st/vega: Fix pipe blend state for various blend modes.
[mesa.git] / src / gallium / state_trackers / vega / vg_context.c
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3 * Copyright 2009 VMware, Inc. All Rights Reserved.
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15 * of the Software.
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26
27 #include "vg_context.h"
28
29 #include "paint.h"
30 #include "renderer.h"
31 #include "shaders_cache.h"
32 #include "shader.h"
33 #include "asm_util.h"
34 #include "vg_manager.h"
35 #include "api.h"
36 #include "mask.h"
37
38 #include "pipe/p_context.h"
39 #include "util/u_inlines.h"
40
41 #include "cso_cache/cso_context.h"
42
43 #include "util/u_simple_shaders.h"
44 #include "util/u_memory.h"
45 #include "util/u_blit.h"
46 #include "util/u_sampler.h"
47 #include "util/u_surface.h"
48 #include "util/u_format.h"
49
50 struct vg_context *_vg_context = 0;
51
52 struct vg_context * vg_current_context(void)
53 {
54 return _vg_context;
55 }
56
57 /**
58 * A depth/stencil rb will be needed regardless of what the visual says.
59 */
60 static boolean
61 choose_depth_stencil_format(struct vg_context *ctx)
62 {
63 struct pipe_screen *screen = ctx->pipe->screen;
64 enum pipe_format formats[] = {
65 PIPE_FORMAT_Z24_UNORM_S8_USCALED,
66 PIPE_FORMAT_S8_USCALED_Z24_UNORM,
67 PIPE_FORMAT_NONE
68 };
69 enum pipe_format *fmt;
70
71 for (fmt = formats; *fmt != PIPE_FORMAT_NONE; fmt++) {
72 if (screen->is_format_supported(screen, *fmt,
73 PIPE_TEXTURE_2D, 0, PIPE_BIND_DEPTH_STENCIL, 0))
74 break;
75 }
76
77 ctx->ds_format = *fmt;
78
79 return (ctx->ds_format != PIPE_FORMAT_NONE);
80 }
81
82 void vg_set_current_context(struct vg_context *ctx)
83 {
84 _vg_context = ctx;
85 api_make_dispatch_current((ctx) ? ctx->dispatch : NULL);
86 }
87
88 struct vg_context * vg_create_context(struct pipe_context *pipe,
89 const void *visual,
90 struct vg_context *share)
91 {
92 struct vg_context *ctx;
93
94 ctx = CALLOC_STRUCT(vg_context);
95
96 ctx->pipe = pipe;
97 if (!choose_depth_stencil_format(ctx)) {
98 FREE(ctx);
99 return NULL;
100 }
101
102 ctx->dispatch = api_create_dispatch();
103
104 vg_init_state(&ctx->state.vg);
105 ctx->state.dirty = ALL_DIRTY;
106
107 ctx->cso_context = cso_create_context(pipe);
108
109 ctx->default_paint = paint_create(ctx);
110 ctx->state.vg.stroke_paint = ctx->default_paint;
111 ctx->state.vg.fill_paint = ctx->default_paint;
112
113
114 ctx->mask.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
115 ctx->mask.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
116 ctx->mask.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
117 ctx->mask.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
118 ctx->mask.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
119 ctx->mask.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
120 ctx->mask.sampler.normalized_coords = 0;
121
122 ctx->blend_sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
123 ctx->blend_sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
124 ctx->blend_sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
125 ctx->blend_sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
126 ctx->blend_sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
127 ctx->blend_sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
128 ctx->blend_sampler.normalized_coords = 0;
129
130 vg_set_error(ctx, VG_NO_ERROR);
131
132 ctx->owned_objects[VG_OBJECT_PAINT] = cso_hash_create();
133 ctx->owned_objects[VG_OBJECT_IMAGE] = cso_hash_create();
134 ctx->owned_objects[VG_OBJECT_MASK] = cso_hash_create();
135 ctx->owned_objects[VG_OBJECT_FONT] = cso_hash_create();
136 ctx->owned_objects[VG_OBJECT_PATH] = cso_hash_create();
137
138 ctx->renderer = renderer_create(ctx);
