tu: Implement fallback linear staging blit for CopyImage
[mesa.git] / src / gallium / state_trackers / nine / vertexshader9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "nine_helpers.h"
24 #include "nine_shader.h"
25
26 #include "vertexdeclaration9.h"
27 #include "vertexshader9.h"
28
29 #include "device9.h"
30 #include "pipe/p_context.h"
31 #include "cso_cache/cso_context.h"
32
33 #define DBG_CHANNEL DBG_VERTEXSHADER
34
35 HRESULT
36 NineVertexShader9_ctor( struct NineVertexShader9 *This,
37 struct NineUnknownParams *pParams,
38 const DWORD *pFunction, void *cso )
39 {
40 struct NineDevice9 *device;
41 struct nine_shader_info info;
42 struct pipe_context *pipe;
43 HRESULT hr;
44 unsigned i;
45
46 DBG("This=%p pParams=%p pFunction=%p cso=%p\n",
47 This, pParams, pFunction, cso);
48
49 hr = NineUnknown_ctor(&This->base, pParams);
50 if (FAILED(hr))
51 return hr;
52
53 if (cso) {
54 This->ff_cso = cso;
55 return D3D_OK;
56 }
57
58 device = This->base.device;
59
60 info.type = PIPE_SHADER_VERTEX;
61 info.byte_code = pFunction;
62 info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
63 info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
64 info.sampler_mask_shadow = 0x0;
65 info.sampler_ps1xtypes = 0x0;
66 info.fog_enable = 0;
67 info.point_size_min = 0;
68 info.point_size_max = 0;
69 info.add_constants_defs.c_combination = NULL;
70 info.add_constants_defs.int_const_added = NULL;
71 info.add_constants_defs.bool_const_added = NULL;
72 info.swvp_on = !!(device->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
73 info.process_vertices = false;
74
75 pipe = nine_context_get_pipe_acquire(device);
76 hr = nine_translate_shader(device, &info, pipe);
77 if (hr == D3DERR_INVALIDCALL &&
78 (device->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)) {
79 /* Retry with a swvp shader. It will require swvp to be on. */
80 info.swvp_on = true;
81 hr = nine_translate_shader(device, &info, pipe);
82 }
83 nine_context_get_pipe_release(device);
84 if (hr == D3DERR_INVALIDCALL)
85 ERR("Encountered buggy shader\n");
86 if (FAILED(hr))
87 return hr;
88 This->byte_code.version = info.version;
89 This->swvp_only = info.swvp_on;
90
91 This->byte_code.tokens = mem_dup(pFunction, info.byte_size);
92 if (!This->byte_code.tokens)
93 return E_OUTOFMEMORY;
94 This->byte_code.size = info.byte_size;
95
96 This->variant.cso = info.cso;
97 This->variant.const_ranges = info.const_ranges;
98 This->variant.const_used_size = info.const_used_size;
99 This->last_cso = info.cso;
100 This->last_const_ranges = info.const_ranges;
101 This->last_const_used_size = info.const_used_size;
102 This->last_key = (uint32_t) (info.swvp_on << 9);
103
104 This->lconstf = info.lconstf;
105 This->sampler_mask = info.sampler_mask;
106 This->position_t = info.position_t;
107 This->point_size = info.point_size;
108
109 memcpy(This->int_slots_used, info.int_slots_used, sizeof(This->int_slots_used));
110 memcpy(This->bool_slots_used, info.bool_slots_used, sizeof(This->bool_slots_used));
111
112 This->const_int_slots = info.const_int_slots;
113 This->const_bool_slots = info.const_bool_slots;
114
115 This->c_combinations = NULL;
116
117 for (i = 0; i < info.num_inputs && i < ARRAY_SIZE(This->input_map); ++i)
118 This->input_map[i].ndecl = info.input_map[i];
119 This->num_inputs = i;
120
121 return D3D_OK;
122 }
123
124 void
125 NineVertexShader9_dtor( struct NineVertexShader9 *This )
126 {
127 DBG("This=%p\n", This);
128
129 if (This->base.device) {
130 struct pipe_context *pipe = nine_context_get_pipe_multithread(This->base.device);
131 struct nine_shader_variant *var = &This->variant;
132 struct nine_shader_variant_so *var_so = &This->variant_so;
133
134 do {
135 if (var->cso) {
136 if (This->base.device->context.cso_shader.vs == var->cso)
137 pipe->bind_vs_state(pipe, NULL);
138 pipe->delete_vs_state(pipe, var->cso);
139 FREE(var->const_ranges);
140 }
141 var = var->next;
142 } while (var);
143
144 while (var_so && var_so->vdecl) {
145 if (var_so->cso) {
146 This->base.device->pipe_sw->delete_vs_state(This->base.device->pipe_sw, var_so->cso);
147 }
148 var_so = var_so->next;
149 }
150
151 if (This->ff_cso) {
152 if (This->ff_cso == This->base.device->context.cso_shader.vs)
153 pipe->bind_vs_state(pipe, NULL);
154 pipe->delete_vs_state(pipe, This->ff_cso);
155 }
156 }
157 nine_shader_variants_free(&This->variant);
158 nine_shader_variants_so_free(&This->variant_so);
159
160 nine_shader_constant_combination_free(This->c_combinations);
161
