st/vega: Add color transformation support.
[mesa.git] / src / gallium / state_trackers / vega / shaders_cache.h
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3 * Copyright 2009 VMware, Inc. All Rights Reserved.
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26
27 #ifndef SHADERS_CACHE_H
28 #define SHADERS_CACHE_H
29
30
31 struct vg_context;
32 struct pipe_context;
33 struct tgsi_token;
34 struct shaders_cache;
35
36 #define _SHADERS_PAINT_BITS 3
37 #define _SHADERS_IMAGE_BITS 2
38 #define _SHADERS_COLOR_TRANSFORM_BITS 1
39 #define _SHADERS_MASK_BITS 1
40 #define _SHADERS_BLEND_BITS 3
41 #define _SHADERS_PREMULTIPLY_BITS 2
42 #define _SHADERS_BW_BITS 1
43
44 #define SHADERS_PAINT_SHIFT (0)
45 #define SHADERS_IMAGE_SHIFT (SHADERS_PAINT_SHIFT + _SHADERS_PAINT_BITS)
46 #define SHADERS_COLOR_TRANSFORM_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
47 #define SHADERS_MASK_SHIFT (SHADERS_COLOR_TRANSFORM_SHIFT + _SHADERS_COLOR_TRANSFORM_BITS)
48 #define SHADERS_BLEND_SHIFT (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS)
49 #define SHADERS_PREMULTIPLY_SHIFT (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS)
50 #define SHADERS_BW_SHIFT (SHADERS_PREMULTIPLY_SHIFT + _SHADERS_PREMULTIPLY_BITS)
51
52 #define _SHADERS_GET_STAGE(stage, id) \
53 ((id) & (((1 << _SHADERS_ ## stage ## _BITS) - 1) << SHADERS_ ## stage ## _SHIFT))
54
55 #define SHADERS_GET_PAINT_SHADER(id) _SHADERS_GET_STAGE(PAINT, id)
56 #define SHADERS_GET_IMAGE_SHADER(id) _SHADERS_GET_STAGE(IMAGE, id)
57 #define SHADERS_GET_COLOR_TRANSFORM_SHADER(id) _SHADERS_GET_STAGE(COLOR_TRANSFORM, id)
58 #define SHADERS_GET_MASK_SHADER(id) _SHADERS_GET_STAGE(MASK, id)
59 #define SHADERS_GET_BLEND_SHADER(id) _SHADERS_GET_STAGE(BLEND, id)
60 #define SHADERS_GET_PREMULTIPLY_SHADER(id) _SHADERS_GET_STAGE(PREMULTIPLY, id)
61 #define SHADERS_GET_BW_SHADER(id) _SHADERS_GET_STAGE(BW, id)
62
63 enum VegaShaderType {
64 VEGA_SOLID_FILL_SHADER = 1 << SHADERS_PAINT_SHIFT,
65 VEGA_LINEAR_GRADIENT_SHADER = 2 << SHADERS_PAINT_SHIFT,
66 VEGA_RADIAL_GRADIENT_SHADER = 3 << SHADERS_PAINT_SHIFT,
67 VEGA_PATTERN_SHADER = 4 << SHADERS_PAINT_SHIFT,
68
69 VEGA_IMAGE_NORMAL_SHADER = 1 << SHADERS_IMAGE_SHIFT,
70 VEGA_IMAGE_MULTIPLY_SHADER = 2 << SHADERS_IMAGE_SHIFT,
71 VEGA_IMAGE_STENCIL_SHADER = 3 << SHADERS_IMAGE_SHIFT,
72
73 VEGA_COLOR_TRANSFORM_SHADER = 1 << SHADERS_COLOR_TRANSFORM_SHIFT,
74
75 VEGA_MASK_SHADER = 1 << SHADERS_MASK_SHIFT,
76
77 VEGA_BLEND_MULTIPLY_SHADER = 1 << SHADERS_BLEND_SHIFT,
78 VEGA_BLEND_SCREEN_SHADER = 2 << SHADERS_BLEND_SHIFT,
79 VEGA_BLEND_DARKEN_SHADER = 3 << SHADERS_BLEND_SHIFT,
80 VEGA_BLEND_LIGHTEN_SHADER = 4 << SHADERS_BLEND_SHIFT,
81
82 VEGA_PREMULTIPLY_SHADER = 1 << SHADERS_PREMULTIPLY_SHIFT,
83 VEGA_UNPREMULTIPLY_SHADER = 2 << SHADERS_PREMULTIPLY_SHIFT,
84
85 VEGA_BW_SHADER = 1 << SHADERS_BW_SHIFT
86 };
87
88 struct vg_shader {
89 void *driver;
90 struct tgsi_token *tokens;
91 int type;/* PIPE_SHADER_VERTEX, PIPE_SHADER_FRAGMENT */
92 };
93
94 struct shaders_cache *shaders_cache_create(struct vg_context *pipe);
95 void shaders_cache_destroy(struct shaders_cache *sc);
96 void *shaders_cache_fill(struct shaders_cache *sc,
97 int shader_key);
98
99 struct vg_shader *shader_create_from_text(struct pipe_context *pipe,
100 const char *txt, int num_tokens,
101 int type);
102
103 void vg_shader_destroy(struct vg_context *ctx, struct vg_shader *shader);
104
105
106
107 #endif