7c28ea5c87292adb926047a704a86e9850f74564
[mesa.git] / src / gallium / state_trackers / vega / api_masks.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #include "VG/openvg.h"
28
29 #include "mask.h"
30 #include "renderer.h"
31
32 #include "vg_context.h"
33 #include "pipe/p_context.h"
34 #include "util/u_inlines.h"
35
36 #include "util/u_pack_color.h"
37 #include "util/u_draw_quad.h"
38 #include "util/u_memory.h"
39
40
41 #define DISABLE_1_1_MASKING 1
42
43 /**
44 * Draw a screen-aligned quadrilateral.
45 * Coords are window coords with y=0=bottom. These coords will be transformed
46 * by the vertex shader and viewport transform.
47 */
48 static void
49 draw_clear_quad(struct vg_context *st,
50 float x0, float y0, float x1, float y1, float z,
51 const VGfloat color[4])
52 {
53 struct pipe_context *pipe = st->pipe;
54 struct pipe_resource *buf;
55 VGuint i;
56
57 /* positions */
58 st->clear.vertices[0][0][0] = x0;
59 st->clear.vertices[0][0][1] = y0;
60
61 st->clear.vertices[1][0][0] = x1;
62 st->clear.vertices[1][0][1] = y0;
63
64 st->clear.vertices[2][0][0] = x1;
65 st->clear.vertices[2][0][1] = y1;
66
67 st->clear.vertices[3][0][0] = x0;
68 st->clear.vertices[3][0][1] = y1;
69
70 /* same for all verts: */
71 for (i = 0; i < 4; i++) {
72 st->clear.vertices[i][0][2] = z;
73 st->clear.vertices[i][0][3] = 1.0;
74 st->clear.vertices[i][1][0] = color[0];
75 st->clear.vertices[i][1][1] = color[1];
76 st->clear.vertices[i][1][2] = color[2];
77 st->clear.vertices[i][1][3] = color[3];
78 }
79
80
81 /* put vertex data into vbuf */
82 buf = pipe_user_buffer_create(pipe->screen,
83 st->clear.vertices,
84 sizeof(st->clear.vertices),
85 PIPE_BIND_VERTEX_BUFFER);
86
87
88 /* draw */
89 if (buf) {
90 cso_set_vertex_elements(st->cso_context, 2, st->velems);
91
92 util_draw_vertex_buffer(pipe, buf, 0,
93 PIPE_PRIM_TRIANGLE_FAN,
94 4, /* verts */
95 2); /* attribs/vert */
96
97 pipe_resource_reference(&buf, NULL);
98 }
99 }
100
101 /**
102 * Do vgClear by drawing a quadrilateral.
103 */
104 static void
105 clear_with_quad(struct vg_context *st, float x0, float y0,
106 float width, float height, const VGfloat clear_color[4])
107 {
108 VGfloat x1, y1;
109
110 vg_validate_state(st);
111
112 x1 = x0 + width;
113 y1 = y0 + height;
114
115 /*
116 printf("%s %f,%f %f,%f\n", __FUNCTION__,
117 x0, y0,
118 x1, y1);
119 */
120
121 cso_save_blend(st->cso_context);
122 cso_save_rasterizer(st->cso_context);
123 cso_save_fragment_shader(st->cso_context);
124 cso_save_vertex_shader(st->cso_context);
125
126 /* blend state: RGBA masking */
127 {
128 struct pipe_blend_state blend;
129 memset(&blend, 0, sizeof(blend));
130 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
131 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
132 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
133 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
134 blend.rt[0].colormask = PIPE_MASK_RGBA;
135 cso_set_blend(st->cso_context, &blend);
136 }
137
138 cso_set_rasterizer(st->cso_context, &st->clear.raster);
139
140 cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
141 cso_set_vertex_shader_handle(st->cso_context, vg_clear_vs(st));
142
143 /* draw quad matching scissor rect (XXX verify coord round-off) */
144 draw_clear_quad(st, x0, y0, x1, y1, 0, clear_color);
145
146 /* Restore pipe state */
147 cso_restore_blend(st->cso_context);
148 cso_restore_rasterizer(st->cso_context);
149 cso_restore_fragment_shader(st->cso_context);
150 cso_restore_vertex_shader(st->cso_context);
151 }
152
153
154 void vgMask(VGHandle mask, VGMaskOperation operation,
155 VGint x, VGint y,
156 VGint width, VGint height)
157 {
158 struct vg_context *ctx = vg_current_context();
159
160 if (width <=0 || height <= 0) {
161 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
162 return;
163 }
164
165 if (operation < VG_CLEAR_MASK || operation > VG_SUBTRACT_MASK) {
166 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
167 return;
168 }
169
170
171 vg_validate_state(ctx);
172
173 if (operation == VG_CLEAR_MASK) {
174 mask_fill(x, y, width, height, 0.f);
175 } else if (operation == VG_FILL_MASK) {
176 mask_fill(x, y, width, height, 1.f);
177 } else if (vg_object_is_valid((void*)mask, VG_OBJECT_IMAGE)) {
178 struct vg_image *image = (struct vg_image *)mask;
179 mask_using_image(image, operation, x, y, width, height);
180 } else if (vg_object_is_valid((void*)mask, VG_OBJECT_MASK)) {
181 #if DISABLE_1_1_MASKING
182 return;
183 #else
184 struct vg_mask_layer *layer = (struct vg_mask_layer *)mask;
185 mask_using_layer(layer, operation, x, y, width, height);
186 #endif
187 } else {
188 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
189 }
190 }
191
