c1d1343b273ccef9be6fe8b33442654dc2e18ed7
[mesa.git] / src / gallium / state_trackers / nine / texture9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "c99_alloca.h"
24
25 #include "device9.h"
26 #include "surface9.h"
27 #include "texture9.h"
28 #include "nine_helpers.h"
29 #include "nine_pipe.h"
30 #include "nine_dump.h"
31
32 #include "pipe/p_state.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_screen.h"
35 #include "util/u_inlines.h"
36 #include "util/u_resource.h"
37
38 #define DBG_CHANNEL DBG_TEXTURE
39
40 static HRESULT
41 NineTexture9_ctor( struct NineTexture9 *This,
42 struct NineUnknownParams *pParams,
43 UINT Width, UINT Height, UINT Levels,
44 DWORD Usage,
45 D3DFORMAT Format,
46 D3DPOOL Pool,
47 HANDLE *pSharedHandle )
48 {
49 struct pipe_screen *screen = pParams->device->screen;
50 struct pipe_resource *info = &This->base.base.info;
51 struct pipe_resource *resource;
52 enum pipe_format pf;
53 unsigned *level_offsets;
54 unsigned l;
55 D3DSURFACE_DESC sfdesc;
56 HRESULT hr;
57 void *user_buffer = NULL, *user_buffer_for_level;
58
59 DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
60 "pSharedHandle=%p\n", This, Width, Height, Levels,
61 nine_D3DUSAGE_to_str(Usage),
62 d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);
63
64 user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
65 (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
66
67 /* TODO: implement buffer sharing (should work with cross process too)
68 *
69 * Gem names may have fit but they're depreciated and won't work on render-nodes.
70 * One solution is to use shm buffers. We would use a /dev/shm file, fill the first
71 * values to tell it is a nine buffer, the size, which function created it, etc,
72 * and then it would contain the data. The handle would be a number, corresponding to
73 * the file to read (/dev/shm/nine-share-4 for example would be 4).
74 *
75 * Wine just ignores the argument, which works only if the app creates the handle
76 * and won't use it. Instead of failing, we support that situation by putting an
77 * invalid handle, that we would fail to import. Please note that we don't advertise
78 * the flag indicating the support for that feature, but apps seem to not care.
79 */
80 user_assert(!pSharedHandle ||
81 Pool == D3DPOOL_SYSTEMMEM ||
82 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
83
84 if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
85 if (!*pSharedHandle) {
86 DBG("Creating Texture with invalid handle. Importing will fail\n.");
87 *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
88 pSharedHandle = NULL;
89 } else {
90 ERR("Application tries to use cross-process sharing feature. Nine "
91 "doesn't support it");
92 return D3DERR_INVALIDCALL;
93 }
94 }
95
96 if (Usage & D3DUSAGE_AUTOGENMIPMAP)
97 Levels = 0;
98
99 pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0,
100 PIPE_BIND_SAMPLER_VIEW, FALSE);
101 if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE)
102 return D3DERR_INVALIDCALL;
103
104 info->screen = screen;
105 info->target = PIPE_TEXTURE_2D;
106 info->format = pf;
107 info->width0 = Width;
108 info->height0 = Height;
109 info->depth0 = 1;
110 if (Levels)
111 info->last_level = Levels - 1;
112 else
113 info->last_level = util_logbase2(MAX2(Width, Height));
114 info->array_size = 1;
115 info->nr_samples = 0;
116 info->bind = PIPE_BIND_SAMPLER_VIEW;
117 info->usage = PIPE_USAGE_DEFAULT;
118 info->flags = 0;
119
120 if (Usage & D3DUSAGE_RENDERTARGET)
121 info->bind |= PIPE_BIND_RENDER_TARGET;
122 if (Usage & D3DUSAGE_DEPTHSTENCIL)
123 info->bind |= PIPE_BIND_DEPTH_STENCIL;
124
