1 /**************************************************************************
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
29 #include "vg_context.h"
31 #include "pipe/p_context.h"
32 #include "pipe/p_state.h"
33 #include "util/u_inlines.h"
34 #include "pipe/p_screen.h"
35 #include "pipe/p_shader_tokens.h"
37 #include "util/u_draw_quad.h"
38 #include "util/u_simple_shaders.h"
39 #include "util/u_memory.h"
40 #include "util/u_sampler.h"
42 #include "cso_cache/cso_context.h"
45 struct pipe_context
*pipe
;
46 struct vg_context
*owner
;
48 struct cso_context
*cso
;
52 VGfloat vertices
[4][2][4];
55 static void setup_shaders(struct renderer
*ctx
)
57 struct pipe_context
*pipe
= ctx
->pipe
;
59 ctx
->fs
= util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_2D
,
60 TGSI_INTERPOLATE_LINEAR
);
63 static struct pipe_resource
*
64 setup_vertex_data(struct renderer
*ctx
,
65 float x0
, float y0
, float x1
, float y1
, float z
)
67 ctx
->vertices
[0][0][0] = x0
;
68 ctx
->vertices
[0][0][1] = y0
;
69 ctx
->vertices
[0][0][2] = z
;
70 ctx
->vertices
[0][1][0] = 0.0f
; /*s*/
71 ctx
->vertices
[0][1][1] = 0.0f
; /*t*/
73 ctx
->vertices
[1][0][0] = x1
;
74 ctx
->vertices
[1][0][1] = y0
;
75 ctx
->vertices
[1][0][2] = z
;
76 ctx
->vertices
[1][1][0] = 1.0f
; /*s*/
77 ctx
->vertices
[1][1][1] = 0.0f
; /*t*/
79 ctx
->vertices
[2][0][0] = x1
;
80 ctx
->vertices
[2][0][1] = y1
;
81 ctx
->vertices
[2][0][2] = z
;
82 ctx
->vertices
[2][1][0] = 1.0f
;
83 ctx
->vertices
[2][1][1] = 1.0f
;
85 ctx
->vertices
[3][0][0] = x0
;
86 ctx
->vertices
[3][0][1] = y1
;
87 ctx
->vertices
[3][0][2] = z
;
88 ctx
->vertices
[3][1][0] = 0.0f
;
89 ctx
->vertices
[3][1][1] = 1.0f
;
91 return pipe_user_buffer_create( ctx
->pipe
->screen
,
93 sizeof(ctx
->vertices
),
94 PIPE_BIND_VERTEX_BUFFER
);
97 static struct pipe_resource
*
98 setup_vertex_data_tex(struct renderer
*ctx
,
99 float x0
, float y0
, float x1
, float y1
,
100 float s0
, float t0
, float s1
, float t1
,
103 ctx
->vertices
[0][0][0] = x0
;
104 ctx
->vertices
[0][0][1] = y0
;
105 ctx
->vertices
[0][0][2] = z
;
106 ctx
->vertices
[0][1][0] = s0
; /*s*/
107 ctx
->vertices
[0][1][1] = t0
; /*t*/
109 ctx
->vertices
[1][0][0] = x1
;
110 ctx
->vertices
[1][0][1] = y0
;
111 ctx
->vertices
[1][0][2] = z
;
112 ctx
->vertices
[1][1][0] = s1
; /*s*/
113 ctx
->vertices
[1][1][1] = t0
; /*t*/
115 ctx
->vertices
[2][0][0] = x1
;
116 ctx
->vertices
[2][0][1] = y1
;
117 ctx
->vertices
[2][0][2] = z
;
118 ctx
->vertices
[2][1][0] = s1
;
119 ctx
->vertices
[2][1][1] = t1
;
121 ctx
->vertices
[3][0][0] = x0
;
122 ctx
->vertices
[3][0][1] = y1
;
123 ctx
->vertices
[3][0][2] = z
;
124 ctx
->vertices
[3][1][0] = s0
;
125 ctx
->vertices
[3][1][1] = t1
;
127 return pipe_user_buffer_create( ctx
->pipe
->screen
,
129 sizeof(ctx
->vertices
),
130 PIPE_BIND_VERTEX_BUFFER
);
134 static struct pipe_resource
*
135 setup_vertex_data_qtex(struct renderer
*ctx
,
136 float x0
, float y0
, float x1
, float y1
,
137 float x2
, float y2
, float x3
, float y3
,
138 float s0
, float t0
