1 /**************************************************************************
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
31 #include "shaders_cache.h"
34 #include "st_inlines.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_screen.h"
38 #include "util/u_inlines.h"
39 #include "util/u_format.h"
40 #include "util/u_memory.h"
42 struct vg_mask_layer
{
43 struct vg_object base
;
48 struct pipe_sampler_view
*sampler_view
;
51 static INLINE
struct pipe_surface
*
52 alpha_mask_surface(struct vg_context
*ctx
, int usage
)
54 struct pipe_screen
*screen
= ctx
->pipe
->screen
;
55 struct st_framebuffer
*stfb
= ctx
->draw_buffer
;
56 return screen
->get_tex_surface(screen
,
57 stfb
->alpha_mask_view
->texture
,
62 static INLINE VGboolean
63 intersect_rectangles(VGint dwidth
, VGint dheight
,
64 VGint swidth
, VGint sheight
,
66 VGint twidth
, VGint theight
,
70 if (tx
+ twidth
<= 0 || tx
>= dwidth
)
72 if (ty
+ theight
<= 0 || ty
>= dheight
)
84 location
[2] = MIN2(tx
+ swidth
, MIN2(dwidth
, tx
+ twidth
));
85 offsets
[2] = location
[2];
87 offsets
[2] = MIN2(twidth
, MIN2(dwidth
- tx
, swidth
));
88 location
[2] = offsets
[2];
95 location
[3] = MIN2(ty
+ sheight
, MIN2(dheight
, ty
+ theight
));
96 offsets
[3] = location
[3];
98 offsets
[3] = MIN2(theight
, MIN2(dheight
- ty
, sheight
));
99 location
[3] = offsets
[3];
106 static void read_alpha_mask(void * data
, VGint dataStride
,
107 VGImageFormat dataFormat
,
109 VGint width
, VGint height
)
111 struct vg_context
*ctx
= vg_current_context();
112 struct pipe_context
*pipe
= ctx
->pipe
;
113 struct pipe_screen
*screen
= pipe
->screen
;
115 struct st_framebuffer
*stfb
= ctx
->draw_buffer
;
116 struct st_renderbuffer
*strb
= stfb
->alpha_mask
;
117 struct pipe_framebuffer_state
*fb
= &ctx
->state
.g3d
.fb
;
119 VGfloat temp
[VEGA_MAX_IMAGE_WIDTH
][4];
120 VGfloat
*df
= (VGfloat
*)temp
;
121 VGint y
= (fb
->height
- sy
) - 1, yStep
= -1;
123 VGubyte
*dst
= (VGubyte
*)data
;
124 VGint xoffset
= 0, yoffset
= 0;
126 /* make sure rendering has completed */
127 pipe
->flush(pipe
, PIPE_FLUSH_RENDER_CACHE
, NULL
);
130 xoffset
*= _vega_size_for_format(dataFormat
);
138 y
= (fb
->height
- sy
) - 1;
139 yoffset
*= dataStride
;
143 struct pipe_surface
*surf
;
145 surf
= screen
->get_tex_surface(screen
, strb
->texture
, 0, 0, 0,
146 PIPE_BIND_TRANSFER_READ
);
148 /* Do a row at a time to flip image data vertically */
149 for (i
= 0; i
< height
; i
++) {
151 debug_printf("%d-%d == %d\n", sy
, height
, y
);
153 pipe_get_tile_rgba(surf
, sx
, y
, width
, 1, df
);
155 _vega_pack_rgba_span_float(ctx
, width
, temp
, dataFormat
,
156 dst
+ yoffset
+ xoffset
);
160 pipe_surface_reference(&surf
, NULL
);
164 void save_alpha_to_file(const char *filename
)
166 struct vg_context
*ctx
= vg_current_context();
167 struct pipe_framebuffer_state
*fb
= &ctx
->state
