2 * Mesa 3-D graphics library
5 * Copyright 2009 VMware, Inc. All Rights Reserved.
6 * Copyright (C) 2010 LunarG Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
27 * Chia-I Wu <olv@lunarg.com>
30 #include "state_tracker/st_api.h"
32 #include "pipe/p_context.h"
33 #include "pipe/p_screen.h"
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_sampler.h"
39 #include "vg_manager.h"
40 #include "vg_context.h"
44 static struct pipe_resource
*
45 create_texture(struct pipe_context
*pipe
, enum pipe_format format
,
46 VGint width
, VGint height
)
48 struct pipe_resource templ
;
50 memset(&templ
, 0, sizeof(templ
));
52 if (format
!= PIPE_FORMAT_NONE
) {
53 templ
.format
= format
;
56 templ
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
59 templ
.target
= PIPE_TEXTURE_2D
;
61 templ
.height0
= height
;
65 if (util_format_get_component_bits(format
, UTIL_FORMAT_COLORSPACE_ZS
, 1)) {
66 templ
.bind
= PIPE_BIND_DEPTH_STENCIL
;
68 templ
.bind
= (PIPE_BIND_DISPLAY_TARGET
|
69 PIPE_BIND_RENDER_TARGET
|
70 PIPE_BIND_SAMPLER_VIEW
);
73 return pipe
->screen
->resource_create(pipe
->screen
, &templ
);
76 static struct pipe_sampler_view
*
77 create_tex_and_view(struct pipe_context
*pipe
, enum pipe_format format
,
78 VGint width
, VGint height
)
80 struct pipe_resource
*texture
;
81 struct pipe_sampler_view view_templ
;
82 struct pipe_sampler_view
*view
;
84 texture
= create_texture(pipe
, format
, width
, height
);
89 u_sampler_view_default_template(&view_templ
, texture
, texture
->format
);
90 view
= pipe
->create_sampler_view(pipe
, texture
, &view_templ
);
91 /* want the texture to go away if the view is freed */
92 pipe_resource_reference(&texture
, NULL
);
98 setup_new_alpha_mask(struct vg_context
*ctx
, struct st_framebuffer
*stfb
)
100 struct pipe_context
*pipe
= ctx
->pipe
;
101 struct pipe_sampler_view
*old_sampler_view
= stfb
->alpha_mask_view
;
104 we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
105 this texture and use it as a sampler, so while this wastes some
106 space it makes both of those a lot simpler
108 stfb
->alpha_mask_view
= create_tex_and_view(pipe
,
109 PIPE_FORMAT_B8G8R8A8_UNORM
, stfb
->width
, stfb
->height
);
111 if (!stfb
->alpha_mask_view
) {
112 if (old_sampler_view
)
113 pipe_sampler_view_reference(&old_sampler_view
, NULL
);
117 /* XXX could this call be avoided? */
118 vg_validate_state(ctx
);
120 /* alpha mask starts with 1.f alpha */
121 mask_fill(0, 0, stfb
->width
, stfb
->height
, 1.f
);
123 /* if we had an old surface copy it over */
124 if (old_sampler_view
) {
125 struct pipe_subresource subsurf
, subold_surf
;
128 subold_surf
.face
= 0;
129 subold_surf
.level
= 0;
130 pipe
->resource_copy_region(pipe
,
131 stfb
->alpha_mask_view
->texture
,
134 old_sampler_view
->texture
,
137 MIN2(old_sampler_view
->texture
->width0
,
138 stfb
->alpha_mask_view
->texture
->width0
),
139 MIN2(old_sampler_view
->texture
->height0
,
140 stfb
->alpha_mask_view
->texture
->height0
));
143 /* Free the old texture
145 if (old_sampler_view
)
146 pipe_sampler_view_reference(&old_sampler_view
, NULL
);
150 vg_context_update_depth_stencil_rb(struct vg_context