, float s1
, float t1
,
141 ctx
->vertices
[0][0][0] = x0
;
142 ctx
->vertices
[0][0][1] = y0
;
143 ctx
->vertices
[0][0][2] = z
;
144 ctx
->vertices
[0][1][0] = s0
; /*s*/
145 ctx
->vertices
[0][1][1] = t0
; /*t*/
147 ctx
->vertices
[1][0][0] = x1
;
148 ctx
->vertices
[1][0][1] = y1
;
149 ctx
->vertices
[1][0][2] = z
;
150 ctx
->vertices
[1][1][0] = s1
; /*s*/
151 ctx
->vertices
[1][1][1] = t0
; /*t*/
153 ctx
->vertices
[2][0][0] = x2
;
154 ctx
->vertices
[2][0][1] = y2
;
155 ctx
->vertices
[2][0][2] = z
;
156 ctx
->vertices
[2][1][0] = s1
;
157 ctx
->vertices
[2][1][1] = t1
;
159 ctx
->vertices
[3][0][0] = x3
;
160 ctx
->vertices
[3][0][1] = y3
;
161 ctx
->vertices
[3][0][2] = z
;
162 ctx
->vertices
[3][1][0] = s0
;
163 ctx
->vertices
[3][1][1] = t1
;
165 return pipe_user_buffer_create( ctx
->pipe
->screen
,
167 sizeof(ctx
->vertices
),
168 PIPE_BIND_VERTEX_BUFFER
);
171 struct renderer
* renderer_create(struct vg_context
*owner
)
174 struct renderer
*renderer
= CALLOC_STRUCT(renderer
);
179 renderer
->owner
= owner
;
180 renderer
->pipe
= owner
->pipe
;
181 renderer
->cso
= owner
->cso_context
;
183 setup_shaders(renderer
);
185 /* init vertex data that doesn't change */
186 for (i
= 0; i
< 4; i
++) {
187 renderer
->vertices
[i
][0][3] = 1.0f
; /* w */
188 renderer
->vertices
[i
][1][2] = 0.0f
; /* r */
189 renderer
->vertices
[i
][1][3] = 1.0f
; /* q */
195 void renderer_destroy(struct renderer
*ctx
)
199 cso_delete_fragment_shader(ctx
->cso
, ctx
->fs
);
206 void renderer_draw_quad(struct renderer
*r
,
207 VGfloat x1
, VGfloat y1
,
208 VGfloat x2
, VGfloat y2
,
211 struct pipe_resource
*buf
;
213 buf
= setup_vertex_data(r
, x1
, y1
, x2
, y2
, depth
);
216 cso_set_vertex_elements(r
->cso
, 2, r
->owner
->velems
);
217 util_draw_vertex_buffer(r
->pipe
, buf
, 0,
218 PIPE_PRIM_TRIANGLE_FAN
,
220 2); /* attribs/vert */
222 pipe_resource_reference( &buf
,
227 void renderer_draw_texture(struct renderer
*r
,
228 struct pipe_resource
*tex
,
229 VGfloat x1offset
, VGfloat y1offset
,
230 VGfloat x2offset
, VGfloat y2offset
,
231 VGfloat x1
, VGfloat y1
,
232 VGfloat x2
, VGfloat y2
)
234 struct pipe_context
*pipe
= r
->pipe
;
235 struct pipe_resource
*buf
;
236 VGfloat s0
, t0
, s1
, t1
;
238 assert(tex
->width0
!= 0);
239 assert(tex
->height0
!= 0);
241 s0
= x1offset
/ tex
->width0
;
242 s1
= x2offset
/ tex
->width0
;
243 t0
= y1offset
/ tex
->height0
;
244 t1
= y2offset
/ tex
->height0
;
246 cso_save_vertex_shader(r
->cso
);
248 cso_set_vertex_shader_handle(r
->cso
, vg_texture_vs(r
->owner
));
251 buf
= setup_vertex_data_tex(r
, x1
, y1
, x2
, y2
,
252 s0
, t0
, s1
, t1
, 0.0f
);
255 cso_set_vertex_elements(r
->cso
, 2, r
->owner
->velems
);
256 util_draw_vertex_buffer(pipe
, buf
, 0,
257 PIPE_PRIM_TRIANGLE_FAN
,
259 2); /* attribs/vert */
261 pipe_resource_reference( &buf
,
265 cso_restore_vertex_shader(r
->cso
);
268 void renderer_copy_texture(struct renderer
*ctx
,
269 struct pipe_sampler_view
*src
,
270 VGfloat sx1
, VGfloat sy1
,
271 VGfloat sx2
, VGfloat sy2
,
272 struct pipe_resource
