st/nine: Fix volumetexture dtor on ctor failure
[mesa.git] / src / gallium / state_trackers / nine / vertexshader9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "nine_helpers.h"
24 #include "nine_shader.h"
25
26 #include "vertexdeclaration9.h"
27 #include "vertexshader9.h"
28
29 #include "device9.h"
30 #include "pipe/p_context.h"
31 #include "cso_cache/cso_context.h"
32
33 #define DBG_CHANNEL DBG_VERTEXSHADER
34
35 HRESULT
36 NineVertexShader9_ctor( struct NineVertexShader9 *This,
37 struct NineUnknownParams *pParams,
38 const DWORD *pFunction, void *cso )
39 {
40 struct NineDevice9 *device;
41 struct nine_shader_info info;
42 struct pipe_context *pipe;
43 HRESULT hr;
44 unsigned i;
45
46 DBG("This=%p pParams=%p pFunction=%p cso=%p\n",
47 This, pParams, pFunction, cso);
48
49 hr = NineUnknown_ctor(&This->base, pParams);
50 if (FAILED(hr))
51 return hr;
52
53 if (cso) {
54 This->ff_cso = cso;
55 return D3D_OK;
56 }
57
58 device = This->base.device;
59
60 info.type = PIPE_SHADER_VERTEX;
61 info.byte_code = pFunction;
62 info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
63 info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
64 info.sampler_mask_shadow = 0x0;
65 info.sampler_ps1xtypes = 0x0;
66 info.fog_enable = 0;
67 info.point_size_min = 0;
68 info.point_size_max = 0;
69 info.swvp_on = !!(device->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
70 info.process_vertices = false;
71
72 pipe = nine_context_get_pipe_acquire(device);
73 hr = nine_translate_shader(device, &info, pipe);
74 if (hr == D3DERR_INVALIDCALL &&
75 (device->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)) {
76 /* Retry with a swvp shader. It will require swvp to be on. */
77 info.swvp_on = true;
78 hr = nine_translate_shader(device, &info, pipe);
79 }
80 nine_context_get_pipe_release(device);
81 if (hr == D3DERR_INVALIDCALL)
82 ERR("Encountered buggy shader\n");
83 if (FAILED(hr))
84 return hr;
85 This->byte_code.version = info.version;
86 This->swvp_only = info.swvp_on;
87
88 This->byte_code.tokens = mem_dup(pFunction, info.byte_size);
89 if (!This->byte_code.tokens)
90 return E_OUTOFMEMORY;
91 This->byte_code.size = info.byte_size;
92
93 This->variant.cso = info.cso;
94 This->last_cso = info.cso;
95 This->last_key = (uint32_t) (info.swvp_on << 9);
96
97 This->const_used_size = info.const_used_size;
98 This->lconstf = info.lconstf;
99 This->sampler_mask = info.sampler_mask;
100 This->position_t = info.position_t;
101 This->point_size = info.point_size;
102
103 for (i = 0; i < info.num_inputs && i < ARRAY_SIZE(This->input_map); ++i)
104 This->input_map[i].ndecl = info.input_map[i];
105 This->num_inputs = i;
106
107 return D3D_OK;
108 }
109
110 void
111 NineVertexShader9_dtor( struct NineVertexShader9 *This )
112 {
113 DBG("This=%p\n", This);
114
115 if (This->base.device) {
116 struct pipe_context *pipe = nine_context_get_pipe_multithread(This->base.device);
117 struct nine_shader_variant *var = &This->variant;
118 struct nine_shader_variant_so *var_so = &This->variant_so;
119
120 do {
121 if (var->cso) {
122 if (This->base.device->context.cso_shader.vs == var->cso)
123 pipe->bind_vs_state(pipe, NULL);
124 pipe->delete_vs_state(pipe, var->cso);
125 }
126 var = var->next;
127 } while (var);
128
129 while (var_so && var_so->vdecl) {
130 if (var_so->cso) {
131 cso_delete_vertex_shader(This->base.device->cso_sw, var_so->cso );
132 }
133 var_so = var_so->next;
134 }
135
136 if (This->ff_cso) {
137 if (This->ff_cso == This->base.device->context.cso_shader.vs)
138 pipe->bind_vs_state(pipe, NULL);
139 pipe->delete_vs_state(pipe, This->ff_cso);
140 }
141 }
142 nine_shader_variants_free(&This->variant);
