1 /**************************************************************************
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 * Copyright 2010 LunarG, Inc. All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "vg_context.h"
32 #include "pipe/p_context.h"
33 #include "pipe/p_state.h"
34 #include "util/u_inlines.h"
35 #include "pipe/p_screen.h"
36 #include "pipe/p_shader_tokens.h"
38 #include "util/u_draw_quad.h"
39 #include "util/u_simple_shaders.h"
40 #include "util/u_memory.h"
41 #include "util/u_sampler.h"
42 #include "util/u_surface.h"
43 #include "util/u_math.h"
44 #include "util/u_format.h"
46 #include "cso_cache/cso_context.h"
47 #include "tgsi/tgsi_ureg.h"
52 RENDERER_STATE_DRAWTEX
,
53 RENDERER_STATE_SCISSOR
,
55 RENDERER_STATE_FILTER
,
56 RENDERER_STATE_POLYGON_STENCIL
,
57 RENDERER_STATE_POLYGON_FILL
,
77 struct pipe_context
*pipe
;
78 struct cso_context
*cso
;
82 struct pipe_rasterizer_state rasterizer
;
83 struct pipe_depth_stencil_alpha_state dsa
;
84 struct pipe_framebuffer_state fb
;
86 struct matrix projection
;
89 struct pipe_resource
*vs_cbuf
;
91 struct pipe_resource
*fs_cbuf
;
92 VGfloat fs_cbuf_data
[32];
95 struct pipe_vertex_element velems
[2];
96 VGfloat vertices
[4][2][4];
98 void *cached_vs
[NUM_RENDERER_VS
];
99 void *cached_fs
[NUM_RENDERER_FS
];
116 VGboolean restore_dsa
;
120 VGboolean use_sampler
;
121 VGint tex_width
, tex_height
;
125 struct pipe_depth_stencil_alpha_state dsa
;
126 VGboolean manual_two_sides
;
127 VGboolean restore_dsa
;
133 * Return VG_TRUE if the renderer can use the resource as the asked bindings.
135 static VGboolean
renderer_can_support(struct renderer
*renderer
,
136 struct pipe_resource
*res
,
139 struct pipe_screen
*screen
= renderer
->pipe
->screen
;
141 return screen
->is_format_supported(screen
,
142 res
->format
, res
->target
, 0, bindings
, 0);
146 * Set the model-view-projection matrix used by vertex shaders.
148 static void renderer_set_mvp(struct renderer
*renderer
,
149 const struct matrix
*mvp
)
151 struct matrix
*cur
= &renderer
->mvp
;
152 struct pipe_resource
*cbuf
;
153 VGfloat consts
[3][4];
156 /* projection only */
158 mvp
= &renderer
->projection
;
160 /* re-upload only if necessary */
161 if (memcmp(cur
, mvp
, sizeof(*mvp
)) == 0)
164 /* 3x3 matrix to 3 constant vectors (no Z) */
165 for (i
= 0; i
< 3; i
++) {
166 consts
[i
][0] = mvp
->m
[i
+ 0];
167 consts
[i
][1] = mvp
->m
[i
+ 3];
169 consts
[i
][3] = mvp
->m
[i
+ 6];
172 cbuf
= renderer
->vs_cbuf
;
173 pipe_resource_reference(&cbuf
, NULL
);
174 cbuf
= pipe_buffer_create(renderer
->pipe
->screen
,
175 PIPE_BIND_CONSTANT_BUFFER
,
178 pipe_buffer_write(renderer
->pipe
, cbuf
,
179 0, sizeof(consts
), consts
);
181 renderer
->pipe
->set_constant_buffer(renderer
->pipe
,
182 PIPE_SHADER_VERTEX
, 0, cbuf
);
184 memcpy(cur
, mvp
, sizeof(*mvp
));
185 renderer
->vs_cbuf
= cbuf
;
189 * Create a simple vertex shader that passes through position and the given
192 static void *create_passthrough_vs(struct pipe_context
*pipe
, int semantic_name
)
194 struct ureg_program
*ureg
;
195 struct ureg_src src
[2], constants
[3];
196 struct ureg_dst dst
[2], tmp
;
199 ureg
= ureg_create(TGSI_PROCESSOR_VERTEX
);
203 /* position is in user coordinates */
204 src
[0] = ureg_DECL_vs_input(ureg
, 0);
205 dst
[0] = ureg_DECL_output(ureg
, TGSI_SEMANTIC_POSITION
, 0);
206 tmp
= ureg_DECL_temporary(ureg
);
207 for (i
= 0; i
< Elements(constants
); i
++)
208 constants
[i
] = ureg_DECL_constant(ureg
, i
);
210 /* transform to clipped coordinates */
211 ureg_DP4(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_X
), src
[0], constants
[0]);
212 ureg_DP4(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_Y
), src
[0], constants
[1]);
213 ureg_MOV(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_Z
), src
[0]);
214 ureg_DP4(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), src
[0], constants
[2]);
215 ureg_MOV(ureg
, dst
[0], ureg_src(tmp
));
217 if (semantic_name
>= 0) {
218 src
[1] = ureg_DECL_vs_input(ureg
, 1);
219 dst
[1] = ureg_DECL_output(ureg
, semantic_name
, 0);
220 ureg_MOV(ureg
, dst
[1], src
[1]);
225 return ureg_create_shader_and_destroy(ureg
, pipe
);
229 * Set renderer vertex shader.
231 * This function modifies vertex_shader state.
233 static void renderer_set_vs(struct renderer
*r
, RendererVs id
)
235 /* create as needed */
236 if (!r
->cached_vs
[id
]) {
237 int semantic_name
= -1;
240 case RENDERER_VS_PLAIN
:
242 case RENDERER_VS_COLOR
:
243 semantic_name
= TGSI_SEMANTIC_COLOR
;
245 case RENDERER_VS_TEXTURE
:
246 semantic_name
= TGSI_SEMANTIC_GENERIC
;
249 assert(!"Unknown renderer vs id");
253 r
->cached_vs
[id
] = create_passthrough_vs(r
->pipe
, semantic_name
);
256 cso_set_vertex_shader_handle(r
->cso
, r
->cached_vs
[id
]);
260 * Create a simple fragment shader that sets the depth to 0.0f.
262 static void *create_scissor_fs(struct pipe_context
*pipe
)
264 struct ureg_program
*ureg
;
268 ureg
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
269 out
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_POSITION
, 0);
270 imm
= ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 0.0f
);
272 ureg_MOV(ureg
, ureg_writemask(out
, TGSI_WRITEMASK_Z
), imm
);
275 return ureg_create_shader_and_destroy(ureg
, pipe
);
279 * Create a simple fragment shader that sets the color to white.