* ctx
,
151 uint width
, uint height
)
153 struct st_renderbuffer
*dsrb
= ctx
->draw_buffer
->dsrb
;
154 struct pipe_context
*pipe
= ctx
->pipe
;
155 unsigned surface_usage
;
157 if ((dsrb
->width
== width
&& dsrb
->height
== height
) && dsrb
->texture
)
160 /* unreference existing ones */
161 pipe_surface_reference(&dsrb
->surface
, NULL
);
162 pipe_resource_reference(&dsrb
->texture
, NULL
);
163 dsrb
->width
= dsrb
->height
= 0;
165 /* Probably need dedicated flags for surface usage too:
167 surface_usage
= PIPE_BIND_DEPTH_STENCIL
; /* XXX: was: RENDER_TARGET */
169 dsrb
->texture
= create_texture(pipe
, dsrb
->format
, width
, height
);
173 dsrb
->surface
= pipe
->screen
->get_tex_surface(pipe
->screen
,
177 if (!dsrb
->surface
) {
178 pipe_resource_reference(&dsrb
->texture
, NULL
);
183 dsrb
->height
= height
;
185 assert(dsrb
->surface
->width
== width
);
186 assert(dsrb
->surface
->height
== height
);
192 vg_context_update_color_rb(struct vg_context
*ctx
, struct pipe_resource
*pt
)
194 struct st_renderbuffer
*strb
= ctx
->draw_buffer
->strb
;
195 struct pipe_screen
*screen
= ctx
->pipe
->screen
;
197 if (strb
->texture
== pt
) {
198 pipe_resource_reference(&pt
, NULL
);
202 /* unreference existing ones */
203 pipe_surface_reference(&strb
->surface
, NULL
);
204 pipe_resource_reference(&strb
->texture
, NULL
);
205 strb
->width
= strb
->height
= 0;
208 strb
->surface
= screen
->get_tex_surface(screen
, strb
->texture
, 0, 0, 0,
209 PIPE_BIND_RENDER_TARGET
);
210 if (!strb
->surface
) {
211 pipe_resource_reference(&strb
->texture
, NULL
);
215 strb
->width
= pt
->width0
;
216 strb
->height
= pt
->height0
;
222 vg_context_update_draw_buffer(struct vg_context
*ctx
, struct pipe_resource
*pt
)
224 struct st_framebuffer
*stfb
= ctx
->draw_buffer
;
225 boolean new_cbuf
, new_zsbuf
, new_size
;
227 new_cbuf
= vg_context_update_color_rb(ctx
, pt
);
229 vg_context_update_depth_stencil_rb(ctx
, pt
->width0
, pt
->height0
);
231 new_size
= (stfb
->width
!= pt
->width0
|| stfb
->height
!= pt
->height0
);
232 stfb
->width
= pt
->width0
;
233 stfb
->height
= pt
->height0
;
235 if (new_cbuf
|| new_zsbuf
|| new_size
) {
236 struct pipe_framebuffer_state
*state
= &ctx
->state
.g3d
.fb
;
238 memset(state
, 0, sizeof(struct pipe_framebuffer_state
));
239 state
->width
= stfb
->width
;
240 state
->height
= stfb
->height
;
242 state
->cbufs
[0] = stfb
->strb
->surface
;
243 state
->zsbuf
= stfb
->dsrb
->surface
;
245 cso_set_framebuffer(ctx
->cso_context
, state
);
248 if (new_zsbuf
|| new_size
) {
249 ctx
->state
.dirty
|= VIEWPORT_DIRTY
;
250 ctx
->state
.dirty
|= DEPTH_STENCIL_DIRTY
;/*to reset the scissors*/
252 ctx
->pipe
->clear(ctx
->pipe
, PIPE_CLEAR_DEPTHSTENCIL
, NULL
, 0.0, 0);
254 /* we need all the other state already set */
256 setup_new_alpha_mask(ctx
, stfb
);
258 pipe_sampler_view_reference( &stfb
->blend_texture_view
, NULL
);
259 stfb
->blend_texture_view
= create_tex_and_view(ctx
->pipe
,
260 PIPE_FORMAT_B8G8R8A8_UNORM
, stfb
->width
, stfb
->height
);
265 * Flush the front buffer if the current context renders to the front buffer.