162 FREE((void *)This->byte_code.tokens); /* const_cast */
163
164 FREE(This->lconstf.data);
165 FREE(This->lconstf.ranges);
166
167 NineUnknown_dtor(&This->base);
168 }
169
170 HRESULT NINE_WINAPI
171 NineVertexShader9_GetFunction( struct NineVertexShader9 *This,
172 void *pData,
173 UINT *pSizeOfData )
174 {
175 user_assert(pSizeOfData, D3DERR_INVALIDCALL);
176
177 if (!pData) {
178 *pSizeOfData = This->byte_code.size;
179 return D3D_OK;
180 }
181 user_assert(*pSizeOfData >= This->byte_code.size, D3DERR_INVALIDCALL);
182
183 memcpy(pData, This->byte_code.tokens, This->byte_code.size);
184
185 return D3D_OK;
186 }
187
188 void *
189 NineVertexShader9_GetVariant( struct NineVertexShader9 *This,
190 unsigned **const_ranges,
191 unsigned *const_used_size )
192 {
193 /* GetVariant is called from nine_context, thus we can
194 * get pipe directly */
195 struct pipe_context *pipe = This->base.device->context.pipe;
196 void *cso;
197 uint64_t key;
198
199 key = This->next_key;
200 if (key == This->last_key) {
201 *const_ranges = This->last_const_ranges;
202 *const_used_size = This->last_const_used_size;
203 return This->last_cso;
204 }
205
206 cso = nine_shader_variant_get(&This->variant, const_ranges, const_used_size, key);
207 if (!cso) {
208 struct NineDevice9 *device = This->base.device;
209 struct nine_shader_info info;
210 HRESULT hr;
211
212 info.type = PIPE_SHADER_VERTEX;
213 info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
214 info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
215 info.byte_code = This->byte_code.tokens;
216 info.sampler_mask_shadow = key & 0xf;
217 info.fog_enable = device->context.rs[D3DRS_FOGENABLE];
218 info.point_size_min = asfloat(device->context.rs[D3DRS_POINTSIZE_MIN]);
219 info.point_size_max = asfloat(device->context.rs[D3DRS_POINTSIZE_MAX]);
220 info.add_constants_defs.c_combination =
221 nine_shader_constant_combination_get(This->c_combinations, (key >> 16) & 0xff);
222 info.add_constants_defs.int_const_added = &This->int_slots_used;
223 info.add_constants_defs.bool_const_added = &This->bool_slots_used;
224 info.swvp_on = device->context.swvp;
225 info.process_vertices = false;
226
227 hr = nine_translate_shader(This->base.device, &info, pipe);
228 if (FAILED(hr))
229 return NULL;
230 nine_shader_variant_add(&This->variant, key, info.cso,
231 info.const_ranges, info.const_used_size);
232 cso = info.cso;
233 *const_ranges = info.const_ranges;
234 *const_used_size = info.const_used_size;
235 }
236
237 This->last_key = key;
238 This->last_cso = cso;
239 This->last_const_ranges = *const_ranges;
240 This->last_const_used_size = *const_used_size;
241
242 return cso;
243 }
244
245 void *
246 NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *This,
247 struct NineVertexDeclaration9 *vdecl_out,
248 struct pipe_stream_output_info *so )
249 {
250 struct nine_shader_info info;
251 HRESULT hr;
252 void *cso;
253
254 cso = nine_shader_variant_so_get(&This->variant_so, vdecl_out, so);
255 if (cso)
256 return cso;
257
258 info.type = PIPE_SHADER_VERTEX;
259 info.const_i_base = 0;
260 info.const_b_base = 0;
261 info.byte_code = This->byte_code.tokens;
262 info.sampler_mask_shadow = 0;
263 info.fog_enable = false;
264 info.point_size_min = 0;
265 info.point_size_max = 0;
266 info.add_constants_defs.c_combination = NULL;
267 info.add_constants_defs.int_const_added = NULL;
268 info.add_constants_defs.bool_const_added = NULL;
269 info.swvp_on = true;
270 info.vdecl_out = vdecl_out;
271 info.process_vertices = true;
272 hr = nine_translate_shader(This->base.device, &info, This->base.device->pipe_sw);
273 if (FAILED(hr))
274 return NULL;
275 *so = info.so;
276 nine_shader_variant_so_add(&This->variant_so, vdecl_out, so, info.cso);
277 return info.cso;
278 }
279
280 IDirect3DVertexShader9Vtbl NineVertexShader9_vtable = {
281 (void *)NineUnknown_QueryInterface,
282 (void *)NineUnknown_AddRef,
283 (void *)NineUnknown_Release,
284 (void *)NineUnknown_GetDevice,
285 (void *)NineVertexShader9_GetFunction
286 };
287
288 static const GUID *NineVertexShader9_IIDs[] = {
289 &IID_IDirect3DVertexShader9,
290 &IID_IUnknown,
291 NULL
292 };
293
294 HRESULT
295 NineVertexShader9_new( struct NineDevice9 *pDevice,
296 struct NineVertexShader9 **ppOut,
297 const DWORD *pFunction, void *cso )
298 {
299 if (cso) {
300 NINE_DEVICE_CHILD_BIND_NEW(VertexShader9, ppOut, pDevice, pFunction, cso);
301 } else {
302 NINE_DEVICE_CHILD_NEW(VertexShader9, ppOut, pDevice, pFunction, cso);
303 }
304 }