8a62a191207280eadb0183fb70360e12ffbdd8ae
[mesa.git] / src / gallium / state_trackers / vega / vg_manager.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.9
4 *
5 * Copyright 2009 VMware, Inc. All Rights Reserved.
6 * Copyright (C) 2010 LunarG Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Chia-I Wu <olv@lunarg.com>
28 */
29
30 #include "state_tracker/st_api.h"
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_screen.h"
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_sampler.h"
38
39 #include "vg_manager.h"
40 #include "vg_context.h"
41 #include "image.h"
42 #include "mask.h"
43
44 static struct pipe_resource *
45 create_texture(struct pipe_context *pipe, enum pipe_format format,
46 VGint width, VGint height)
47 {
48 struct pipe_resource templ;
49
50 memset(&templ, 0, sizeof(templ));
51
52 if (format != PIPE_FORMAT_NONE) {
53 templ.format = format;
54 }
55 else {
56 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
57 }
58
59 templ.target = PIPE_TEXTURE_2D;
60 templ.width0 = width;
61 templ.height0 = height;
62 templ.depth0 = 1;
63 templ.last_level = 0;
64
65 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
66 templ.bind = PIPE_BIND_DEPTH_STENCIL;
67 } else {
68 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
69 PIPE_BIND_RENDER_TARGET |
70 PIPE_BIND_SAMPLER_VIEW);
71 }
72
73 return pipe->screen->resource_create(pipe->screen, &templ);
74 }
75
76 static struct pipe_sampler_view *
77 create_tex_and_view(struct pipe_context *pipe, enum pipe_format format,
78 VGint width, VGint height)
79 {
80 struct pipe_resource *texture;
81 struct pipe_sampler_view view_templ;
82 struct pipe_sampler_view *view;
83
84 texture = create_texture(pipe, format, width, height);
85
86 if (!texture)
87 return NULL;
88
89 u_sampler_view_default_template(&view_templ, texture, texture->format);
90 view = pipe->create_sampler_view(pipe, texture, &view_templ);
91 /* want the texture to go away if the view is freed */
92 pipe_resource_reference(&texture, NULL);
93
94 return view;
95 }
96
97 static void
98 setup_new_alpha_mask(struct vg_context *ctx, struct st_framebuffer *stfb)
99 {
100 struct pipe_context *pipe = ctx->pipe;
101 struct pipe_sampler_view *old_sampler_view = stfb->alpha_mask_view;
102
103 /*
104 we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
105 this texture and use it as a sampler, so while this wastes some
106 space it makes both of those a lot simpler
107 */
108 stfb->alpha_mask_view = create_tex_and_view(pipe,
109 PIPE_FORMAT_B8G8R8A8_UNORM, stfb->width, stfb->height);
110
111 if (!stfb->alpha_mask_view) {
112 if (old_sampler_view)
113 pipe_sampler_view_reference(&old_sampler_view, NULL);
114 return;
115 }
116
117 /* XXX could this call be avoided? */
118 vg_validate_state(ctx);
119
120 /* alpha mask starts with 1.f alpha */
121 mask_fill(0, 0, stfb->width, stfb->height, 1.f);
122
123 /* if we had an old surface copy it over */
124 if (old_sampler_view) {
125 struct pipe_subresource subsurf, subold_surf;
126 subsurf.face = 0;
127 subsurf.level = 0;
128 subold_surf.face = 0;
129 subold_surf.level = 0;
130 pipe->resource_copy_region(pipe,
131 stfb->alpha_mask_view->texture,
132 subsurf,
133 0, 0, 0,
134 old_sampler_view->texture,
135 subold_surf,
136 0, 0, 0,
137 MIN2(old_sampler_view->texture->width0,
138 stfb->alpha_mask_view->texture->width0),
139 MIN2(old_sampler_view->texture->height0,
140 stfb->alpha_mask_view->texture->height0));
141 }
142
143 /* Free the old texture
144 */
145 if (old_sampler_view)
146 pipe_sampler_view_reference(&old_sampler_view, NULL);
147 }
148
149 static boolean
150 vg_context_update_depth_stencil_rb(struct vg_context * ctx,
151 uint width, uint height)
152 {
153 struct st_renderbuffer *dsrb = ctx->draw_buffer->dsrb;