.g3d
.fb
;
171 data
= malloc(sizeof(int) * fb
->width
* fb
->height
);
172 read_alpha_mask(data
, fb
->width
* sizeof(int),
174 0, 0, fb
->width
, fb
->height
);
175 fprintf(stderr
, "/*---------- start */\n");
176 fprintf(stderr
, "const int image_width = %d;\n",
178 fprintf(stderr
, "const int image_height = %d;\n",
180 fprintf(stderr
, "const int image_data = {\n");
181 for (i
= 0; i
< fb
->height
; ++i
) {
182 for (j
= 0; j
< fb
->width
; ++j
) {
183 int rgba
= data
[i
* fb
->height
+ j
];
186 argb
|= ((rgba
& 0xff) << 24);
187 fprintf(stderr
, "0x%x, ", argb
);
189 fprintf(stderr
, "\n");
191 fprintf(stderr
, "};\n");
192 fprintf(stderr
, "/*---------- end */\n");
196 /* setup mask shader */
197 static void *setup_mask_operation(VGMaskOperation operation
)
199 struct vg_context
*ctx
= vg_current_context();
203 case VG_UNION_MASK
: {
204 if (!ctx
->mask
.union_fs
) {
205 ctx
->mask
.union_fs
= shader_create_from_text(ctx
->pipe
,
208 PIPE_SHADER_FRAGMENT
);
210 shader
= ctx
->mask
.union_fs
->driver
;
213 case VG_INTERSECT_MASK
: {
214 if (!ctx
->mask
.intersect_fs
) {
215 ctx
->mask
.intersect_fs
= shader_create_from_text(ctx
->pipe
,
218 PIPE_SHADER_FRAGMENT
);
220 shader
= ctx
->mask
.intersect_fs
->driver
;
223 case VG_SUBTRACT_MASK
: {
224 if (!ctx
->mask
.subtract_fs
) {
225 ctx
->mask
.subtract_fs
= shader_create_from_text(ctx
->pipe
,
228 PIPE_SHADER_FRAGMENT
);
230 shader
= ctx
->mask
.subtract_fs
->driver
;
234 if (!ctx
->mask
.set_fs
) {
235 ctx
->mask
.set_fs
= shader_create_from_text(ctx
->pipe
,
238 PIPE_SHADER_FRAGMENT
);
240 shader
= ctx
->mask
.set_fs
->driver
;
251 static void mask_resource_fill(struct pipe_resource
*dst
,
252 int x
, int y
, int width
, int height
,
255 struct vg_context
*ctx
= vg_current_context();
256 VGfloat color
[4] = { 0.0f
, 0.0f
, 0.0f
, coverage
};
268 fs
= shaders_cache_fill(ctx
->sc
, VEGA_SOLID_FILL_SHADER
);
270 if (renderer_filter_begin(ctx
->renderer
, dst
, VG_FALSE
,
271 ~0, NULL
, NULL
, 0, fs
, (const void *) color
, sizeof(color
))) {
272 renderer_filter(ctx
->renderer
, x
, y
, width
, height
, 0, 0, 0, 0);
273 renderer_filter_end(ctx
->renderer
);
277 save_alpha_to_file(0);
282 static void mask_using_texture(struct pipe_sampler_view
*sampler_view
,
283 VGMaskOperation operation
,
285 VGint width
, VGint height
)
287 struct vg_context
*ctx
= vg_current_context();
288 struct pipe_resource
*dst
= ctx
->draw_buffer
->alpha_mask_view
->texture
;
289 struct pipe_resource
*texture
= sampler_view
->texture
;
290 const struct pipe_sampler_state
*samplers
[2];
291 struct pipe_sampler_view
*views
[2];
292 struct pipe_sampler_state sampler
;
293 VGint offsets
[4], loc
[4];
294 const VGfloat ones
[4] = {1.f
, 1.f
, 1.f
, 1.f
};
297 if (!intersect_rectangles(dst
->width0
, dst
->height0
,
298 texture
->width0
, texture
->height0
,