125 if (Usage & D3DUSAGE_DYNAMIC) {
126 info->usage = PIPE_USAGE_DYNAMIC;
127 info->bind |=
128 PIPE_BIND_TRANSFER_READ |
129 PIPE_BIND_TRANSFER_WRITE;
130 }
131
132 if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
133 DBG("Application asked for Software Vertex Processing, "
134 "but this is unimplemented\n");
135
136 if (pSharedHandle)
137 info->bind |= PIPE_BIND_SHARED;
138
139 if (Pool == D3DPOOL_SYSTEMMEM)
140 info->usage = PIPE_USAGE_STAGING;
141
142 if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
143 user_buffer = (void *)*pSharedHandle;
144 level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
145 (void) nine_format_get_size_and_offsets(pf, level_offsets,
146 Width, Height,
147 info->last_level);
148 } else if (Pool != D3DPOOL_DEFAULT) {
149 level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
150 user_buffer = MALLOC(
151 nine_format_get_size_and_offsets(pf, level_offsets,
152 Width, Height,
153 info->last_level));
154 This->managed_buffer = user_buffer;
155 if (!This->managed_buffer)
156 return E_OUTOFMEMORY;
157 }
158
159 This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces));
160 if (!This->surfaces)
161 return E_OUTOFMEMORY;
162
163 hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage);
164 if (FAILED(hr))
165 return hr;
166 This->base.pstype = (Height == 1) ? 1 : 0;
167
168 /* Create all the surfaces right away.
169 * They manage backing storage, and transfers (LockRect) are deferred
170 * to them.
171 */
172 sfdesc.Format = Format;
173 sfdesc.Type = D3DRTYPE_SURFACE;
174 sfdesc.Usage = Usage;
175 sfdesc.Pool = Pool;
176 sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
177 sfdesc.MultiSampleQuality = 0;
178
179 if (Pool == D3DPOOL_SYSTEMMEM)
180 resource = NULL;
181 else
182 resource = This->base.base.resource;
183
184 for (l = 0; l <= info->last_level; ++l) {
185 sfdesc.Width = u_minify(Width, l);
186 sfdesc.Height = u_minify(Height, l);
187 /* Some apps expect the memory to be allocated in
188 * continous blocks */
189 user_buffer_for_level = user_buffer ? user_buffer +
190 level_offsets[l] : NULL;
191
192 hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
193 resource, user_buffer_for_level,
194 D3DRTYPE_TEXTURE, l, 0,
195 &sfdesc, &This->surfaces[l]);
196 if (FAILED(hr))
197 return hr;
198 }
199
200 This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */
201
202 if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */
203 *pSharedHandle = This->surfaces[0]->data;
204 }
205
206 return D3D_OK;
207 }
208
209 static void
210 NineTexture9_dtor( struct NineTexture9 *This )
211 {
212 unsigned l;
213
214 if (This->surfaces) {
215 /* The surfaces should have 0 references and be unbound now. */
216 for (l = 0; l <= This->base.base.info.last_level; ++l)
217 NineUnknown_Destroy(&This->surfaces[l]->base.base);
218 FREE(This->surfaces);
219 }
220
221 if (This->managed_buffer)
222 FREE(This->managed_buffer);
223
224 NineBaseTexture9_dtor(&This->base);
225 }
226
227 HRESULT WINAPI
228 NineTexture9_GetLevelDesc( struct NineTexture9 *This,
229 UINT Level,
230 D3DSURFACE_DESC *pDesc )
231 {
232 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
233 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
234 D3DERR_INVALIDCALL);
235
236 *pDesc = This->surfaces[Level]->desc;
237
238 return D3D_OK;
239 }
240
241 HRESULT WINAPI
242 NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
243 UINT Level,
244 IDirect3DSurface9 **ppSurfaceLevel )
245 {
246 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
247 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
248 D3DERR_INVALIDCALL);
249
250 NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