*dst
,
273 VGfloat dx1
, VGfloat dy1
,
274 VGfloat dx2
, VGfloat dy2
)
276 struct pipe_context
*pipe
= ctx
->pipe
;
277 struct pipe_screen
*screen
= pipe
->screen
;
278 struct pipe_resource
*tex
= src
->texture
;
279 struct pipe_resource
*buf
;
280 struct pipe_surface
*dst_surf
= screen
->get_tex_surface(
281 screen
, dst
, 0, 0, 0,
282 PIPE_BIND_RENDER_TARGET
);
283 struct pipe_framebuffer_state fb
;
284 float s0
, t0
, s1
, t1
;
286 assert(tex
->width0
!= 0);
287 assert(tex
->height0
!= 0);
288 assert(dst
->width0
!= 0);
289 assert(dst
->height0
!= 0);
292 debug_printf("copy texture [%f, %f, %f, %f], [%f, %f, %f, %f]\n",
293 sx1
, sy1
, sx2
, sy2
, dx1
, dy1
, dx2
, dy2
);
297 s0
= sx1
/ tex
->width0
;
298 s1
= sx2
/ tex
->width0
;
299 t0
= sy1
/ tex
->height0
;
300 t1
= sy2
/ tex
->height0
;
308 assert(screen
->is_format_supported(screen
, dst_surf
->format
, PIPE_TEXTURE_2D
,
309 0, PIPE_BIND_RENDER_TARGET
, 0));
311 /* save state (restored below) */
312 cso_save_blend(ctx
->cso
);
313 cso_save_samplers(ctx
->cso
);
314 cso_save_fragment_sampler_views(ctx
->cso
);
315 cso_save_framebuffer(ctx
->cso
);
316 cso_save_fragment_shader(ctx
->cso
);
317 cso_save_vertex_shader(ctx
->cso
);
319 cso_save_viewport(ctx
->cso
);
322 /* set misc state we care about */
324 struct pipe_blend_state blend
;
325 memset(&blend
, 0, sizeof(blend
));
326 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
327 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
328 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
329 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
330 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
331 cso_set_blend(ctx
->cso
, &blend
);
336 struct pipe_sampler_state sampler
;
337 memset(&sampler
, 0, sizeof(sampler
));
338 sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
339 sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
340 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
341 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
342 sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
343 sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
344 sampler
.normalized_coords
= 1;
345 cso_single_sampler(ctx
->cso
, 0, &sampler
);
346 cso_single_sampler_done(ctx
->cso
);
349 vg_set_viewport(ctx
->owner
, VEGA_Y0_TOP
);
352 cso_set_fragment_sampler_views(ctx
->cso
, 1, &src
);
355 cso_set_vertex_shader_handle(ctx
->cso
, vg_texture_vs(ctx
->owner
));
356 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
);
359 memset(&fb
, 0, sizeof(fb
));
360 fb
.width
= dst_surf
->width
;
361 fb
.height
= dst_surf
->height
;
363 fb
.cbufs
[0] = dst_surf
;
366 for (i
= 1; i
< PIPE_MAX_COLOR_BUFS
; ++i
)
369 cso_set_framebuffer(ctx
->cso
, &fb
);
372 buf
= setup_vertex_data_tex(ctx
,
379 cso_set_vertex_elements(ctx
->cso
, 2, ctx
->owner
->velems
);
380 util_draw_vertex_buffer(ctx
->pipe
, buf
, 0,
381 PIPE_PRIM_TRIANGLE_FAN
,
383 2); /* attribs/vert */
385 pipe_resource_reference( &buf
,
389 /* restore state we changed */
390 cso_restore_blend(ctx