281 static void *create_white_fs(struct pipe_context
*pipe
)
283 struct ureg_program
*ureg
;
287 ureg
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
288 out
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0);
289 imm
= ureg_imm4f(ureg
, 1.0f
, 1.0f
, 1.0f
, 1.0f
);
291 ureg_MOV(ureg
, out
, imm
);
294 return ureg_create_shader_and_destroy(ureg
, pipe
);
298 * Set renderer fragment shader.
300 * This function modifies fragment_shader state.
302 static void renderer_set_fs(struct renderer
*r
, RendererFs id
)
304 /* create as needed */
305 if (!r
->cached_fs
[id
]) {
309 case RENDERER_FS_COLOR
:
310 fs
= util_make_fragment_passthrough_shader(r
->pipe
);
312 case RENDERER_FS_TEXTURE
:
313 fs
= util_make_fragment_tex_shader(r
->pipe
,
314 TGSI_TEXTURE_2D
, TGSI_INTERPOLATE_LINEAR
);
316 case RENDERER_FS_SCISSOR
:
317 fs
= create_scissor_fs(r
->pipe
);
319 case RENDERER_FS_WHITE
:
320 fs
= create_white_fs(r
->pipe
);
323 assert(!"Unknown renderer fs id");
327 r
->cached_fs
[id
] = fs
;
330 cso_set_fragment_shader_handle(r
->cso
, r
->cached_fs
[id
]);
338 static void vg_set_viewport(struct renderer
*r
,
339 VegaOrientation orientation
)
341 const struct pipe_framebuffer_state
*fb
= &r
->g3d
.fb
;
342 struct pipe_viewport_state viewport
;
343 VGfloat y_scale
= (orientation
== VEGA_Y0_BOTTOM
) ? -2.f
: 2.f
;
345 viewport
.scale
[0] = fb
->width
/ 2.f
;
346 viewport
.scale
[1] = fb
->height
/ y_scale
;
347 viewport
.scale
[2] = 1.0;
348 viewport
.scale
[3] = 1.0;
349 viewport
.translate
[0] = fb
->width
/ 2.f
;
350 viewport
.translate
[1] = fb
->height
/ 2.f
;
351 viewport
.translate
[2] = 0.0;
352 viewport
.translate
[3] = 0.0;
354 cso_set_viewport(r
->cso
, &viewport
);
358 * Set renderer target.
360 * This function modifies framebuffer and viewport states.
362 static void renderer_set_target(struct renderer
*r
,
363 struct pipe_surface
*cbuf
,
364 struct pipe_surface
*zsbuf
,
367 struct pipe_framebuffer_state fb
;
369 memset(&fb
, 0, sizeof(fb
));
370 fb
.width
= cbuf
->width
;
371 fb
.height
= cbuf
->height
;
375 cso_set_framebuffer(r
->cso
, &fb
);
377 vg_set_viewport(r
, (y0_top
) ? VEGA_Y0_TOP
: VEGA_Y0_BOTTOM
);
381 * Set renderer blend state. Blending is disabled.
383 * This function modifies blend state.
385 static void renderer_set_blend(struct renderer
*r
,
386 VGbitfield channel_mask
)
388 struct pipe_blend_state blend
;
390 memset(&blend
, 0, sizeof(blend
));
392 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
393 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
394 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
395 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
397 if (channel_mask
& VG_RED
)
398 blend
.rt
[0].colormask
|= PIPE_MASK_R
;
399 if (channel_mask
& VG_GREEN
)
400 blend
.rt
[0].colormask
|= PIPE_MASK_G
;
401 if (channel_mask
& VG_BLUE
)
402 blend
.rt
[0].colormask
|= PIPE_MASK_B
;
403 if (channel_mask
& VG_ALPHA
)
404 blend
.rt
[0].colormask
|= PIPE_MASK_A
;
406 cso_set_blend(r
->cso
, &blend
);
410 * Set renderer sampler and view states.
412 * This function modifies samplers and fragment_sampler_views states.
414 static void renderer_set_samplers(struct renderer
*r
,
416 struct pipe_sampler_view
**views
)
418 struct pipe_sampler_state sampler
;
419 unsigned tex_filter
= PIPE_TEX_FILTER_NEAREST
;
420 unsigned tex_wrap
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
423 memset(&sampler
, 0, sizeof(sampler
));
425 sampler
.min_img_filter
= tex_filter
;
426 sampler
.mag_img_filter
= tex_filter
;
427 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
429 sampler
.wrap_s
= tex_wrap
;
430 sampler
.wrap_t
= tex_wrap
;
431 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
433 sampler
.normalized_coords
= 1;
436 for (i
= 0; i
< num_views
; i
++)
437 cso_single_sampler(r
->cso
, i
, &sampler
);
438 cso_single_sampler_done(r
->cso
);
441 cso_set_fragment_sampler_views(r
->cso
, num_views
, views
);
445 * Set custom renderer fragment shader, and optionally set samplers and views
446 * and upload the fragment constant buffer.
448 * This function modifies fragment_shader, samplers and fragment_sampler_views
451 static void renderer_set_custom_fs(struct renderer
*renderer
,
453 const struct pipe_sampler_state
**samplers
,
454 struct pipe_sampler_view
**views
,
456 const void *const_buffer
,
457 VGint const_buffer_len
)
459 cso_set_fragment_shader_handle(renderer
->cso
, fs
);
461 /* set samplers and views */
463 cso_set_samplers(renderer
->cso
, num_samplers
, samplers
);
464 cso_set_fragment_sampler_views(renderer
->cso
, num_samplers
, views
);
467 /* upload fs constant buffer */
468 if (const_buffer_len
) {
469 struct pipe_resource
*cbuf
= renderer
->fs_cbuf
;
471 if (!cbuf
|| renderer
->fs_cbuf_len
!= const_buffer_len
||
472 memcmp(renderer
->fs_cbuf_data
, const_buffer
, const_buffer_len
)) {
473 pipe_resource_reference(&cbuf
, NULL
);
475 cbuf
= pipe_buffer_create(renderer
->pipe
->screen
,
476 PIPE_BIND_CONSTANT_BUFFER
, const_buffer_len
);
477 pipe_buffer_write(renderer
->pipe
, cbuf
, 0,
478 const_buffer_len
, const_buffer
);
479 renderer
->pipe
->set_constant_buffer(renderer
->pipe
,
480 PIPE_SHADER_FRAGMENT
, 0, cbuf
);
482 renderer
->fs_cbuf
= cbuf
;
483 if (const_buffer_len
<= sizeof(renderer
->fs_cbuf_data
)) {
484 memcpy(renderer
->fs_cbuf_data
, const_buffer
, const_buffer_len
);
485 renderer
->fs_cbuf_len
= const_buffer_len
;
488 renderer
->fs_cbuf_len
= 0;
495 * Setup renderer quad position.