139 ctx->sc = shaders_cache_create(ctx);
140 ctx->shader = shader_create(ctx);
141
142 ctx->blit = util_create_blit(ctx->pipe, ctx->cso_context);
143
144 return ctx;
145 }
146
147 void vg_destroy_context(struct vg_context *ctx)
148 {
149 struct pipe_resource **cbuf = &ctx->mask.cbuf;
150
151 util_destroy_blit(ctx->blit);
152 renderer_destroy(ctx->renderer);
153 shaders_cache_destroy(ctx->sc);
154 shader_destroy(ctx->shader);
155 paint_destroy(ctx->default_paint);
156
157 if (*cbuf)
158 pipe_resource_reference(cbuf, NULL);
159
160 if (ctx->mask.union_fs)
161 vg_shader_destroy(ctx, ctx->mask.union_fs);
162 if (ctx->mask.intersect_fs)
163 vg_shader_destroy(ctx, ctx->mask.intersect_fs);
164 if (ctx->mask.subtract_fs)
165 vg_shader_destroy(ctx, ctx->mask.subtract_fs);
166 if (ctx->mask.set_fs)
167 vg_shader_destroy(ctx, ctx->mask.set_fs);
168
169 cso_release_all(ctx->cso_context);
170 cso_destroy_context(ctx->cso_context);
171
172 cso_hash_delete(ctx->owned_objects[VG_OBJECT_PAINT]);
173 cso_hash_delete(ctx->owned_objects[VG_OBJECT_IMAGE]);
174 cso_hash_delete(ctx->owned_objects[VG_OBJECT_MASK]);
175 cso_hash_delete(ctx->owned_objects[VG_OBJECT_FONT]);
176 cso_hash_delete(ctx->owned_objects[VG_OBJECT_PATH]);
177
178 api_destroy_dispatch(ctx->dispatch);
179
180 FREE(ctx);
181 }
182
183 void vg_init_object(struct vg_object *obj, struct vg_context *ctx, enum vg_object_type type)
184 {
185 obj->type = type;
186 obj->ctx = ctx;
187 }
188
189 VGboolean vg_context_is_object_valid(struct vg_context *ctx,
190 enum vg_object_type type,
191 void *ptr)
192 {
193 if (ctx) {
194 struct cso_hash *hash = ctx->owned_objects[type];
195 if (!hash)
196 return VG_FALSE;
197 return cso_hash_contains(hash, (unsigned)(long)ptr);
198 }
199 return VG_FALSE;
200 }
201
202 void vg_context_add_object(struct vg_context *ctx,
203 enum vg_object_type type,
204 void *ptr)
205 {
206 if (ctx) {
207 struct cso_hash *hash = ctx->owned_objects[type];
208 if (!hash)
209 return;
210 cso_hash_insert(hash, (unsigned)(long)ptr, ptr);
211 }
212 }
213
214 void vg_context_remove_object(struct vg_context *ctx,
215 enum vg_object_type type,
216 void *ptr)
217 {
218 if (ctx) {
219 struct cso_hash *hash = ctx->owned_objects[type];
220 if (!hash)
221 return;
222 cso_hash_take(hash, (unsigned)(long)ptr);
223 }
224 }
225
226 static struct pipe_resource *
227 create_texture(struct pipe_context *pipe, enum pipe_format format,
228 VGint width, VGint height)
229 {
230 struct pipe_resource templ;
231
232 memset(&templ, 0, sizeof(templ));
233
234 if (format != PIPE_FORMAT_NONE) {
235 templ.format = format;
236 }
237 else {
238 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
239 }
240
241 templ.target = PIPE_TEXTURE_2D;
242 templ.width0 = width;
243 templ.height0 = height;
244 templ.depth0 = 1;
245 templ.array_size = 1;
246 templ.last_level = 0;
247
248 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
249 templ.bind = PIPE_BIND_DEPTH_STENCIL;
250 } else {
251 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
252 PIPE_BIND_RENDER_TARGET |
253 PIPE_BIND_SAMPLER_VIEW);
254 }
255
256 return pipe->screen->resource_create(pipe->screen, &templ);
257 }
258
259 static struct pipe_sampler_view *
260 create_tex_and_view(struct pipe_context *pipe, enum pipe_format format,
261 VGint width, VGint height)
262 {
263 struct pipe_resource *texture;
264 struct pipe_sampler_view view_templ;
265 struct pipe_sampler_view *view;
266
267 texture = create_texture(pipe, format, width, height);
268
269 if (!texture)
270 return NULL;
271
272 u_sampler_view_default_template(&view_templ, texture, texture->format);
273 view = pipe->create_sampler_view(pipe, texture, &view_templ);
274 /* want the texture to go away if the view is freed */