->cso
);
391 cso_restore_samplers(ctx
->cso
);
392 cso_restore_fragment_sampler_views(ctx
->cso
);
393 cso_restore_framebuffer(ctx
->cso
);
394 cso_restore_vertex_shader(ctx
->cso
);
395 cso_restore_fragment_shader(ctx
->cso
);
396 cso_restore_viewport(ctx
->cso
);
398 pipe_surface_reference(&dst_surf
, NULL
);
401 void renderer_copy_surface(struct renderer
*ctx
,
402 struct pipe_surface
*src
,
403 int srcX0
, int srcY0
,
404 int srcX1
, int srcY1
,
405 struct pipe_surface
*dst
,
406 int dstX0
, int dstY0
,
407 int dstX1
, int dstY1
,
408 float z
, unsigned filter
)
410 struct pipe_context
*pipe
= ctx
->pipe
;
411 struct pipe_screen
*screen
= pipe
->screen
;
412 struct pipe_resource
*buf
;
413 struct pipe_sampler_view view_templ
;
414 struct pipe_sampler_view
*view
;
415 struct pipe_resource texTemp
, *tex
;
416 struct pipe_subresource subsrc
, subdst
;
417 struct pipe_framebuffer_state fb
;
418 struct st_framebuffer
*stfb
= ctx
->owner
->draw_buffer
;
419 const int srcW
= abs(srcX1
- srcX0
);
420 const int srcH
= abs(srcY1
- srcY0
);
421 const int srcLeft
= MIN2(srcX0
, srcX1
);
422 const int srcTop
= MIN2(srcY0
, srcY1
);
424 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
425 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
427 if (srcLeft
!= srcX0
) {
428 /* left-right flip */
434 if (srcTop
!= srcY0
) {
441 assert(screen
->is_format_supported(screen
, src
->format
, PIPE_TEXTURE_2D
,
442 0, PIPE_BIND_SAMPLER_VIEW
, 0));
443 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
444 0, PIPE_BIND_SAMPLER_VIEW
, 0));
445 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
446 0, PIPE_BIND_RENDER_TARGET
, 0));
449 * XXX for now we're always creating a temporary texture.
450 * Strictly speaking that's not always needed.
453 /* create temp texture */
454 memset(&texTemp
, 0, sizeof(texTemp
));
455 texTemp
.target
= PIPE_TEXTURE_2D
;
456 texTemp
.format
= src
->format
;
457 texTemp
.last_level
= 0;
458 texTemp
.width0
= srcW
;
459 texTemp
.height0
= srcH
;
461 texTemp
.bind
= PIPE_BIND_SAMPLER_VIEW
;
463 tex
= screen
->resource_create(screen
, &texTemp
);
467 u_sampler_view_default_template(&view_templ
, tex
, tex
->format
);
468 view
= pipe
->create_sampler_view(pipe
, tex
, &view_templ
);
475 subsrc
.face
= src
->face
;
476 subsrc
.level
= src
->level
;
478 pipe
->resource_copy_region(pipe
,
479 tex
, subdst
, 0, 0, 0, /* dest */
480 src
->texture
, subsrc
, srcLeft
, srcTop
, src
->zslice
, /* src */
481 srcW
, srcH
); /* size */
483 /* save state (restored below) */
484 cso_save_blend(ctx
->cso
);
485 cso_save_samplers(ctx
->cso
);
486 cso_save_fragment_sampler_views(ctx
->cso
);
487 cso_save_framebuffer(ctx
->cso
);
488 cso_save_fragment_shader(ctx
->cso
);
489 cso_save_vertex_shader(ctx
->cso
);
490 cso_save_viewport(ctx
->cso
);
492 /* set misc state we care about */
494 struct pipe_blend_state blend
;
495 memset(&blend
, 0, sizeof(blend
));
496 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
497 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
