st/vega: Blending should use premultiplied alpha.
[mesa.git] / src / gallium / state_trackers / vega / asm_fill.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #ifndef ASM_FILL_H
28 #define ASM_FILL_H
29
30 #include "tgsi/tgsi_ureg.h"
31
32 typedef void (* ureg_func)( struct ureg_program *ureg,
33 struct ureg_dst *out,
34 struct ureg_src *in,
35 struct ureg_src *sampler,
36 struct ureg_dst *temp,
37 struct ureg_src *constant);
38
39 static INLINE void
40 solid_fill( struct ureg_program *ureg,
41 struct ureg_dst *out,
42 struct ureg_src *in,
43 struct ureg_src *sampler,
44 struct ureg_dst *temp,
45 struct ureg_src *constant)
46 {
47 ureg_MOV(ureg, *out, constant[2]);
48 }
49
50 /**
51 * Perform frag-coord-to-paint-coord transform. The transformation is in
52 * CONST[4..6].
53 */
54 #define PAINT_TRANSFORM \
55 ureg_MOV(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_XY), in[0]); \
56 ureg_MOV(ureg, \
57 ureg_writemask(temp[0], TGSI_WRITEMASK_Z), \
58 ureg_scalar(constant[3], TGSI_SWIZZLE_Y)); \
59 ureg_DP3(ureg, temp[1], constant[4], ureg_src(temp[0])); \
60 ureg_DP3(ureg, temp[2], constant[5], ureg_src(temp[0])); \
61 ureg_DP3(ureg, temp[3], constant[6], ureg_src(temp[0])); \
62 ureg_RCP(ureg, temp[3], ureg_src(temp[3])); \
63 ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3])); \
64 ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3])); \
65 ureg_MOV(ureg, \
66 ureg_writemask(temp[4], TGSI_WRITEMASK_X), \
67 ureg_src(temp[1])); \
68 ureg_MOV(ureg, \
69 ureg_writemask(temp[4], TGSI_WRITEMASK_Y), \
70 ureg_src(temp[2]));
71
72 static INLINE void
73 linear_grad( struct ureg_program *ureg,
74 struct ureg_dst *out,
75 struct ureg_src *in,
76 struct ureg_src *sampler,
77 struct ureg_dst *temp,
78 struct ureg_src *constant)
79 {
80 PAINT_TRANSFORM
81
82 /* grad = DP2((x, y), CONST[2].xy) * CONST[2].z */
83 ureg_MUL(ureg, temp[0],
84 ureg_scalar(constant[2], TGSI_SWIZZLE_Y),
85 ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_Y));
86 ureg_MAD(ureg, temp[1],
87 ureg_scalar(constant[2], TGSI_SWIZZLE_X),
88 ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_X),
89 ureg_src(temp[0]));
90 ureg_MUL(ureg, temp[2], ureg_src(temp[1]),
91 ureg_scalar(constant[2], TGSI_SWIZZLE_Z));
92
93 ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[2]), sampler[0]);
94 }
95
96 static INLINE void
97 radial_grad( struct ureg_program *ureg,
98 struct ureg_dst *out,
99 struct ureg_src *in,
100 struct ureg_src *sampler,
101 struct ureg_dst *temp,
102 struct ureg_src *constant)
103 {
104 PAINT_TRANSFORM
105
106 /*
107 * Calculate (sqrt(B^2 + AC) - B) / A, where
108 *
109 * A is CONST[2].z,
110 * B is DP2((x, y), CONST[2].xy), and
111 * C is DP2((x, y), (x, y)).