497 static void renderer_quad_pos(struct renderer
*r
,
498 VGfloat x0
, VGfloat y0
,
499 VGfloat x1
, VGfloat y1
,
504 /* the depth test is used for scissoring */
505 z
= (scissor
) ? 0.0f
: 1.0f
;
508 r
->vertices
[0][0][0] = x0
;
509 r
->vertices
[0][0][1] = y0
;
510 r
->vertices
[0][0][2] = z
;
512 r
->vertices
[1][0][0] = x1
;
513 r
->vertices
[1][0][1] = y0
;
514 r
->vertices
[1][0][2] = z
;
516 r
->vertices
[2][0][0] = x1
;
517 r
->vertices
[2][0][1] = y1
;
518 r
->vertices
[2][0][2] = z
;
520 r
->vertices
[3][0][0] = x0
;
521 r
->vertices
[3][0][1] = y1
;
522 r
->vertices
[3][0][2] = z
;
526 * Setup renderer quad texture coordinates.
528 static void renderer_quad_texcoord(struct renderer
*r
,
529 VGfloat x0
, VGfloat y0
,
530 VGfloat x1
, VGfloat y1
,
531 VGint tex_width
, VGint tex_height
)
533 VGfloat s0
, t0
, s1
, t1
, r0
, q0
;
538 t0
= y0
/ tex_height
;
539 t1
= y1
/ tex_height
;
544 r
->vertices
[0][1][0] = s0
;
545 r
->vertices
[0][1][1] = t0
;
547 r
->vertices
[1][1][0] = s1
;
548 r
->vertices
[1][1][1] = t0
;
550 r
->vertices
[2][1][0] = s1
;
551 r
->vertices
[2][1][1] = t1
;
553 r
->vertices
[3][1][0] = s0
;
554 r
->vertices
[3][1][1] = t1
;
556 for (i
= 0; i
< 4; i
++) {
557 r
->vertices
[i
][1][2] = r0
;
558 r
->vertices
[i
][1][3] = q0
;
563 * Draw renderer quad.
565 static void renderer_quad_draw(struct renderer
*r
)
567 struct pipe_resource
*buf
;
569 buf
= pipe_user_buffer_create(r
->pipe
->screen
,
572 PIPE_BIND_VERTEX_BUFFER
);
574 util_draw_vertex_buffer(r
->pipe
, buf
, 0,
575 PIPE_PRIM_TRIANGLE_FAN
,
576 Elements(r
->vertices
), /* verts */
577 Elements(r
->vertices
[0])); /* attribs/vert */
579 pipe_resource_reference(&buf
, NULL
);
584 * Prepare the renderer for copying.
586 VGboolean
renderer_copy_begin(struct renderer
*renderer
,
587 struct pipe_surface
*dst
,
589 struct pipe_sampler_view
*src
)
591 assert(renderer
->state
== RENDERER_STATE_INIT
);
594 if (!renderer_can_support(renderer
,
595 dst
->texture
, PIPE_BIND_RENDER_TARGET
) ||
596 !renderer_can_support(renderer
,
597 src
->texture
, PIPE_BIND_SAMPLER_VIEW
))
600 cso_save_framebuffer(renderer
->cso
);
601 cso_save_viewport(renderer
->cso
);
602 cso_save_blend(renderer
->cso
);
603 cso_save_samplers(renderer
->cso
);
604 cso_save_fragment_sampler_views(renderer
->cso
);
605 cso_save_fragment_shader(renderer
->cso
);
606 cso_save_vertex_shader(renderer
->cso
);
608 renderer_set_target(renderer
, dst
, NULL
, y0_top
);
610 renderer_set_blend(renderer
, ~0);
611 renderer_set_samplers(renderer
, 1, &src
);
613 renderer_set_fs(renderer
, RENDERER_FS_TEXTURE
);
614 renderer_set_vs(renderer
, RENDERER_VS_TEXTURE
);
616 renderer_set_mvp(renderer
, NULL
);
618 /* remember the texture size */
619 renderer
->u
.copy
.tex_width
= src
->texture
->width0
;
620 renderer
->u
.copy
.tex_height
= src
->texture
->height0
;
621 renderer
->state
= RENDERER_STATE_COPY
;
627 * Draw into the destination rectangle given by (x, y, w, h). The texture is
628 * sampled from within the rectangle given by (sx, sy, sw, sh).
630 * The coordinates are in surface coordinates.
632 void renderer_copy(struct renderer
*renderer
,
633 VGint x
, VGint y
, VGint w
, VGint h
,
634 VGint sx
, VGint sy
, VGint sw
, VGint sh
)
636 assert(renderer
->state
== RENDERER_STATE_COPY
);
638 /* there is no depth buffer for scissoring anyway */
639 renderer_quad_pos(renderer
, x
, y
, x
+ w
, y
+ h
, VG_FALSE
);
640 renderer_quad_texcoord(renderer
, sx
, sy
, sx
+ sw
, sy
+ sh
,
641 renderer
->u
.copy
.tex_width
,
642 renderer
->u
.copy
.tex_height
);
644 renderer_quad_draw(renderer
);
648 * End copying and restore the states.
650 void renderer_copy_end(struct renderer
*renderer
)
652 assert(renderer
->state
== RENDERER_STATE_COPY
);
654 cso_restore_framebuffer(renderer
->cso
);
655 cso_restore_viewport(renderer
->cso
);
656 cso_restore_blend(renderer
->cso
);
657 cso_restore_samplers(renderer
->cso
);
658 cso_restore_fragment_sampler_views(renderer
->cso
);
659 cso_restore_fragment_shader(renderer
->cso
);
660 cso_restore_vertex_shader(renderer
->cso
);
662 renderer
->state
= RENDERER_STATE_INIT
;
666 * Prepare the renderer for textured drawing.
