Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / state_trackers / python / st_device.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "pipe/p_screen.h"
30 #include "pipe/p_context.h"
31 #include "pipe/p_shader_tokens.h"
32 #include "pipe/p_inlines.h"
33 #include "cso_cache/cso_context.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "util/u_simple_shaders.h"
37 #include "trace/tr_screen.h"
38 #include "trace/tr_context.h"
39
40 #include "st_device.h"
41 #include "st_winsys.h"
42
43
44 static void
45 st_device_really_destroy(struct st_device *st_dev)
46 {
47 if(st_dev->screen) {
48 /* FIXME: Don't really destroy until we keep track of every single
49 * reference or we end up causing a segmentation fault every time
50 * python exits. */
51 #if 0
52 st_dev->screen->destroy(st_dev->screen);
53 #endif
54 }
55
56 FREE(st_dev);
57 }
58
59
60 static void
61 st_device_reference(struct st_device **ptr, struct st_device *st_dev)
62 {
63 struct st_device *old_dev = *ptr;
64
65 if (pipe_reference(&(*ptr)->reference, &st_dev->reference))
66 st_device_really_destroy(old_dev);
67 *ptr = st_dev;
68 }
69
70
71 void
72 st_device_destroy(struct st_device *st_dev)
73 {
74 st_device_reference(&st_dev, NULL);
75 }
76
77
78 static struct st_device *
79 st_device_create_from_st_winsys(const struct st_winsys *st_ws)
80 {
81 struct st_device *st_dev;
82
83 if(!st_ws->screen_create ||
84 !st_ws->context_create)
85 return NULL;
86
87 st_dev = CALLOC_STRUCT(st_device);
88 if(!st_dev)
89 return NULL;
90
91 pipe_reference_init(&st_dev->reference, 1);
92 st_dev->st_ws = st_ws;
93
94 st_dev->real_screen = st_ws->screen_create();
95 if(!st_dev->real_screen) {
96 st_device_destroy(st_dev);
97 return NULL;
98 }
99
100 st_dev->screen = trace_screen_create(st_dev->real_screen);
101 if(!st_dev->screen) {
102 st_device_destroy(st_dev);
103 return NULL;
104 }
105
106 return st_dev;
107 }
108
109
110 struct st_device *
111 st_device_create(boolean hardware) {
112 if(hardware)
113 return st_device_create_from_st_winsys(&st_hardpipe_winsys);
114 else
115 return st_device_create_from_st_winsys(&st_softpipe_winsys);
116 }
117
118
119 void
120 st_context_destroy(struct st_context *st_ctx)
121 {
122 unsigned i;
123
124 if(st_ctx) {
125 struct st_device *st_dev = st_ctx->st_dev;
126
127 if(st_ctx->cso) {
128 cso_delete_vertex_shader(st_ctx->cso, st_ctx->vs);
129 cso_delete_fragment_shader(st_ctx->cso, st_ctx->fs);
130
131 cso_destroy_context(st_ctx->cso);
132 }
133
134 if(st_ctx->pipe)
135 st_ctx->pipe->destroy(st_ctx->pipe);
136
137 for(i = 0; i < PIPE_MAX_SAMPLERS; ++i)
138 pipe_texture_reference(&st_ctx->sampler_textures[i], NULL);
139 pipe_texture_reference(&st_ctx->default_texture, NULL);
140
141 FREE(st_ctx);
142
143 st_device_reference(&st_dev, NULL);
144 }
145 }
146
147
148 struct st_context *
149 st_context_create(struct st_device *st_dev)
150 {
151 struct st_context *st_ctx;
152
153 st_ctx = CALLOC_STRUCT(st_context);
154 if(!st_ctx)
155 return NULL;
156
157 st_device_reference(&st_ctx->st_dev, st_dev);
158
159 st_ctx->real_pipe = st_dev->st_ws->context_create(st_dev->real_screen);
160 if(!st_ctx->real_pipe) {
161 st_context_destroy(st_ctx);
162 return NULL;
163 }
164
165 st_ctx->pipe = trace_context_create(st_dev->screen, st_ctx->real_pipe);
166 if(!st_ctx->pipe) {
167 st_context_destroy(st_ctx);
168 return NULL;
169 }
170
171 st_ctx->cso = cso_create_context(st_ctx->pipe);
172 if(!st_ctx->cso) {
173 st_context_destroy(st_ctx);
174 return NULL;
175 }
176
177 /* disabled blending/masking */
178 {
179 struct pipe_blend_state blend;
180 memset(&blend, 0, sizeof(blend));
181 blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