112 */
113
114 /* B and C */
115 ureg_DP2(ureg, temp[0], ureg_src(temp[4]), constant[2]);
116 ureg_DP2(ureg, temp[1], ureg_src(temp[4]), ureg_src(temp[4]));
117
118 /* the square root */
119 ureg_MUL(ureg, temp[2], ureg_src(temp[0]), ureg_src(temp[0]));
120 ureg_MAD(ureg, temp[3], ureg_src(temp[1]),
121 ureg_scalar(constant[2], TGSI_SWIZZLE_Z), ureg_src(temp[2]));
122 ureg_RSQ(ureg, temp[3], ureg_src(temp[3]));
123 ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
124
125 ureg_SUB(ureg, temp[3], ureg_src(temp[3]), ureg_src(temp[0]));
126 ureg_RCP(ureg, temp[0], ureg_scalar(constant[2], TGSI_SWIZZLE_Z));
127 ureg_MUL(ureg, temp[0], ureg_src(temp[0]), ureg_src(temp[3]));
128
129 ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[0]), sampler[0]);
130 }
131
132
133 static INLINE void
134 pattern( struct ureg_program *ureg,
135 struct ureg_dst *out,
136 struct ureg_src *in,
137 struct ureg_src *sampler,
138 struct ureg_dst *temp,
139 struct ureg_src *constant)
140 {
141 PAINT_TRANSFORM
142
143 /* (s, t) = (x / tex_width, y / tex_height) */
144 ureg_RCP(ureg, temp[0],
145 ureg_swizzle(constant[3],
146 TGSI_SWIZZLE_Z,
147 TGSI_SWIZZLE_W,
148 TGSI_SWIZZLE_Z,
149 TGSI_SWIZZLE_W));
150 ureg_MOV(ureg, temp[1], ureg_src(temp[4]));
151 ureg_MUL(ureg,
152 ureg_writemask(temp[1], TGSI_WRITEMASK_X),
153 ureg_src(temp[1]),
154 ureg_src(temp[0]));
155 ureg_MUL(ureg,
156 ureg_writemask(temp[1], TGSI_WRITEMASK_Y),
157 ureg_src(temp[1]),
158 ureg_src(temp[0]));
159
160 ureg_TEX(ureg, *out, TGSI_TEXTURE_2D, ureg_src(temp[1]), sampler[0]);
161 }
162
163 static INLINE void
164 paint_degenerate( struct ureg_program *ureg,
165 struct ureg_dst *out,
166 struct ureg_src *in,
167 struct ureg_src *sampler,
168 struct ureg_dst *temp,
169 struct ureg_src *constant)
170 {
171 /* CONST[3].y is 1.0f */
172 ureg_MOV(ureg, temp[1], ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
173 ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[1]), sampler[0]);
174 }
175
176 static INLINE void
177 image_normal( struct ureg_program *ureg,
178 struct ureg_dst *out,
179 struct ureg_src *in,
180 struct ureg_src *sampler,
181 struct ureg_dst *temp,
182 struct ureg_src *constant)
183 {
184 /* store and pass image color in TEMP[1] */
185 ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
186 ureg_MOV(ureg, *out, ureg_src(temp[1]));
187 }
188
189
190 static INLINE void
191 image_multiply( struct ureg_program *ureg,
192 struct ureg_dst *out,
193 struct ureg_src *in,
194 struct ureg_src *sampler,
195 struct ureg_dst *temp,
196 struct ureg_src *constant)
197 {
198 /* store and pass image color in TEMP[1] */
199 ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
200 ureg_MUL(ureg, *out, ureg_src(temp[0]), ureg_src(temp[1]));
201 }
202
203
204 static INLINE void
205 image_stencil( struct ureg_program *ureg,
206 struct ureg_dst *out,
207 struct ureg_src *in,
208 struct ureg_src *sampler,
209 struct ureg_dst *temp,
210 struct ureg_src *constant)
211 {
212 /* store and pass image color in TEMP[1] */
