st/nine: Back all shader constants to nine_context
[mesa.git] / src / gallium / state_trackers / nine / texture9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "c99_alloca.h"
24
25 #include "device9.h"
26 #include "surface9.h"
27 #include "texture9.h"
28 #include "nine_helpers.h"
29 #include "nine_pipe.h"
30 #include "nine_dump.h"
31
32 #include "pipe/p_state.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_screen.h"
35 #include "util/u_inlines.h"
36 #include "util/u_resource.h"
37
38 #define DBG_CHANNEL DBG_TEXTURE
39
40 static HRESULT
41 NineTexture9_ctor( struct NineTexture9 *This,
42 struct NineUnknownParams *pParams,
43 UINT Width, UINT Height, UINT Levels,
44 DWORD Usage,
45 D3DFORMAT Format,
46 D3DPOOL Pool,
47 HANDLE *pSharedHandle )
48 {
49 struct pipe_screen *screen = pParams->device->screen;
50 struct pipe_resource *info = &This->base.base.info;
51 enum pipe_format pf;
52 unsigned *level_offsets;
53 unsigned l;
54 D3DSURFACE_DESC sfdesc;
55 HRESULT hr;
56 void *user_buffer = NULL, *user_buffer_for_level;
57
58 DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
59 "pSharedHandle=%p\n", This, Width, Height, Levels,
60 nine_D3DUSAGE_to_str(Usage),
61 d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);
62
63 user_assert(Width && Height, D3DERR_INVALIDCALL);
64
65 /* pSharedHandle: can be non-null for ex only.
66 * D3DPOOL_SYSTEMMEM: Levels must be 1
67 * D3DPOOL_DEFAULT: no restriction for Levels
68 * Other Pools are forbidden. */
69 user_assert(!pSharedHandle || pParams->device->ex, D3DERR_INVALIDCALL);
70 user_assert(!pSharedHandle ||
71 (Pool == D3DPOOL_SYSTEMMEM && Levels == 1) ||
72 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
73
74 user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
75 (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1),
76 D3DERR_INVALIDCALL);
77
78 /* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process
79 * buffer sharing).
80 *
81 * Gem names may have fit but they're depreciated and won't work on render-nodes.
82 * One solution is to use shm buffers. We would use a /dev/shm file, fill the first
83 * values to tell it is a nine buffer, the size, which function created it, etc,
84 * and then it would contain the data. The handle would be a number, corresponding to
85 * the file to read (/dev/shm/nine-share-4 for example would be 4).
86 *
87 * Wine just ignores the argument, which works only if the app creates the handle
88 * and won't use it. Instead of failing, we support that situation by putting an
89 * invalid handle, that we would fail to import. Please note that we don't advertise
90 * the flag indicating the support for that feature, but apps seem to not care.
91 */
92
93 if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
94 if (!*pSharedHandle) {
95 DBG("Creating Texture with invalid handle. Importing will fail\n.");
96 *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
97 pSharedHandle = NULL;
98 } else {
99 ERR("Application tries to use cross-process sharing feature. Nine "
100 "doesn't support it");
101 return D3DERR_INVALIDCALL;
102 }
103 }
104
105 if (Usage & D3DUSAGE_AUTOGENMIPMAP)
106 Levels = 0;
107
108 pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0,
109 PIPE_BIND_SAMPLER_VIEW, FALSE,
110 Pool == D3DPOOL_SCRATCH);
111
112 if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE)
113 return D3DERR_INVALIDCALL;
114
115 if (compressed_format(Format)) {
116 const unsigned w = util_format_get_blockwidth(pf);
117 const unsigned h = util_format_get_blockheight(pf);
118
119 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
120 }
121
122 info->screen = screen;
123 info->target = PIPE_TEXTURE_2D;
124 info->format = pf;
125 info->width0 = Width;
126 info->height0 = Height;
127 info->depth0 = 1;
128 if (Levels)
129 info->last_level = Levels - 1;
130 else
131 info->last_level = util_logbase2(MAX2(Width, Height));
132 info->array_size = 1;
133 info->nr_samples = 0;
134 info->bind = PIPE_BIND_SAMPLER_VIEW;
