1 /**************************************************************************
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 * Copyright 2010 LunarG, Inc. All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "vg_context.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_state.h"
35 #include "util/u_inlines.h"
36 #include "pipe/p_screen.h"
37 #include "pipe/p_shader_tokens.h"
39 #include "util/u_draw_quad.h"
40 #include "util/u_simple_shaders.h"
41 #include "util/u_memory.h"
42 #include "util/u_sampler.h"
43 #include "util/u_math.h"
45 #include "cso_cache/cso_context.h"
46 #include "tgsi/tgsi_ureg.h"
51 RENDERER_STATE_DRAWTEX
,
52 RENDERER_STATE_SCISSOR
,
54 RENDERER_STATE_FILTER
,
55 RENDERER_STATE_POLYGON_STENCIL
,
56 RENDERER_STATE_POLYGON_FILL
,
75 struct pipe_context
*pipe
;
76 struct vg_context
*owner
;
78 struct cso_context
*cso
;
83 struct pipe_blend_state blend
;
84 struct pipe_rasterizer_state rasterizer
;
85 struct pipe_shader_state vs_state
;
86 struct pipe_depth_stencil_alpha_state dsa
;
87 struct pipe_framebuffer_state fb
;
90 struct pipe_resource
*vs_const_buffer
;
92 VGfloat vertices
[4][2][4];
94 void *cached_vs
[NUM_RENDERER_VS
];
95 void *cached_fs
[NUM_RENDERER_FS
];
112 VGboolean restore_dsa
;
116 VGboolean use_sampler
;
117 VGint tex_width
, tex_height
;
121 struct pipe_depth_stencil_alpha_state dsa
;
122 VGboolean manual_two_sides
;
123 VGboolean restore_dsa
;
129 * Return VG_TRUE if the renderer can use the resource as the asked bindings.
131 static VGboolean
renderer_can_support(struct renderer
*renderer
,
132 struct pipe_resource
*res
,
135 struct pipe_screen
*screen
= renderer
->pipe
->screen
;
137 return screen
->is_format_supported(screen
,
138 res
->format
, res
->target
, 0, bindings
, 0);
142 * Create a simple vertex shader that passes through position and the given
145 static void *create_passthrough_vs(struct pipe_context
*pipe
, int semantic_name
)
147 struct ureg_program
*ureg
;
148 struct ureg_src src
[2], constants
[2];
149 struct ureg_dst dst
[2], tmp
;
152 ureg
= ureg_create(TGSI_PROCESSOR_VERTEX
);
156 /* position in surface coordinates */
157 src
[0] = ureg_DECL_vs_input(ureg
, 0);
158 dst
[0] = ureg_DECL_output(ureg
, TGSI_SEMANTIC_POSITION
, 0);
159 tmp
= ureg_DECL_temporary(ureg
);
160 for (i
= 0; i
< 2; i
++)
161 constants
[i
] = ureg_DECL_constant(ureg
, i
);
163 /* transform to clipped coordinates */
164 ureg_MUL(ureg
, tmp
, src
[0], constants
[0]);
165 ureg_ADD(ureg
, tmp
, ureg_src(tmp
), constants
[1]);
166 ureg_MOV(ureg
, dst
[0], ureg_src(tmp
));
168 if (semantic_name
>= 0) {
169 src
[1] = ureg_DECL_vs_input(ureg
, 1);
170 dst
[1] = ureg_DECL_output(ureg
, semantic_name
, 0);
171 ureg_MOV(ureg
, dst
[1], src
[1]);
176 return ureg_create_shader_and_destroy(ureg
, pipe
);
180 * Set renderer vertex shader.
182 * This function modifies vertex_shader state.
184 static void renderer_set_vs(struct renderer
*r
, RendererVs id
)
186 /* create as needed */
187 if (!r
->cached_vs
[id
]) {
188 int semantic_name
= -1;
191 case RENDERER_VS_PLAIN
:
193 case RENDERER_VS_COLOR
:
194 semantic_name
= TGSI_SEMANTIC_COLOR
;
196 case RENDERER_VS_TEXTURE
:
197 semantic_name
= TGSI_SEMANTIC_GENERIC
;
200 assert(!"Unknown renderer vs id");
204 r
->cached_vs
[id
] = create_passthrough_vs(r
->pipe
, semantic_name
);
207 cso_set_vertex_shader_handle(r
->cso
, r
->cached_vs
[id
]);
211 * Create a simple fragment shader that sets the depth to 0.0f.
213 static void *create_scissor_fs(struct pipe_context
*pipe
)
215 struct ureg_program
*ureg
;
219 ureg
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
220 out
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_POSITION
, 0);
221 imm
= ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 0.0f
);
223 ureg_MOV(ureg
, ureg_writemask(out
, TGSI_WRITEMASK_Z
), imm
);
226 return ureg_create_shader_and_destroy(ureg
, pipe
);
230 * Set renderer fragment shader.
232 * This function modifies fragment_shader state.
234 static void renderer_set_fs(struct renderer
*r
, RendererFs id
)
236 /* create as needed */
237 if (!r
->cached_fs
[id
]) {
241 case RENDERER_FS_COLOR
:
242 fs
= util_make_fragment_passthrough_shader(r
->pipe
);
244 case RENDERER_FS_TEXTURE
:
245 fs
= util_make_fragment_tex_shader(r
->pipe
,
246 TGSI_TEXTURE_2D
, TGSI_INTERPOLATE_LINEAR
);
248 case RENDERER_FS_SCISSOR
:
249 fs
= create_scissor_fs(r
->pipe
);
252 assert(!"Unknown renderer fs id");
256 r
->cached_fs
[id
] = fs
;
259 cso_set_fragment_shader_handle(r
->cso
, r
->cached_fs
[id
]);
267 static void vg_set_viewport(struct vg_context
*ctx
,
268 VegaOrientation orientation
)
270 struct st_framebuffer
*stfb
= ctx
->draw_buffer
;
271 struct pipe_viewport_state viewport
;
272 VGfloat y_scale
= (orientation
== VEGA_Y0_BOTTOM
) ? -2.f
: 2.f
;
274 viewport
.scale
[0] = stfb
->width
/ 2.f
;
275 viewport
.scale
[1] = stfb
->height
/ y_scale
;
276 viewport
.scale
[2] = 1.0;
277 viewport
.scale
[3] = 1.0;
278 viewport
.translate
[0] = stfb
->width
/ 2.f
;
279 viewport
.translate
[1] = stfb
->height
/ 2.f
;
280 viewport
.translate
[2] = 0.0;
281 viewport
.translate
[3] = 0.0;
283 cso_set_viewport(ctx
->cso_context
, &viewport
);
287 * Set renderer target.