213 ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
214 ureg_MOV(ureg, *out, ureg_src(temp[0]));
215 }
216
217 static INLINE void
218 color_transform( struct ureg_program *ureg,
219 struct ureg_dst *out,
220 struct ureg_src *in,
221 struct ureg_src *sampler,
222 struct ureg_dst *temp,
223 struct ureg_src *constant)
224 {
225 /* note that TEMP[1] may already be used for image color */
226
227 ureg_MAD(ureg, temp[2], ureg_src(temp[0]), constant[0], constant[1]);
228 /* clamp to [0.0f, 1.0f] */
229 ureg_CLAMP(ureg, temp[2],
230 ureg_src(temp[2]),
231 ureg_scalar(constant[3], TGSI_SWIZZLE_X),
232 ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
233 ureg_MOV(ureg, *out, ureg_src(temp[2]));
234 }
235
236 static INLINE void
237 alpha_normal( struct ureg_program *ureg,
238 struct ureg_dst *out,
239 struct ureg_src *in,
240 struct ureg_src *sampler,
241 struct ureg_dst *temp,
242 struct ureg_src *constant)
243 {
244 /* save per-channel alpha in TEMP[1] */
245 ureg_MOV(ureg, temp[1], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W));
246
247 ureg_MOV(ureg, *out, ureg_src(temp[0]));
248 }
249
250 static INLINE void
251 alpha_per_channel( struct ureg_program *ureg,
252 struct ureg_dst *out,
253 struct ureg_src *in,
254 struct ureg_src *sampler,
255 struct ureg_dst *temp,
256 struct ureg_src *constant)
257 {
258 /* save per-channel alpha in TEMP[1] */
259 ureg_MUL(ureg,
260 ureg_writemask(temp[1], TGSI_WRITEMASK_W),
261 ureg_src(temp[0]),
262 ureg_src(temp[1]));
263 ureg_MUL(ureg,
264 ureg_writemask(temp[1], TGSI_WRITEMASK_XYZ),
265 ureg_src(temp[1]),
266 ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
267
268 /* update alpha */
269 ureg_MOV(ureg,
270 ureg_writemask(temp[0], TGSI_WRITEMASK_W),
271 ureg_src(temp[1]));
272 ureg_MOV(ureg, *out, ureg_src(temp[0]));
273 }
274
275 /**
276 * Premultiply src and dst.
277 */
278 static INLINE void
279 blend_premultiply( struct ureg_program *ureg,
280 struct ureg_src src,
281 struct ureg_src src_channel_alpha,
282 struct ureg_src dst)
283 {
284 /* premultiply src */
285 ureg_MUL(ureg,
286 ureg_writemask(ureg_dst(src), TGSI_WRITEMASK_XYZ),
287 src,
288 src_channel_alpha);
289 /* premultiply dst */
290 ureg_MUL(ureg,
291 ureg_writemask(ureg_dst(dst), TGSI_WRITEMASK_XYZ),
292 dst,
293 ureg_scalar(dst, TGSI_SWIZZLE_W));
294 }
295
296 /**
297 * Unpremultiply src.
298 */
299 static INLINE void
300 blend_unpremultiply( struct ureg_program *ureg,
301 struct ureg_src src,
302 struct ureg_src one,
303 struct ureg_dst temp[1])
304 {
305 /* replace 0.0f by 1.0f before calculating reciprocal */
306 ureg_CMP(ureg,
307 temp[0],
308 ureg_negate(ureg_scalar(src, TGSI_SWIZZLE_W)),
309 ureg_scalar(src, TGSI_SWIZZLE_W),
310 one);
311 ureg_RCP(ureg, temp[0], ureg_src(temp[0]));
312
313 ureg_MUL(ureg,
314 ureg_writemask(ureg_dst(src), TGSI_WRITEMASK_XYZ),
315 src,
316 ureg_src(temp[0]));
317 }
318
319 /**
320 * Emit instructions for the specified blend mode. Colors will be
321 * unpremultiplied. Two temporary registers are required.
322 *
323 * The output is written back to src.