154 struct pipe_context *pipe = ctx->pipe;
155 unsigned surface_usage;
156
157 if ((dsrb->width == width && dsrb->height == height) && dsrb->texture)
158 return FALSE;
159
160 /* unreference existing ones */
161 pipe_surface_reference(&dsrb->surface, NULL);
162 pipe_resource_reference(&dsrb->texture, NULL);
163 dsrb->width = dsrb->height = 0;
164
165 /* Probably need dedicated flags for surface usage too:
166 */
167 surface_usage = PIPE_BIND_DEPTH_STENCIL; /* XXX: was: RENDER_TARGET */
168
169 dsrb->texture = create_texture(pipe, dsrb->format, width, height);
170 if (!dsrb->texture)
171 return TRUE;
172
173 dsrb->surface = pipe->screen->get_tex_surface(pipe->screen,
174 dsrb->texture,
175 0, 0, 0,
176 surface_usage);
177 if (!dsrb->surface) {
178 pipe_resource_reference(&dsrb->texture, NULL);
179 return TRUE;
180 }
181
182 dsrb->width = width;
183 dsrb->height = height;
184
185 assert(dsrb->surface->width == width);
186 assert(dsrb->surface->height == height);
187
188 return TRUE;
189 }
190
191 static boolean
192 vg_context_update_color_rb(struct vg_context *ctx, struct pipe_resource *pt)
193 {
194 struct st_renderbuffer *strb = ctx->draw_buffer->strb;
195 struct pipe_screen *screen = ctx->pipe->screen;
196
197 if (strb->texture == pt) {
198 pipe_resource_reference(&pt, NULL);
199 return FALSE;
200 }
201
202 /* unreference existing ones */
203 pipe_surface_reference(&strb->surface, NULL);
204 pipe_resource_reference(&strb->texture, NULL);
205 strb->width = strb->height = 0;
206
207 strb->texture = pt;
208 strb->surface = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
209 PIPE_BIND_RENDER_TARGET);
210 if (!strb->surface) {
211 pipe_resource_reference(&strb->texture, NULL);
212 return TRUE;
213 }
214
215 strb->width = pt->width0;
216 strb->height = pt->height0;
217
218 return TRUE;
219 }
220
221 static void
222 vg_context_update_draw_buffer(struct vg_context *ctx, struct pipe_resource *pt)
223 {
224 struct st_framebuffer *stfb = ctx->draw_buffer;
225 boolean new_cbuf, new_zsbuf, new_size;
226
227 new_cbuf = vg_context_update_color_rb(ctx, pt);
228 new_zsbuf =
229 vg_context_update_depth_stencil_rb(ctx, pt->width0, pt->height0);
230
231 new_size = (stfb->width != pt->width0 || stfb->height != pt->height0);
232 stfb->width = pt->width0;
233 stfb->height = pt->height0;
234
235 if (new_cbuf || new_zsbuf || new_size) {
236 struct pipe_framebuffer_state *state = &ctx->state.g3d.fb;
237
238 memset(state, 0, sizeof(struct pipe_framebuffer_state));
239 state->width = stfb->width;
240 state->height = stfb->height;
241 state->nr_cbufs = 1;
242 state->cbufs[0] = stfb->strb->surface;
243 state->zsbuf = stfb->dsrb->surface;
244
245 cso_set_framebuffer(ctx->cso_context, state);
246 }
247
248 if (new_zsbuf || new_size) {
249 ctx->state.dirty |= VIEWPORT_DIRTY;
250 ctx->state.dirty |= DEPTH_STENCIL_DIRTY;/*to reset the scissors*/
251
252 ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_DEPTHSTENCIL, NULL, 0.0, 0);
253
254 /* we need all the other state already set */
255
256 setup_new_alpha_mask(ctx, stfb);
257
258 pipe_sampler_view_reference( &stfb->blend_texture_view, NULL);
259 stfb->blend_texture_view = create_tex_and_view(ctx->pipe,
260 PIPE_FORMAT_B8G8R8A8_UNORM, stfb->width, stfb->height);
261 }
262 }
263
264 /**
265 * Flush the front buffer if the current context renders to the front buffer.
266 */
267 void
268 vg_manager_flush_frontbuffer(struct vg_context *ctx)
269 {
270 struct st_framebuffer *stfb = ctx->draw_buffer;
271
272 if (!stfb)
273 return;
274
275 switch (stfb->strb_att) {
276 case ST_ATTACHMENT_FRONT_LEFT:
277 case ST_ATTACHMENT_FRONT_RIGHT:
278 stfb->iface->flush_front(stfb->iface, stfb->strb_att);
279 break;
280 default:
281 break;
282 }
283 }
284
285 /**
286 * Re-validate the framebuffer.
