f1bc57878557b22f7cd3eeb489af7dfbdabfc62e
[mesa.git] / src / gallium / state_trackers / vega / vg_manager.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.9
4 *
5 * Copyright 2009 VMware, Inc. All Rights Reserved.
6 * Copyright (C) 2010 LunarG Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Chia-I Wu <olv@lunarg.com>
28 */
29
30 #include "state_tracker/st_api.h"
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_screen.h"
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_sampler.h"
38
39 #include "vg_api.h"
40 #include "vg_manager.h"
41 #include "vg_context.h"
42 #include "image.h"
43 #include "mask.h"
44 #include "api.h"
45
46 static struct pipe_resource *
47 create_texture(struct pipe_context *pipe, enum pipe_format format,
48 VGint width, VGint height)
49 {
50 struct pipe_resource templ;
51
52 memset(&templ, 0, sizeof(templ));
53
54 if (format != PIPE_FORMAT_NONE) {
55 templ.format = format;
56 }
57 else {
58 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
59 }
60
61 templ.target = PIPE_TEXTURE_2D;
62 templ.width0 = width;
63 templ.height0 = height;
64 templ.depth0 = 1;
65 templ.last_level = 0;
66
67 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
68 templ.bind = PIPE_BIND_DEPTH_STENCIL;
69 } else {
70 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
71 PIPE_BIND_RENDER_TARGET |
72 PIPE_BIND_SAMPLER_VIEW);
73 }
74
75 return pipe->screen->resource_create(pipe->screen, &templ);
76 }
77
78 static struct pipe_sampler_view *
79 create_tex_and_view(struct pipe_context *pipe, enum pipe_format format,
80 VGint width, VGint height)
81 {
82 struct pipe_resource *texture;
83 struct pipe_sampler_view view_templ;
84 struct pipe_sampler_view *view;
85
86 texture = create_texture(pipe, format, width, height);
87
88 if (!texture)
89 return NULL;
90
91 u_sampler_view_default_template(&view_templ, texture, texture->format);
92 view = pipe->create_sampler_view(pipe, texture, &view_templ);
93 /* want the texture to go away if the view is freed */
94 pipe_resource_reference(&texture, NULL);
95
96 return view;
97 }
98
99 static void
100 setup_new_alpha_mask(struct vg_context *ctx, struct st_framebuffer *stfb)
101 {
102 struct pipe_context *pipe = ctx->pipe;
103 struct pipe_sampler_view *old_sampler_view = stfb->alpha_mask_view;
104
105 /*
106 we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
107 this texture and use it as a sampler, so while this wastes some
108 space it makes both of those a lot simpler
109 */
110 stfb->alpha_mask_view = create_tex_and_view(pipe,
111 PIPE_FORMAT_B8G8R8A8_UNORM, stfb->width, stfb->height);
112
113 if (!stfb->alpha_mask_view) {
114 if (old_sampler_view)
115 pipe_sampler_view_reference(&old_sampler_view, NULL);
116 return;
117 }
118
119 /* XXX could this call be avoided? */
120 vg_validate_state(ctx);
121
122 /* alpha mask starts with 1.f alpha */
123 mask_fill(0, 0, stfb->width, stfb->height, 1.f);
124
125 /* if we had an old surface copy it over */
126 if (old_sampler_view) {
127 struct pipe_surface *surface = pipe->screen->get_tex_surface(
128 pipe->screen,
129 stfb->alpha_mask_view->texture,
130 0, 0, 0,
131 PIPE_BIND_RENDER_TARGET |
132 PIPE_BIND_BLIT_DESTINATION);
133 struct pipe_surface *old_surface = pipe->screen->get_tex_surface(
134 pipe->screen,
135 old_sampler_view->texture,
136 0, 0, 0,
137 PIPE_BIND_BLIT_SOURCE);
138 pipe->surface_copy(pipe,
139 surface,
140 0, 0,
141 old_surface,
142 0, 0,
143 MIN2(old_surface->width, surface->width),
144 MIN2(old_surface->height, surface->height));
145 if (surface)
146 pipe_surface_reference(&surface, NULL);
147 if (old_surface)
148 pipe_surface_reference(&old_surface, NULL);
149 }
150
151 /* Free the old texture
152 */
153 if (old_sampler_view)
