Merge remote branch 'origin/lp-binning'
[mesa.git] / src / gallium / state_trackers / vega / mask.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #include "mask.h"
28
29 #include "path.h"
30 #include "image.h"
31 #include "shaders_cache.h"
32 #include "renderer.h"
33 #include "asm_util.h"
34 #include "st_inlines.h"
35
36 #include "pipe/p_context.h"
37 #include "pipe/p_screen.h"
38 #include "util/u_inlines.h"
39 #include "util/u_format.h"
40 #include "util/u_memory.h"
41
42 struct vg_mask_layer {
43 struct vg_object base;
44
45 VGint width;
46 VGint height;
47
48 struct pipe_texture *texture;
49 };
50
51 static INLINE struct pipe_surface *
52 alpha_mask_surface(struct vg_context *ctx, int usage)
53 {
54 struct pipe_screen *screen = ctx->pipe->screen;
55 struct st_framebuffer *stfb = ctx->draw_buffer;
56 return screen->get_tex_surface(screen,
57 stfb->alpha_mask,
58 0, 0, 0,
59 usage);
60 }
61
62 static INLINE VGboolean
63 intersect_rectangles(VGint dwidth, VGint dheight,
64 VGint swidth, VGint sheight,
65 VGint tx, VGint ty,
66 VGint twidth, VGint theight,
67 VGint *offsets,
68 VGint *location)
69 {
70 if (tx + twidth <= 0 || tx >= dwidth)
71 return VG_FALSE;
72 if (ty + theight <= 0 || ty >= dheight)
73 return VG_FALSE;
74
75 offsets[0] = 0;
76 offsets[1] = 0;
77 location[0] = tx;
78 location[1] = ty;
79
80 if (tx < 0) {
81 offsets[0] -= tx;
82 location[0] = 0;
83
84 location[2] = MIN2(tx + swidth, MIN2(dwidth, tx + twidth));
85 offsets[2] = location[2];
86 } else {
87 offsets[2] = MIN2(twidth, MIN2(dwidth - tx, swidth ));
88 location[2] = offsets[2];
89 }
90
91 if (ty < 0) {
92 offsets[1] -= ty;
93 location[1] = 0;
94
95 location[3] = MIN2(ty + sheight, MIN2(dheight, ty + theight));
96 offsets[3] = location[3];
97 } else {
98 offsets[3] = MIN2(theight, MIN2(dheight - ty, sheight));
99 location[3] = offsets[3];
100 }
101
102 return VG_TRUE;
103 }
104
105 #if DEBUG_MASKS
106 static void read_alpha_mask(void * data, VGint dataStride,
107 VGImageFormat dataFormat,
108 VGint sx, VGint sy,
109 VGint width, VGint height)
110 {
111 struct vg_context *ctx = vg_current_context();
112 struct pipe_context *pipe = ctx->pipe;
113 struct pipe_screen *screen = pipe->screen;
114
115 struct st_framebuffer *stfb = ctx->draw_buffer;
116 struct st_renderbuffer *strb = stfb->alpha_mask;
117 struct pipe_framebuffer_state *fb = &ctx->state.g3d.fb;
118
119 VGfloat temp[VEGA_MAX_IMAGE_WIDTH][4];
120 VGfloat *df = (VGfloat*)temp;
121 VGint y = (fb->height - sy) - 1, yStep = -1;
122 VGint i;
123 VGubyte *dst = (VGubyte *)data;
124 VGint xoffset = 0, yoffset = 0;
125
126 /* make sure rendering has completed */
127 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
128 if (sx < 0) {
129 xoffset = -sx;
130 xoffset *= _vega_size_for_format(dataFormat);
131 width += sx;
132 sx = 0;
133 }
134 if (sy < 0) {
135 yoffset = -sy;
136 height += sy;
137 sy = 0;
138 y = (fb->height - sy) - 1;
139 yoffset *= dataStride;
140 }
141
142 {
143 struct pipe_surface *surf;
144
145 surf = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
146 PIPE_BUFFER_USAGE_CPU_READ);
147
148 /* Do a row at a time to flip image data vertically */
149 for (i = 0; i < height; i++) {
150 #if 0
151 debug_printf("%d-%d == %d\n", sy, height, y);
152 #endif
153 pipe_get_tile_rgba(surf, sx, y, width, 1, df);
154 y += yStep;
155 _vega_pack_rgba_span_float(ctx, width, temp, dataFormat,
156 dst + yoffset + xoffset);
157 dst += dataStride;
158 }
159
160 pipe_surface_reference(&surf, NULL);
161 }
162 }
163
164 void save_alpha_to_file(const char *filename)
165 {
166 struct vg_context *ctx = vg_current_context();
167 struct pipe_framebuffer_state *fb = &ctx->state.g3d.fb;
168 VGint *data;
169 int i, j;
170
171 data = malloc(sizeof(int) * fb->width * fb->height);
172 read_alpha_mask(data, fb->width * sizeof(int),
173 VG_sRGBA_8888,
174 0, 0, fb->width, fb->height);
175 fprintf(stderr, "/*---------- start */\n");
176 fprintf(stderr, "const int image_width = %d;\n",
177 fb->width);
178 fprintf(stderr, "const int image_height = %d;\n",
179 fb->height);
180 fprintf(stderr, "const int image_data = {\n");
