st/vega: Clean up renderer fields and functions.
[mesa.git] / src / gallium / state_trackers / vega / renderer.h
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2 *
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 * Copyright 2010 LunarG, Inc. All Rights Reserved.
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27
28 #ifndef RENDERER_H
29 #define RENDERER_H
30
31 #include "VG/openvg.h"
32
33 struct renderer;
34
35 struct vg_context;
36 struct vg_state;
37 struct st_framebuffer;
38 struct pipe_resource;
39 struct pipe_sampler_state;
40 struct pipe_sampler_view;
41 struct pipe_surface;
42 struct pipe_vertex_element;
43 struct pipe_vertex_buffer;
44
45 struct renderer *renderer_create(struct vg_context *owner);
46 void renderer_destroy(struct renderer *);
47
48 void renderer_validate(struct renderer *renderer,
49 VGbitfield dirty,
50 const struct st_framebuffer *stfb,
51 const struct vg_state *state);
52
53 void renderer_validate_for_shader(struct renderer *renderer,
54 const struct pipe_sampler_state **samplers,
55 struct pipe_sampler_view **views,
56 VGint num_samplers,
57 void *fs,
58 const void *const_buffer,
59 VGint const_buffer_len);
60
61 VGboolean renderer_copy_begin(struct renderer *renderer,
62 struct pipe_surface *dst,
63 VGboolean y0_top,
64 struct pipe_sampler_view *src);
65
66 void renderer_copy(struct renderer *renderer,
67 VGint x, VGint y, VGint w, VGint h,
68 VGint sx, VGint sy, VGint sw, VGint sh);
69
70 void renderer_copy_end(struct renderer *renderer);
71
72 VGboolean renderer_drawtex_begin(struct renderer *renderer,
73 struct pipe_sampler_view *src);
74
75 void renderer_drawtex(struct renderer *renderer,
76 VGint x, VGint y, VGint w, VGint h,
77 VGint sx, VGint sy, VGint sw, VGint sh);
78
79 void renderer_drawtex_end(struct renderer *renderer);
80
81 VGboolean renderer_scissor_begin(struct renderer *renderer,
82 VGboolean restore_dsa);
83
84 void renderer_scissor(struct renderer *renderer,
85 VGint x, VGint y, VGint width, VGint height);
86
87 void renderer_scissor_end(struct renderer *renderer);
88
89 VGboolean renderer_clear_begin(struct renderer *renderer);
90
91 void renderer_clear(struct renderer *renderer,
92 VGint x, VGint y, VGint width, VGint height,
93 const VGfloat color[4]);
94
95 void renderer_clear_end(struct renderer *renderer);
96
97 VGboolean renderer_filter_begin(struct renderer *renderer,
98 struct pipe_resource *dst,
99 VGboolean y0_top,
100 VGbitfield channel_mask,
101 const struct pipe_sampler_state **samplers,
102 struct pipe_sampler_view **views,
103 VGint num_samplers,
104 void *fs,
105 const void *const_buffer,
106 VGint const_buffer_len);
107
108 void renderer_filter(struct renderer *renderer,
109 VGint x, VGint y, VGint w, VGint h,
110 VGint sx, VGint sy, VGint sw, VGint sh);
111
112 void renderer_filter_end(struct renderer *renderer);
113
114 VGboolean renderer_polygon_stencil_begin(struct renderer *renderer,
115 struct pipe_vertex_element *velem,
116 VGFillRule rule,
117 VGboolean restore_dsa);
118
119 void renderer_polygon_stencil(struct renderer *renderer,
120 struct pipe_vertex_buffer *vbuf,
121 VGuint mode, VGuint start, VGuint count);
122
123 void renderer_polygon_stencil_end(struct renderer *renderer);
124
125 VGboolean renderer_polygon_fill_begin(struct renderer *renderer,
126 VGboolean save_dsa);
127
128 void renderer_polygon_fill(struct renderer *renderer,
129 VGfloat min_x, VGfloat min_y,
130 VGfloat max_x, VGfloat max_y);
131
132 void renderer_polygon_fill_end(struct renderer *renderer);
133
134 void renderer_texture_quad(struct renderer *,
135 struct pipe_resource *texture,
136 VGfloat x1offset, VGfloat y1offset,
137 VGfloat x2offset, VGfloat y2offset,
138 VGfloat x1, VGfloat y1,
139 VGfloat x2, VGfloat y2,
140 VGfloat x3, VGfloat y3,
141 VGfloat x4, VGfloat y4);
142 void renderer_copy_texture(struct renderer *r,
143 struct pipe_sampler_view *src,
144 VGfloat sx1, VGfloat sy1,
145 VGfloat sx2, VGfloat sy2,
146 struct pipe_resource *dst,
147 VGfloat dx1, VGfloat dy1,
148 VGfloat dx2, VGfloat dy2);
149 void renderer_copy_surface(struct renderer *r,
150 struct pipe_surface *src,
151 int sx1, int sy1,
152 int sx2, int sy2,
153 struct pipe_surface *dst,
154 int dx1, int dy1,
155 int dx2, int dy2,
156 float z, unsigned filter);
157
158
159 #endif