289 * This function modifies framebuffer and viewport states.
291 static void renderer_set_target(struct renderer
*r
,
292 struct pipe_surface
*cbuf
,
293 struct pipe_surface
*zsbuf
,
296 struct pipe_framebuffer_state fb
;
298 memset(&fb
, 0, sizeof(fb
));
299 fb
.width
= cbuf
->width
;
300 fb
.height
= cbuf
->height
;
304 cso_set_framebuffer(r
->cso
, &fb
);
306 vg_set_viewport(r
->owner
, (y0_top
) ? VEGA_Y0_TOP
: VEGA_Y0_BOTTOM
);
310 * Set renderer blend state. Blending is disabled.
312 * This function modifies blend state.
314 static void renderer_set_blend(struct renderer
*r
,
315 VGbitfield channel_mask
)
317 struct pipe_blend_state blend
;
319 memset(&blend
, 0, sizeof(blend
));
321 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
322 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
323 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
324 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
326 if (channel_mask
& VG_RED
)
327 blend
.rt
[0].colormask
|= PIPE_MASK_R
;
328 if (channel_mask
& VG_GREEN
)
329 blend
.rt
[0].colormask
|= PIPE_MASK_G
;
330 if (channel_mask
& VG_BLUE
)
331 blend
.rt
[0].colormask
|= PIPE_MASK_B
;
332 if (channel_mask
& VG_ALPHA
)
333 blend
.rt
[0].colormask
|= PIPE_MASK_A
;
335 cso_set_blend(r
->cso
, &blend
);
339 * Set renderer sampler and view states.
341 * This function modifies samplers and fragment_sampler_views states.
343 static void renderer_set_samplers(struct renderer
*r
,
345 struct pipe_sampler_view
**views
)
347 struct pipe_sampler_state sampler
;
348 unsigned tex_filter
= PIPE_TEX_FILTER_NEAREST
;
349 unsigned tex_wrap
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
352 memset(&sampler
, 0, sizeof(sampler
));
354 sampler
.min_img_filter
= tex_filter
;
355 sampler
.mag_img_filter
= tex_filter
;
356 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
358 sampler
.wrap_s
= tex_wrap
;
359 sampler
.wrap_t
= tex_wrap
;
360 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
362 sampler
.normalized_coords
= 1;
365 for (i
= 0; i
< num_views
; i
++)
366 cso_single_sampler(r
->cso
, i
, &sampler
);
367 cso_single_sampler_done(r
->cso
);
370 cso_set_fragment_sampler_views(r
->cso
, num_views
, views
);
374 * Set custom renderer fragment shader, and optionally set samplers and views
375 * and upload the fragment constant buffer.
377 * This function modifies fragment_shader, samplers and fragment_sampler_views
380 static void renderer_set_custom_fs(struct renderer
*renderer
,
382 const struct pipe_sampler_state
**samplers
,
383 struct pipe_sampler_view
**views
,
385 const void *const_buffer
,
386 VGint const_buffer_len
)
388 cso_set_fragment_shader_handle(renderer
->cso
, fs
);
390 /* set samplers and views */
392 cso_set_samplers(renderer
->cso
, num_samplers
, samplers
);
393 cso_set_fragment_sampler_views(renderer
->cso
, num_samplers
, views
);
396 /* upload fs constant buffer */
397 if (const_buffer_len
) {
398 struct pipe_resource
*cbuf
;
400 cbuf
= pipe_buffer_create(renderer
->pipe
->screen
,
401 PIPE_BIND_CONSTANT_BUFFER
, const_buffer_len
);
402 pipe_buffer_write(renderer
->pipe
, cbuf
, 0,
403 const_buffer_len
, const_buffer
);
404 renderer
->pipe
->set_constant_buffer(renderer
->pipe
,
405 PIPE_SHADER_FRAGMENT
, 0, cbuf
);
407 /* destroy cbuf automatically */
408 pipe_resource_reference(&cbuf
, NULL
);
413 * Setup renderer quad position.
415 static void renderer_quad_pos(struct renderer
*r
,
416 VGfloat x0
, VGfloat y0
,
417 VGfloat x1
, VGfloat y1
,
422 /* the depth test is used for scissoring */
423 z
= (scissor
) ? 0.0f
: 1.0f
;
426 r
->vertices
[0][0][0] = x0
;
427 r
->vertices
[0][0][1] = y0
;
428 r
->vertices
[0][0][2] = z
;
430 r
->vertices
[1][0][0] = x1
;
431 r
->vertices
[1][0][1] = y0
;
432 r
->vertices
[1][0][2] = z
;
434 r
->vertices
[2][0][0] = x1
;
435 r
->vertices
[2][0][1] = y1
;
436 r
->vertices
[2][0][2] = z
;
438 r
->vertices
[3][0][0] = x0
;
439 r
->vertices
[3][0][1] = y1
;
440 r
->vertices
[3][0][2] = z
;
444 * Setup renderer quad texture coordinates.
446 static void renderer_quad_texcoord(struct renderer
*r
,
447 VGfloat x0
, VGfloat y0
,
448 VGfloat x1
, VGfloat y1
,
449 VGint tex_width
, VGint tex_height
)
451 VGfloat s0
, t0
, s1
, t1
, r0
, q0
;
456 t0
= y0
/ tex_height
;
457 t1
= y1
/ tex_height
;
462 r
->vertices
[0][1][0] = s0
;
463 r
->vertices
[0][1][1] = t0
;
465 r
->vertices
[1][1][0] = s1
;
466 r
->vertices
[1][1][1] = t0
;
468 r
->vertices
[2][1][0] = s1
;
469 r
->vertices
[2][1][1] = t1
;
471 r
->vertices
[3][1][0] = s0
;
472 r
->vertices
[3][1][1] = t1
;
474 for (i
= 0; i
< 4; i
++) {
475 r
->vertices
[i
][1][2] = r0
;
476 r
->vertices
[i
][1][3] = q0
;
481 * Draw renderer quad.
483 static void renderer_quad_draw(struct renderer
*r
)
485 struct pipe_resource
*buf
;
487 buf
= pipe_user_buffer_create(r
->pipe
->screen
,
490 PIPE_BIND_VERTEX_BUFFER
);
492 cso_set_vertex_elements(r
->cso
, 2, r
->owner
->velems
);
493 util_draw_vertex_buffer(r
->pipe
, buf
, 0,
494 PIPE_PRIM_TRIANGLE_FAN
,
495 Elements(r
->vertices
), /* verts */
496 Elements(r
->vertices
[0])); /* attribs/vert */
498 pipe_resource_reference(&buf
, NULL
);
503 * Prepare the renderer for copying.