324 */
325 static INLINE void
326 blend_generic(struct ureg_program *ureg,
327 VGBlendMode mode,
328 struct ureg_src src,
329 struct ureg_src src_channel_alpha,
330 struct ureg_src dst,
331 struct ureg_src one,
332 struct ureg_dst temp[2])
333 {
334 struct ureg_dst out;
335
336 blend_premultiply(ureg, src, src_channel_alpha, dst);
337
338 /* blend in-place */
339 out = ureg_dst(src);
340
341 switch (mode) {
342 case VG_BLEND_SRC:
343 ureg_MOV(ureg, out, src);
344 break;
345 case VG_BLEND_SRC_OVER:
346 /* RGBA_out = RGBA_src + (1 - A_src) * RGBA_dst */
347 ureg_SUB(ureg, temp[0], one, src_channel_alpha);
348 ureg_MAD(ureg, out, ureg_src(temp[0]), dst, src);
349 break;
350 case VG_BLEND_DST_OVER:
351 /* RGBA_out = RGBA_dst + (1 - A_dst) * RGBA_src */
352 ureg_SUB(ureg, temp[0], one, ureg_scalar(dst, TGSI_SWIZZLE_W));
353 ureg_MAD(ureg, out, ureg_src(temp[0]), src, dst);
354 break;
355 case VG_BLEND_SRC_IN:
356 ureg_MUL(ureg, out, src, ureg_scalar(dst, TGSI_SWIZZLE_W));
357 break;
358 case VG_BLEND_DST_IN:
359 ureg_MUL(ureg, out, dst, src_channel_alpha);
360 break;
361 case VG_BLEND_MULTIPLY:
362 /*
363 * RGB_out = (1 - A_dst) * RGB_src + (1 - A_src) * RGB_dst +
364 * RGB_src * RGB_dst
365 */
366 ureg_MAD(ureg, temp[0],
367 ureg_scalar(dst, TGSI_SWIZZLE_W), ureg_negate(src), src);
368 ureg_MAD(ureg, temp[1],
369 src_channel_alpha, ureg_negate(dst), dst);
370 ureg_MAD(ureg, temp[1], src, dst, ureg_src(temp[1]));
371 ureg_ADD(ureg, out, ureg_src(temp[0]), ureg_src(temp[1]));
372 /* alpha is src over */
373 ureg_ADD(ureg, ureg_writemask(out, TGSI_WRITEMASK_W),
374 src, ureg_src(temp[1]));
375 break;
376 case VG_BLEND_SCREEN:
377 /* RGBA_out = RGBA_src + (1 - RGBA_src) * RGBA_dst */
378 ureg_SUB(ureg, temp[0], one, src);
379 ureg_MAD(ureg, out, ureg_src(temp[0]), dst, src);
380 break;
381 case VG_BLEND_DARKEN:
382 case VG_BLEND_LIGHTEN:
383 /* src over */
384 ureg_SUB(ureg, temp[0], one, src_channel_alpha);
385 ureg_MAD(ureg, temp[0], ureg_src(temp[0]), dst, src);
386 /* dst over */
387 ureg_SUB(ureg, temp[1], one, ureg_scalar(dst, TGSI_SWIZZLE_W));
388 ureg_MAD(ureg, temp[1], ureg_src(temp[1]), src, dst);
389 /* take min/max for colors */
390 if (mode == VG_BLEND_DARKEN) {
391 ureg_MIN(ureg, ureg_writemask(out, TGSI_WRITEMASK_XYZ),
392 ureg_src(temp[0]), ureg_src(temp[1]));
393 }
394 else {
395 ureg_MAX(ureg, ureg_writemask(out, TGSI_WRITEMASK_XYZ),
396 ureg_src(temp[0]), ureg_src(temp[1]));
397 }
398 break;
399 case VG_BLEND_ADDITIVE:
400 /* RGBA_out = RGBA_src + RGBA_dst */
401 ureg_ADD(ureg, temp[0], src, dst);
402 ureg_MIN(ureg, out, ureg_src(temp[0]), one);
403 break;
404 default:
405 assert(0);
406 break;
407 }
408
409 blend_unpremultiply(ureg, src, one, temp);
410 }
411
412 static INLINE void
413 blend_multiply( struct ureg_program *ureg,
414 struct ureg_dst *out,
415 struct ureg_src *in,
416 struct ureg_src *sampler,
417 struct ureg_dst *temp,
418 struct ureg_src *constant)
419 {
420 ureg_TEX(ureg, temp[2], TGSI_TEXTURE_2D, in[0], sampler[2]);
421
422 blend_generic(ureg, VG_BLEND_MULTIPLY,
423 ureg_src(temp[0]),
424 ureg_src(temp[1]),
425 ureg_src(temp[2]),
426 ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
427 temp + 3);
428
429 ureg_MOV(ureg, *out, ureg_src(temp[0]));
430 }
431
