2 * Mesa 3-D graphics library
5 * Copyright 2009 VMware, Inc. All Rights Reserved.
6 * Copyright (C) 2010 LunarG Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
27 * Chia-I Wu <olv@lunarg.com>
30 #include "state_tracker/st_api.h"
32 #include "pipe/p_context.h"
33 #include "pipe/p_screen.h"
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_sampler.h"
40 #include "vg_manager.h"
41 #include "vg_context.h"
46 static struct pipe_resource
*
47 create_texture(struct pipe_context
*pipe
, enum pipe_format format
,
48 VGint width
, VGint height
)
50 struct pipe_resource templ
;
52 memset(&templ
, 0, sizeof(templ
));
54 if (format
!= PIPE_FORMAT_NONE
) {
55 templ
.format
= format
;
58 templ
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
61 templ
.target
= PIPE_TEXTURE_2D
;
63 templ
.height0
= height
;
67 if (util_format_get_component_bits(format
, UTIL_FORMAT_COLORSPACE_ZS
, 1)) {
68 templ
.bind
= PIPE_BIND_DEPTH_STENCIL
;
70 templ
.bind
= (PIPE_BIND_DISPLAY_TARGET
|
71 PIPE_BIND_RENDER_TARGET
|
72 PIPE_BIND_SAMPLER_VIEW
);
75 return pipe
->screen
->resource_create(pipe
->screen
, &templ
);
78 static struct pipe_sampler_view
*
79 create_tex_and_view(struct pipe_context
*pipe
, enum pipe_format format
,
80 VGint width
, VGint height
)
82 struct pipe_resource
*texture
;
83 struct pipe_sampler_view view_templ
;
84 struct pipe_sampler_view
*view
;
86 texture
= create_texture(pipe
, format
, width
, height
);
91 u_sampler_view_default_template(&view_templ
, texture
, texture
->format
);
92 view
= pipe
->create_sampler_view(pipe
, texture
, &view_templ
);
93 /* want the texture to go away if the view is freed */
94 pipe_resource_reference(&texture
, NULL
);
100 setup_new_alpha_mask(struct vg_context
*ctx
, struct st_framebuffer
*stfb
)
102 struct pipe_context
*pipe
= ctx
->pipe
;
103 struct pipe_sampler_view
*old_sampler_view
= stfb
->alpha_mask_view
;
106 we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
107 this texture and use it as a sampler, so while this wastes some
108 space it makes both of those a lot simpler
110 stfb
->alpha_mask_view
= create_tex_and_view(pipe
,
111 PIPE_FORMAT_B8G8R8A8_UNORM
, stfb
->width
, stfb
->height
);
113 if (!stfb
->alpha_mask_view
) {
114 if (old_sampler_view
)
115 pipe_sampler_view_reference(&old_sampler_view
, NULL
);
119 /* XXX could this call be avoided? */
120 vg_validate_state(ctx
);
122 /* alpha mask starts with 1.f alpha */
123 mask_fill(0, 0, stfb
->width
, stfb
->height
, 1.f
);
125 /* if we had an old surface copy it over */
126 if (old_sampler_view
) {
127 struct pipe_surface
*surface
= pipe
->screen
->get_tex_surface(
129 stfb
->alpha_mask_view
->texture
,
131 PIPE_BIND_RENDER_TARGET
|
132 PIPE_BIND_BLIT_DESTINATION
);
133 struct pipe_surface
*old_surface
= pipe
->screen
->get_tex_surface(
135 old_sampler_view
->texture
,
137 PIPE_BIND_BLIT_SOURCE
);
138 pipe
->surface_copy(pipe
,
143 MIN2(old_surface
->width
, surface
->width
),
144 MIN2(old_surface
->height
, surface
->height
));
146 pipe_surface_reference(&surface
, NULL
);
148 pipe_surface_reference(&old_surface
, NULL
);
151 /* Free the old texture
153 if (old_sampler_view
)
154 pipe_sampler_view_reference(&old_sampler_view
, NULL
);