181 for (i = 0; i < fb->height; ++i) {
182 for (j = 0; j < fb->width; ++j) {
183 int rgba = data[i * fb->height + j];
184 int argb = 0;
185 argb = (rgba >> 8);
186 argb |= ((rgba & 0xff) << 24);
187 fprintf(stderr, "0x%x, ", argb);
188 }
189 fprintf(stderr, "\n");
190 }
191 fprintf(stderr, "};\n");
192 fprintf(stderr, "/*---------- end */\n");
193 }
194 #endif
195
196 static void setup_mask_framebuffer(struct pipe_surface *surf,
197 VGint surf_width, VGint surf_height)
198 {
199 struct vg_context *ctx = vg_current_context();
200 struct pipe_framebuffer_state fb;
201
202 memset(&fb, 0, sizeof(fb));
203 fb.width = surf_width;
204 fb.height = surf_height;
205 fb.nr_cbufs = 1;
206 fb.cbufs[0] = surf;
207 {
208 VGint i;
209 for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
210 fb.cbufs[i] = 0;
211 }
212 cso_set_framebuffer(ctx->cso_context, &fb);
213 }
214
215
216 /* setup shader constants */
217 static void setup_mask_operation(VGMaskOperation operation)
218 {
219 struct vg_context *ctx = vg_current_context();
220 struct pipe_buffer **cbuf = &ctx->mask.cbuf;
221 const VGint param_bytes = 4 * sizeof(VGfloat);
222 const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f};
223 void *shader = 0;
224
225 /* We always need to get a new buffer, to keep the drivers simple and
226 * avoid gratuitous rendering synchronization.
227 */
228 pipe_buffer_reference(cbuf, NULL);
229
230 *cbuf = pipe_buffer_create(ctx->pipe->screen, 1,
231 PIPE_BUFFER_USAGE_CONSTANT,
232 param_bytes);
233 if (*cbuf) {
234 st_no_flush_pipe_buffer_write(ctx, *cbuf,
235 0, param_bytes, ones);
236 }
237
238 ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
239 switch (operation) {
240 case VG_UNION_MASK: {
241 if (!ctx->mask.union_fs) {
242 ctx->mask.union_fs = shader_create_from_text(ctx->pipe,
243 union_mask_asm,
244 200,
245 PIPE_SHADER_FRAGMENT);
246 }
247 shader = ctx->mask.union_fs->driver;
248 }
249 break;
250 case VG_INTERSECT_MASK: {
251 if (!ctx->mask.intersect_fs) {
252 ctx->mask.intersect_fs = shader_create_from_text(ctx->pipe,
253 intersect_mask_asm,
254 200,
255 PIPE_SHADER_FRAGMENT);
256 }
257 shader = ctx->mask.intersect_fs->driver;
258 }
259 break;
260 case VG_SUBTRACT_MASK: {
261 if (!ctx->mask.subtract_fs) {
262 ctx->mask.subtract_fs = shader_create_from_text(ctx->pipe,
263 subtract_mask_asm,
264 200,
265 PIPE_SHADER_FRAGMENT);
266 }
267 shader = ctx->mask.subtract_fs->driver;
268 }
269 break;
270 case VG_SET_MASK: {
271 if (!ctx->mask.set_fs) {
272 ctx->mask.set_fs = shader_create_from_text(ctx->pipe,
273 set_mask_asm,
274 200,
275 PIPE_SHADER_FRAGMENT);
276 }
277 shader = ctx->mask.set_fs->driver;
278 }
279 break;
280 default:
281 assert(0);
282 break;
283 }
284 cso_set_fragment_shader_handle(ctx->cso_context, shader);
285 }
286
287 static void setup_mask_samplers(struct pipe_texture *umask)
288 {
289 struct vg_context *ctx = vg_current_context();
290 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
291 struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
292 struct st_framebuffer *fb_buffers = ctx->draw_buffer;
293 struct pipe_texture *uprev = NULL;
294 struct pipe_sampler_state sampler;
295
296 uprev = fb_buffers->blend_texture;
297 sampler = ctx->mask.sampler;
298 sampler.normalized_coords = 1;
299
300 samplers[0] = NULL;
301 samplers[1] = NULL;
302 samplers[2] = NULL;
303 textures[0] = NULL;
304 textures[1] = NULL;
305 textures[2] = NULL;
306
307 samplers[0] = &sampler;
308 samplers[1] = &ctx->mask.sampler;
309
310 textures[0] = umask;
311 textures[1] = uprev;
312
313 cso_set_samplers(ctx->cso_context, 2,
314 (const struct pipe_sampler_state **)samplers);
315 cso_set_sampler_textures(ctx->cso_context, 2, textures);
316 }
317
318
319 /* setup shader constants */
320 static void setup_mask_fill(const VGfloat color[4])
321 {
322 struct vg_context *ctx = vg_current_context();
323 struct pipe_buffer **cbuf = &ctx->mask.cbuf;
324 const VGint param_bytes = 4 * sizeof(VGfloat);
325
326 /* We always need to get a new buffer, to keep the drivers simple and
327 * avoid gratuitous rendering synchronization.