668 VGboolean
renderer_drawtex_begin(struct renderer
*renderer
,
669 struct pipe_sampler_view
*src
)
671 assert(renderer
->state
== RENDERER_STATE_INIT
);
673 if (!renderer_can_support(renderer
, src
->texture
, PIPE_BIND_SAMPLER_VIEW
))
676 cso_save_blend(renderer
->cso
);
677 cso_save_samplers(renderer
->cso
);
678 cso_save_fragment_sampler_views(renderer
->cso
);
679 cso_save_fragment_shader(renderer
->cso
);
680 cso_save_vertex_shader(renderer
->cso
);
682 renderer_set_blend(renderer
, ~0);
684 renderer_set_samplers(renderer
, 1, &src
);
686 renderer_set_fs(renderer
, RENDERER_FS_TEXTURE
);
687 renderer_set_vs(renderer
, RENDERER_VS_TEXTURE
);
689 renderer_set_mvp(renderer
, NULL
);
691 /* remember the texture size */
692 renderer
->u
.drawtex
.tex_width
= src
->texture
->width0
;
693 renderer
->u
.drawtex
.tex_height
= src
->texture
->height0
;
694 renderer
->state
= RENDERER_STATE_DRAWTEX
;
700 * Draw into the destination rectangle given by (x, y, w, h). The texture is
701 * sampled from within the rectangle given by (sx, sy, sw, sh).
703 * The coordinates are in surface coordinates.
705 void renderer_drawtex(struct renderer
*renderer
,
706 VGint x
, VGint y
, VGint w
, VGint h
,
707 VGint sx
, VGint sy
, VGint sw
, VGint sh
)
709 assert(renderer
->state
== RENDERER_STATE_DRAWTEX
);
711 /* with scissoring */
712 renderer_quad_pos(renderer
, x
, y
, x
+ w
, y
+ h
, VG_TRUE
);
713 renderer_quad_texcoord(renderer
, sx
, sy
, sx
+ sw
, sy
+ sh
,
714 renderer
->u
.drawtex
.tex_width
,
715 renderer
->u
.drawtex
.tex_height
);
717 renderer_quad_draw(renderer
);
721 * End textured drawing and restore the states.
723 void renderer_drawtex_end(struct renderer
*renderer
)
725 assert(renderer
->state
== RENDERER_STATE_DRAWTEX
);
727 cso_restore_blend(renderer
->cso
);
728 cso_restore_samplers(renderer
->cso
);
729 cso_restore_fragment_sampler_views(renderer
->cso
);
730 cso_restore_fragment_shader(renderer
->cso
);
731 cso_restore_vertex_shader(renderer
->cso
);
733 renderer
->state
= RENDERER_STATE_INIT
;
737 * Prepare the renderer for scissor update. This will reset the depth buffer
740 VGboolean
renderer_scissor_begin(struct renderer
*renderer
,
741 VGboolean restore_dsa
)
743 struct pipe_depth_stencil_alpha_state dsa
;
745 assert(renderer
->state
== RENDERER_STATE_INIT
);
748 cso_save_depth_stencil_alpha(renderer
->cso
);
749 cso_save_blend(renderer
->cso
);
750 cso_save_fragment_shader(renderer
->cso
);
752 /* enable depth writes */
753 memset(&dsa
, 0, sizeof(dsa
));
754 dsa
.depth
.enabled
= 1;
755 dsa
.depth
.writemask
= 1;
756 dsa
.depth
.func
= PIPE_FUNC_ALWAYS
;
757 cso_set_depth_stencil_alpha(renderer
->cso
, &dsa
);
759 /* disable color writes */
760 renderer_set_blend(renderer
, 0);
761 renderer_set_fs(renderer
, RENDERER_FS_SCISSOR
);
763 renderer_set_mvp(renderer
, NULL
);
765 renderer
->u
.scissor
.restore_dsa
= restore_dsa
;
766 renderer
->state
= RENDERER_STATE_SCISSOR
;
768 /* clear the depth buffer to 1.0f */
769 renderer
->pipe
->clear(renderer
->pipe
,
770 PIPE_CLEAR_DEPTHSTENCIL
, NULL
, 1.0f
, 0);
776 * Add a scissor rectangle. Depth values inside the rectangle will be set to
779 void renderer_scissor(struct renderer
*renderer
,
780 VGint x
, VGint y
, VGint width
, VGint height
)
782 assert(renderer
->state
== RENDERER_STATE_SCISSOR
);
784 renderer_quad_pos(renderer
, x
, y
, x
+ width
, y
+ height
, VG_FALSE
);
785 renderer_quad_draw(renderer
);
789 * End scissor update and restore the states.
791 void renderer_scissor_end(struct renderer
*renderer
)
793 assert(renderer
->state
== RENDERER_STATE_SCISSOR
);
795 if (renderer
->u
.scissor
.restore_dsa
)
796 cso_restore_depth_stencil_alpha(renderer
->cso
);
797 cso_restore_blend(renderer
->cso
);
798 cso_restore_fragment_shader(renderer
->cso
);
800 renderer
->state
= RENDERER_STATE_INIT
;
804 * Prepare the renderer for clearing.
806 VGboolean
renderer_clear_begin(struct renderer
*renderer
)
808 assert(renderer
->state
== RENDERER_STATE_INIT
);
810 cso_save_blend(renderer
->cso
);
811 cso_save_fragment_shader(renderer
->cso
);
812 cso_save_vertex_shader(renderer
->cso
);
814 renderer_set_blend(renderer
, ~0);
815 renderer_set_fs(renderer
, RENDERER_FS_COLOR
);
816 renderer_set_vs(renderer
, RENDERER_VS_COLOR
);
818 renderer_set_mvp(renderer
, NULL
);
820 renderer
->state
= RENDERER_STATE_CLEAR
;
826 * Clear the framebuffer with the specified region and color.
828 * The coordinates are in surface coordinates.
830 void renderer_clear(struct renderer
*renderer
,
831 VGint x
, VGint y
, VGint width
, VGint height
,
832 const VGfloat color
[4])
836 assert(renderer
->state
== RENDERER_STATE_CLEAR
);
838 renderer_quad_pos(renderer
, x
, y
, x
+ width
, y
+ height
, VG_TRUE
);
839 for (i
= 0; i
< 4; i
++)
840 memcpy(renderer
->vertices
[i
][1], color
, sizeof(VGfloat
) * 4);
842 renderer_quad_draw(renderer
);
846 * End clearing and retore the states.
848 void renderer_clear_end(struct renderer
*renderer
)
850 assert(renderer
->state
== RENDERER_STATE_CLEAR
);
852 cso_restore_blend(renderer
->cso
);
853 cso_restore_fragment_shader(renderer
->cso
);
854 cso_restore_vertex_shader(renderer
->cso
);
856 renderer
->state
= RENDERER_STATE_INIT
;
860 * Prepare the renderer for image filtering.