154 pipe_sampler_view_reference(&old_sampler_view, NULL);
155 }
156
157 static boolean
158 vg_context_update_depth_stencil_rb(struct vg_context * ctx,
159 uint width, uint height)
160 {
161 struct st_renderbuffer *dsrb = ctx->draw_buffer->dsrb;
162 struct pipe_context *pipe = ctx->pipe;
163 unsigned surface_usage;
164
165 if ((dsrb->width == width && dsrb->height == height) && dsrb->texture)
166 return FALSE;
167
168 /* unreference existing ones */
169 pipe_surface_reference(&dsrb->surface, NULL);
170 pipe_resource_reference(&dsrb->texture, NULL);
171 dsrb->width = dsrb->height = 0;
172
173 /* Probably need dedicated flags for surface usage too:
174 */
175 surface_usage = (PIPE_BIND_RENDER_TARGET |
176 PIPE_BIND_BLIT_SOURCE |
177 PIPE_BIND_BLIT_DESTINATION);
178
179 dsrb->texture = create_texture(pipe, dsrb->format, width, height);
180 if (!dsrb->texture)
181 return TRUE;
182
183 dsrb->surface = pipe->screen->get_tex_surface(pipe->screen,
184 dsrb->texture,
185 0, 0, 0,
186 surface_usage);
187 if (!dsrb->surface) {
188 pipe_resource_reference(&dsrb->texture, NULL);
189 return TRUE;
190 }
191
192 dsrb->width = width;
193 dsrb->height = height;
194
195 assert(dsrb->surface->width == width);
196 assert(dsrb->surface->height == height);
197
198 return TRUE;
199 }
200
201 static boolean
202 vg_context_update_color_rb(struct vg_context *ctx, struct pipe_resource *pt)
203 {
204 struct st_renderbuffer *strb = ctx->draw_buffer->strb;
205 struct pipe_screen *screen = ctx->pipe->screen;
206
207 if (strb->texture == pt) {
208 pipe_resource_reference(&pt, NULL);
209 return FALSE;
210 }
211
212 /* unreference existing ones */
213 pipe_surface_reference(&strb->surface, NULL);
214 pipe_resource_reference(&strb->texture, NULL);
215 strb->width = strb->height = 0;
216
217 strb->texture = pt;
218 strb->surface = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
219 PIPE_BIND_RENDER_TARGET |
220 PIPE_BIND_BLIT_SOURCE |
221 PIPE_BIND_BLIT_DESTINATION);
222 if (!strb->surface) {
223 pipe_resource_reference(&strb->texture, NULL);
224 return TRUE;
225 }
226
227 strb->width = pt->width0;
228 strb->height = pt->height0;
229
230 return TRUE;
231 }
232
233 static void
234 vg_context_update_draw_buffer(struct vg_context *ctx, struct pipe_resource *pt)
235 {
236 struct st_framebuffer *stfb = ctx->draw_buffer;
237 boolean new_cbuf, new_zsbuf, new_size;
238
239 new_cbuf = vg_context_update_color_rb(ctx, pt);
240 new_zsbuf =
241 vg_context_update_depth_stencil_rb(ctx, pt->width0, pt->height0);
242
243 new_size = (stfb->width != pt->width0 || stfb->height != pt->height0);
244 stfb->width = pt->width0;
245 stfb->height = pt->height0;
246
247 if (new_cbuf || new_zsbuf || new_size) {
248 struct pipe_framebuffer_state *state = &ctx->state.g3d.fb;
249
250 memset(state, 0, sizeof(struct pipe_framebuffer_state));
251 state->width = stfb->width;
252 state->height = stfb->height;
253 state->nr_cbufs = 1;
254 state->cbufs[0] = stfb->strb->surface;
255 state->zsbuf = stfb->dsrb->surface;
256
257 cso_set_framebuffer(ctx->cso_context, state);
258 }
259
260 if (new_zsbuf || new_size) {
261 ctx->state.dirty |= VIEWPORT_DIRTY;
262 ctx->state.dirty |= DEPTH_STENCIL_DIRTY;/*to reset the scissors*/
263
264 ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_DEPTHSTENCIL, NULL, 0.0, 0);
265
266 /* we need all the other state already set */
267
268 setup_new_alpha_mask(ctx, stfb);
269
270 pipe_sampler_view_reference( &stfb->blend_texture_view, NULL);
271 stfb->blend_texture_view = create_tex_and_view(ctx->pipe,
272 PIPE_FORMAT_B8G8R8A8_UNORM, stfb->width, stfb->height);
273 }
274 }
275
276 /**
277 * Flush the front buffer if the current context renders to the front buffer.