303 debug_printf("Offset = [%d, %d, %d, %d]\n", offsets
[0],
304 offsets
[1], offsets
[2], offsets
[3]);
305 debug_printf("Locati = [%d, %d, %d, %d]\n", loc
[0],
306 loc
[1], loc
[2], loc
[3]);
309 sampler
= ctx
->mask
.sampler
;
310 sampler
.normalized_coords
= 1;
311 samplers
[0] = &sampler
;
312 views
[0] = sampler_view
;
314 /* prepare our blend surface */
315 vg_prepare_blend_surface_from_mask(ctx
);
316 samplers
[1] = &ctx
->mask
.sampler
;
317 views
[1] = ctx
->draw_buffer
->blend_texture_view
;
319 fs
= setup_mask_operation(operation
);
321 if (renderer_filter_begin(ctx
->renderer
, dst
, VG_FALSE
,
322 ~0, samplers
, views
, 2, fs
, (const void *) ones
, sizeof(ones
))) {
323 renderer_filter(ctx
->renderer
,
324 loc
[0], loc
[1], loc
[2], loc
[3],
325 offsets
[0], offsets
[1], offsets
[2], offsets
[3]);
326 renderer_filter_end(ctx
->renderer
);
331 #ifdef OPENVG_VERSION_1_1
333 struct vg_mask_layer
* mask_layer_create(VGint width
, VGint height
)
335 struct vg_context
*ctx
= vg_current_context();
336 struct vg_mask_layer
*mask
= 0;
338 mask
= CALLOC_STRUCT(vg_mask_layer
);
339 vg_init_object(&mask
->base
, ctx
, VG_OBJECT_MASK
);
341 mask
->height
= height
;
344 struct pipe_resource pt
;
345 struct pipe_context
*pipe
= ctx
->pipe
;
346 struct pipe_screen
*screen
= ctx
->pipe
->screen
;
347 struct pipe_sampler_view view_templ
;
348 struct pipe_sampler_view
*view
= NULL
;
349 struct pipe_resource
*texture
;
351 memset(&pt
, 0, sizeof(pt
));
352 pt
.target
= PIPE_TEXTURE_2D
;
353 pt
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
358 pt
.bind
= PIPE_BIND_SAMPLER_VIEW
;
361 texture
= screen
->resource_create(screen
, &pt
);
364 u_sampler_view_default_template(&view_templ
, texture
, texture
->format
);
365 view
= pipe
->create_sampler_view(pipe
, texture
, &view_templ
);
367 pipe_resource_reference(&texture
, NULL
);
368 mask
->sampler_view
= view
;
371 vg_context_add_object(ctx
, VG_OBJECT_MASK
, mask
);
376 void mask_layer_destroy(struct vg_mask_layer
*layer
)
378 struct vg_context
*ctx
= vg_current_context();
380 vg_context_remove_object(ctx
, VG_OBJECT_MASK
, layer
);
381 pipe_resource_release(&layer
->texture
);
385 void mask_layer_fill(struct vg_mask_layer
*layer
,
387 VGint width
, VGint height
,
390 VGfloat alpha_color
[4] = {0, 0, 0, 0};
392 alpha_color
[3] = value
;
394 mask_resource_fill(layer
->sampler_view
->texture
,
395 x
, y
, width
, height
, value
);
398 void mask_copy(struct vg_mask_layer
*layer
,
401 VGint width
, VGint height
)
403 struct vg_context
*ctx
= vg_current_context();
404 struct st_framebuffer
*fb_buffers
= ctx
->draw_buffer
;
406 renderer_copy_texture(ctx
->renderer
,
409 sx
+ width
, sy
+ height
,
410 fb_buffers
->alpha_mask_view
->texture
,
412 dx
+ width
, dy
+ height
);
415 static void mask_layer_render_to(struct vg_mask_layer
*layer
,
417 VGbitfield paint_modes