862 VGboolean
renderer_filter_begin(struct renderer
*renderer
,
863 struct pipe_resource
*dst
,
865 VGbitfield channel_mask
,
866 const struct pipe_sampler_state
**samplers
,
867 struct pipe_sampler_view
**views
,
870 const void *const_buffer
,
871 VGint const_buffer_len
)
873 struct pipe_surface
*surf
, surf_tmpl
;
875 assert(renderer
->state
== RENDERER_STATE_INIT
);
879 if (!renderer_can_support(renderer
, dst
, PIPE_BIND_RENDER_TARGET
))
882 u_surface_default_template(&surf_tmpl
, dst
,
883 PIPE_BIND_RENDER_TARGET
);
884 surf
= renderer
->pipe
->create_surface(renderer
->pipe
, dst
, &surf_tmpl
);
888 cso_save_framebuffer(renderer
->cso
);
889 cso_save_viewport(renderer
->cso
);
890 cso_save_blend(renderer
->cso
);
892 /* set the image as the target */
893 renderer_set_target(renderer
, surf
, NULL
, y0_top
);
894 pipe_surface_reference(&surf
, NULL
);
896 renderer_set_blend(renderer
, channel_mask
);
899 struct pipe_resource
*tex
;
901 cso_save_samplers(renderer
->cso
);
902 cso_save_fragment_sampler_views(renderer
->cso
);
903 cso_save_fragment_shader(renderer
->cso
);
904 cso_save_vertex_shader(renderer
->cso
);
906 renderer_set_custom_fs(renderer
, fs
,
907 samplers
, views
, num_samplers
,
908 const_buffer
, const_buffer_len
);
909 renderer_set_vs(renderer
, RENDERER_VS_TEXTURE
);
911 tex
= views
[0]->texture
;
912 renderer
->u
.filter
.tex_width
= tex
->width0
;
913 renderer
->u
.filter
.tex_height
= tex
->height0
;
914 renderer
->u
.filter
.use_sampler
= VG_TRUE
;
917 cso_save_fragment_shader(renderer
->cso
);
919 renderer_set_custom_fs(renderer
, fs
, NULL
, NULL
, 0,
920 const_buffer
, const_buffer_len
);
922 renderer
->u
.filter
.use_sampler
= VG_FALSE
;
925 renderer_set_mvp(renderer
, NULL
);
927 renderer
->state
= RENDERER_STATE_FILTER
;
933 * Draw into a rectangle of the destination with the specified region of the
936 * The coordinates are in surface coordinates.
938 void renderer_filter(struct renderer
*renderer
,
939 VGint x
, VGint y
, VGint w
, VGint h
,
940 VGint sx
, VGint sy
, VGint sw
, VGint sh
)
942 assert(renderer
->state
== RENDERER_STATE_FILTER
);
944 renderer_quad_pos(renderer
, x
, y
, x
+ w
, y
+ h
, VG_FALSE
);
945 if (renderer
->u
.filter
.use_sampler
) {
946 renderer_quad_texcoord(renderer
, sx
, sy
, sx
+ sw
, sy
+ sh
,
947 renderer
->u
.filter
.tex_width
,
948 renderer
->u
.filter
.tex_height
);
951 renderer_quad_draw(renderer
);
955 * End image filtering and restore the states.
957 void renderer_filter_end(struct renderer
*renderer
)
959 assert(renderer
->state
== RENDERER_STATE_FILTER
);
961 if (renderer
->u
.filter
.use_sampler
) {
962 cso_restore_samplers(renderer
->cso
);
963 cso_restore_fragment_sampler_views(renderer
->cso
);
964 cso_restore_vertex_shader(renderer
->cso
);
967 cso_restore_framebuffer(renderer
->cso
);
968 cso_restore_viewport(renderer
->cso
);
969 cso_restore_blend(renderer
->cso
);
970 cso_restore_fragment_shader(renderer
->cso
);
972 renderer
->state
= RENDERER_STATE_INIT
;
976 * Prepare the renderer for polygon silhouette rendering.
978 VGboolean
renderer_polygon_stencil_begin(struct renderer
*renderer
,
979 struct pipe_vertex_element
*velem
,
981 VGboolean restore_dsa
)
983 struct pipe_depth_stencil_alpha_state
*dsa
;
984 VGboolean manual_two_sides
;
986 assert(renderer
->state
== RENDERER_STATE_INIT
);
988 cso_save_vertex_elements(renderer
->cso
);
989 cso_save_blend(renderer
->cso
);
990 cso_save_depth_stencil_alpha(renderer
->cso
);
992 cso_set_vertex_elements(renderer
->cso
, 1, velem
);
994 /* disable color writes */
995 renderer_set_blend(renderer
, 0);
997 manual_two_sides
= VG_FALSE
;
998 dsa
= &renderer
->u
.polygon_stencil
.dsa
;
999 memset(dsa
, 0, sizeof(*dsa
));
1000 if (rule
== VG_EVEN_ODD
) {
1001 dsa
->stencil
[0].enabled
= 1;
1002 dsa
->stencil
[0].writemask
= 1;
1003 dsa
->stencil
[0].fail_op
= PIPE_STENCIL_OP_KEEP
;
1004 dsa
->stencil
[0].zfail_op
= PIPE_STENCIL_OP_KEEP
;
1005 dsa
->stencil
[0].zpass_op
= PIPE_STENCIL_OP_INVERT
;
1006 dsa
->stencil
[0].func
= PIPE_FUNC_ALWAYS
;
1007 dsa
->stencil
[0].valuemask
= ~0;
1010 assert(rule
== VG_NON_ZERO
);
1013 dsa
->stencil
[0].enabled
= 1;
1014 dsa
->stencil
[0].writemask
= ~0;
1015 dsa
->stencil
[0].fail_op
= PIPE_STENCIL_OP_KEEP
;
1016 dsa
->stencil
[0].zfail_op
= PIPE_STENCIL_OP_KEEP
;
1017 dsa
->stencil
[0].zpass_op
= PIPE_STENCIL_OP_INCR_WRAP
;
1018 dsa
->stencil
[0].func
= PIPE_FUNC_ALWAYS
;
1019 dsa
->stencil
[0].valuemask
= ~0;
1021 if (renderer
->pipe
->screen
->get_param(renderer
->pipe
->screen
,
1022 PIPE_CAP_TWO_SIDED_STENCIL
)) {
1024 dsa
->stencil
[1] = dsa
->stencil
[0];
1025 dsa
->stencil
[1].zpass_op
= PIPE_STENCIL_OP_DECR_WRAP
;
1028 manual_two_sides
= VG_TRUE
;
1031 cso_set_depth_stencil_alpha(renderer
->cso
, dsa
);
1033 if (manual_two_sides
)
1034 cso_save_rasterizer(renderer
->cso
);
1036 renderer
->u
.polygon_stencil
.manual_two_sides
= manual_two_sides
;
1037 renderer
->u
.polygon_stencil
.restore_dsa
= restore_dsa
;
1038 renderer
->state
= RENDERER_STATE_POLYGON_STENCIL
;
1044 * Render a polygon silhouette to stencil buffer.