268 vg_manager_flush_frontbuffer(struct vg_context
*ctx
)
270 struct st_framebuffer
*stfb
= ctx
->draw_buffer
;
275 switch (stfb
->strb_att
) {
276 case ST_ATTACHMENT_FRONT_LEFT
:
277 case ST_ATTACHMENT_FRONT_RIGHT
:
278 stfb
->iface
->flush_front(stfb
->iface
, stfb
->strb_att
);
286 * Re-validate the framebuffer.
289 vg_manager_validate_framebuffer(struct vg_context
*ctx
)
291 struct st_framebuffer
*stfb
= ctx
->draw_buffer
;
292 struct pipe_resource
*pt
;
294 /* no binding surface */
298 if (!p_atomic_read(&ctx
->draw_buffer_invalid
))
301 /* validate the fb */
302 if (!stfb
->iface
->validate(stfb
->iface
, &stfb
->strb_att
, 1, &pt
) || !pt
)
306 * unset draw_buffer_invalid first because vg_context_update_draw_buffer
307 * will cause the framebuffer to be validated again because of a call to
310 p_atomic_set(&ctx
->draw_buffer_invalid
, FALSE
);
311 vg_context_update_draw_buffer(ctx
, pt
);
316 vg_context_notify_invalid_framebuffer(struct st_context_iface
*stctxi
,
317 struct st_framebuffer_iface
*stfbi
)
319 struct vg_context
*ctx
= (struct vg_context
*) stctxi
;
320 p_atomic_set(&ctx
->draw_buffer_invalid
, TRUE
);
324 vg_context_flush(struct st_context_iface
*stctxi
, unsigned flags
,
325 struct pipe_fence_handle
**fence
)
327 struct vg_context
*ctx
= (struct vg_context
*) stctxi
;
328 ctx
->pipe
->flush(ctx
->pipe
, flags
, fence
);
329 if (flags
& PIPE_FLUSH_RENDER_CACHE
)
330 vg_manager_flush_frontbuffer(ctx
);
334 vg_context_destroy(struct st_context_iface
*stctxi
)
336 struct vg_context
*ctx
= (struct vg_context
*) stctxi
;
337 vg_destroy_context(ctx
);
340 static struct st_context_iface
*
341 vg_api_create_context(struct st_api
*stapi
, struct st_manager
*smapi
,
342 const struct st_visual
*visual
,
343 struct st_context_iface
*shared_stctxi
)
345 struct vg_context
*shared_ctx
= (struct vg_context
*) shared_stctxi
;
346 struct vg_context
*ctx
;
347 struct pipe_context
*pipe
;
349 pipe
= smapi
->screen
->context_create(smapi
->screen
, NULL
);
352 ctx
= vg_create_context(pipe
, NULL
, shared_ctx
);
358 ctx
->iface
.destroy
= vg_context_destroy
;
360 ctx
->iface
.notify_invalid_framebuffer
=
361 vg_context_notify_invalid_framebuffer
;
362 ctx
->iface
.flush
= vg_context_flush
;
364 ctx
->iface
.teximage
= NULL
;
365 ctx
->iface
.copy
= NULL
;
367 ctx
->iface
.st_context_private
= (void *) smapi
;
372 static struct st_renderbuffer
*
373 create_renderbuffer(enum pipe_format format
)
375 struct st_renderbuffer
*strb
;
377 strb
= CALLOC_STRUCT(st_renderbuffer
);
379 strb
->format
= format
;
385 destroy_renderbuffer(struct st_renderbuffer
*strb
)
387 pipe_surface_reference(&strb
->surface
, NULL
);
388 pipe_resource_reference(&strb
->texture
, NULL
);
393 * Decide the buffer to render to.