)
420 struct vg_context
*ctx
= vg_current_context();
421 const VGfloat fill_color
[4] = {1.f
, 1.f
, 1.f
, 1.f
};
422 struct pipe_screen
*screen
= ctx
->pipe
->screen
;
423 struct pipe_surface
*surface
;
425 surface
= screen
->get_tex_surface(screen
, layer
->sampler_view
->texture
, 0, 0, 0,
426 PIPE_BIND_RENDER_TARGET
);
428 cso_save_framebuffer(ctx
->cso_context
);
429 cso_save_fragment_shader(ctx
->cso_context
);
432 setup_mask_fill(fill_color
);
433 setup_mask_framebuffer(surface
, layer
->width
, layer
->height
);
435 if (paint_modes
& VG_FILL_PATH
) {
436 struct matrix
*mat
= &ctx
->state
.vg
.path_user_to_surface_matrix
;
437 path_fill(path
, mat
);
440 if (paint_modes
& VG_STROKE_PATH
){
445 /* make sure rendering has completed */
446 ctx
->pipe
->flush(ctx
->pipe
, PIPE_FLUSH_RENDER_CACHE
, NULL
);
448 cso_restore_framebuffer(ctx
->cso_context
);
449 cso_restore_fragment_shader(ctx
->cso_context
);
450 ctx
->state
.dirty
|= BLEND_DIRTY
;
452 pipe_surface_reference(&surface
, NULL
);
456 void mask_render_to(struct path
*path
,
457 VGbitfield paint_modes
,
458 VGMaskOperation operation
)
460 struct vg_context
*ctx
= vg_current_context();
461 struct st_framebuffer
*fb_buffers
= ctx
->draw_buffer
;
462 struct vg_mask_layer
*temp_layer
;
465 width
= fb_buffers
->alpha_mask_view
->texture
->width0
;
466 height
= fb_buffers
->alpha_mask_view
->texture
->width0
;
468 temp_layer
= mask_layer_create(width
, height
);
470 mask_layer_render_to(temp_layer
, path
, paint_modes
);
472 mask_using_layer(temp_layer
, 0, 0, width
, height
,
475 mask_layer_destroy(temp_layer
);
478 void mask_using_layer(struct vg_mask_layer
*layer
,
479 VGMaskOperation operation
,
481 VGint width
, VGint height
)
483 mask_using_texture(layer
->sampler_view
, operation
,
484 x
, y
, width
, height
);
487 VGint
mask_layer_width(struct vg_mask_layer
*layer
)
492 VGint
mask_layer_height(struct vg_mask_layer
*layer
)
494 return layer
->height
;
500 void mask_using_image(struct vg_image
*image
,
501 VGMaskOperation operation
,
503 VGint width
, VGint height
)
505 mask_using_texture(image
->sampler_view
, operation
,
506 x
, y
, width
, height
);
509 void mask_fill(VGint x
, VGint y
, VGint width
, VGint height
,
512 struct vg_context
*ctx
= vg_current_context();
515 debug_printf("mask_fill(%d, %d, %d, %d) with rgba(%f, %f, %f, %f)\n",
517 0.0f
, 0.0f
, 0.0f
, value
);
520 mask_resource_fill(ctx
->draw_buffer
->alpha_mask_view
->texture
,
521 x
, y
, width
, height
, value
);
524 VGint
mask_bind_samplers(struct pipe_sampler_state
**samplers
,
525 struct pipe_sampler_view
**sampler_views
)
527 struct vg_context
*ctx
= vg_current_context();
529 if (ctx
->state
.vg
.masking
) {
530 struct st_framebuffer
*fb_buffers
= ctx
->draw_buffer
;
532 samplers
[1] = &ctx
->mask
.sampler
;
533 sampler_views
[1] = fb_buffers
->alpha_mask_view
;