328 */
329 pipe_buffer_reference(cbuf, NULL);
330
331 *cbuf = pipe_buffer_create(ctx->pipe->screen, 1,
332 PIPE_BUFFER_USAGE_CONSTANT,
333 param_bytes);
334 if (*cbuf) {
335 st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, color);
336 }
337
338 ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
339 cso_set_fragment_shader_handle(ctx->cso_context,
340 shaders_cache_fill(ctx->sc,
341 VEGA_SOLID_FILL_SHADER));
342 }
343
344 static void setup_mask_viewport()
345 {
346 struct vg_context *ctx = vg_current_context();
347 vg_set_viewport(ctx, VEGA_Y0_TOP);
348 }
349
350 static void setup_mask_blend()
351 {
352 struct vg_context *ctx = vg_current_context();
353
354 struct pipe_blend_state blend;
355
356 memset(&blend, 0, sizeof(struct pipe_blend_state));
357 blend.rt[0].blend_enable = 0;
358 blend.rt[0].colormask = PIPE_MASK_RGBA;
359 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
360 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
361 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
362 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
363
364 cso_set_blend(ctx->cso_context, &blend);
365 }
366
367
368 static void surface_fill(struct pipe_surface *surf,
369 int surf_width, int surf_height,
370 int x, int y, int width, int height,
371 const VGfloat color[4])
372 {
373 struct vg_context *ctx = vg_current_context();
374
375 if (x < 0) {
376 width += x;
377 x = 0;
378 }
379 if (y < 0) {
380 height += y;
381 y = 0;
382 }
383
384 cso_save_framebuffer(ctx->cso_context);
385 cso_save_blend(ctx->cso_context);
386 cso_save_fragment_shader(ctx->cso_context);
387 cso_save_viewport(ctx->cso_context);
388
389 setup_mask_blend();
390 setup_mask_fill(color);
391 setup_mask_framebuffer(surf, surf_width, surf_height);
392 setup_mask_viewport();
393
394 renderer_draw_quad(ctx->renderer, x, y,
395 x + width, y + height, 0.0f/*depth should be disabled*/);
396
397
398 /* make sure rendering has completed */
399 ctx->pipe->flush(ctx->pipe,
400 PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME,
401 NULL);
402
403 #if DEBUG_MASKS
404 save_alpha_to_file(0);
405 #endif
406
407 cso_restore_blend(ctx->cso_context);
408 cso_restore_framebuffer(ctx->cso_context);
409 cso_restore_fragment_shader(ctx->cso_context);
410 cso_restore_viewport(ctx->cso_context);
411 }
412
413
414 static void mask_using_texture(struct pipe_texture *texture,
415 VGMaskOperation operation,
416 VGint x, VGint y,
417 VGint width, VGint height)
418 {
419 struct vg_context *ctx = vg_current_context();
420 struct pipe_surface *surface =
421 alpha_mask_surface(ctx, PIPE_BUFFER_USAGE_GPU_WRITE);
422 VGint offsets[4], loc[4];
423
424 if (!surface)
425 return;
426 if (!intersect_rectangles(surface->width, surface->height,
427 texture->width0, texture->height0,
428 x, y, width, height,
429 offsets, loc))
430 return;
431 #if 0
432 debug_printf("Offset = [%d, %d, %d, %d]\n", offsets[0],
433 offsets[1], offsets[2], offsets[3]);
434 debug_printf("Locati = [%d, %d, %d, %d]\n", loc[0],
435 loc[1], loc[2], loc[3]);
436 #endif
437
438 /* prepare our blend surface */
439 vg_prepare_blend_surface_from_mask(ctx);
440
441 cso_save_samplers(ctx->cso_context);
442 cso_save_sampler_textures(ctx->cso_context);
443 cso_save_framebuffer(ctx->cso_context);
444 cso_save_blend(ctx->cso_context);
445 cso_save_fragment_shader(ctx->cso_context);
446 cso_save_viewport(ctx->cso_context);