505 VGboolean
renderer_copy_begin(struct renderer
*renderer
,
506 struct pipe_surface
*dst
,
508 struct pipe_sampler_view
*src
)
510 assert(renderer
->state
== RENDERER_STATE_INIT
);
513 if (!renderer_can_support(renderer
,
514 dst
->texture
, PIPE_BIND_RENDER_TARGET
) ||
515 !renderer_can_support(renderer
,
516 src
->texture
, PIPE_BIND_SAMPLER_VIEW
))
519 cso_save_framebuffer(renderer
->cso
);
520 cso_save_viewport(renderer
->cso
);
521 cso_save_blend(renderer
->cso
);
522 cso_save_samplers(renderer
->cso
);
523 cso_save_fragment_sampler_views(renderer
->cso
);
524 cso_save_fragment_shader(renderer
->cso
);
525 cso_save_vertex_shader(renderer
->cso
);
527 renderer_set_target(renderer
, dst
, NULL
, y0_top
);
529 renderer_set_blend(renderer
, ~0);
530 renderer_set_samplers(renderer
, 1, &src
);
532 renderer_set_fs(renderer
, RENDERER_FS_TEXTURE
);
533 renderer_set_vs(renderer
, RENDERER_VS_TEXTURE
);
535 /* remember the texture size */
536 renderer
->u
.copy
.tex_width
= src
->texture
->width0
;
537 renderer
->u
.copy
.tex_height
= src
->texture
->height0
;
538 renderer
->state
= RENDERER_STATE_COPY
;
544 * Draw into the destination rectangle given by (x, y, w, h). The texture is
545 * sampled from within the rectangle given by (sx, sy, sw, sh).
547 * The coordinates are in surface coordinates.
549 void renderer_copy(struct renderer
*renderer
,
550 VGint x
, VGint y
, VGint w
, VGint h
,
551 VGint sx
, VGint sy
, VGint sw
, VGint sh
)
553 assert(renderer
->state
== RENDERER_STATE_COPY
);
555 /* there is no depth buffer for scissoring anyway */
556 renderer_quad_pos(renderer
, x
, y
, x
+ w
, y
+ h
, VG_FALSE
);
557 renderer_quad_texcoord(renderer
, sx
, sy
, sx
+ sw
, sy
+ sh
,
558 renderer
->u
.copy
.tex_width
,
559 renderer
->u
.copy
.tex_height
);
561 renderer_quad_draw(renderer
);
565 * End copying and restore the states.
567 void renderer_copy_end(struct renderer
*renderer
)
569 assert(renderer
->state
== RENDERER_STATE_COPY
);
571 cso_restore_framebuffer(renderer
->cso
);
572 cso_restore_viewport(renderer
->cso
);
573 cso_restore_blend(renderer
->cso
);
574 cso_restore_samplers(renderer
->cso
);
575 cso_restore_fragment_sampler_views(renderer
->cso
);
576 cso_restore_fragment_shader(renderer
->cso
);
577 cso_restore_vertex_shader(renderer
->cso
);
579 renderer
->state
= RENDERER_STATE_INIT
;
583 * Prepare the renderer for textured drawing.
585 VGboolean
renderer_drawtex_begin(struct renderer
*renderer
,
586 struct pipe_sampler_view
*src
)
588 assert(renderer
->state
== RENDERER_STATE_INIT
);
590 if (!renderer_can_support(renderer
, src
->texture
, PIPE_BIND_SAMPLER_VIEW
))
593 cso_save_blend(renderer
->cso
);
594 cso_save_samplers(renderer
->cso
);
595 cso_save_fragment_sampler_views(renderer
->cso
);
596 cso_save_fragment_shader(renderer
->cso
);
597 cso_save_vertex_shader(renderer
->cso
);
599 renderer_set_blend(renderer
, ~0);
601 renderer_set_samplers(renderer
, 1, &src
);
603 renderer_set_fs(renderer
, RENDERER_FS_TEXTURE
);
604 renderer_set_vs(renderer
, RENDERER_VS_TEXTURE
);
606 /* remember the texture size */
607 renderer
->u
.drawtex
.tex_width
= src
->texture
->width0
;
608 renderer
->u
.drawtex
.tex_height
= src
->texture
->height0
;
609 renderer
->state
= RENDERER_STATE_DRAWTEX
;
615 * Draw into the destination rectangle given by (x, y, w, h). The texture is
616 * sampled from within the rectangle given by (sx, sy, sw, sh).
618 * The coordinates are in surface coordinates.
620 void renderer_drawtex(struct renderer
*renderer
,
621 VGint x
, VGint y
, VGint w
, VGint h
,
622 VGint sx
, VGint sy
, VGint sw
, VGint sh
)
624 assert(renderer
->state
== RENDERER_STATE_DRAWTEX
);
626 /* with scissoring */
627 renderer_quad_pos(renderer
, x
, y
, x
+ w
, y
+ h
, VG_TRUE
);
628 renderer_quad_texcoord(renderer
, sx
, sy
, sx
+ sw
, sy
+ sh
,
629 renderer
->u
.drawtex
.tex_width
,
630 renderer
->u
.drawtex
.tex_height
);
632 renderer_quad_draw(renderer
);
636 * End textured drawing and restore the states.
638 void renderer_drawtex_end(struct renderer
*renderer
)
640 assert(renderer
->state
== RENDERER_STATE_DRAWTEX
);
642 cso_restore_blend(renderer
->cso
);
643 cso_restore_samplers(renderer
->cso
);
644 cso_restore_fragment_sampler_views(renderer
->cso
);
645 cso_restore_fragment_shader(renderer
->cso
);
646 cso_restore_vertex_shader(renderer
->cso
);
648 renderer
->state
= RENDERER_STATE_INIT
;
652 * Prepare the renderer for scissor update. This will reset the depth buffer
655 VGboolean
renderer_scissor_begin(struct renderer
*renderer
,
656 VGboolean restore_dsa
)
658 struct pipe_depth_stencil_alpha_state dsa
;
660 assert(renderer
->state
== RENDERER_STATE_INIT
);
663 cso_save_depth_stencil_alpha(renderer
->cso
);
664 cso_save_blend(renderer
->cso
);
665 cso_save_fragment_shader(renderer
->cso
);
667 /* enable depth writes */
668 memset(&dsa
, 0, sizeof(dsa
));
669 dsa
.depth
.enabled
= 1;
670 dsa
.depth
.writemask
= 1;
671 dsa
.depth
.func
= PIPE_FUNC_ALWAYS
;
672 cso_set_depth_stencil_alpha(renderer
->cso
, &dsa
);
674 /* disable color writes */
675 renderer_set_blend(renderer
, 0);
676 renderer_set_fs(renderer
, RENDERER_FS_SCISSOR
);
678 renderer
->u
.scissor
.restore_dsa
= restore_dsa
;
679 renderer
->state
= RENDERER_STATE_SCISSOR
;
681 /* clear the depth buffer to 1.0f */
682 renderer
->pipe
->clear(renderer
->pipe
,
683 PIPE_CLEAR_DEPTHSTENCIL
, NULL
, 1.0f
, 0);
689 * Add a scissor rectangle. Depth values inside the rectangle will be set to
692 void renderer_scissor(struct renderer
*renderer
,
693 VGint x
, VGint y
, VGint width
, VGint height
)
695 assert(renderer
->state
== RENDERER_STATE_SCISSOR
);
697 renderer_quad_pos(renderer
, x
, y
, x
+ width
, y
+ height
, VG_FALSE
);
698 renderer_quad_draw(renderer
);
702 * End scissor update and restore the states.