135 info->usage = PIPE_USAGE_DEFAULT;
136 info->flags = 0;
137
138 if (Usage & D3DUSAGE_RENDERTARGET)
139 info->bind |= PIPE_BIND_RENDER_TARGET;
140 if (Usage & D3DUSAGE_DEPTHSTENCIL)
141 info->bind |= PIPE_BIND_DEPTH_STENCIL;
142
143 if (Usage & D3DUSAGE_DYNAMIC) {
144 info->usage = PIPE_USAGE_DYNAMIC;
145 }
146
147 if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
148 DBG("Application asked for Software Vertex Processing, "
149 "but this is unimplemented\n");
150
151 if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
152 user_buffer = (void *)*pSharedHandle;
153 level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
154 (void) nine_format_get_size_and_offsets(pf, level_offsets,
155 Width, Height,
156 info->last_level);
157 } else if (Pool != D3DPOOL_DEFAULT) {
158 /* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to
159 * allocate only for the first level, since it is the only lockable
160 * level. Check apps don't crash if we allocate smaller buffer (some
161 * apps access sublevels of texture even if they locked only first
162 * level) */
163 level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
164 user_buffer = align_calloc(
165 nine_format_get_size_and_offsets(pf, level_offsets,
166 Width, Height,
167 info->last_level), 32);
168 This->managed_buffer = user_buffer;
169 if (!This->managed_buffer)
170 return E_OUTOFMEMORY;
171 }
172
173 This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces));
174 if (!This->surfaces)
175 return E_OUTOFMEMORY;
176
177 hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage);
178 if (FAILED(hr))
179 return hr;
180 This->base.pstype = (Height == 1) ? 1 : 0;
181
182 /* Create all the surfaces right away.
183 * They manage backing storage, and transfers (LockRect) are deferred
184 * to them.
185 */
186 sfdesc.Format = Format;
187 sfdesc.Type = D3DRTYPE_SURFACE;
188 sfdesc.Usage = Usage;
189 sfdesc.Pool = Pool;
190 sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
191 sfdesc.MultiSampleQuality = 0;
192
193 for (l = 0; l <= info->last_level; ++l) {
194 sfdesc.Width = u_minify(Width, l);
195 sfdesc.Height = u_minify(Height, l);
196 /* Some apps expect the memory to be allocated in
197 * continous blocks */
198 user_buffer_for_level = user_buffer ? user_buffer +
199 level_offsets[l] : NULL;
200
201 hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
202 This->base.base.resource, user_buffer_for_level,
203 D3DRTYPE_TEXTURE, l, 0,
204 &sfdesc, &This->surfaces[l]);
205 if (FAILED(hr))
206 return hr;
207 }
208
209 /* Textures start initially dirty */
210 This->dirty_rect.width = Width;
211 This->dirty_rect.height = Height;
212 This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */
213
214 if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */
215 *pSharedHandle = This->surfaces[0]->data;
216 }
217
218 return D3D_OK;
219 }
220
221 static void
222 NineTexture9_dtor( struct NineTexture9 *This )
223 {
224 unsigned l;
225
226 DBG("This=%p\n", This);
227
228 if (This->surfaces) {
229 /* The surfaces should have 0 references and be unbound now. */
230 for (l = 0; l <= This->base.base.info.last_level; ++l)
231 if (This->surfaces[l])
232 NineUnknown_Destroy(&This->surfaces[l]->base.base);
233 FREE(This->surfaces);
234 }
235
236 if (This->managed_buffer)
237 align_free(This->managed_buffer);
238
239 NineBaseTexture9_dtor(&This->base);
240 }
241
242 HRESULT NINE_WINAPI
243 NineTexture9_GetLevelDesc( struct NineTexture9 *This,
244 UINT Level,
245 D3DSURFACE_DESC *pDesc )
246 {
247 DBG("This=%p Level=%d pDesc=%p\n", This, Level, pDesc);
248
249 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
250 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
251 D3DERR_INVALIDCALL);
252
253 *pDesc = This->surfaces[Level]->desc;
254
255 return D3D_OK;
256 }
257
258 HRESULT NINE_WINAPI
259 NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
260 UINT Level,
261 IDirect3DSurface9 **ppSurfaceLevel )
262 {