447
448 setup_mask_samplers(texture);
449 setup_mask_blend();
450 setup_mask_operation(operation);
451 setup_mask_framebuffer(surface, surface->width, surface->height);
452 setup_mask_viewport();
453
454 /* render the quad to propagate the rendering from stencil */
455 renderer_draw_texture(ctx->renderer, texture,
456 offsets[0], offsets[1],
457 offsets[0] + offsets[2], offsets[1] + offsets[3],
458 loc[0], loc[1], loc[0] + loc[2], loc[1] + loc[3]);
459
460 /* make sure rendering has completed */
461 ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
462 cso_restore_blend(ctx->cso_context);
463 cso_restore_framebuffer(ctx->cso_context);
464 cso_restore_fragment_shader(ctx->cso_context);
465 cso_restore_samplers(ctx->cso_context);
466 cso_restore_sampler_textures(ctx->cso_context);
467 cso_restore_viewport(ctx->cso_context);
468
469 pipe_surface_reference(&surface, NULL);
470 }
471
472
473 #ifdef OPENVG_VERSION_1_1
474
475 struct vg_mask_layer * mask_layer_create(VGint width, VGint height)
476 {
477 struct vg_context *ctx = vg_current_context();
478 struct vg_mask_layer *mask = 0;
479
480 mask = CALLOC_STRUCT(vg_mask_layer);
481 vg_init_object(&mask->base, ctx, VG_OBJECT_MASK);
482 mask->width = width;
483 mask->height = height;
484
485 {
486 struct pipe_texture pt;
487 struct pipe_screen *screen = ctx->pipe->screen;
488
489 memset(&pt, 0, sizeof(pt));
490 pt.target = PIPE_TEXTURE_2D;
491 pt.format = PIPE_FORMAT_A8R8G8B8_UNORM;
492 pt.last_level = 0;
493 pt.width0 = width;
494 pt.height0 = height;
495 pt.depth0 = 1;
496 pt.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
497 pt.compressed = 0;
498
499 mask->texture = screen->texture_create(screen, &pt);
500 }
501
502 vg_context_add_object(ctx, VG_OBJECT_MASK, mask);
503
504 return mask;
505 }
506
507 void mask_layer_destroy(struct vg_mask_layer *layer)
508 {
509 struct vg_context *ctx = vg_current_context();
510
511 vg_context_remove_object(ctx, VG_OBJECT_MASK, layer);
512 pipe_texture_release(&layer->texture);
513 free(layer);
514 }
515
516 void mask_layer_fill(struct vg_mask_layer *layer,
517 VGint x, VGint y,
518 VGint width, VGint height,
519 VGfloat value)
520 {
521 struct vg_context *ctx = vg_current_context();
522 VGfloat alpha_color[4] = {0, 0, 0, 0};
523 struct pipe_surface *surface;
524
525 alpha_color[3] = value;
526
527 surface = ctx->pipe->screen->get_tex_surface(
528 ctx->pipe->screen, layer->texture,
529 0, 0, 0,
530 PIPE_BUFFER_USAGE_GPU_WRITE);
531
532 surface_fill(surface,
533 layer->width, layer->height,
534 x, y, width, height, alpha_color);
535
536 ctx->pipe->screen->tex_surface_release(ctx->pipe->screen, &surface);
537 }
538
539 void mask_copy(struct vg_mask_layer *layer,
540 VGint sx, VGint sy,
541 VGint dx, VGint dy,
542 VGint width, VGint height)
543 {
544 struct vg_context *ctx = vg_current_context();
545 struct st_framebuffer *fb_buffers = ctx->draw_buffer;
546
547 renderer_copy_texture(ctx->renderer,
548 layer->texture,
549 sx, sy,
550 sx + width, sy + height,
551 fb_buffers->alpha_mask,
552 dx, dy,
553 dx + width, dy + height);
554 }
555
556 static void mask_layer_render_to(struct vg_mask_layer *layer,
557 struct path *path,
558 VGbitfield paint_modes)
559 {
560 struct vg_context *ctx = vg_current_context();
561 const VGfloat fill_color[4] = {1.f, 1.f, 1.f, 1.f};
562 struct pipe_screen *screen = ctx->pipe->screen;