704 void renderer_scissor_end(struct renderer
*renderer
)
706 assert(renderer
->state
== RENDERER_STATE_SCISSOR
);
708 if (renderer
->u
.scissor
.restore_dsa
)
709 cso_restore_depth_stencil_alpha(renderer
->cso
);
710 cso_restore_blend(renderer
->cso
);
711 cso_restore_fragment_shader(renderer
->cso
);
713 renderer
->state
= RENDERER_STATE_INIT
;
717 * Prepare the renderer for clearing.
719 VGboolean
renderer_clear_begin(struct renderer
*renderer
)
721 assert(renderer
->state
== RENDERER_STATE_INIT
);
723 cso_save_blend(renderer
->cso
);
724 cso_save_fragment_shader(renderer
->cso
);
725 cso_save_vertex_shader(renderer
->cso
);
727 renderer_set_blend(renderer
, ~0);
728 renderer_set_fs(renderer
, RENDERER_FS_COLOR
);
729 renderer_set_vs(renderer
, RENDERER_VS_COLOR
);
731 renderer
->state
= RENDERER_STATE_CLEAR
;
737 * Clear the framebuffer with the specified region and color.
739 * The coordinates are in surface coordinates.
741 void renderer_clear(struct renderer
*renderer
,
742 VGint x
, VGint y
, VGint width
, VGint height
,
743 const VGfloat color
[4])
747 assert(renderer
->state
== RENDERER_STATE_CLEAR
);
749 renderer_quad_pos(renderer
, x
, y
, x
+ width
, y
+ height
, VG_TRUE
);
750 for (i
= 0; i
< 4; i
++)
751 memcpy(renderer
->vertices
[i
][1], color
, sizeof(VGfloat
) * 4);
753 renderer_quad_draw(renderer
);
757 * End clearing and retore the states.
759 void renderer_clear_end(struct renderer
*renderer
)
761 assert(renderer
->state
== RENDERER_STATE_CLEAR
);
763 cso_restore_blend(renderer
->cso
);
764 cso_restore_fragment_shader(renderer
->cso
);
765 cso_restore_vertex_shader(renderer
->cso
);
767 renderer
->state
= RENDERER_STATE_INIT
;
771 * Prepare the renderer for image filtering.
773 VGboolean
renderer_filter_begin(struct renderer
*renderer
,
774 struct pipe_resource
*dst
,
776 VGbitfield channel_mask
,
777 const struct pipe_sampler_state
**samplers
,
778 struct pipe_sampler_view
**views
,
781 const void *const_buffer
,
782 VGint const_buffer_len
)
784 struct pipe_surface
*surf
;
786 assert(renderer
->state
== RENDERER_STATE_INIT
);
790 if (!renderer_can_support(renderer
, dst
, PIPE_BIND_RENDER_TARGET
))
793 surf
= renderer
->pipe
->screen
->get_tex_surface(renderer
->pipe
->screen
,
794 dst
, 0, 0, 0, PIPE_BIND_RENDER_TARGET
);
798 cso_save_framebuffer(renderer
->cso
);
799 cso_save_viewport(renderer
->cso
);
800 cso_save_blend(renderer
->cso
);
802 /* set the image as the target */
803 renderer_set_target(renderer
, surf
, NULL
, y0_top
);
804 pipe_surface_reference(&surf
, NULL
);
806 renderer_set_blend(renderer
, channel_mask
);
809 struct pipe_resource
*tex
;
811 cso_save_samplers(renderer
->cso
);
812 cso_save_fragment_sampler_views(renderer
->cso
);
813 cso_save_fragment_shader(renderer
->cso
);
814 cso_save_vertex_shader(renderer
->cso
);
816 renderer_set_custom_fs(renderer
, fs
,
817 samplers
, views
, num_samplers
,
818 const_buffer
, const_buffer_len
);
819 renderer_set_vs(renderer
, RENDERER_VS_TEXTURE
);
821 tex
= views
[0]->texture
;
822 renderer
->u
.filter
.tex_width
= tex
->width0
;
823 renderer
->u
.filter
.tex_height
= tex
->height0
;
824 renderer
->u
.filter
.use_sampler
= VG_TRUE
;
827 cso_save_fragment_shader(renderer
->cso
);
829 renderer_set_custom_fs(renderer
, fs
, NULL
, NULL
, 0,
830 const_buffer
, const_buffer_len
);
832 renderer
->u
.filter
.use_sampler
= VG_FALSE
;
835 renderer
->state
= RENDERER_STATE_FILTER
;
841 * Draw into a rectangle of the destination with the specified region of the
844 * The coordinates are in surface coordinates.
846 void renderer_filter(struct renderer
*renderer
,
847 VGint x
, VGint y
, VGint w
, VGint h
,
848 VGint sx
, VGint sy
, VGint sw
, VGint sh
)
850 assert(renderer
->state
== RENDERER_STATE_FILTER
);
852 renderer_quad_pos(renderer
, x
, y
, x
+ w
, y
+ h
, VG_FALSE
);
853 if (renderer
->u
.filter
.use_sampler
) {
854 renderer_quad_texcoord(renderer
, sx
, sy
, sx
+ sw
, sy
+ sh
,
855 renderer
->u
.filter
.tex_width
,
856 renderer
->u
.filter
.tex_height
);
859 renderer_quad_draw(renderer
);
863 * End image filtering and restore the states.