182 blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
183 blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
184 blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
185 blend.colormask = PIPE_MASK_RGBA;
186 cso_set_blend(st_ctx->cso, &blend);
187 }
188
189 /* no-op depth/stencil/alpha */
190 {
191 struct pipe_depth_stencil_alpha_state depthstencil;
192 memset(&depthstencil, 0, sizeof(depthstencil));
193 cso_set_depth_stencil_alpha(st_ctx->cso, &depthstencil);
194 }
195
196 /* rasterizer */
197 {
198 struct pipe_rasterizer_state rasterizer;
199 memset(&rasterizer, 0, sizeof(rasterizer));
200 rasterizer.front_winding = PIPE_WINDING_CW;
201 rasterizer.cull_mode = PIPE_WINDING_NONE;
202 cso_set_rasterizer(st_ctx->cso, &rasterizer);
203 }
204
205 /* clip */
206 {
207 struct pipe_clip_state clip;
208 memset(&clip, 0, sizeof(clip));
209 st_ctx->pipe->set_clip_state(st_ctx->pipe, &clip);
210 }
211
212 /* identity viewport */
213 {
214 struct pipe_viewport_state viewport;
215 viewport.scale[0] = 1.0;
216 viewport.scale[1] = 1.0;
217 viewport.scale[2] = 1.0;
218 viewport.scale[3] = 1.0;
219 viewport.translate[0] = 0.0;
220 viewport.translate[1] = 0.0;
221 viewport.translate[2] = 0.0;
222 viewport.translate[3] = 0.0;
223 cso_set_viewport(st_ctx->cso, &viewport);
224 }
225
226 /* samplers */
227 {
228 struct pipe_sampler_state sampler;
229 unsigned i;
230 memset(&sampler, 0, sizeof(sampler));
231 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
232 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
233 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
234 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
235 sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
236 sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
237 sampler.normalized_coords = 1;
238 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
239 cso_single_sampler(st_ctx->cso, i, &sampler);
240 cso_single_sampler_done(st_ctx->cso);
241 }
242
243 /* default textures */
244 {
245 struct pipe_screen *screen = st_dev->screen;
246 struct pipe_texture templat;
247 struct pipe_transfer *transfer;
248 unsigned i;
249
250 memset( &templat, 0, sizeof( templat ) );
251 templat.target = PIPE_TEXTURE_2D;
252 templat.format = PIPE_FORMAT_A8R8G8B8_UNORM;
253 templat.width0 = 1;
254 templat.height0 = 1;
255 templat.depth0 = 1;
256 templat.last_level = 0;
257
258 st_ctx->default_texture = screen->texture_create( screen, &templat );
259 if(st_ctx->default_texture) {
260 transfer = screen->get_tex_transfer(screen,
261 st_ctx->default_texture,
262 0, 0, 0,
263 PIPE_TRANSFER_WRITE,
264 0, 0,
265 st_ctx->default_texture->width0,
266 st_ctx->default_texture->height0);
267 if (transfer) {
268 uint32_t *map;
269 map = (uint32_t *) screen->transfer_map(screen, transfer);
270 if(map) {
271 *map = 0x00000000;
272 screen->transfer_unmap(screen, transfer);
273 }
274 screen->tex_transfer_destroy(transfer);
275 }
276 }
277
278 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
279 pipe_texture_reference(&st_ctx->sampler_textures[i], st_ctx->default_texture);
280
281 cso_set_sampler_textures(st_ctx->cso, PIPE_MAX_SAMPLERS, st_ctx->sampler_textures);
282 }
283
284 /* vertex shader */
285 {
286 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
287 TGSI_SEMANTIC_GENERIC };
288 const uint semantic_indexes[] = { 0, 0 };
289 st_ctx->vs = util_make_vertex_passthrough_shader(st_ctx->pipe,
290 2,
291 semantic_names,
292 semantic_indexes);
293 cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs);
294 }
295
296 /* fragment shader */
297 {
298 st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe);
299 cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs);
300 }
301
302 return st_ctx;
303 }