251 *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];
252
253 return D3D_OK;
254 }
255
256 HRESULT WINAPI
257 NineTexture9_LockRect( struct NineTexture9 *This,
258 UINT Level,
259 D3DLOCKED_RECT *pLockedRect,
260 const RECT *pRect,
261 DWORD Flags )
262 {
263 DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
264 This, Level, pLockedRect, pRect, Flags);
265
266 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
267 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
268 D3DERR_INVALIDCALL);
269
270 return NineSurface9_LockRect(This->surfaces[Level], pLockedRect,
271 pRect, Flags);
272 }
273
274 HRESULT WINAPI
275 NineTexture9_UnlockRect( struct NineTexture9 *This,
276 UINT Level )
277 {
278 DBG("This=%p Level=%u\n", This, Level);
279
280 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
281
282 return NineSurface9_UnlockRect(This->surfaces[Level]);
283 }
284
285 HRESULT WINAPI
286 NineTexture9_AddDirtyRect( struct NineTexture9 *This,
287 const RECT *pDirtyRect )
288 {
289 DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect,
290 pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0,
291 pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0);
292
293 /* Tracking dirty regions on DEFAULT or SYSTEMMEM resources is pointless,
294 * because we always write to the final storage. Just marked it dirty in
295 * case we need to generate mip maps.
296 */
297 if (This->base.base.pool != D3DPOOL_MANAGED) {
298 if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP)
299 This->base.dirty_mip = TRUE;
300 return D3D_OK;
301 }
302 This->base.managed.dirty = TRUE;
303
304 BASETEX_REGISTER_UPDATE(&This->base);
305
306 if (!pDirtyRect) {
307 u_box_origin_2d(This->base.base.info.width0,
308 This->base.base.info.height0, &This->dirty_rect);
309 } else {
310 struct pipe_box box;
311 rect_to_pipe_box_clamp(&box, pDirtyRect);
312 u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
313 (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect,
314 This->base.base.info.width0,
315 This->base.base.info.height0);
316 }
317 return D3D_OK;
318 }
319
320 IDirect3DTexture9Vtbl NineTexture9_vtable = {
321 (void *)NineUnknown_QueryInterface,
322 (void *)NineUnknown_AddRef,
323 (void *)NineUnknown_Release,
324 (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
325 (void *)NineResource9_SetPrivateData,
326 (void *)NineResource9_GetPrivateData,
327 (void *)NineResource9_FreePrivateData,
328 (void *)NineResource9_SetPriority,
329 (void *)NineResource9_GetPriority,
330 (void *)NineBaseTexture9_PreLoad,
331 (void *)NineResource9_GetType,
332 (void *)NineBaseTexture9_SetLOD,
333 (void *)NineBaseTexture9_GetLOD,
334 (void *)NineBaseTexture9_GetLevelCount,
335 (void *)NineBaseTexture9_SetAutoGenFilterType,
336 (void *)NineBaseTexture9_GetAutoGenFilterType,
337 (void *)NineBaseTexture9_GenerateMipSubLevels,
338 (void *)NineTexture9_GetLevelDesc,
339 (void *)NineTexture9_GetSurfaceLevel,
340 (void *)NineTexture9_LockRect,
341 (void *)NineTexture9_UnlockRect,
342 (void *)NineTexture9_AddDirtyRect
343 };
344
345 static const GUID *NineTexture9_IIDs[] = {
346 &IID_IDirect3DTexture9,
347 &IID_IDirect3DBaseTexture9,
348 &IID_IDirect3DResource9,
349 &IID_IUnknown,
350 NULL
351 };
352
353 HRESULT
354 NineTexture9_new( struct NineDevice9 *pDevice,
355 UINT Width, UINT Height, UINT Levels,
356 DWORD Usage,
357 D3DFORMAT Format,
358 D3DPOOL Pool,
359 struct NineTexture9 **ppOut,
360 HANDLE *pSharedHandle )
361 {
362 NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice,
363 Width, Height, Levels,
364 Usage, Format, Pool, pSharedHandle);
365 }