865 void renderer_filter_end(struct renderer
*renderer
)
867 assert(renderer
->state
== RENDERER_STATE_FILTER
);
869 if (renderer
->u
.filter
.use_sampler
) {
870 cso_restore_samplers(renderer
->cso
);
871 cso_restore_fragment_sampler_views(renderer
->cso
);
872 cso_restore_vertex_shader(renderer
->cso
);
875 cso_restore_framebuffer(renderer
->cso
);
876 cso_restore_viewport(renderer
->cso
);
877 cso_restore_blend(renderer
->cso
);
878 cso_restore_fragment_shader(renderer
->cso
);
880 renderer
->state
= RENDERER_STATE_INIT
;
884 * Prepare the renderer for polygon silhouette rendering.
886 VGboolean
renderer_polygon_stencil_begin(struct renderer
*renderer
,
887 struct pipe_vertex_element
*velem
,
889 VGboolean restore_dsa
)
891 struct pipe_depth_stencil_alpha_state
*dsa
;
892 VGboolean manual_two_sides
;
894 assert(renderer
->state
== RENDERER_STATE_INIT
);
896 cso_save_blend(renderer
->cso
);
897 cso_save_depth_stencil_alpha(renderer
->cso
);
899 cso_set_vertex_elements(renderer
->cso
, 1, velem
);
901 /* disable color writes */
902 renderer_set_blend(renderer
, 0);
904 manual_two_sides
= VG_FALSE
;
905 dsa
= &renderer
->u
.polygon_stencil
.dsa
;
906 memset(dsa
, 0, sizeof(*dsa
));
907 if (rule
== VG_EVEN_ODD
) {
908 dsa
->stencil
[0].enabled
= 1;
909 dsa
->stencil
[0].writemask
= 1;
910 dsa
->stencil
[0].fail_op
= PIPE_STENCIL_OP_KEEP
;
911 dsa
->stencil
[0].zfail_op
= PIPE_STENCIL_OP_KEEP
;
912 dsa
->stencil
[0].zpass_op
= PIPE_STENCIL_OP_INVERT
;
913 dsa
->stencil
[0].func
= PIPE_FUNC_ALWAYS
;
914 dsa
->stencil
[0].valuemask
= ~0;
917 assert(rule
== VG_NON_ZERO
);
920 dsa
->stencil
[0].enabled
= 1;
921 dsa
->stencil
[0].writemask
= ~0;
922 dsa
->stencil
[0].fail_op
= PIPE_STENCIL_OP_KEEP
;
923 dsa
->stencil
[0].zfail_op
= PIPE_STENCIL_OP_KEEP
;
924 dsa
->stencil
[0].zpass_op
= PIPE_STENCIL_OP_INCR_WRAP
;
925 dsa
->stencil
[0].func
= PIPE_FUNC_ALWAYS
;
926 dsa
->stencil
[0].valuemask
= ~0;
928 if (renderer
->pipe
->screen
->get_param(renderer
->pipe
->screen
,
929 PIPE_CAP_TWO_SIDED_STENCIL
)) {
931 dsa
->stencil
[1] = dsa
->stencil
[0];
932 dsa
->stencil
[1].zpass_op
= PIPE_STENCIL_OP_DECR_WRAP
;
935 manual_two_sides
= VG_TRUE
;
938 cso_set_depth_stencil_alpha(renderer
->cso
, dsa
);
940 if (manual_two_sides
)
941 cso_save_rasterizer(renderer
->cso
);
943 renderer
->u
.polygon_stencil
.manual_two_sides
= manual_two_sides
;
944 renderer
->u
.polygon_stencil
.restore_dsa
= restore_dsa
;
945 renderer
->state
= RENDERER_STATE_POLYGON_STENCIL
;
951 * Render a polygon silhouette to stencil buffer.
953 void renderer_polygon_stencil(struct renderer
*renderer
,
954 struct pipe_vertex_buffer
*vbuf
,
955 VGuint mode
, VGuint start
, VGuint count
)
957 assert(renderer
->state
== RENDERER_STATE_POLYGON_STENCIL
);
959 renderer
->pipe
->set_vertex_buffers(renderer
->pipe
, 1, vbuf
);
961 if (!renderer
->u
.polygon_stencil
.manual_two_sides
) {
962 util_draw_arrays(renderer
->pipe
, mode
, start
, count
);
965 struct pipe_rasterizer_state raster
;
966 struct pipe_depth_stencil_alpha_state dsa
;
968 raster
= renderer
->g3d
.rasterizer
;
969 dsa
= renderer
->u
.polygon_stencil
.dsa
;
972 raster
.cull_face
= PIPE_FACE_BACK
;
973 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_INCR_WRAP
;
975 cso_set_rasterizer(renderer
->cso
, &raster
);
976 cso_set_depth_stencil_alpha(renderer
->cso
, &dsa
);
977 util_draw_arrays(renderer
->pipe
, mode
, start
, count
);
980 raster
.cull_face
= PIPE_FACE_FRONT
;
981 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_DECR_WRAP
;
983 cso_set_rasterizer(renderer
->cso
, &raster
);
984 cso_set_depth_stencil_alpha(renderer
->cso
, &dsa
);
985 util_draw_arrays(renderer
->pipe
, mode
, start
, count
);
990 * End polygon silhouette rendering.
992 void renderer_polygon_stencil_end(struct renderer
*renderer
)
994 assert(renderer
->state
== RENDERER_STATE_POLYGON_STENCIL
);
996 if (renderer
->u
.polygon_stencil
.manual_two_sides
)
997 cso_restore_rasterizer(renderer
->cso
);
999 /* restore color writes */
1000 cso_restore_blend(renderer
->cso
);
1002 if (renderer
->u
.polygon_stencil
.restore_dsa
)
1003 cso_restore_depth_stencil_alpha(renderer
->cso
);
1005 renderer
->state
= RENDERER_STATE_INIT
;
1009 * Prepare the renderer for polygon filling.