278 */
279 void
280 vg_manager_flush_frontbuffer(struct vg_context *ctx)
281 {
282 struct st_framebuffer *stfb = ctx->draw_buffer;
283
284 if (!stfb)
285 return;
286
287 switch (stfb->strb_att) {
288 case ST_ATTACHMENT_FRONT_LEFT:
289 case ST_ATTACHMENT_FRONT_RIGHT:
290 stfb->iface->flush_front(stfb->iface, stfb->strb_att);
291 break;
292 default:
293 break;
294 }
295 }
296
297 /**
298 * Re-validate the framebuffer.
299 */
300 void
301 vg_manager_validate_framebuffer(struct vg_context *ctx)
302 {
303 struct st_framebuffer *stfb = ctx->draw_buffer;
304 struct pipe_resource *pt;
305
306 /* no binding surface */
307 if (!stfb)
308 return;
309
310 if (!p_atomic_read(&ctx->draw_buffer_invalid))
311 return;
312
313 /* validate the fb */
314 if (!stfb->iface->validate(stfb->iface, &stfb->strb_att, 1, &pt) || !pt)
315 return;
316
317 /*
318 * unset draw_buffer_invalid first because vg_context_update_draw_buffer
319 * will cause the framebuffer to be validated again because of a call to
320 * vg_validate_state
321 */
322 p_atomic_set(&ctx->draw_buffer_invalid, FALSE);
323 vg_context_update_draw_buffer(ctx, pt);
324 }
325
326
327 static void
328 vg_context_notify_invalid_framebuffer(struct st_context_iface *stctxi,
329 struct st_framebuffer_iface *stfbi)
330 {
331 struct vg_context *ctx = (struct vg_context *) stctxi;
332 p_atomic_set(&ctx->draw_buffer_invalid, TRUE);
333 }
334
335 static void
336 vg_context_flush(struct st_context_iface *stctxi, unsigned flags,
337 struct pipe_fence_handle **fence)
338 {
339 struct vg_context *ctx = (struct vg_context *) stctxi;
340 ctx->pipe->flush(ctx->pipe, flags, fence);
341 if (flags & PIPE_FLUSH_RENDER_CACHE)
342 vg_manager_flush_frontbuffer(ctx);
343 }
344
345 static void
346 vg_context_destroy(struct st_context_iface *stctxi)
347 {
348 struct vg_context *ctx = (struct vg_context *) stctxi;
349 vg_destroy_context(ctx);
350 }
351
352 static struct st_context_iface *
353 vg_api_create_context(struct st_api *stapi, struct st_manager *smapi,
354 const struct st_visual *visual,
355 struct st_context_iface *shared_stctxi)
356 {
357 struct vg_context *shared_ctx = (struct vg_context *) shared_stctxi;
358 struct vg_context *ctx;
359 struct pipe_context *pipe;
360
361 pipe = smapi->screen->context_create(smapi->screen, NULL);
362 if (!pipe)
363 return NULL;
364 ctx = vg_create_context(pipe, NULL, shared_ctx);
365 if (!ctx) {
366 pipe->destroy(pipe);
367 return NULL;
368 }
369
370 ctx->iface.destroy = vg_context_destroy;
371
372 ctx->iface.notify_invalid_framebuffer =
373 vg_context_notify_invalid_framebuffer;
374 ctx->iface.flush = vg_context_flush;
375
376 ctx->iface.teximage = NULL;
377 ctx->iface.copy = NULL;
378
379 ctx->iface.st_context_private = (void *) smapi;
380
381 return &ctx->iface;
382 }
383
384 static struct st_renderbuffer *
385 create_renderbuffer(enum pipe_format format)
386 {
387 struct st_renderbuffer *strb;
388
389 strb = CALLOC_STRUCT(st_renderbuffer);
390 if (strb)
391 strb->format = format;
392
393 return strb;
394 }
395
396 static void
397 destroy_renderbuffer(struct st_renderbuffer *strb)
398 {
399 pipe_surface_reference(&strb->surface, NULL);
400 pipe_resource_reference(&strb->texture, NULL);
401 free(strb);
402 }
403
404 /**
405 * Decide the buffer to render to.