1046 void renderer_polygon_stencil(struct renderer
*renderer
,
1047 struct pipe_vertex_buffer
*vbuf
,
1048 VGuint mode
, VGuint start
, VGuint count
)
1050 assert(renderer
->state
== RENDERER_STATE_POLYGON_STENCIL
);
1052 renderer
->pipe
->set_vertex_buffers(renderer
->pipe
, 1, vbuf
);
1054 if (!renderer
->u
.polygon_stencil
.manual_two_sides
) {
1055 util_draw_arrays(renderer
->pipe
, mode
, start
, count
);
1058 struct pipe_rasterizer_state raster
;
1059 struct pipe_depth_stencil_alpha_state dsa
;
1061 raster
= renderer
->g3d
.rasterizer
;
1062 dsa
= renderer
->u
.polygon_stencil
.dsa
;
1065 raster
.cull_face
= PIPE_FACE_BACK
;
1066 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_INCR_WRAP
;
1068 cso_set_rasterizer(renderer
->cso
, &raster
);
1069 cso_set_depth_stencil_alpha(renderer
->cso
, &dsa
);
1070 util_draw_arrays(renderer
->pipe
, mode
, start
, count
);
1073 raster
.cull_face
= PIPE_FACE_FRONT
;
1074 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_DECR_WRAP
;
1076 cso_set_rasterizer(renderer
->cso
, &raster
);
1077 cso_set_depth_stencil_alpha(renderer
->cso
, &dsa
);
1078 util_draw_arrays(renderer
->pipe
, mode
, start
, count
);
1083 * End polygon silhouette rendering.
1085 void renderer_polygon_stencil_end(struct renderer
*renderer
)
1087 assert(renderer
->state
== RENDERER_STATE_POLYGON_STENCIL
);
1089 if (renderer
->u
.polygon_stencil
.manual_two_sides
)
1090 cso_restore_rasterizer(renderer
->cso
);
1092 cso_restore_vertex_elements(renderer
->cso
);
1094 /* restore color writes */
1095 cso_restore_blend(renderer
->cso
);
1097 if (renderer
->u
.polygon_stencil
.restore_dsa
)
1098 cso_restore_depth_stencil_alpha(renderer
->cso
);
1100 renderer
->state
= RENDERER_STATE_INIT
;
1104 * Prepare the renderer for polygon filling.
1106 VGboolean
renderer_polygon_fill_begin(struct renderer
*renderer
,
1109 struct pipe_depth_stencil_alpha_state dsa
;
1111 assert(renderer
->state
== RENDERER_STATE_INIT
);
1114 cso_save_depth_stencil_alpha(renderer
->cso
);
1116 /* setup stencil ops */
1117 memset(&dsa
, 0, sizeof(dsa
));
1118 dsa
.stencil
[0].enabled
= 1;
1119 dsa
.stencil
[0].func
= PIPE_FUNC_NOTEQUAL
;
1120 dsa
.stencil
[0].fail_op
= PIPE_STENCIL_OP_REPLACE
;
1121 dsa
.stencil
[0].zfail_op
= PIPE_STENCIL_OP_REPLACE
;
1122 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_REPLACE
;
1123 dsa
.stencil
[0].valuemask
= ~0;
1124 dsa
.stencil
[0].writemask
= ~0;
1125 dsa
.depth
= renderer
->g3d
.dsa
.depth
;
1126 cso_set_depth_stencil_alpha(renderer
->cso
, &dsa
);
1128 renderer
->state
= RENDERER_STATE_POLYGON_FILL
;
1136 void renderer_polygon_fill(struct renderer
*renderer
,
1137 VGfloat min_x
, VGfloat min_y
,
1138 VGfloat max_x
, VGfloat max_y
)
1140 assert(renderer
->state
== RENDERER_STATE_POLYGON_FILL
);
1142 renderer_quad_pos(renderer
, min_x
, min_y
, max_x
, max_y
, VG_TRUE
);
1143 renderer_quad_draw(renderer
);
1147 * End polygon filling.
1149 void renderer_polygon_fill_end(struct renderer
*renderer
)
1151 assert(renderer
->state
== RENDERER_STATE_POLYGON_FILL
);
1153 cso_restore_depth_stencil_alpha(renderer
->cso
);
1155 renderer
->state
= RENDERER_STATE_INIT
;
1158 struct renderer
* renderer_create(struct vg_context
*owner
)
1160 struct renderer
*renderer
;
1161 struct pipe_rasterizer_state
*raster
;
1162 struct pipe_stencil_ref sr
;
1165 renderer
= CALLOC_STRUCT(renderer
);
1169 renderer
->pipe
= owner
->pipe
;
1170 renderer
->cso
= owner
->cso_context
;
1172 /* init vertex data that doesn't change */
1173 for (i
= 0; i
< 4; i
++)
1174 renderer
->vertices
[i
][0][3] = 1.0f
; /* w */
1176 for (i
= 0; i
< 2; i
++) {
1177 renderer
->velems
[i
].src_offset
= i
* 4 * sizeof(float);
1178 renderer
->velems
[i
].instance_divisor
= 0;
1179 renderer
->velems
[i
].vertex_buffer_index
= 0;
1180 renderer
->velems
[i
].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
1182 cso_set_vertex_elements(renderer
->cso
, 2, renderer
->velems
);
1184 /* GL rasterization rules */
1185 raster
= &renderer
->g3d
.rasterizer
;
1186 memset(raster
, 0, sizeof(*raster
));
1187 raster
->gl_rasterization_rules
= 1;
1188 cso_set_rasterizer(renderer
->cso
, raster
);
1191 memset(&sr
, 0, sizeof(sr
));
1192 cso_set_stencil_ref(renderer
->cso
, &sr
);
1194 renderer_set_vs(renderer
, RENDERER_VS_PLAIN
);
1196 renderer
->state
= RENDERER_STATE_INIT
;
1201 void renderer_destroy(struct renderer
*ctx
)
1205 for (i
= 0; i
< NUM_RENDERER_VS
; i
++) {
1206 if (ctx
->cached_vs
[i
])
1207 cso_delete_vertex_shader(ctx
->cso
, ctx
->cached_vs
[i
]);
1209 for (i
= 0; i
< NUM_RENDERER_FS
; i
++) {
1210 if (ctx
->cached_fs
[i
])
1211 cso_delete_fragment_shader(ctx
->cso
, ctx
->cached_fs
[i
]);
1214 pipe_resource_reference(&ctx
->vs_cbuf
, NULL
);
1215 pipe_resource_reference(&ctx
->fs_cbuf
, NULL
);
1220 static void update_clip_state(struct renderer