1011 VGboolean
renderer_polygon_fill_begin(struct renderer
*renderer
,
1014 struct pipe_depth_stencil_alpha_state dsa
;
1015 struct pipe_stencil_ref sr
;
1017 assert(renderer
->state
== RENDERER_STATE_INIT
);
1020 cso_save_depth_stencil_alpha(renderer
->cso
);
1022 /* only need a fixed 0. Rely on default or move it out at least? */
1023 memset(&sr
, 0, sizeof(sr
));
1024 cso_set_stencil_ref(renderer
->cso
, &sr
);
1026 /* setup stencil ops */
1027 memset(&dsa
, 0, sizeof(dsa
));
1028 dsa
.stencil
[0].enabled
= 1;
1029 dsa
.stencil
[0].func
= PIPE_FUNC_NOTEQUAL
;
1030 dsa
.stencil
[0].fail_op
= PIPE_STENCIL_OP_REPLACE
;
1031 dsa
.stencil
[0].zfail_op
= PIPE_STENCIL_OP_REPLACE
;
1032 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_REPLACE
;
1033 dsa
.stencil
[0].valuemask
= ~0;
1034 dsa
.stencil
[0].writemask
= ~0;
1035 dsa
.depth
= renderer
->g3d
.dsa
.depth
;
1036 cso_set_depth_stencil_alpha(renderer
->cso
, &dsa
);
1038 renderer
->state
= RENDERER_STATE_POLYGON_FILL
;
1046 void renderer_polygon_fill(struct renderer
*renderer
,
1047 VGfloat min_x
, VGfloat min_y
,
1048 VGfloat max_x
, VGfloat max_y
)
1050 assert(renderer
->state
== RENDERER_STATE_POLYGON_FILL
);
1052 renderer_quad_pos(renderer
, min_x
, min_y
, max_x
, max_y
, VG_TRUE
);
1053 renderer_quad_draw(renderer
);
1057 * End polygon filling.
1059 void renderer_polygon_fill_end(struct renderer
*renderer
)
1061 assert(renderer
->state
== RENDERER_STATE_POLYGON_FILL
);
1063 cso_restore_depth_stencil_alpha(renderer
->cso
);
1065 renderer
->state
= RENDERER_STATE_INIT
;
1068 static void setup_shaders(struct renderer
*ctx
)
1070 struct pipe_context
*pipe
= ctx
->pipe
;
1071 /* fragment shader */
1072 ctx
->fs
= util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_2D
,
1073 TGSI_INTERPOLATE_LINEAR
);
1076 struct renderer
* renderer_create(struct vg_context
*owner
)
1079 struct renderer
*renderer
= CALLOC_STRUCT(renderer
);
1084 renderer
->owner
= owner
;
1085 renderer
->pipe
= owner
->pipe
;
1086 renderer
->cso
= owner
->cso_context
;
1088 setup_shaders(renderer
);
1090 /* init vertex data that doesn't change */
1091 for (i
= 0; i
< 4; i
++)
1092 renderer
->vertices
[i
][0][3] = 1.0f
; /* w */
1094 renderer
->state
= RENDERER_STATE_INIT
;
1099 void renderer_destroy(struct renderer
*ctx
)
1103 for (i
= 0; i
< NUM_RENDERER_VS
; i
++) {
1104 if (ctx
->cached_vs
[i
])
1105 cso_delete_vertex_shader(ctx
->cso
, ctx
->cached_vs
[i
]);
1107 for (i
= 0; i
< NUM_RENDERER_FS
; i
++) {
1108 if (ctx
->cached_fs
[i
])
1109 cso_delete_fragment_shader(ctx
->cso
, ctx
->cached_fs
[i
]);
1112 pipe_resource_reference(&ctx
->vs_const_buffer
, NULL
);
1116 cso_delete_fragment_shader(ctx
->cso
, ctx
->fs
);
1123 static void update_clip_state(struct renderer
*renderer
,
1124 const struct vg_state
*state
)
1126 struct pipe_depth_stencil_alpha_state
*dsa
= &renderer
->g3d
.dsa
;
1128 memset(dsa
, 0, sizeof(struct pipe_depth_stencil_alpha_state
));
1130 if (state
->scissoring
) {
1131 struct pipe_framebuffer_state
*fb
= &renderer
->g3d
.fb
;
1134 renderer_scissor_begin(renderer
, VG_FALSE
);
1136 for (i
= 0; i
< state
->scissor_rects_num
; ++i
) {
1137 const float x
= state
->scissor_rects
[i
* 4 + 0].f
;
1138 const float y
= state
->scissor_rects
[i
* 4 + 1].f
;
1139 const float width
= state
->scissor_rects
[i
* 4 + 2].f
;
1140 const float height
= state
->scissor_rects
[i
* 4 + 3].f
;
1141 VGint x0
, y0
, x1
, y1
, iw
, ih
;
1150 /* note that x1 and y1 are exclusive */
1151 x1
= (VGint
) ceilf(x
+ width
);
1152 y1
= (VGint
) ceilf(y
+ height
);
1155 if (y1
> fb
->height
)
1160 if (iw
> 0 && ih
> 0 )
1161 renderer_scissor(renderer
, x0
, y0
, iw
, ih
);
1164 renderer_scissor_end(renderer
);
1166 dsa
->depth
.enabled
= 1; /* glEnable(GL_DEPTH_TEST); */
1167 dsa
->depth
.writemask
= 0;/*glDepthMask(FALSE);*/
1168 dsa
->depth
.func
= PIPE_FUNC_GEQUAL
;
1173 * Propogate OpenVG state changes to the renderer. Only framebuffer, blending
1174 * and scissoring states are relevant here.