287 */
288 void
289 vg_manager_validate_framebuffer(struct vg_context *ctx)
290 {
291 struct st_framebuffer *stfb = ctx->draw_buffer;
292 struct pipe_resource *pt;
293
294 /* no binding surface */
295 if (!stfb)
296 return;
297
298 if (!p_atomic_read(&ctx->draw_buffer_invalid))
299 return;
300
301 /* validate the fb */
302 if (!stfb->iface->validate(stfb->iface, &stfb->strb_att, 1, &pt) || !pt)
303 return;
304
305 /*
306 * unset draw_buffer_invalid first because vg_context_update_draw_buffer
307 * will cause the framebuffer to be validated again because of a call to
308 * vg_validate_state
309 */
310 p_atomic_set(&ctx->draw_buffer_invalid, FALSE);
311 vg_context_update_draw_buffer(ctx, pt);
312 }
313
314
315 static void
316 vg_context_notify_invalid_framebuffer(struct st_context_iface *stctxi,
317 struct st_framebuffer_iface *stfbi)
318 {
319 struct vg_context *ctx = (struct vg_context *) stctxi;
320 p_atomic_set(&ctx->draw_buffer_invalid, TRUE);
321 }
322
323 static void
324 vg_context_flush(struct st_context_iface *stctxi, unsigned flags,
325 struct pipe_fence_handle **fence)
326 {
327 struct vg_context *ctx = (struct vg_context *) stctxi;
328 ctx->pipe->flush(ctx->pipe, flags, fence);
329 if (flags & PIPE_FLUSH_RENDER_CACHE)
330 vg_manager_flush_frontbuffer(ctx);
331 }
332
333 static void
334 vg_context_destroy(struct st_context_iface *stctxi)
335 {
336 struct vg_context *ctx = (struct vg_context *) stctxi;
337 vg_destroy_context(ctx);
338 }
339
340 static struct st_context_iface *
341 vg_api_create_context(struct st_api *stapi, struct st_manager *smapi,
342 const struct st_visual *visual,
343 struct st_context_iface *shared_stctxi)
344 {
345 struct vg_context *shared_ctx = (struct vg_context *) shared_stctxi;
346 struct vg_context *ctx;
347 struct pipe_context *pipe;
348
349 pipe = smapi->screen->context_create(smapi->screen, NULL);
350 if (!pipe)
351 return NULL;
352 ctx = vg_create_context(pipe, NULL, shared_ctx);
353 if (!ctx) {
354 pipe->destroy(pipe);
355 return NULL;
356 }
357
358 ctx->iface.destroy = vg_context_destroy;
359
360 ctx->iface.notify_invalid_framebuffer =
361 vg_context_notify_invalid_framebuffer;
362 ctx->iface.flush = vg_context_flush;
363
364 ctx->iface.teximage = NULL;
365 ctx->iface.copy = NULL;
366
367 ctx->iface.st_context_private = (void *) smapi;
368
369 return &ctx->iface;
370 }
371
372 static struct st_renderbuffer *
373 create_renderbuffer(enum pipe_format format)
374 {
375 struct st_renderbuffer *strb;
376
377 strb = CALLOC_STRUCT(st_renderbuffer);
378 if (strb)
379 strb->format = format;
380
381 return strb;
382 }
383
384 static void
385 destroy_renderbuffer(struct st_renderbuffer *strb)
386 {
387 pipe_surface_reference(&strb->surface, NULL);
388 pipe_resource_reference(&strb->texture, NULL);
389 free(strb);
390 }
391
392 /**
393 * Decide the buffer to render to.
394 */
395 static enum st_attachment_type
396 choose_attachment(struct st_framebuffer_iface *stfbi)
397 {
398 enum st_attachment_type statt;
399
400 statt = stfbi->visual->render_buffer;
401 if (statt != ST_ATTACHMENT_INVALID) {
402 /* use the buffer given by the visual, unless it is unavailable */
403 if (!st_visual_have_buffers(stfbi->visual, 1 << statt)) {
404 switch (statt) {
405 case ST_ATTACHMENT_BACK_LEFT:
406 statt = ST_ATTACHMENT_FRONT_LEFT;
407 break;
408 case ST_ATTACHMENT_BACK_RIGHT:
409 statt = ST_ATTACHMENT_FRONT_RIGHT;
410 break;
411 default:
412 break;
413 }
414
415 if (!st_visual_have_buffers(stfbi->visual, 1 << statt))
416 statt = ST_ATTACHMENT_INVALID;
417 }
418 }
419
420 return statt;
421 }
422
423 /**
424 * Bind the context to the given framebuffers.