406 */
407 static enum st_attachment_type
408 choose_attachment(struct st_framebuffer_iface *stfbi)
409 {
410 enum st_attachment_type statt;
411
412 statt = stfbi->visual->render_buffer;
413 if (statt != ST_ATTACHMENT_INVALID) {
414 /* use the buffer given by the visual, unless it is unavailable */
415 if (!st_visual_have_buffers(stfbi->visual, 1 << statt)) {
416 switch (statt) {
417 case ST_ATTACHMENT_BACK_LEFT:
418 statt = ST_ATTACHMENT_FRONT_LEFT;
419 break;
420 case ST_ATTACHMENT_BACK_RIGHT:
421 statt = ST_ATTACHMENT_FRONT_RIGHT;
422 break;
423 default:
424 break;
425 }
426
427 if (!st_visual_have_buffers(stfbi->visual, 1 << statt))
428 statt = ST_ATTACHMENT_INVALID;
429 }
430 }
431
432 return statt;
433 }
434
435 /**
436 * Bind the context to the given framebuffers.
437 */
438 static boolean
439 vg_context_bind_framebuffers(struct st_context_iface *stctxi,
440 struct st_framebuffer_iface *stdrawi,
441 struct st_framebuffer_iface *streadi)
442 {
443 struct vg_context *ctx = (struct vg_context *) stctxi;
444 struct st_framebuffer *stfb;
445 enum st_attachment_type strb_att;
446
447 /* the draw and read framebuffers must be the same */
448 if (stdrawi != streadi)
449 return FALSE;
450
451 p_atomic_set(&ctx->draw_buffer_invalid, TRUE);
452
453 strb_att = (stdrawi) ? choose_attachment(stdrawi) : ST_ATTACHMENT_INVALID;
454
455 if (ctx->draw_buffer) {
456 stfb = ctx->draw_buffer;
457
458 /* free the existing fb */
459 if (!stdrawi ||
460 stfb->strb_att != strb_att ||
461 stfb->strb->format != stdrawi->visual->color_format ||
462 stfb->dsrb->format != stdrawi->visual->depth_stencil_format) {
463 destroy_renderbuffer(stfb->strb);
464 destroy_renderbuffer(stfb->dsrb);
465 free(stfb);
466
467 ctx->draw_buffer = NULL;
468 }
469 }
470
471 if (!stdrawi)
472 return TRUE;
473
474 if (strb_att == ST_ATTACHMENT_INVALID)
475 return FALSE;
476
477 /* create a new fb */
478 if (!ctx->draw_buffer) {
479 stfb = CALLOC_STRUCT(st_framebuffer);
480 if (!stfb)
481 return FALSE;
482
483 stfb->strb = create_renderbuffer(stdrawi->visual->color_format);
484 if (!stfb->strb) {
485 free(stfb);
486 return FALSE;
487 }
488
489 stfb->dsrb = create_renderbuffer(stdrawi->visual->depth_stencil_format);
490 if (!stfb->dsrb) {
491 free(stfb->strb);
492 free(stfb);
493 return FALSE;
494 }
495
496 stfb->width = 0;
497 stfb->height = 0;
498 stfb->strb_att = strb_att;
499
500 ctx->draw_buffer = stfb;
501 }
502
503 ctx->draw_buffer->iface = stdrawi;
504
505 return TRUE;
506 }
507
508 static boolean
509 vg_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
510 struct st_framebuffer_iface *stdrawi,
511 struct st_framebuffer_iface *streadi)
512 {
513 struct vg_context *ctx = (struct vg_context *) stctxi;
514
515 if (stctxi)
516 vg_context_bind_framebuffers(stctxi, stdrawi, streadi);
517 vg_set_current_context(ctx);
518
519 return TRUE;
520 }
521
522 static struct st_context_iface *
523 vg_api_get_current(struct st_api *stapi)
524 {
525 struct vg_context *ctx = vg_current_context();
526
527 return (ctx) ? &ctx->iface : NULL;
528 }
529
530 static boolean
531 vg_api_is_visual_supported(struct st_api *stapi,
532 const struct st_visual *visual)
533 {
534 /* the impl requires a depth/stencil buffer */
535 return util_format_is_depth_and_stencil(visual->depth_stencil_format);
536 }
537
538 static st_proc_t
539 vg_api_get_proc_address(struct st_api *stapi, const char *procname)
540 {
541 return api_get_proc_address(procname);
542 }
543
544 static void
545 vg_api_destroy(struct st_api *stapi)
546 {
547 }
548
549 static const struct st_api vg_api = {
550 vg_api_destroy,
551 vg_api_get_proc_address,
552 vg_api_is_visual_supported,
553 vg_api_create_context,
554 vg_api_make_current,
555 vg_api_get_current,
556 };
557
558 const struct st_api *
559 vg_api_get(void)
560 {
561 return &vg_api;
562 }