1176 void renderer_validate(struct renderer
*renderer
,
1178 const struct st_framebuffer
*stfb
,
1179 const struct vg_state
*state
)
1181 assert(renderer
->state
== RENDERER_STATE_INIT
);
1183 if (dirty
& BLEND_DIRTY
) {
1184 struct pipe_blend_state
*blend
= &renderer
->g3d
.blend
;
1185 memset(blend
, 0, sizeof(struct pipe_blend_state
));
1186 blend
->rt
[0].blend_enable
= 1;
1187 blend
->rt
[0].colormask
= PIPE_MASK_RGBA
;
1189 switch (state
->blend_mode
) {
1191 blend
->rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
1192 blend
->rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
1193 blend
->rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1194 blend
->rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1195 blend
->rt
[0].blend_enable
= 0;
1197 case VG_BLEND_SRC_OVER
:
1198 blend
->rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_SRC_ALPHA
;
1199 blend
->rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
1200 blend
->rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_INV_SRC_ALPHA
;
1201 blend
->rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_INV_SRC_ALPHA
;
1203 case VG_BLEND_DST_OVER
:
1204 blend
->rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_INV_DST_ALPHA
;
1205 blend
->rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_INV_DST_ALPHA
;
1206 blend
->rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_DST_ALPHA
;
1207 blend
->rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_DST_ALPHA
;
1209 case VG_BLEND_SRC_IN
:
1210 blend
->rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_DST_ALPHA
;
1211 blend
->rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_DST_ALPHA
;
1212 blend
->rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1213 blend
->rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1215 case VG_BLEND_DST_IN
:
1216 blend
->rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ZERO
;
1217 blend
->rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ZERO
;
1218 blend
->rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_SRC_ALPHA
;
1219 blend
->rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_SRC_ALPHA
;
1221 case VG_BLEND_MULTIPLY
:
1222 case VG_BLEND_SCREEN
:
1223 case VG_BLEND_DARKEN
:
1224 case VG_BLEND_LIGHTEN
:
1225 blend
->rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
1226 blend
->rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
1227 blend
->rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1228 blend
->rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1229 blend
->rt
[0].blend_enable
= 0;
1231 case VG_BLEND_ADDITIVE
:
1232 blend
->rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
1233 blend
->rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
1234 blend
->rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ONE
;
1235 blend
->rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ONE
;
1238 assert(!"not implemented blend mode");
1240 cso_set_blend(renderer
->cso
, blend
);
1243 if (dirty
& RASTERIZER_DIRTY
) {
1244 struct pipe_rasterizer_state
*raster
= &renderer
->g3d
.rasterizer
;
1245 memset(raster
, 0, sizeof(struct pipe_rasterizer_state
));
1246 raster
->gl_rasterization_rules
= 1;
1247 cso_set_rasterizer(renderer
->cso
, raster
);
1250 if (dirty
& FRAMEBUFFER_DIRTY
) {
1251 struct pipe_framebuffer_state
*fb
= &renderer
->g3d
.fb
;
1252 struct pipe_resource
**cbuf
= &renderer
->vs_const_buffer
;
1253 VGfloat vs_consts
[8];
1255 memset(fb
, 0, sizeof(struct pipe_framebuffer_state
));
1256 fb
->width
= stfb
->width
;
1257 fb
->height
= stfb
->height
;
1259 fb
->cbufs
[0] = stfb
->strb
->surface
;
1260 fb
->zsbuf
= stfb
->dsrb
->surface
;
1262 cso_set_framebuffer(renderer
->cso
, fb
);
1263 vg_set_viewport(renderer
->owner
, VEGA_Y0_BOTTOM
);
1265 /* surface coordinates to clipped coordinates */
1266 vs_consts
[0] = 2.0f
/ fb
->width
;
1267 vs_consts
[1] = 2.0f
/ fb
->height
;
1268 vs_consts
[2] = 1.0f
;
1269 vs_consts
[3] = 1.0f
;
1270 vs_consts
[4] = -1.0f
;
1271 vs_consts
[5] = -1.0f
;
1272 vs_consts
[6] = 0.0f
;
1273 vs_consts
[7] = 0.0f
;
1275 pipe_resource_reference(cbuf
, NULL
);
1276 *cbuf
= pipe_buffer_create(renderer
->pipe
->screen
,
1277 PIPE_BIND_CONSTANT_BUFFER
,
1281 pipe_buffer_write(renderer
->pipe
,
1282 *cbuf
, 0, sizeof(vs_consts
), vs_consts
);
1284 renderer
->pipe
->set_constant_buffer(renderer
->pipe
,
1285 PIPE_SHADER_VERTEX
, 0, *cbuf
);
1287 /* we also got a new depth buffer */
1288 if (dirty
& DEPTH_STENCIL_DIRTY
) {
1289 renderer
->pipe
->clear(renderer
->pipe
,
1290 PIPE_CLEAR_DEPTHSTENCIL
, NULL
, 0.0, 0);
1294 if (dirty
& VS_DIRTY
)
1295 renderer_set_vs(renderer
, RENDERER_VS_PLAIN
);
1297 /* must be last because it renders to the depth buffer*/
1298 if (dirty
& DEPTH_STENCIL_DIRTY
) {
1299 update_clip_state(renderer
, state
);
1300 cso_set_depth_stencil_alpha(renderer
->cso
, &renderer
->g3d
.dsa
);
1305 * Prepare the renderer for OpenVG pipeline.
1307 void renderer_validate_for_shader(struct renderer
*renderer
,
1308 const struct pipe_sampler_state
**samplers
,
1309 struct pipe_sampler_view
**views
,
1312 const void *const_buffer
,
1313 VGint const_buffer_len
)
1315 renderer_set_custom_fs(renderer
, fs
,
1316 samplers
, views
, num_samplers
,
1317 const_buffer
, const_buffer_len
);
1320 void renderer_draw_quad(struct renderer
*r
,
1321 VGfloat x1
, VGfloat y1
,
1322 VGfloat x2
, VGfloat y2
,
1325 assert(r
->state
== RENDERER_STATE_INIT
);
1326 assert(floatsEqual(depth
, 0.0f
));
1328 renderer_quad_pos(r
, x1
, y1
, x2
, y2
, VG_TRUE
);
1329 renderer_quad_draw(r
);
1332 void renderer_draw_texture(struct renderer
*r
,
1333 struct pipe_resource
*tex
,
1334 VGfloat x1offset
, VGfloat y1offset
,
1335 VGfloat x2offset
, VGfloat y2offset
,
1336 VGfloat x1
, VGfloat y1