425 */
426 static boolean
427 vg_context_bind_framebuffers(struct st_context_iface *stctxi,
428 struct st_framebuffer_iface *stdrawi,
429 struct st_framebuffer_iface *streadi)
430 {
431 struct vg_context *ctx = (struct vg_context *) stctxi;
432 struct st_framebuffer *stfb;
433 enum st_attachment_type strb_att;
434
435 /* the draw and read framebuffers must be the same */
436 if (stdrawi != streadi)
437 return FALSE;
438
439 p_atomic_set(&ctx->draw_buffer_invalid, TRUE);
440
441 strb_att = (stdrawi) ? choose_attachment(stdrawi) : ST_ATTACHMENT_INVALID;
442
443 if (ctx->draw_buffer) {
444 stfb = ctx->draw_buffer;
445
446 /* free the existing fb */
447 if (!stdrawi ||
448 stfb->strb_att != strb_att ||
449 stfb->strb->format != stdrawi->visual->color_format ||
450 stfb->dsrb->format != stdrawi->visual->depth_stencil_format) {
451 destroy_renderbuffer(stfb->strb);
452 destroy_renderbuffer(stfb->dsrb);
453 free(stfb);
454
455 ctx->draw_buffer = NULL;
456 }
457 }
458
459 if (!stdrawi)
460 return TRUE;
461
462 if (strb_att == ST_ATTACHMENT_INVALID)
463 return FALSE;
464
465 /* create a new fb */
466 if (!ctx->draw_buffer) {
467 stfb = CALLOC_STRUCT(st_framebuffer);
468 if (!stfb)
469 return FALSE;
470
471 stfb->strb = create_renderbuffer(stdrawi->visual->color_format);
472 if (!stfb->strb) {
473 free(stfb);
474 return FALSE;
475 }
476
477 stfb->dsrb = create_renderbuffer(stdrawi->visual->depth_stencil_format);
478 if (!stfb->dsrb) {
479 free(stfb->strb);
480 free(stfb);
481 return FALSE;
482 }
483
484 stfb->width = 0;
485 stfb->height = 0;
486 stfb->strb_att = strb_att;
487
488 ctx->draw_buffer = stfb;
489 }
490
491 ctx->draw_buffer->iface = stdrawi;
492
493 return TRUE;
494 }
495
496 static boolean
497 vg_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
498 struct st_framebuffer_iface *stdrawi,
499 struct st_framebuffer_iface *streadi)
500 {
501 struct vg_context *ctx = (struct vg_context *) stctxi;
502
503 if (stctxi)
504 vg_context_bind_framebuffers(stctxi, stdrawi, streadi);
505 vg_set_current_context(ctx);
506
507 return TRUE;
508 }
509
510 static struct st_context_iface *
511 vg_api_get_current(struct st_api *stapi)
512 {
513 struct vg_context *ctx = vg_current_context();
514
515 return (ctx) ? &ctx->iface : NULL;
516 }
517
518 static boolean
519 vg_api_is_visual_supported(struct st_api *stapi,
520 const struct st_visual *visual)
521 {
522 /* the impl requires a depth/stencil buffer */
523 return util_format_is_depth_and_stencil(visual->depth_stencil_format);
524 }
525
526 static st_proc_t
527 vg_api_get_proc_address(struct st_api *stapi, const char *procname)
528 {
529 /* TODO */
530 return (st_proc_t) NULL;
531 }
532
533 static void
534 vg_api_destroy(struct st_api *stapi)
535 {
536 free(stapi);
537 }
538
539 struct st_api st_vg_api = {
540 vg_api_destroy,
541 vg_api_get_proc_address,
542 vg_api_is_visual_supported,
543 vg_api_create_context,
544 vg_api_make_current,
545 vg_api_get_current,
546 };
547
548 struct st_api *
549 st_api_create_OpenVG(void)
550 {
551 return &st_vg_api;
552 }