395 static enum st_attachment_type
396 choose_attachment(struct st_framebuffer_iface
*stfbi
)
398 enum st_attachment_type statt
;
400 statt
= stfbi
->visual
->render_buffer
;
401 if (statt
!= ST_ATTACHMENT_INVALID
) {
402 /* use the buffer given by the visual, unless it is unavailable */
403 if (!st_visual_have_buffers(stfbi
->visual
, 1 << statt
)) {
405 case ST_ATTACHMENT_BACK_LEFT
:
406 statt
= ST_ATTACHMENT_FRONT_LEFT
;
408 case ST_ATTACHMENT_BACK_RIGHT
:
409 statt
= ST_ATTACHMENT_FRONT_RIGHT
;
415 if (!st_visual_have_buffers(stfbi
->visual
, 1 << statt
))
416 statt
= ST_ATTACHMENT_INVALID
;
424 * Bind the context to the given framebuffers.
427 vg_context_bind_framebuffers(struct st_context_iface
*stctxi
,
428 struct st_framebuffer_iface
*stdrawi
,
429 struct st_framebuffer_iface
*streadi
)
431 struct vg_context
*ctx
= (struct vg_context
*) stctxi
;
432 struct st_framebuffer
*stfb
;
433 enum st_attachment_type strb_att
;
435 /* the draw and read framebuffers must be the same */
436 if (stdrawi
!= streadi
)
439 p_atomic_set(&ctx
->draw_buffer_invalid
, TRUE
);
441 strb_att
= (stdrawi
) ? choose_attachment(stdrawi
) : ST_ATTACHMENT_INVALID
;
443 if (ctx
->draw_buffer
) {
444 stfb
= ctx
->draw_buffer
;
446 /* free the existing fb */
448 stfb
->strb_att
!= strb_att
||
449 stfb
->strb
->format
!= stdrawi
->visual
->color_format
||
450 stfb
->dsrb
->format
!= stdrawi
->visual
->depth_stencil_format
) {
451 destroy_renderbuffer(stfb
->strb
);
452 destroy_renderbuffer(stfb
->dsrb
);
455 ctx
->draw_buffer
= NULL
;
462 if (strb_att
== ST_ATTACHMENT_INVALID
)
465 /* create a new fb */
466 if (!ctx
->draw_buffer
) {
467 stfb
= CALLOC_STRUCT(st_framebuffer
);
471 stfb
->strb
= create_renderbuffer(stdrawi
->visual
->color_format
);
477 stfb
->dsrb
= create_renderbuffer(stdrawi
->visual
->depth_stencil_format
);
486 stfb
->strb_att
= strb_att
;
488 ctx
->draw_buffer
= stfb
;
491 ctx
->draw_buffer
->iface
= stdrawi
;
497 vg_api_make_current(struct st_api
*stapi
, struct st_context_iface
*stctxi
,
498 struct st_framebuffer_iface
*stdrawi
,
499 struct st_framebuffer_iface
*streadi
)
501 struct vg_context
*ctx
= (struct vg_context
*) stctxi
;
504 vg_context_bind_framebuffers(stctxi
, stdrawi
, streadi
);
505 vg_set_current_context(ctx
);
510 static struct st_context_iface
*
511 vg_api_get_current(struct st_api
*stapi
)
513 struct vg_context
*ctx
= vg_current_context();
515 return (ctx
) ? &ctx
->iface
: NULL
;
519 vg_api_is_visual_supported(struct st_api
*stapi
,
520 const struct st_visual
*visual
)
522 /* the impl requires a depth/stencil buffer */
523 return util_format_is_depth_and_stencil(visual
->depth_stencil_format
);
527 vg_api_get_proc_address(struct st_api
*stapi
, const char *procname
)
530 return (st_proc_t
) NULL
;
534 vg_api_destroy(struct st_api
*stapi
)
539 struct st_api st_vg_api
= {
541 vg_api_get_proc_address
,
542 vg_api_is_visual_supported
,
543 vg_api_create_context
,
549 st_api_create_OpenVG(void)