275 pipe_resource_reference(&texture, NULL);
276
277 return view;
278 }
279
280 static void
281 vg_context_update_surface_mask_view(struct vg_context *ctx,
282 uint width, uint height)
283 {
284 struct st_framebuffer *stfb = ctx->draw_buffer;
285 struct pipe_sampler_view *old_sampler_view = stfb->surface_mask_view;
286 struct pipe_context *pipe = ctx->pipe;
287
288 if (old_sampler_view &&
289 old_sampler_view->texture->width0 == width &&
290 old_sampler_view->texture->height0 == height)
291 return;
292
293 /*
294 we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
295 this texture and use it as a sampler, so while this wastes some
296 space it makes both of those a lot simpler
297 */
298 stfb->surface_mask_view = create_tex_and_view(pipe,
299 PIPE_FORMAT_B8G8R8A8_UNORM, width, height);
300
301 if (!stfb->surface_mask_view) {
302 if (old_sampler_view)
303 pipe_sampler_view_reference(&old_sampler_view, NULL);
304 return;
305 }
306
307 /* XXX could this call be avoided? */
308 vg_validate_state(ctx);
309
310 /* alpha mask starts with 1.f alpha */
311 mask_fill(0, 0, width, height, 1.f);
312
313 /* if we had an old surface copy it over */
314 if (old_sampler_view) {
315 struct pipe_box src_box;
316 u_box_origin_2d(MIN2(old_sampler_view->texture->width0,
317 stfb->surface_mask_view->texture->width0),
318 MIN2(old_sampler_view->texture->height0,
319 stfb->surface_mask_view->texture->height0),
320 &src_box);
321
322 pipe->resource_copy_region(pipe,
323 stfb->surface_mask_view->texture,
324 0, 0, 0, 0,
325 old_sampler_view->texture,
326 0, &src_box);
327 }
328
329 /* Free the old texture
330 */
331 if (old_sampler_view)
332 pipe_sampler_view_reference(&old_sampler_view, NULL);
333 }
334
335 static void
336 vg_context_update_blend_texture_view(struct vg_context *ctx,
337 uint width, uint height)
338 {
339 struct pipe_context *pipe = ctx->pipe;
340 struct st_framebuffer *stfb = ctx->draw_buffer;
341 struct pipe_sampler_view *old = stfb->blend_texture_view;
342
343 if (old &&
344 old->texture->width0 == width &&
345 old->texture->height0 == height)
346 return;
347
348 stfb->blend_texture_view = create_tex_and_view(pipe,
349 PIPE_FORMAT_B8G8R8A8_UNORM, width, height);
350
351 pipe_sampler_view_reference(&old, NULL);
352 }
353
354 static boolean
355 vg_context_update_depth_stencil_rb(struct vg_context * ctx,
356 uint width, uint height)
357 {
358 struct st_renderbuffer *dsrb = ctx->draw_buffer->dsrb;
359 struct pipe_context *pipe = ctx->pipe;
360 struct pipe_surface surf_tmpl;
361
362 if ((dsrb->width == width && dsrb->height == height) && dsrb->texture)
363 return FALSE;
364
365 /* unreference existing ones */
366 pipe_surface_reference(&dsrb->surface, NULL);
367 pipe_resource_reference(&dsrb->texture, NULL);
368 dsrb->width = dsrb->height = 0;
369
370 dsrb->texture = create_texture(pipe, dsrb->format, width, height);
371 if (!dsrb->texture)
372 return TRUE;
373
374 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
375 u_surface_default_template(&surf_tmpl, dsrb->texture,
376 PIPE_BIND_DEPTH_STENCIL);
377 dsrb->surface = pipe->create_surface(pipe,
378 dsrb->texture,
379 &surf_tmpl);
380 if (!dsrb->surface) {
381 pipe_resource_reference(&dsrb->texture, NULL);
382 return TRUE;
383 }
384
385 dsrb->width = width;
386 dsrb->height = height;
387
388 assert(dsrb->surface->width == width);
389 assert(dsrb->surface->height == height);
390
391 return TRUE;
392 }
393
394 void vg_validate_state(struct vg_context *ctx)
395 {
396 struct st_framebuffer *stfb = ctx->draw_buffer;
397
398 vg_manager_validate_framebuffer(ctx);
399
400 if (vg_context_update_depth_stencil_rb(ctx, stfb->width, stfb->height))
401 ctx->state.dirty |= DEPTH_STENCIL_DIRTY;
402
403 /* blend state depends on fb format */
