1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "pipe/p_screen.h"
30 #include "pipe/p_context.h"
31 #include "pipe/p_shader_tokens.h"
32 #include "util/u_inlines.h"
33 #include "cso_cache/cso_context.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "util/u_simple_shaders.h"
38 #include "st_device.h"
39 #include "st_winsys.h"
43 st_device_really_destroy(struct st_device
*st_dev
)
46 /* FIXME: Don't really destroy until we keep track of every single
47 * reference or we end up causing a segmentation fault every time
50 st_dev
->screen
->destroy(st_dev
->screen
);
59 st_device_reference(struct st_device
**ptr
, struct st_device
*st_dev
)
61 struct st_device
*old_dev
= *ptr
;
63 if (pipe_reference(&(*ptr
)->reference
, &st_dev
->reference
))
64 st_device_really_destroy(old_dev
);
70 st_device_destroy(struct st_device
*st_dev
)
72 st_device_reference(&st_dev
, NULL
);
77 st_device_create(boolean hardware
)
79 struct pipe_screen
*screen
;
80 struct st_device
*st_dev
;
83 screen
= st_hardware_screen_create();
85 screen
= st_software_screen_create();
87 st_dev
= CALLOC_STRUCT(st_device
);
91 pipe_reference_init(&st_dev
->reference
, 1);
92 st_dev
->screen
= screen
;
97 screen
->destroy(screen
);
104 st_context_destroy(struct st_context
*st_ctx
)
109 struct st_device
*st_dev
= st_ctx
->st_dev
;
112 cso_delete_vertex_shader(st_ctx
->cso
, st_ctx
->vs
);
113 cso_delete_fragment_shader(st_ctx
->cso
, st_ctx
->fs
);
115 cso_destroy_context(st_ctx
->cso
);
119 st_ctx
->pipe
->destroy(st_ctx
->pipe
);
121 for(i
= 0; i
< PIPE_MAX_SAMPLERS
; ++i
)
122 pipe_texture_reference(&st_ctx
->fragment_sampler_textures
[i
], NULL
);
123 for(i
= 0; i
< PIPE_MAX_VERTEX_SAMPLERS
; ++i
)
124 pipe_texture_reference(&st_ctx
->vertex_sampler_textures
[i
], NULL
);
125 pipe_texture_reference(&st_ctx
->default_texture
, NULL
);
129 st_device_reference(&st_dev
, NULL
);
135 st_context_create(struct st_device
*st_dev
)
137 struct st_context
*st_ctx
;
139 st_ctx
= CALLOC_STRUCT(st_context
);
143 st_device_reference(&st_ctx
->st_dev
, st_dev
);
145 st_ctx
->pipe
= st_dev
->screen
->context_create(st_dev
->screen
, NULL
);
147 st_context_destroy(st_ctx
);
151 st_ctx
->cso
= cso_create_context(st_ctx
->pipe
);
153 st_context_destroy(st_ctx
);
157 /* disabled blending/masking */
159 struct pipe_blend_state blend
;
160 memset(&blend
, 0, sizeof(blend
));
161 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
162 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
163 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
164 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
165 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
166 cso_set_blend(st_ctx
->cso
, &blend
);
169 /* no-op depth/stencil/alpha */
171 struct pipe_depth_stencil_alpha_state depthstencil
;
172 memset(&depthstencil
, 0, sizeof(depthstencil
));
173 cso_set_depth_stencil_alpha(st_ctx
->cso
, &depthstencil
);
178 struct pipe_rasterizer_state rasterizer
;
179 memset(&rasterizer
, 0, sizeof(rasterizer
));
180 rasterizer
.front_winding
= PIPE_WINDING_CW
;
181 rasterizer
.cull_mode
= PIPE_WINDING_NONE
;
182 cso_set_rasterizer(st_ctx
->cso
, &rasterizer
);
187 struct pipe_clip_state clip
;
188 memset(&clip
, 0, sizeof(clip
));
189 st_ctx
->pipe
->set_clip_state(st_ctx
->pipe
, &clip
);
192 /* identity viewport */
194 struct pipe_viewport_state viewport
;
195 viewport
.scale
[0] = 1.0;
196 viewport
.scale
[1] = 1.0;
197 viewport
.scale
[2] = 1.0;
198 viewport
.scale
[3] = 1.0;
199 viewport
.translate
[0] = 0.0;
200 viewport
.translate
[1] = 0.0;
201 viewport
.translate
[2] = 0.0;
202 viewport
.translate
[3] = 0.0;
203 cso_set_viewport(st_ctx
->cso
, &viewport
);
208 struct pipe_sampler_state sampler
;
210 memset(&sampler
, 0, sizeof(sampler
));
211 sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
212 sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
213 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
214 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NEAREST
;
215 sampler
.min_img_filter
= PIPE_TEX_MIPFILTER_NEAREST
;
216 sampler
.mag_img_filter
= PIPE_TEX_MIPFILTER_NEAREST
;
217 sampler
.normalized_coords
= 1;
218 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++)
219 cso_single_sampler(st_ctx
->cso
, i
, &sampler
);
220 cso_single_sampler_done(st_ctx
->cso
);
223 /* default textures */
225 struct pipe_screen
*screen
= st_dev
->screen
;
226 struct pipe_texture templat
;
227 struct pipe_transfer
*transfer
;
230 memset( &templat
, 0, sizeof( templat
) );
231 templat
.target
= PIPE_TEXTURE_2D
;
232 templat
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
236 templat
.last_level
= 0;
238 st_ctx
->default_texture
= screen
->texture_create( screen
, &templat
);
239 if(st_ctx
->default_texture
) {
240 transfer
= screen
->get_tex_transfer(screen
,
241 st_ctx
->default_texture
,
245 st_ctx
->default_texture
->width0
,
246 st_ctx
->default_texture
->height0
);
249 map
= (uint32_t *) screen
->transfer_map(screen
, transfer
);
252 screen
->transfer_unmap(screen
, transfer
);
254 screen
->tex_transfer_destroy(transfer
);
258 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++)
259 pipe_texture_reference(&st_ctx
->fragment_sampler_textures
[i
], st_ctx
->default_texture
);
260 for (i
= 0; i
< PIPE_MAX_VERTEX_SAMPLERS
; i
++)
261 pipe_texture_reference(&st_ctx
->vertex_sampler_textures
[i
], st_ctx
->default_texture
);
263 cso_set_sampler_textures(st_ctx
->cso
, PIPE_MAX_SAMPLERS
, st_ctx
->fragment_sampler_textures
);
264 cso_set_vertex_sampler_textures(st_ctx
->cso
, PIPE_MAX_VERTEX_SAMPLERS
, st_ctx
->vertex_sampler_textures
);
269 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
270 TGSI_SEMANTIC_GENERIC
};
271 const uint semantic_indexes
[] = { 0, 0 };
272 st_ctx
->vs
= util_make_vertex_passthrough_shader(st_ctx
->pipe
,
276 cso_set_vertex_shader_handle(st_ctx
->cso
, st_ctx
->vs
);
279 /* fragment shader */
281 st_ctx
->fs
= util_make_fragment_passthrough_shader(st_ctx
->pipe
);
282 cso_set_fragment_shader_handle(st_ctx
->cso
, st_ctx
->fs
);