (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
345 (void *)NineResource9_SetPrivateData,
346 (void *)NineResource9_GetPrivateData,
347 (void *)NineResource9_FreePrivateData,
348 (void *)NineResource9_SetPriority,
349 (void *)NineResource9_GetPriority,
350 (void *)NineBaseTexture9_PreLoad,
351 (void *)NineResource9_GetType,
352 (void *)NineBaseTexture9_SetLOD,
353 (void *)NineBaseTexture9_GetLOD,
354 (void *)NineBaseTexture9_GetLevelCount,
355 (void *)NineBaseTexture9_SetAutoGenFilterType,
356 (void *)NineBaseTexture9_GetAutoGenFilterType,
357 (void *)NineBaseTexture9_GenerateMipSubLevels,
358 (void *)NineTexture9_GetLevelDesc,
359 (void *)NineTexture9_GetSurfaceLevel,
360 (void *)NineTexture9_LockRect,
361 (void *)NineTexture9_UnlockRect,
362 (void *)NineTexture9_AddDirtyRect
363 };
364
365 static const GUID *NineTexture9_IIDs[] = {
366 &IID_IDirect3DTexture9,
367 &IID_IDirect3DBaseTexture9,
368 &IID_IDirect3DResource9,
369 &IID_IUnknown,
370 NULL
371 };
372
373 HRESULT
374 NineTexture9_new( struct NineDevice9 *pDevice,
375 UINT Width, UINT Height, UINT Levels,
376 DWORD Usage,
377 D3DFORMAT Format,
378 D3DPOOL Pool,
379 struct NineTexture9 **ppOut,
380 HANDLE *pSharedHandle )
381 {
382 NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice,
383 Width, Height, Levels,
384 Usage, Format, Pool, pSharedHandle);
385 }