158 vg_context_update_depth_stencil_rb(struct vg_context
* ctx
,
159 uint width
, uint height
)
161 struct st_renderbuffer
*dsrb
= ctx
->draw_buffer
->dsrb
;
162 struct pipe_context
*pipe
= ctx
->pipe
;
163 unsigned surface_usage
;
165 if ((dsrb
->width
== width
&& dsrb
->height
== height
) && dsrb
->texture
)
168 /* unreference existing ones */
169 pipe_surface_reference(&dsrb
->surface
, NULL
);
170 pipe_resource_reference(&dsrb
->texture
, NULL
);
171 dsrb
->width
= dsrb
->height
= 0;
173 /* Probably need dedicated flags for surface usage too:
175 surface_usage
= (PIPE_BIND_RENDER_TARGET
|
176 PIPE_BIND_BLIT_SOURCE
|
177 PIPE_BIND_BLIT_DESTINATION
);
179 dsrb
->texture
= create_texture(pipe
, dsrb
->format
, width
, height
);
183 dsrb
->surface
= pipe
->screen
->get_tex_surface(pipe
->screen
,
187 if (!dsrb
->surface
) {
188 pipe_resource_reference(&dsrb
->texture
, NULL
);
193 dsrb
->height
= height
;
195 assert(dsrb
->surface
->width
== width
);
196 assert(dsrb
->surface
->height
== height
);
202 vg_context_update_color_rb(struct vg_context
*ctx
, struct pipe_resource
*pt
)
204 struct st_renderbuffer
*strb
= ctx
->draw_buffer
->strb
;
205 struct pipe_screen
*screen
= ctx
->pipe
->screen
;
207 if (strb
->texture
== pt
) {
208 pipe_resource_reference(&pt
, NULL
);
212 /* unreference existing ones */
213 pipe_surface_reference(&strb
->surface
, NULL
);
214 pipe_resource_reference(&strb
->texture
, NULL
);
215 strb
->width
= strb
->height
= 0;
218 strb
->surface
= screen
->get_tex_surface(screen
, strb
->texture
, 0, 0, 0,
219 PIPE_BIND_RENDER_TARGET
|
220 PIPE_BIND_BLIT_SOURCE
|
221 PIPE_BIND_BLIT_DESTINATION
);
222 if (!strb
->surface
) {
223 pipe_resource_reference(&strb
->texture
, NULL
);
227 strb
->width
= pt
->width0
;
228 strb
->height
= pt
->height0
;
234 vg_context_update_draw_buffer(struct vg_context
*ctx
, struct pipe_resource
*pt
)
236 struct st_framebuffer
*stfb
= ctx
->draw_buffer
;
237 boolean new_cbuf
, new_zsbuf
, new_size
;
239 new_cbuf
= vg_context_update_color_rb(ctx
, pt
);
241 vg_context_update_depth_stencil_rb(ctx
, pt
->width0
, pt
->height0
);
243 new_size
= (stfb
->width
!= pt
->width0
|| stfb
->height
!= pt
->height0
);
244 stfb
->width
= pt
->width0
;
245 stfb
->height
= pt
->height0
;
247 if (new_cbuf
|| new_zsbuf
|| new_size
) {
248 struct pipe_framebuffer_state
*state
= &ctx
->state
.g3d
.fb
;
250 memset(state
, 0, sizeof(struct pipe_framebuffer_state
));
251 state
->width
= stfb
->width
;
252 state
->height
= stfb
->height
;
254 state
->cbufs
[0] = stfb
->strb
->surface
;
255 state
->zsbuf
= stfb
->dsrb
->surface
;
257 cso_set_framebuffer(ctx
->cso_context
, state
);
260 if (new_zsbuf
|| new_size
) {
261 ctx
->state
.dirty
|= VIEWPORT_DIRTY
;
262 ctx
->state
.dirty
|= DEPTH_STENCIL_DIRTY
;/*to reset the scissors*/
264 ctx
->pipe
->clear(ctx
->pipe
, PIPE_CLEAR_DEPTHSTENCIL
, NULL
, 0.0, 0);
266 /* we need all the other state already set */
268 setup_new_alpha_mask(ctx
, stfb
);
270 pipe_sampler_view_reference( &stfb
->blend_texture_view
, NULL
);
271 stfb
->blend_texture_view
= create_tex_and_view(ctx
->pipe
,
272 PIPE_FORMAT_B8G8R8A8_UNORM
, stfb
->width
, stfb
->height
);
277 * Flush the front buffer if the current context renders to the front buffer.