,
1337 VGfloat x2
, VGfloat y2
)
1339 assert(r
->state
== RENDERER_STATE_INIT
);
1340 assert(tex
->width0
!= 0);
1341 assert(tex
->height0
!= 0);
1343 cso_save_vertex_shader(r
->cso
);
1345 renderer_set_vs(r
, RENDERER_VS_TEXTURE
);
1347 renderer_quad_pos(r
, x1
, y1
, x2
, y2
, VG_TRUE
);
1348 renderer_quad_texcoord(r
, x1offset
, y1offset
,
1349 x2offset
, y2offset
, tex
->width0
, tex
->height0
);
1350 renderer_quad_draw(r
);
1352 cso_restore_vertex_shader(r
->cso
);
1355 void renderer_copy_texture(struct renderer
*ctx
,
1356 struct pipe_sampler_view
*src
,
1357 VGfloat sx1
, VGfloat sy1
,
1358 VGfloat sx2
, VGfloat sy2
,
1359 struct pipe_resource
*dst
,
1360 VGfloat dx1
, VGfloat dy1
,
1361 VGfloat dx2
, VGfloat dy2
)
1363 struct pipe_surface
*surf
;
1364 VGint x
, y
, w
, h
, sx
, sy
, sw
, sh
;
1366 /* get the destination surface */
1367 surf
= ctx
->pipe
->screen
->get_tex_surface(ctx
->pipe
->screen
,
1368 dst
, 0, 0, 0, PIPE_BIND_RENDER_TARGET
);
1372 assert(ctx
->state
== RENDERER_STATE_INIT
);
1373 assert(src
->texture
->width0
!= 0);
1374 assert(src
->texture
->height0
!= 0);
1375 assert(dst
->width0
!= 0);
1376 assert(dst
->height0
!= 0);
1380 w
= (VGint
) (dx2
- dx1
);
1381 h
= (VGint
) (dy2
- dy1
);
1382 assert(floatsEqual(x
, dx1
) &&
1383 floatsEqual(y
, dy1
) &&
1384 floatsEqual(w
, (dx2
- dx1
)) &&
1385 floatsEqual(h
, (dy2
- dy1
)));
1389 sw
= (VGint
) (sx2
- sx1
);
1390 sh
= (VGint
) (sy2
- sy1
);
1391 assert(floatsEqual(sx
, sx1
) &&
1392 floatsEqual(sy
, sy1
) &&
1393 floatsEqual(sw
, (sx2
- sx1
)) &&
1394 floatsEqual(sh
, (sy2
- sy1
)));
1396 if (renderer_copy_begin(ctx
, surf
, VG_TRUE
, src
)) {
1397 renderer_copy(ctx
, x
, y
, w
, h
, sx
, sy
, sw
, sh
);
1398 renderer_copy_end(ctx
);
1401 pipe_surface_reference(&surf
, NULL
);
1404 void renderer_copy_surface(struct renderer
*ctx
,
1405 struct pipe_surface
*src
,
1406 int srcX0
, int srcY0
,
1407 int srcX1
, int srcY1
,
1408 struct pipe_surface
*dst
,
1409 int dstX0
, int dstY0
,
1410 int dstX1
, int dstY1
,
1411 float z
, unsigned filter
)
1413 struct pipe_context
*pipe
= ctx
->pipe
;
1414 struct pipe_screen
*screen
= pipe
->screen
;
1415 struct pipe_sampler_view view_templ
;
1416 struct pipe_sampler_view
*view
;
1417 struct pipe_resource texTemp
, *tex
;
1418 struct pipe_subresource subsrc
, subdst
;
1419 struct st_framebuffer
*stfb
= ctx
->owner
->draw_buffer
;
1420 const int srcW
= abs(srcX1
- srcX0
);
1421 const int srcH
= abs(srcY1
- srcY0
);
1422 const int srcLeft
= MIN2(srcX0
, srcX1
);
1423 const int srcTop
= MIN2(srcY0
, srcY1
);
1425 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
1426 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
1428 if (srcLeft
!= srcX0
) {
1429 /* left-right flip */
1435 if (srcTop
!= srcY0
) {
1442 assert(screen
->is_format_supported(screen
, src
->format
, PIPE_TEXTURE_2D
,
1443 0, PIPE_BIND_SAMPLER_VIEW
, 0));
1444 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
1445 0, PIPE_BIND_SAMPLER_VIEW
, 0));
1446 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
1447 0, PIPE_BIND_RENDER_TARGET
, 0));
1450 * XXX for now we're always creating a temporary texture.
1451 * Strictly speaking that's not always needed.
1454 /* create temp texture */
1455 memset(&texTemp
, 0, sizeof(texTemp
));
1456 texTemp
.target
= PIPE_TEXTURE_2D
;
1457 texTemp
.format
= src
->format
;
1458 texTemp
.last_level
= 0;
1459 texTemp
.width0
= srcW
;
1460 texTemp
.height0
= srcH
;
1462 texTemp
.bind
= PIPE_BIND_SAMPLER_VIEW
;
1464 tex
= screen
->resource_create(screen
, &texTemp
);
1468 u_sampler_view_default_template(&view_templ
, tex
, tex
->format
);
1469 view
= pipe
->create_sampler_view(pipe
, tex
, &view_templ
);
1476 subsrc
.face
= src
->face
;
1477 subsrc
.level
= src
->level
;
1479 pipe
->resource_copy_region(pipe
,
1480 tex
, subdst
, 0, 0, 0, /* dest */
1481 src
->texture
, subsrc
, srcLeft
, srcTop
, src
->zslice
, /* src */
1482 srcW
, srcH
); /* size */
1484 assert(floatsEqual(z
, 0.0f
));
1487 if (stfb
->strb
->surface
== dst
) {
1488 /* transform back to surface coordinates */
1489 dstY0
= dst
->height
- dstY0
;
1490 dstY1
= dst
->height
- dstY1
;
1492 if (renderer_drawtex_begin(ctx
, view
)) {
1493 renderer_drawtex(ctx
,
1494 dstX0
, dstY0
, dstX1
- dstX0
, dstY1
- dstY0
,
1495 0, 0, view
->texture
->width0
, view
->texture
->height0
);
1496 renderer_drawtex_end(ctx
);
1500 if (renderer_copy_begin(ctx
, dst
, VG_TRUE
, view
)) {
1502 dstX0
, dstY0
, dstX1
- dstX0
, dstY1
- dstY0
,
1503 0, 0, view
->texture
->width0
, view
->texture
->height0
);
1504 renderer_copy_end(ctx
);
1509 void renderer_texture_quad(struct renderer
*r
,
1510 struct pipe_resource
*tex
,
1511 VGfloat x1offset
, VGfloat y1offset
,
1512 VGfloat x2offset
, VGfloat y2offset
,
1513 VGfloat x1
, VGfloat y1
,
1514 VGfloat x2
, VGfloat y2
,
1515 VGfloat x3
, VGfloat y3
,
1516 VGfloat x4
, VGfloat y4
)
1518 const VGfloat z
= 0.0f
;
1520 assert(r
->state
== RENDERER_STATE_INIT
);
1521 assert(tex
->width0
!= 0);
1522 assert(tex
->height0
!= 0);
1524 cso_save_vertex_shader(r
->cso
);
1526 renderer_set_vs(r
, RENDERER_VS_TEXTURE
);
1528 /* manually set up positions */
1529 r
->vertices
[0][0][0] = x1
;
1530 r
->vertices
[0][0][1] = y1
;
1531 r
->vertices
[0][0][2] = z
;
1533 r
->vertices
[1][0][0] = x2
;
1534 r
->vertices
[1][0][1] = y2
;
1535 r
->vertices
[1][0][2] = z
;
1537 r
->vertices
[2][0][0] = x3
;
1538 r
->vertices
[2][0][1] = y3
;
1539 r
->vertices
[2][0][2] = z
;
1541 r
->vertices
[3][0][0] = x4
;
1542 r
->vertices
[3][0][1] = y4
;
1543 r
->vertices
[3][0][2] = z
;
1546 renderer_quad_texcoord(r
, x1offset
, y1offset
,
1547 x2offset
, y2offset
, tex
->width0
, tex
->height0
);
1549 renderer_quad_draw(r
);
1551 cso_restore_vertex_shader(r
->cso
);