563 struct pipe_surface *surface;
564
565 surface = screen->get_tex_surface(screen, layer->texture, 0, 0, 0,
566 PIPE_BUFFER_USAGE_GPU_WRITE);
567
568 cso_save_framebuffer(ctx->cso_context);
569 cso_save_fragment_shader(ctx->cso_context);
570 cso_save_viewport(ctx->cso_context);
571
572 setup_mask_blend();
573 setup_mask_fill(fill_color);
574 setup_mask_framebuffer(surface, layer->width, layer->height);
575 setup_mask_viewport();
576
577 if (paint_modes & VG_FILL_PATH) {
578 struct matrix *mat = &ctx->state.vg.path_user_to_surface_matrix;
579 path_fill(path, mat);
580 }
581
582 if (paint_modes & VG_STROKE_PATH){
583 path_stroke(path);
584 }
585
586
587 /* make sure rendering has completed */
588 ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
589
590 cso_restore_framebuffer(ctx->cso_context);
591 cso_restore_fragment_shader(ctx->cso_context);
592 cso_restore_viewport(ctx->cso_context);
593 ctx->state.dirty |= BLEND_DIRTY;
594
595 screen->tex_surface_release(ctx->pipe->screen, &surface);
596 }
597
598 void mask_render_to(struct path *path,
599 VGbitfield paint_modes,
600 VGMaskOperation operation)
601 {
602 struct vg_context *ctx = vg_current_context();
603 struct st_framebuffer *fb_buffers = ctx->draw_buffer;
604 struct vg_mask_layer *temp_layer;
605 VGint width, height;
606
607 width = fb_buffers->alpha_mask->width0;
608 height = fb_buffers->alpha_mask->width0;
609
610 temp_layer = mask_layer_create(width, height);
611
612 mask_layer_render_to(temp_layer, path, paint_modes);
613
614 mask_using_layer(temp_layer, 0, 0, width, height,
615 operation);
616
617 mask_layer_destroy(temp_layer);
618 }
619
620 void mask_using_layer(struct vg_mask_layer *layer,
621 VGMaskOperation operation,
622 VGint x, VGint y,
623 VGint width, VGint height)
624 {
625 mask_using_texture(layer->texture, operation,
626 x, y, width, height);
627 }
628
629 VGint mask_layer_width(struct vg_mask_layer *layer)
630 {
631 return layer->width;
632 }
633
634 VGint mask_layer_height(struct vg_mask_layer *layer)
635 {
636 return layer->height;
637 }
638
639
640 #endif
641
642 void mask_using_image(struct vg_image *image,
643 VGMaskOperation operation,
644 VGint x, VGint y,
645 VGint width, VGint height)
646 {
647 mask_using_texture(image->texture, operation,
648 x, y, width, height);
649 }
650
651 void mask_fill(VGint x, VGint y, VGint width, VGint height,
652 VGfloat value)
653 {
654 struct vg_context *ctx = vg_current_context();
655 VGfloat alpha_color[4] = {.0f, .0f, .0f, value};
656 struct pipe_surface *surf = alpha_mask_surface(
657 ctx, PIPE_BUFFER_USAGE_GPU_WRITE);
658
659 #if DEBUG_MASKS
660 debug_printf("mask_fill(%d, %d, %d, %d) with rgba(%f, %f, %f, %f)\n",
661 x, y, width, height,
662 alpha_color[0], alpha_color[1],
663 alpha_color[2], alpha_color[3]);
664 debug_printf("XXX %f === %f \n",
665 alpha_color[3], value);
666 #endif
667
668 surface_fill(surf, surf->width, surf->height,
669 x, y, width, height, alpha_color);
670
671 pipe_surface_reference(&surf, NULL);
672 }
673
674 VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
675 struct pipe_texture **textures)
676 {
677 struct vg_context *ctx = vg_current_context();
678
679 if (ctx->state.vg.masking) {
680 struct st_framebuffer *fb_buffers = ctx->draw_buffer;
681
682 samplers[1] = &ctx->mask.sampler;
683 textures[1] = fb_buffers->alpha_mask;
684 return 1;
685 } else
686 return 0;
687 }