404 if (ctx->state.dirty & FRAMEBUFFER_DIRTY)
405 ctx->state.dirty |= BLEND_DIRTY;
406
407 renderer_validate(ctx->renderer, ctx->state.dirty,
408 ctx->draw_buffer, &ctx->state.vg);
409
410 ctx->state.dirty = 0;
411
412 shader_set_masking(ctx->shader, ctx->state.vg.masking);
413 shader_set_image_mode(ctx->shader, ctx->state.vg.image_mode);
414 shader_set_color_transform(ctx->shader, ctx->state.vg.color_transform);
415 }
416
417 VGboolean vg_object_is_valid(void *ptr, enum vg_object_type type)
418 {
419 struct vg_object *obj = ptr;
420 if (ptr && is_aligned(obj) && obj->type == type)
421 return VG_TRUE;
422 else
423 return VG_FALSE;
424 }
425
426 void vg_set_error(struct vg_context *ctx,
427 VGErrorCode code)
428 {
429 /*vgGetError returns the oldest error code provided by
430 * an API call on the current context since the previous
431 * call to vgGetError on that context (or since the creation
432 of the context).*/
433 if (ctx->_error == VG_NO_ERROR)
434 ctx->_error = code;
435 }
436
437 static void vg_prepare_blend_texture(struct vg_context *ctx,
438 struct pipe_sampler_view *src)
439 {
440 struct st_framebuffer *stfb = ctx->draw_buffer;
441 struct pipe_surface *surf;
442 struct pipe_surface surf_tmpl;
443
444 vg_context_update_blend_texture_view(ctx, stfb->width, stfb->height);
445
446 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
447 u_surface_default_template(&surf_tmpl, stfb->blend_texture_view->texture,
448 PIPE_BIND_RENDER_TARGET);
449 surf = ctx->pipe->create_surface(ctx->pipe,
450 stfb->blend_texture_view->texture,
451 &surf_tmpl);
452 if (surf) {
453 util_blit_pixels_tex(ctx->blit,
454 src, 0, 0, stfb->width, stfb->height,
455 surf, 0, 0, stfb->width, stfb->height,
456 0.0, PIPE_TEX_MIPFILTER_NEAREST);
457
458 pipe_surface_reference(&surf, NULL);
459 }
460 }
461
462 struct pipe_sampler_view *vg_prepare_blend_surface(struct vg_context *ctx)
463 {
464 struct pipe_context *pipe = ctx->pipe;
465 struct pipe_sampler_view *view;
466 struct pipe_sampler_view view_templ;
467 struct st_framebuffer *stfb = ctx->draw_buffer;
468 struct st_renderbuffer *strb = stfb->strb;
469
470 vg_validate_state(ctx);
471
472 u_sampler_view_default_template(&view_templ, strb->texture, strb->texture->format);
473 view = pipe->create_sampler_view(pipe, strb->texture, &view_templ);
474
475 vg_prepare_blend_texture(ctx, view);
476
477 pipe_sampler_view_reference(&view, NULL);
478
479 return stfb->blend_texture_view;
480 }
481
482
483 struct pipe_sampler_view *vg_prepare_blend_surface_from_mask(struct vg_context *ctx)
484 {
485 struct st_framebuffer *stfb = ctx->draw_buffer;
486
487 vg_validate_state(ctx);
488
489 vg_context_update_surface_mask_view(ctx, stfb->width, stfb->height);
490 vg_prepare_blend_texture(ctx, stfb->surface_mask_view);
491
492 return stfb->blend_texture_view;
493 }
494
495 struct pipe_sampler_view *vg_get_surface_mask(struct vg_context *ctx)
496 {
497 struct st_framebuffer *stfb = ctx->draw_buffer;
498
499 vg_context_update_surface_mask_view(ctx, stfb->width, stfb->height);
500
501 return stfb->surface_mask_view;
502 }
503
504 /**
505 * A transformation from window coordinates to paint coordinates.
506 */
507 VGboolean vg_get_paint_matrix(struct vg_context *ctx,
508 const struct matrix *paint_to_user,
509 const struct matrix *user_to_surface,
510 struct matrix *mat)
511 {
512 struct matrix tmp;
513
514 /* get user-to-paint matrix */
515 memcpy(mat, paint_to_user, sizeof(*paint_to_user));
516 if (!matrix_invert(mat))
517 return VG_FALSE;
518
519 /* get surface-to-user matrix */
520 memcpy(&tmp, user_to_surface, sizeof(*user_to_surface));
521 if (!matrix_invert(&tmp))
522 return VG_FALSE;
523
524 matrix_mult(mat, &tmp);
525
526 return VG_TRUE;
527 }