*renderer
,
1221 const struct vg_state
*state
)
1223 struct pipe_depth_stencil_alpha_state
*dsa
= &renderer
->g3d
.dsa
;
1225 memset(dsa
, 0, sizeof(struct pipe_depth_stencil_alpha_state
));
1227 if (state
->scissoring
) {
1228 struct pipe_framebuffer_state
*fb
= &renderer
->g3d
.fb
;
1231 renderer_scissor_begin(renderer
, VG_FALSE
);
1233 for (i
= 0; i
< state
->scissor_rects_num
; ++i
) {
1234 const float x
= state
->scissor_rects
[i
* 4 + 0].f
;
1235 const float y
= state
->scissor_rects
[i
* 4 + 1].f
;
1236 const float width
= state
->scissor_rects
[i
* 4 + 2].f
;
1237 const float height
= state
->scissor_rects
[i
* 4 + 3].f
;
1238 VGint x0
, y0
, x1
, y1
, iw
, ih
;
1247 /* note that x1 and y1 are exclusive */
1248 x1
= (VGint
) ceilf(x
+ width
);
1249 y1
= (VGint
) ceilf(y
+ height
);
1252 if (y1
> fb
->height
)
1257 if (iw
> 0 && ih
> 0 )
1258 renderer_scissor(renderer
, x0
, y0
, iw
, ih
);
1261 renderer_scissor_end(renderer
);
1263 dsa
->depth
.enabled
= 1; /* glEnable(GL_DEPTH_TEST); */
1264 dsa
->depth
.writemask
= 0;/*glDepthMask(FALSE);*/
1265 dsa
->depth
.func
= PIPE_FUNC_GEQUAL
;
1269 static void renderer_validate_blend(struct renderer
*renderer
,
1270 const struct vg_state
*state
,
1271 enum pipe_format fb_format
)
1273 struct pipe_blend_state blend
;
1275 memset(&blend
, 0, sizeof(blend
));
1276 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
1277 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
1278 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
1279 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1280 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1282 /* TODO alpha masking happens after blending? */
1284 switch (state
->blend_mode
) {
1286 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
1287 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
1288 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1289 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1291 case VG_BLEND_SRC_OVER
:
1292 if (!util_format_has_alpha(fb_format
)) {
1293 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_SRC_ALPHA
;
1294 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
1295 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_INV_SRC_ALPHA
;
1296 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_INV_SRC_ALPHA
;
1297 blend
.rt
[0].blend_enable
= 1;
1300 case VG_BLEND_SRC_IN
:
1301 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
1302 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_DST_ALPHA
;
1303 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1304 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1305 blend
.rt
[0].blend_enable
= 1;
1307 case VG_BLEND_DST_IN
:
1308 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ZERO
;
1309 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ZERO
;
1310 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ONE
;
1311 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_SRC_ALPHA
;
1312 blend
.rt
[0].blend_enable
= 1;
1314 case VG_BLEND_DST_OVER
:
1315 case VG_BLEND_MULTIPLY
:
1316 case VG_BLEND_SCREEN
:
1317 case VG_BLEND_DARKEN
:
1318 case VG_BLEND_LIGHTEN
:
1319 case VG_BLEND_ADDITIVE
:
1323 assert(!"not implemented blend mode");
1327 cso_set_blend(renderer
->cso
, &blend
);
1331 * Propogate OpenVG state changes to the renderer. Only framebuffer, blending
1332 * and scissoring states are relevant here.
1334 void renderer_validate(struct renderer
*renderer
,
1336 const struct st_framebuffer
*stfb
,
1337 const struct vg_state
*state
)
1339 assert(renderer
->state
== RENDERER_STATE_INIT
);
1341 dirty
|= renderer
->dirty
;
1342 renderer
->dirty
= 0;
1344 if (dirty
& FRAMEBUFFER_DIRTY
) {
1345 struct pipe_framebuffer_state
*fb
= &renderer
->g3d
.fb
;
1346 struct matrix
*proj
= &renderer
->projection
;
1348 memset(fb
, 0, sizeof(struct pipe_framebuffer_state
));
1349 fb
->width
= stfb
->width
;
1350 fb
->height
= stfb
->height
;
1352 fb
->cbufs
[0] = stfb
->strb
->surface
;
1353 fb
->zsbuf
= stfb
->dsrb
->surface
;
1355 cso_set_framebuffer(renderer
->cso
, fb
);
1356 vg_set_viewport(renderer
, VEGA_Y0_BOTTOM
);
1358 matrix_load_identity(proj
);
1359 matrix_translate(proj
, -1.0f
, -1.0f
);
1360 matrix_scale(proj
, 2.0f
/ fb
->width
, 2.0f
/ fb
->height
);
1362 /* we also got a new depth buffer */
1363 if (dirty
& DEPTH_STENCIL_DIRTY
) {
1364 renderer
->pipe
->clear(renderer
->pipe
,
1365 PIPE_CLEAR_DEPTHSTENCIL
, NULL
, 0.0, 0);
1369 /* must be last because it renders to the depth buffer*/
1370 if (dirty
& DEPTH_STENCIL_DIRTY
) {
1371 update_clip_state(renderer
, state
);
1372 cso_set_depth_stencil_alpha(renderer
->cso
, &renderer
->g3d
.dsa
);
1375 if (dirty
& BLEND_DIRTY
)
1376 renderer_validate_blend(renderer
, state
, stfb
->strb
->format
);
1380 * Prepare the renderer for OpenVG pipeline.
