Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / gallium / state_trackers / python / st_device.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "pipe/p_winsys.h"
30 #include "pipe/p_context.h"
31 #include "pipe/p_shader_tokens.h"
32 #include "pipe/p_inlines.h"
33 #include "cso_cache/cso_context.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "util/u_simple_shaders.h"
37 #include "trace/tr_screen.h"
38 #include "trace/tr_context.h"
39
40 #include "st_device.h"
41 #include "st_winsys.h"
42
43
44 static void
45 st_device_really_destroy(struct st_device *st_dev)
46 {
47 if(st_dev->screen)
48 st_dev->screen->destroy(st_dev->screen);
49
50 FREE(st_dev);
51 }
52
53
54 void
55 st_device_destroy(struct st_device *st_dev)
56 {
57 if(!--st_dev->refcount)
58 st_device_really_destroy(st_dev);
59 }
60
61
62 static struct st_device *
63 st_device_create_from_st_winsys(const struct st_winsys *st_ws)
64 {
65 struct st_device *st_dev;
66
67 if(!st_ws->screen_create ||
68 !st_ws->context_create)
69 return NULL;
70
71 st_dev = CALLOC_STRUCT(st_device);
72 if(!st_dev)
73 return NULL;
74
75 st_dev->refcount = 1;
76 st_dev->st_ws = st_ws;
77
78 st_dev->real_screen = st_ws->screen_create();
79 if(!st_dev->real_screen) {
80 st_device_destroy(st_dev);
81 return NULL;
82 }
83
84 st_dev->screen = trace_screen_create(st_dev->real_screen);
85 if(!st_dev->screen) {
86 st_device_destroy(st_dev);
87 return NULL;
88 }
89
90 return st_dev;
91 }
92
93
94 struct st_device *
95 st_device_create(boolean hardware) {
96 if(hardware)
97 return st_device_create_from_st_winsys(&st_hardpipe_winsys);
98 else
99 return st_device_create_from_st_winsys(&st_softpipe_winsys);
100 }
101
102
103 void
104 st_context_destroy(struct st_context *st_ctx)
105 {
106 unsigned i;
107
108 if(st_ctx) {
109 struct st_device *st_dev = st_ctx->st_dev;
110
111 if(st_ctx->cso) {
112 cso_delete_vertex_shader(st_ctx->cso, st_ctx->vs);
113 cso_delete_fragment_shader(st_ctx->cso, st_ctx->fs);
114
115 cso_destroy_context(st_ctx->cso);
116 }
117
118 if(st_ctx->pipe)
119 st_ctx->pipe->destroy(st_ctx->pipe);
120
121 for(i = 0; i < PIPE_MAX_SAMPLERS; ++i)
122 pipe_texture_reference(&st_ctx->sampler_textures[i], NULL);
123 pipe_texture_reference(&st_ctx->default_texture, NULL);
124
125 FREE(st_ctx);
126
127 if(!--st_dev->refcount)
128 st_device_really_destroy(st_dev);
129 }
130 }
131
132
133 struct st_context *
134 st_context_create(struct st_device *st_dev)
135 {
136 struct st_context *st_ctx;
137
138 st_ctx = CALLOC_STRUCT(st_context);
139 if(!st_ctx)
140 return NULL;
141
142 st_ctx->st_dev = st_dev;
143 ++st_dev->refcount;
144
145 st_ctx->real_pipe = st_dev->st_ws->context_create(st_dev->real_screen);
146 if(!st_ctx->real_pipe) {
147 st_context_destroy(st_ctx);
148 return NULL;
149 }
150
151 st_ctx->pipe = trace_context_create(st_dev->screen, st_ctx->real_pipe);
152 if(!st_ctx->pipe) {
153 st_context_destroy(st_ctx);
154 return NULL;
155 }
156
157 st_ctx->cso = cso_create_context(st_ctx->pipe);
158 if(!st_ctx->cso) {
159 st_context_destroy(st_ctx);
160 return NULL;
161 }
162
163 /* disabled blending/masking */
164 {
165 struct pipe_blend_state blend;
166 memset(&blend, 0, sizeof(blend));
167 blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
168 blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
169 blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
170 blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
171 blend.colormask = PIPE_MASK_RGBA;
172 cso_set_blend(st_ctx->cso, &blend);
173 }
174
175 /* no-op depth/stencil/alpha */
176 {
177 struct pipe_depth_stencil_alpha_state depthstencil;
178 memset(&depthstencil, 0, sizeof(depthstencil));
179 cso_set_depth_stencil_alpha(st_ctx->cso, &depthstencil);
180 }
181
182 /* rasterizer */
183 {
184 struct pipe_rasterizer_state rasterizer;
185 memset(&rasterizer, 0, sizeof(rasterizer));
186 rasterizer.front_winding = PIPE_WINDING_CW;