432 static INLINE void
433 blend_screen( struct ureg_program *ureg,
434 struct ureg_dst *out,
435 struct ureg_src *in,
436 struct ureg_src *sampler,
437 struct ureg_dst *temp,
438 struct ureg_src *constant)
439 {
440 ureg_TEX(ureg, temp[2], TGSI_TEXTURE_2D, in[0], sampler[2]);
441
442 blend_generic(ureg, VG_BLEND_SCREEN,
443 ureg_src(temp[0]),
444 ureg_src(temp[1]),
445 ureg_src(temp[2]),
446 ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
447 temp + 3);
448
449 ureg_MOV(ureg, *out, ureg_src(temp[0]));
450 }
451
452 static INLINE void
453 blend_darken( struct ureg_program *ureg,
454 struct ureg_dst *out,
455 struct ureg_src *in,
456 struct ureg_src *sampler,
457 struct ureg_dst *temp,
458 struct ureg_src *constant)
459 {
460 ureg_TEX(ureg, temp[2], TGSI_TEXTURE_2D, in[0], sampler[2]);
461
462 blend_generic(ureg, VG_BLEND_DARKEN,
463 ureg_src(temp[0]),
464 ureg_src(temp[1]),
465 ureg_src(temp[2]),
466 ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
467 temp + 3);
468
469 ureg_MOV(ureg, *out, ureg_src(temp[0]));
470 }
471
472 static INLINE void
473 blend_lighten( struct ureg_program *ureg,
474 struct ureg_dst *out,
475 struct ureg_src *in,
476 struct ureg_src *sampler,
477 struct ureg_dst *temp,
478 struct ureg_src *constant)
479 {
480 ureg_TEX(ureg, temp[2], TGSI_TEXTURE_2D, in[0], sampler[2]);
481
482 blend_generic(ureg, VG_BLEND_LIGHTEN,
483 ureg_src(temp[0]),
484 ureg_src(temp[1]),
485 ureg_src(temp[2]),
486 ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
487 temp + 3);
488
489 ureg_MOV(ureg, *out, ureg_src(temp[0]));
490 }
491
492 static INLINE void
493 mask( struct ureg_program *ureg,
494 struct ureg_dst *out,
495 struct ureg_src *in,
496 struct ureg_src *sampler,
497 struct ureg_dst *temp,
498 struct ureg_src *constant)
499 {
500 ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[1]);
501 ureg_MUL(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
502 ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
503 ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
504 ureg_MOV(ureg, *out, ureg_src(temp[0]));
505 }
506
507 static INLINE void
508 premultiply( struct ureg_program *ureg,
509 struct ureg_dst *out,
510 struct ureg_src *in,
511 struct ureg_src *sampler,
512 struct ureg_dst *temp,
513 struct ureg_src *constant)
514 {
515 ureg_MUL(ureg,
516 ureg_writemask(temp[0], TGSI_WRITEMASK_XYZ),
517 ureg_src(temp[0]),
518 ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W));
519 }
520
521 static INLINE void
522 unpremultiply( struct ureg_program *ureg,
523 struct ureg_dst *out,
524 struct ureg_src *in,
525 struct ureg_src *sampler,
526 struct ureg_dst *temp,
527 struct ureg_src *constant)
528 {
529 ureg_TEX(ureg, temp[0], TGSI_TEXTURE_2D, in[0], sampler[1]);
530 }
531
532
533 static INLINE void
534 color_bw( struct ureg_program *ureg,
535 struct ureg_dst *out,
536 struct ureg_src *in,
537 struct ureg_src *sampler,
538 struct ureg_dst *temp,
539 struct ureg_src *constant)
540 {
541 ureg_ADD(ureg, temp[1],
542 ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
543 ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
544 ureg_RCP(ureg, temp[2], ureg_src(temp[1]));
545 ureg_ADD(ureg, temp[1],
546 ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
547 ureg_src(temp[2]));