1382 void renderer_validate_for_shader(struct renderer
*renderer
,
1383 const struct pipe_sampler_state
**samplers
,
1384 struct pipe_sampler_view
**views
,
1386 const struct matrix
*modelview
,
1388 const void *const_buffer
,
1389 VGint const_buffer_len
)
1391 struct matrix mvp
= renderer
->projection
;
1393 /* will be used in POLYGON_STENCIL and POLYGON_FILL */
1394 matrix_mult(&mvp
, modelview
);
1395 renderer_set_mvp(renderer
, &mvp
);
1397 renderer_set_custom_fs(renderer
, fs
,
1398 samplers
, views
, num_samplers
,
1399 const_buffer
, const_buffer_len
);
1402 void renderer_validate_for_mask_rendering(struct renderer
*renderer
,
1403 struct pipe_surface
*dst
,
1404 const struct matrix
*modelview
)
1406 struct matrix mvp
= renderer
->projection
;
1408 /* will be used in POLYGON_STENCIL and POLYGON_FILL */
1409 matrix_mult(&mvp
, modelview
);
1410 renderer_set_mvp(renderer
, &mvp
);
1412 renderer_set_target(renderer
, dst
, renderer
->g3d
.fb
.zsbuf
, VG_FALSE
);
1413 renderer_set_blend(renderer
, ~0);
1414 renderer_set_fs(renderer
, RENDERER_FS_WHITE
);
1416 /* set internal dirty flags (hacky!) */
1417 renderer
->dirty
= FRAMEBUFFER_DIRTY
| BLEND_DIRTY
;
1420 void renderer_copy_surface(struct renderer
*ctx
,
1421 struct pipe_surface
*src
,
1422 int srcX0
, int srcY0
,
1423 int srcX1
, int srcY1
,
1424 struct pipe_surface
*dst
,
1425 int dstX0
, int dstY0
,
1426 int dstX1
, int dstY1
,
1427 float z
, unsigned filter
)
1429 struct pipe_context
*pipe
= ctx
->pipe
;
1430 struct pipe_screen
*screen
= pipe
->screen
;
1431 struct pipe_sampler_view view_templ
;
1432 struct pipe_sampler_view
*view
;
1433 struct pipe_box src_box
;
1434 struct pipe_resource texTemp
, *tex
;
1435 const struct pipe_framebuffer_state
*fb
= &ctx
->g3d
.fb
;
1436 const int srcW
= abs(srcX1
- srcX0
);
1437 const int srcH
= abs(srcY1
- srcY0
);
1438 const int srcLeft
= MIN2(srcX0
, srcX1
);
1439 const int srcTop
= MIN2(srcY0
, srcY1
);
1441 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
1442 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
1444 if (srcLeft
!= srcX0
) {
1445 /* left-right flip */
1451 if (srcTop
!= srcY0
) {
1458 assert(screen
->is_format_supported(screen
, src
->format
, PIPE_TEXTURE_2D
,
1459 0, PIPE_BIND_SAMPLER_VIEW
, 0));
1460 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
1461 0, PIPE_BIND_SAMPLER_VIEW
, 0));
1462 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
1463 0, PIPE_BIND_RENDER_TARGET
, 0));
1466 * XXX for now we're always creating a temporary texture.
1467 * Strictly speaking that's not always needed.
1470 /* create temp texture */
1471 memset(&texTemp
, 0, sizeof(texTemp
));
1472 texTemp
.target
= PIPE_TEXTURE_2D
;
1473 texTemp
.format
= src
->format
;
1474 texTemp
.last_level
= 0;
1475 texTemp
.width0
= srcW
;
1476 texTemp
.height0
= srcH
;
1478 texTemp
.array_size
= 1;
1479 texTemp
.bind
= PIPE_BIND_SAMPLER_VIEW
;
1481 tex
= screen
->resource_create(screen
, &texTemp
);
1485 u_sampler_view_default_template(&view_templ
, tex
, tex
->format
);
1486 view
= pipe
->create_sampler_view(pipe
, tex
, &view_templ
);
1491 u_box_2d_zslice(srcLeft
, srcTop
, src
->u
.tex
.first_layer
, srcW
, srcH
, &src_box
);
1493 pipe
->resource_copy_region(pipe
,
1494 tex
, 0, 0, 0, 0, /* dest */
1495 src
->texture
, 0, &src_box
);
1497 assert(floatsEqual(z
, 0.0f
));
1500 if (fb
->cbufs
[0] == dst
) {
1501 /* transform back to surface coordinates */
1502 dstY0
= dst
->height
- dstY0
;
1503 dstY1
= dst
->height
- dstY1
;
1505 if (renderer_drawtex_begin(ctx
, view
)) {
1506 renderer_drawtex(ctx
,
1507 dstX0
, dstY0
, dstX1
- dstX0
, dstY1
- dstY0
,
1508 0, 0, view
->texture
->width0
, view
->texture
->height0
);
1509 renderer_drawtex_end(ctx
);
1513 if (renderer_copy_begin(ctx
, dst
, VG_TRUE
, view
)) {
1515 dstX0
, dstY0
, dstX1
- dstX0
, dstY1
- dstY0
,
1516 0, 0, view
->texture
->width0
, view
->texture
->height0
);
1517 renderer_copy_end(ctx
);
1522 void renderer_texture_quad(struct renderer
*r
,
1523 struct pipe_resource
*tex
,
1524 VGfloat x1offset
, VGfloat y1offset
,
1525 VGfloat x2offset
, VGfloat y2offset
,
1526 VGfloat x1
, VGfloat y1
,
1527 VGfloat x2
, VGfloat y2
,
1528 VGfloat x3
, VGfloat y3
,
1529 VGfloat x4
, VGfloat y4
)
1531 const VGfloat z
= 0.0f
;
1533 assert(r
->state
== RENDERER_STATE_INIT
);
1534 assert(tex
->width0
!= 0);
1535 assert(tex
->height0
!= 0);
1537 cso_save_vertex_shader(r
->cso
);
1539 renderer_set_vs(r
, RENDERER_VS_TEXTURE
);
1541 /* manually set up positions */
1542 r
->vertices
[0][0][0] = x1
;
1543 r
->vertices
[0][0][1] = y1
;
1544 r
->vertices
[0][0][2] = z
;
1546 r
->vertices
[1][0][0] = x2
;
1547 r
->vertices
[1][0][1] = y2
;
1548 r
->vertices
[1][0][2] = z
;
1550 r
->vertices
[2][0][0] = x3
;
1551 r
->vertices
[2][0][1] = y3
;
1552 r
->vertices
[2][0][2] = z
;
1554 r
->vertices
[3][0][0] = x4
;
1555 r
->vertices
[3][0][1] = y4
;
1556 r
->vertices
[3][0][2] = z
;
1559 renderer_quad_texcoord(r
, x1offset
, y1offset
,
1560 x2offset
, y2offset
, tex
->width0
, tex
->height0
);
1562 renderer_quad_draw(r
);
1564 cso_restore_vertex_shader(r
->cso
);