192 void vgClear(VGint x, VGint y,
193 VGint width, VGint height)
194 {
195 struct vg_context *ctx = vg_current_context();
196 struct pipe_framebuffer_state *fb;
197
198 if (width <= 0 || height <= 0) {
199 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
200 return;
201 }
202
203 vg_validate_state(ctx);
204 #if 0
205 debug_printf("Clear [%d, %d, %d, %d] with [%f, %f, %f, %f]\n",
206 x, y, width, height,
207 ctx->state.vg.clear_color[0],
208 ctx->state.vg.clear_color[1],
209 ctx->state.vg.clear_color[2],
210 ctx->state.vg.clear_color[3]);
211 #endif
212
213 fb = &ctx->state.g3d.fb;
214 /* check for a whole surface clear */
215 if (!ctx->state.vg.scissoring &&
216 (x == 0 && y == 0 && width == fb->width && height == fb->height)) {
217 ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL,
218 ctx->state.vg.clear_color, 1., 0);
219 } else {
220 clear_with_quad(ctx, x, y, width, height, ctx->state.vg.clear_color);
221 }
222 }
223
224
225 #ifdef OPENVG_VERSION_1_1
226
227
228 void vgRenderToMask(VGPath path,
229 VGbitfield paintModes,
230 VGMaskOperation operation)
231 {
232 struct vg_context *ctx = vg_current_context();
233
234 if (path == VG_INVALID_HANDLE) {
235 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
236 return;
237 }
238 if (!paintModes || (paintModes&(~(VG_STROKE_PATH|VG_FILL_PATH)))) {
239 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
240 return;
241 }
242 if (operation < VG_CLEAR_MASK ||
243 operation > VG_SUBTRACT_MASK) {
244 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
245 return;
246 }
247 if (!vg_object_is_valid((void*)path, VG_OBJECT_PATH)) {
248 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
249 return;
250 }
251
252 #if DISABLE_1_1_MASKING
253 return;
254 #endif
255
256 vg_validate_state(ctx);
257
258 mask_render_to((struct path *)path, paintModes, operation);
259 }
260
261 VGMaskLayer vgCreateMaskLayer(VGint width, VGint height)
262 {
263 struct vg_context *ctx = vg_current_context();
264
265 if (width <= 0 || height <= 0 ||
266 width > vgGeti(VG_MAX_IMAGE_WIDTH) ||
267 height > vgGeti(VG_MAX_IMAGE_HEIGHT)) {
268 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
269 return VG_INVALID_HANDLE;
270 }
271
272 return (VGMaskLayer)mask_layer_create(width, height);
273 }
274
275 void vgDestroyMaskLayer(VGMaskLayer maskLayer)
276 {
277 struct vg_mask_layer *mask = 0;
278 struct vg_context *ctx = vg_current_context();
279
280 if (maskLayer == VG_INVALID_HANDLE) {
281 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
282 return;
283 }
284 if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
285 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
286 return;
287 }
288
289 mask = (struct vg_mask_layer *)maskLayer;
290 mask_layer_destroy(mask);
291 }
292
293 void vgFillMaskLayer(VGMaskLayer maskLayer,
294 VGint x, VGint y,
295 VGint width, VGint height,
296 VGfloat value)
297 {
298 struct vg_mask_layer *mask = 0;
299 struct vg_context *ctx = vg_current_context();
300
301 if (maskLayer == VG_INVALID_HANDLE) {
302 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
303 return;
304 }
305
306 if (value < 0 || value > 1) {
307 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
308 return;
309 }
310
311 if (width <= 0 || height <= 0) {
312 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
313 return;
314 }
315 if (x < 0 || y < 0 || (x + width) < 0 || (y + height) < 0) {
316 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
317 return;
318 }
319
320 if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
321 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
322 return;
323 }
324
325 mask = (struct vg_mask_layer*)maskLayer;
326
327 if (x + width > mask_layer_width(mask) ||
328 y + height > mask_layer_height(mask)) {
329 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
330 return;
331 }
332
333 #if DISABLE_1_1_MASKING
334 return;
335 #endif
336 mask_layer_fill(mask, x, y, width, height, value);
337 }
338
339 void vgCopyMask(VGMaskLayer maskLayer,
340 VGint sx, VGint sy,
341 VGint dx, VGint dy,
342 VGint width, VGint height)
343 {
344 struct vg_context *ctx = vg_current_context();
345 struct vg_mask_layer *mask = 0;
346
347 if (maskLayer == VG_INVALID_HANDLE) {
348 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
349 return;
350 }
351 if (width <= 0 || height <= 0) {
352 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
353 return;
354 }
355 if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
356 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
357 return;
358 }
359
360 #if DISABLE_1_1_MASKING
361 return;
362 #endif
363
364 mask = (struct vg_mask_layer*)maskLayer;
365 mask_copy(mask, sx, sy, dx, dy, width, height);
366 }
367
368 #endif