548 ureg_ADD(ureg, ureg_writemask(temp[2], TGSI_WRITEMASK_X),
549 ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_X),
550 ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_Y));
551 ureg_ADD(ureg, ureg_writemask(temp[2], TGSI_WRITEMASK_X),
552 ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_Z),
553 ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_X));
554 ureg_SGE(ureg,
555 ureg_writemask(temp[0], TGSI_WRITEMASK_XYZ),
556 ureg_scalar(ureg_src(temp[2]), TGSI_SWIZZLE_X),
557 ureg_src(temp[1]));
558 ureg_SGE(ureg,
559 ureg_writemask(temp[0], TGSI_WRITEMASK_W),
560 ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
561 ureg_scalar(ureg_src(temp[2]), TGSI_SWIZZLE_Y));
562 ureg_MOV(ureg, *out, ureg_src(temp[0]));
563 }
564
565
566 struct shader_asm_info {
567 VGint id;
568 ureg_func func;
569
570 VGboolean needs_position;
571
572 VGint start_const;
573 VGint num_consts;
574
575 VGint start_sampler;
576 VGint num_samplers;
577
578 VGint start_temp;
579 VGint num_temps;
580 };
581
582
583 /* paint types */
584 static const struct shader_asm_info shaders_paint_asm[] = {
585 {VEGA_SOLID_FILL_SHADER, solid_fill,
586 VG_FALSE, 2, 1, 0, 0, 0, 0},
587 {VEGA_LINEAR_GRADIENT_SHADER, linear_grad,
588 VG_TRUE, 2, 5, 0, 1, 0, 5},
589 {VEGA_RADIAL_GRADIENT_SHADER, radial_grad,
590 VG_TRUE, 2, 5, 0, 1, 0, 5},
591 {VEGA_PATTERN_SHADER, pattern,
592 VG_TRUE, 3, 4, 0, 1, 0, 5},
593 {VEGA_PAINT_DEGENERATE_SHADER, paint_degenerate,
594 VG_FALSE, 3, 1, 0, 1, 0, 2}
595 };
596
597 /* image draw modes */
598 static const struct shader_asm_info shaders_image_asm[] = {
599 {VEGA_IMAGE_NORMAL_SHADER, image_normal,
600 VG_TRUE, 0, 0, 3, 1, 0, 2},
601 {VEGA_IMAGE_MULTIPLY_SHADER, image_multiply,
602 VG_TRUE, 0, 0, 3, 1, 0, 2},
603 {VEGA_IMAGE_STENCIL_SHADER, image_stencil,
604 VG_TRUE, 0, 0, 3, 1, 0, 2}
605 };
606
607 static const struct shader_asm_info shaders_color_transform_asm[] = {
608 {VEGA_COLOR_TRANSFORM_SHADER, color_transform,
609 VG_FALSE, 0, 4, 0, 0, 0, 3}
610 };
611
612 static const struct shader_asm_info shaders_alpha_asm[] = {
613 {VEGA_ALPHA_NORMAL_SHADER, alpha_normal,
614 VG_FALSE, 0, 0, 0, 0, 0, 2},
615 {VEGA_ALPHA_PER_CHANNEL_SHADER, alpha_per_channel,
616 VG_FALSE, 0, 0, 0, 0, 0, 2}
617 };
618
619 /* extra blend modes */
620 static const struct shader_asm_info shaders_blend_asm[] = {
621 {VEGA_BLEND_MULTIPLY_SHADER, blend_multiply,
622 VG_TRUE, 3, 1, 2, 1, 0, 5},
623 {VEGA_BLEND_SCREEN_SHADER, blend_screen,
624 VG_TRUE, 3, 1, 2, 1, 0, 5},
625 {VEGA_BLEND_DARKEN_SHADER, blend_darken,
626 VG_TRUE, 3, 1, 2, 1, 0, 5},
627 {VEGA_BLEND_LIGHTEN_SHADER, blend_lighten,
628 VG_TRUE, 3, 1, 2, 1, 0, 5},
629 };
630
631 static const struct shader_asm_info shaders_mask_asm[] = {
632 {VEGA_MASK_SHADER, mask,
633 VG_TRUE, 0, 0, 1, 1, 0, 2}
634 };
635
636 /* premultiply */
637 static const struct shader_asm_info shaders_premultiply_asm[] = {
638 {VEGA_PREMULTIPLY_SHADER, premultiply,
639 VG_FALSE, 0, 0, 0, 0, 0, 1},
640 {VEGA_UNPREMULTIPLY_SHADER, unpremultiply,
641 VG_FALSE, 0, 0, 0, 0, 0, 1},
642 };
643
644 /* color transform to black and white */
645 static const struct shader_asm_info shaders_bw_asm[] = {
646 {VEGA_BW_SHADER, color_bw,
647 VG_FALSE, 3, 1, 0, 0, 0, 3},
648 };
649
650 #endif