st/vega: Use st_framebuffer for fb width/height.
[mesa.git] / src / gallium / state_trackers / vega / api_masks.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 **************************************************************************/
26
27 #include "VG/openvg.h"
28
29 #include "mask.h"
30 #include "api.h"
31 #include "renderer.h"
32
33 #include "vg_context.h"
34 #include "pipe/p_context.h"
35 #include "util/u_inlines.h"
36
37 #include "util/u_pack_color.h"
38 #include "util/u_draw_quad.h"
39
40 #define DISABLE_1_1_MASKING 1
41
42 void vegaMask(VGHandle mask, VGMaskOperation operation,
43 VGint x, VGint y,
44 VGint width, VGint height)
45 {
46 struct vg_context *ctx = vg_current_context();
47
48 if (width <=0 || height <= 0) {
49 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
50 return;
51 }
52
53 if (operation < VG_CLEAR_MASK || operation > VG_SUBTRACT_MASK) {
54 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
55 return;
56 }
57
58
59 vg_validate_state(ctx);
60
61 if (operation == VG_CLEAR_MASK) {
62 mask_fill(x, y, width, height, 0.f);
63 } else if (operation == VG_FILL_MASK) {
64 mask_fill(x, y, width, height, 1.f);
65 } else if (vg_object_is_valid((void*)mask, VG_OBJECT_IMAGE)) {
66 struct vg_image *image = (struct vg_image *)mask;
67 mask_using_image(image, operation, x, y, width, height);
68 } else if (vg_object_is_valid((void*)mask, VG_OBJECT_MASK)) {
69 #if DISABLE_1_1_MASKING
70 return;
71 #else
72 struct vg_mask_layer *layer = (struct vg_mask_layer *)mask;
73 mask_using_layer(layer, operation, x, y, width, height);
74 #endif
75 } else {
76 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
77 }
78 }
79
80 void vegaClear(VGint x, VGint y,
81 VGint width, VGint height)
82 {
83 struct vg_context *ctx = vg_current_context();
84 struct st_framebuffer *stfb = ctx->draw_buffer;
85
86 if (width <= 0 || height <= 0) {
87 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
88 return;
89 }
90
91 vg_validate_state(ctx);
92 #if 0
93 debug_printf("Clear [%d, %d, %d, %d] with [%f, %f, %f, %f]\n",
94 x, y, width, height,
95 ctx->state.vg.clear_color[0],
96 ctx->state.vg.clear_color[1],
97 ctx->state.vg.clear_color[2],
98 ctx->state.vg.clear_color[3]);
99 #endif
100
101 /* check for a whole surface clear */
102 if (!ctx->state.vg.scissoring &&
103 (x == 0 && y == 0 && width == stfb->width && height == stfb->height)) {
104 ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL,
105 ctx->state.vg.clear_color, 1., 0);
106 } else if (renderer_clear_begin(ctx->renderer)) {
107 /* XXX verify coord round-off */
108 renderer_clear(ctx->renderer, x, y, width, height, ctx->state.vg.clear_color);
109 renderer_clear_end(ctx->renderer);
110 }
111 }
112
113
114 #ifdef OPENVG_VERSION_1_1
115
116
117 void vegaRenderToMask(VGPath path,
118 VGbitfield paintModes,
119 VGMaskOperation operation)
120 {
121 struct vg_context *ctx = vg_current_context();
122
123 if (path == VG_INVALID_HANDLE) {
124 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
125 return;
126 }
127 if (!paintModes || (paintModes&(~(VG_STROKE_PATH|VG_FILL_PATH)))) {
128 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
129 return;
130 }
131 if (operation < VG_CLEAR_MASK ||
132 operation > VG_SUBTRACT_MASK) {
133 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
134 return;
135 }
136 if (!vg_object_is_valid((void*)path, VG_OBJECT_PATH)) {
137 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
138 return;
139 }
140
141 #if DISABLE_1_1_MASKING
142 return;
143 #endif
144
145 vg_validate_state(ctx);
146
147 mask_render_to((struct path *)path, paintModes, operation);
148 }
149
150 VGMaskLayer vegaCreateMaskLayer(VGint width, VGint height)
151 {
152 struct vg_context *ctx = vg_current_context();
153
154 if (width <= 0 || height <= 0 ||
155 width > vgGeti(VG_MAX_IMAGE_WIDTH) ||
156 height > vgGeti(VG_MAX_IMAGE_HEIGHT)) {
157 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
158 return VG_INVALID_HANDLE;
159 }
160
161 return (VGMaskLayer)mask_layer_create(width, height);
162 }
163
164 void vegaDestroyMaskLayer(VGMaskLayer maskLayer)
165 {
166 struct vg_mask_layer *mask = 0;
167 struct vg_context *ctx = vg_current_context();
168
169 if (maskLayer == VG_INVALID_HANDLE) {
170 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
171 return;
172 }
173 if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
174 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
175 return;
176 }
177
178 mask = (struct vg_mask_layer *)maskLayer;
179 mask_layer_destroy(mask);
180 }
181
182 void vegaFillMaskLayer(VGMaskLayer maskLayer,
183 VGint x, VGint y,
184 VGint width, VGint height,
185 VGfloat value)
186 {
187 struct vg_mask_layer *mask = 0;
188 struct vg_context *ctx = vg_current_context();
189
190 if (maskLayer == VG_INVALID_HANDLE) {
191 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
192 return;
193 }
194
195 if (value < 0 || value > 1) {
196 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
197 return;
198 }
199
200 if (width <= 0 || height <= 0) {
201 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
202 return;
203 }
204 if (x < 0 || y < 0 || (x + width) < 0 || (y + height) < 0) {
205 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
206 return;
207 }
208
209 if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
210 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
211 return;
212 }
213
214 mask = (struct vg_mask_layer*)maskLayer;
215
216 if (x + width > mask_layer_width(mask) ||
217 y + height > mask_layer_height(mask)) {
218 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
219 return;
220 }
221
222 #if DISABLE_1_1_MASKING
223 return;
224 #endif
225 mask_layer_fill(mask, x, y, width, height, value);
226 }
227
228 void vegaCopyMask(VGMaskLayer maskLayer,
229 VGint sx, VGint sy,
230 VGint dx, VGint dy,
231 VGint width, VGint height)
232 {
233 struct vg_context *ctx = vg_current_context();
234 struct vg_mask_layer *mask = 0;
235
236 if (maskLayer == VG_INVALID_HANDLE) {
237 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
238 return;
239 }
240 if (width <= 0 || height <= 0) {
241 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
242 return;
243 }
244 if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
245 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
246 return;
247 }
248
249 #if DISABLE_1_1_MASKING
250 return;
251 #endif
252
253 mask = (struct vg_mask_layer*)maskLayer;
254 mask_copy(mask, sx, sy, dx, dy, width, height);
255 }
256
257 #endif