263 DBG("This=%p Level=%d ppSurfaceLevel=%p\n", This, Level, ppSurfaceLevel);
264
265 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
266 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
267 D3DERR_INVALIDCALL);
268
269 NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
270 *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];
271
272 return D3D_OK;
273 }
274
275 HRESULT NINE_WINAPI
276 NineTexture9_LockRect( struct NineTexture9 *This,
277 UINT Level,
278 D3DLOCKED_RECT *pLockedRect,
279 const RECT *pRect,
280 DWORD Flags )
281 {
282 DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
283 This, Level, pLockedRect, pRect, Flags);
284
285 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
286 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
287 D3DERR_INVALIDCALL);
288
289 return NineSurface9_LockRect(This->surfaces[Level], pLockedRect,
290 pRect, Flags);
291 }
292
293 HRESULT NINE_WINAPI
294 NineTexture9_UnlockRect( struct NineTexture9 *This,
295 UINT Level )
296 {
297 DBG("This=%p Level=%u\n", This, Level);
298
299 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
300
301 return NineSurface9_UnlockRect(This->surfaces[Level]);
302 }
303
304 HRESULT NINE_WINAPI
305 NineTexture9_AddDirtyRect( struct NineTexture9 *This,
306 const RECT *pDirtyRect )
307 {
308 DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect,
309 pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0,
310 pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0);
311
312 /* Tracking dirty regions on DEFAULT resources is pointless,
313 * because we always write to the final storage. Just marked it dirty in
314 * case we need to generate mip maps.
315 */
316 if (This->base.base.pool == D3DPOOL_DEFAULT) {
317 if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
318 This->base.dirty_mip = TRUE;
319 BASETEX_REGISTER_UPDATE(&This->base);
320 }
321 return D3D_OK;
322 }
323
324 if (This->base.base.pool == D3DPOOL_MANAGED) {
325 This->base.managed.dirty = TRUE;
326 BASETEX_REGISTER_UPDATE(&This->base);
327 }
328
329 if (!pDirtyRect) {
330 u_box_origin_2d(This->base.base.info.width0,
331 This->base.base.info.height0, &This->dirty_rect);
332 } else {
333 struct pipe_box box;
334 rect_to_pipe_box_clamp(&box, pDirtyRect);
335 u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
336 (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect,
337 This->base.base.info.width0,
338 This->base.base.info.height0);
339 }
340 return D3D_OK;
341 }
342
343 IDirect3DTexture9Vtbl NineTexture9_vtable = {
344 (void *)NineUnknown_QueryInterface,
345 (void *)NineUnknown_AddRef,
346 (void *)NineUnknown_Release,
347 (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
348 (void *)NineUnknown_SetPrivateData,
349 (void *)NineUnknown_GetPrivateData,
350 (void *)NineUnknown_FreePrivateData,
351 (void *)NineResource9_SetPriority,
352 (void *)NineResource9_GetPriority,
353 (void *)NineBaseTexture9_PreLoad,
354 (void *)NineResource9_GetType,
355 (void *)NineBaseTexture9_SetLOD,
356 (void *)NineBaseTexture9_GetLOD,
357 (void *)NineBaseTexture9_GetLevelCount,
358 (void *)NineBaseTexture9_SetAutoGenFilterType,
359 (void *)NineBaseTexture9_GetAutoGenFilterType,
360 (void *)NineBaseTexture9_GenerateMipSubLevels,
361 (void *)NineTexture9_GetLevelDesc,
362 (void *)NineTexture9_GetSurfaceLevel,
363 (void *)NineTexture9_LockRect,
364 (void *)NineTexture9_UnlockRect,
365 (void *)NineTexture9_AddDirtyRect
366 };
367
368 static const GUID *NineTexture9_IIDs[] = {
369 &IID_IDirect3DTexture9,
370 &IID_IDirect3DBaseTexture9,
371 &IID_IDirect3DResource9,
372 &IID_IUnknown,
373 NULL
374 };
375
376 HRESULT
377 NineTexture9_new( struct NineDevice9 *pDevice,
378 UINT Width, UINT Height, UINT Levels,
379 DWORD Usage,
380 D3DFORMAT Format,
381 D3DPOOL Pool,
382 struct NineTexture9 **ppOut,
383 HANDLE *pSharedHandle )
384 {
385 NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice,
386 Width, Height, Levels,
387 Usage, Format, Pool, pSharedHandle);
388 }