143 nine_shader_variants_so_free(&This->variant_so);
144
145 FREE((void *)This->byte_code.tokens); /* const_cast */
146
147 FREE(This->lconstf.data);
148 FREE(This->lconstf.ranges);
149
150 NineUnknown_dtor(&This->base);
151 }
152
153 HRESULT NINE_WINAPI
154 NineVertexShader9_GetFunction( struct NineVertexShader9 *This,
155 void *pData,
156 UINT *pSizeOfData )
157 {
158 user_assert(pSizeOfData, D3DERR_INVALIDCALL);
159
160 if (!pData) {
161 *pSizeOfData = This->byte_code.size;
162 return D3D_OK;
163 }
164 user_assert(*pSizeOfData >= This->byte_code.size, D3DERR_INVALIDCALL);
165
166 memcpy(pData, This->byte_code.tokens, This->byte_code.size);
167
168 return D3D_OK;
169 }
170
171 void *
172 NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
173 {
174 /* GetVariant is called from nine_context, thus we can
175 * get pipe directly */
176 struct pipe_context *pipe = This->base.device->context.pipe;
177 void *cso;
178 uint64_t key;
179
180 key = This->next_key;
181 if (key == This->last_key)
182 return This->last_cso;
183
184 cso = nine_shader_variant_get(&This->variant, key);
185 if (!cso) {
186 struct NineDevice9 *device = This->base.device;
187 struct nine_shader_info info;
188 HRESULT hr;
189
190 info.type = PIPE_SHADER_VERTEX;
191 info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
192 info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
193 info.byte_code = This->byte_code.tokens;
194 info.sampler_mask_shadow = key & 0xf;
195 info.fog_enable = device->context.rs[D3DRS_FOGENABLE];
196 info.point_size_min = asfloat(device->context.rs[D3DRS_POINTSIZE_MIN]);
197 info.point_size_max = asfloat(device->context.rs[D3DRS_POINTSIZE_MAX]);
198 info.swvp_on = device->context.swvp;
199 info.process_vertices = false;
200
201 hr = nine_translate_shader(This->base.device, &info, pipe);
202 if (FAILED(hr))
203 return NULL;
204 nine_shader_variant_add(&This->variant, key, info.cso);
205 cso = info.cso;
206 }
207
208 This->last_key = key;
209 This->last_cso = cso;
210
211 return cso;
212 }
213
214 void *
215 NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *This,
216 struct NineVertexDeclaration9 *vdecl_out,
217 struct pipe_stream_output_info *so )
218 {
219 struct nine_shader_info info;
220 HRESULT hr;
221 void *cso;
222
223 cso = nine_shader_variant_so_get(&This->variant_so, vdecl_out, so);
224 if (cso)
225 return cso;
226
227 info.type = PIPE_SHADER_VERTEX;
228 info.const_i_base = 0;
229 info.const_b_base = 0;
230 info.byte_code = This->byte_code.tokens;
231 info.sampler_mask_shadow = 0;
232 info.fog_enable = false;
233 info.point_size_min = 0;
234 info.point_size_max = 0;
235 info.swvp_on = true;
236 info.vdecl_out = vdecl_out;
237 info.process_vertices = true;
238 hr = nine_translate_shader(This->base.device, &info, This->base.device->pipe_sw);
239 if (FAILED(hr))
240 return NULL;
241 *so = info.so;
242 nine_shader_variant_so_add(&This->variant_so, vdecl_out, so, info.cso);
243 return info.cso;
244 }
245
246 IDirect3DVertexShader9Vtbl NineVertexShader9_vtable = {
247 (void *)NineUnknown_QueryInterface,
248 (void *)NineUnknown_AddRef,
249 (void *)NineUnknown_Release,
250 (void *)NineUnknown_GetDevice,
251 (void *)NineVertexShader9_GetFunction
252 };
253
254 static const GUID *NineVertexShader9_IIDs[] = {
255 &IID_IDirect3DVertexShader9,
256 &IID_IUnknown,
257 NULL
258 };
259
260 HRESULT
261 NineVertexShader9_new( struct NineDevice9 *pDevice,
262 struct NineVertexShader9 **ppOut,
263 const DWORD *pFunction, void *cso )
264 {
265 if (cso) {
266 NINE_DEVICE_CHILD_BIND_NEW(VertexShader9, ppOut, pDevice, pFunction, cso);
267 } else {
268 NINE_DEVICE_CHILD_NEW(VertexShader9, ppOut, pDevice, pFunction, cso);
269 }
270 }