187 rasterizer.cull_mode = PIPE_WINDING_NONE;
188 rasterizer.bypass_clipping = 1;
189 /*rasterizer.bypass_vs = 1;*/
190 cso_set_rasterizer(st_ctx->cso, &rasterizer);
191 }
192
193 /* identity viewport */
194 {
195 struct pipe_viewport_state viewport;
196 viewport.scale[0] = 1.0;
197 viewport.scale[1] = 1.0;
198 viewport.scale[2] = 1.0;
199 viewport.scale[3] = 1.0;
200 viewport.translate[0] = 0.0;
201 viewport.translate[1] = 0.0;
202 viewport.translate[2] = 0.0;
203 viewport.translate[3] = 0.0;
204 cso_set_viewport(st_ctx->cso, &viewport);
205 }
206
207 /* samplers */
208 {
209 struct pipe_sampler_state sampler;
210 unsigned i;
211 memset(&sampler, 0, sizeof(sampler));
212 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
213 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
214 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
215 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
216 sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
217 sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
218 sampler.normalized_coords = 1;
219 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
220 cso_single_sampler(st_ctx->cso, i, &sampler);
221 cso_single_sampler_done(st_ctx->cso);
222 }
223
224 /* default textures */
225 {
226 struct pipe_screen *screen = st_dev->screen;
227 struct pipe_texture templat;
228 struct pipe_surface *surface;
229 unsigned i;
230
231 memset( &templat, 0, sizeof( templat ) );
232 templat.target = PIPE_TEXTURE_2D;
233 templat.format = PIPE_FORMAT_A8R8G8B8_UNORM;
234 templat.block.size = 4;
235 templat.block.width = 1;
236 templat.block.height = 1;
237 templat.width[0] = 1;
238 templat.height[0] = 1;
239 templat.depth[0] = 1;
240 templat.last_level = 0;
241
242 st_ctx->default_texture = screen->texture_create( screen, &templat );
243 if(st_ctx->default_texture) {
244 surface = screen->get_tex_surface( screen,
245 st_ctx->default_texture, 0, 0, 0,
246 PIPE_BUFFER_USAGE_CPU_WRITE );
247 if(surface) {
248 uint32_t *map;
249 map = (uint32_t *) pipe_surface_map(surface, PIPE_BUFFER_USAGE_CPU_WRITE );
250 if(map) {
251 *map = 0x00000000;
252 pipe_surface_unmap( surface );
253 }
254 pipe_surface_reference(&surface, NULL);
255 }
256 }
257
258 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
259 pipe_texture_reference(&st_ctx->sampler_textures[i], st_ctx->default_texture);
260
261 cso_set_sampler_textures(st_ctx->cso, PIPE_MAX_SAMPLERS, st_ctx->sampler_textures);
262 }
263
264 /* vertex shader */
265 {
266 struct pipe_shader_state vert_shader;
267
268 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
269 TGSI_SEMANTIC_GENERIC };
270 const uint semantic_indexes[] = { 0, 0 };
271 st_ctx->vs = util_make_vertex_passthrough_shader(st_ctx->pipe,
272 2,
273 semantic_names,
274 semantic_indexes,
275 &vert_shader);
276 cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs);
277 }
278
279 /* fragment shader */
280 {
281 struct pipe_shader_state frag_shader;
282 st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe,
283 &frag_shader);
284 cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs);
285 }
286
287 return st_ctx;
288 }
289
290
291 void
292 st_buffer_destroy(struct st_buffer *st_buf)
293 {
294 if(st_buf) {
295 struct pipe_screen *screen = st_buf->st_dev->screen;
296 pipe_buffer_reference(screen, &st_buf->buffer, NULL);
297 FREE(st_buf);
298 }
299 }
300
301
302 struct st_buffer *
303 st_buffer_create(struct st_device *st_dev,
304 unsigned alignment, unsigned usage, unsigned size)
305 {
306 struct pipe_screen *screen = st_dev->screen;
307 struct st_buffer *st_buf;
308
309 st_buf = CALLOC_STRUCT(st_buffer);
310 if(!st_buf)
311 return NULL;
312
313 st_buf->st_dev = st_dev;
314
315 st_buf->buffer = pipe_buffer_create(screen, alignment, usage, size);
316 if(!st_buf->buffer) {
317 st_buffer_destroy(st_buf);
318 return NULL;
319 }
320
321 return st_buf;
322 }
323