498 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
499 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
500 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
501 cso_set_blend(ctx
->cso
, &blend
);
504 vg_set_viewport(ctx
->owner
, VEGA_Y0_TOP
);
508 struct pipe_sampler_state sampler
;
509 memset(&sampler
, 0, sizeof(sampler
));
510 sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
511 sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
512 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
513 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
514 sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
515 sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
516 sampler
.normalized_coords
= 1;
517 cso_single_sampler(ctx
->cso
, 0, &sampler
);
518 cso_single_sampler_done(ctx
->cso
);
522 cso_set_fragment_sampler_views(ctx
->cso
, 1, &view
);
525 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
);
526 cso_set_vertex_shader_handle(ctx
->cso
, vg_texture_vs(ctx
->owner
));
529 if (stfb
->strb
->surface
!= dst
) {
530 memset(&fb
, 0, sizeof(fb
));
531 fb
.width
= dst
->width
;
532 fb
.height
= dst
->height
;
535 fb
.zsbuf
= stfb
->dsrb
->surface
;
536 cso_set_framebuffer(ctx
->cso
, &fb
);
540 buf
= setup_vertex_data(ctx
,
541 (float) dstX0
, (float) dstY0
,
542 (float) dstX1
, (float) dstY1
, z
);
545 cso_set_vertex_elements(ctx
->cso
, 2, ctx
->owner
->velems
);
546 util_draw_vertex_buffer(ctx
->pipe
, buf
, 0,
547 PIPE_PRIM_TRIANGLE_FAN
,
549 2); /* attribs/vert */
551 pipe_resource_reference( &buf
,
556 /* restore state we changed */
557 cso_restore_blend(ctx
->cso
);
558 cso_restore_samplers(ctx
->cso
);
559 cso_restore_fragment_sampler_views(ctx
->cso
);
560 cso_restore_framebuffer(ctx
->cso
);
561 cso_restore_fragment_shader(ctx
->cso
);
562 cso_restore_vertex_shader(ctx
->cso
);
563 cso_restore_viewport(ctx
->cso
);
565 pipe_resource_reference(&tex
, NULL
);
566 pipe_sampler_view_reference(&view
, NULL
);
569 void renderer_texture_quad(struct renderer
*r
,
570 struct pipe_resource
*tex
,
571 VGfloat x1offset
, VGfloat y1offset
,
572 VGfloat x2offset
, VGfloat y2offset
,
573 VGfloat x1
, VGfloat y1
,
574 VGfloat x2
, VGfloat y2
,
575 VGfloat x3
, VGfloat y3
,
576 VGfloat x4
, VGfloat y4
)
578 struct pipe_context
*pipe
= r
->pipe
;
579 struct pipe_resource
*buf
;
580 VGfloat s0
, t0
, s1
, t1
;
582 assert(tex
->width0
!= 0);
583 assert(tex
->height0
!= 0);
585 s0
= x1offset
/ tex
->width0
;
586 s1
= x2offset
/ tex
->width0
;
587 t0
= y1offset
/ tex
->height0
;
588 t1
= y2offset
/ tex
->height0
;
590 cso_save_vertex_shader(r
->cso
);
592 cso_set_vertex_shader_handle(r
->cso
, vg_texture_vs(r
->owner
));
595 buf
= setup_vertex_data_qtex(r
, x1
, y1
, x2
, y2
, x3
, y3
, x4
, y4
,
596 s0
, t0
, s1
, t1
, 0.0f
);
599 cso_set_vertex_elements(r
->cso
, 2, r
->owner
->velems
);
600 util_draw_vertex_buffer(pipe
, buf
, 0,
601 PIPE_PRIM_TRIANGLE_FAN
,
603 2); /* attribs/vert */
605 pipe_resource_reference(&buf
,
609 cso_restore_vertex_shader(r
->cso
);