280 vg_manager_flush_frontbuffer(struct vg_context
*ctx
)
282 struct st_framebuffer
*stfb
= ctx
->draw_buffer
;
287 switch (stfb
->strb_att
) {
288 case ST_ATTACHMENT_FRONT_LEFT
:
289 case ST_ATTACHMENT_FRONT_RIGHT
:
290 stfb
->iface
->flush_front(stfb
->iface
, stfb
->strb_att
);
298 * Re-validate the framebuffer.
301 vg_manager_validate_framebuffer(struct vg_context
*ctx
)
303 struct st_framebuffer
*stfb
= ctx
->draw_buffer
;
304 struct pipe_resource
*pt
;
306 /* no binding surface */
310 if (!p_atomic_read(&ctx
->draw_buffer_invalid
))
313 /* validate the fb */
314 if (!stfb
->iface
->validate(stfb
->iface
, &stfb
->strb_att
, 1, &pt
) || !pt
)
318 * unset draw_buffer_invalid first because vg_context_update_draw_buffer
319 * will cause the framebuffer to be validated again because of a call to
322 p_atomic_set(&ctx
->draw_buffer_invalid
, FALSE
);
323 vg_context_update_draw_buffer(ctx
, pt
);
328 vg_context_notify_invalid_framebuffer(struct st_context_iface
*stctxi
,
329 struct st_framebuffer_iface
*stfbi
)
331 struct vg_context
*ctx
= (struct vg_context
*) stctxi
;
332 p_atomic_set(&ctx
->draw_buffer_invalid
, TRUE
);
336 vg_context_flush(struct st_context_iface
*stctxi
, unsigned flags
,
337 struct pipe_fence_handle
**fence
)
339 struct vg_context
*ctx
= (struct vg_context
*) stctxi
;
340 ctx
->pipe
->flush(ctx
->pipe
, flags
, fence
);
341 if (flags
& PIPE_FLUSH_RENDER_CACHE
)
342 vg_manager_flush_frontbuffer(ctx
);
346 vg_context_destroy(struct st_context_iface
*stctxi
)
348 struct vg_context
*ctx
= (struct vg_context
*) stctxi
;
349 vg_destroy_context(ctx
);
352 static struct st_context_iface
*
353 vg_api_create_context(struct st_api
*stapi
, struct st_manager
*smapi
,
354 const struct st_visual
*visual
,
355 struct st_context_iface
*shared_stctxi
)
357 struct vg_context
*shared_ctx
= (struct vg_context
*) shared_stctxi
;
358 struct vg_context
*ctx
;
359 struct pipe_context
*pipe
;
361 pipe
= smapi
->screen
->context_create(smapi
->screen
, NULL
);
364 ctx
= vg_create_context(pipe
, NULL
, shared_ctx
);
370 ctx
->iface
.destroy
= vg_context_destroy
;
372 ctx
->iface
.notify_invalid_framebuffer
=
373 vg_context_notify_invalid_framebuffer
;
374 ctx
->iface
.flush
= vg_context_flush
;
376 ctx
->iface
.teximage
= NULL
;
377 ctx
->iface
.copy
= NULL
;
379 ctx
->iface
.st_context_private
= (void *) smapi
;
384 static struct st_renderbuffer
*
385 create_renderbuffer(enum pipe_format format
)
387 struct st_renderbuffer
*strb
;
389 strb
= CALLOC_STRUCT(st_renderbuffer
);
391 strb
->format
= format
;
397 destroy_renderbuffer(struct st_renderbuffer
*strb
)
399 pipe_surface_reference(&strb
->surface
, NULL
);
400 pipe_resource_reference(&strb
->texture
, NULL
);
405 * Decide the buffer to render to.
407 static enum st_attachment_type
408 choose_attachment(struct st_framebuffer_iface
*stfbi
)
410 enum st_attachment_type statt
;
412 statt
= stfbi
->visual
->render_buffer
;
413 if (statt
!= ST_ATTACHMENT_INVALID
) {
414 /* use the buffer given by the visual, unless it is unavailable */
415 if (!st_visual_have_buffers(stfbi
->visual
, 1 << statt
)) {
417 case ST_ATTACHMENT_BACK_LEFT
:
418 statt
= ST_ATTACHMENT_FRONT_LEFT
;
420 case ST_ATTACHMENT_BACK_RIGHT
:
421 statt
= ST_ATTACHMENT_FRONT_RIGHT
;
427 if (!st_visual_have_buffers(stfbi
->visual
, 1 << statt
))
428 statt
= ST_ATTACHMENT_INVALID
;
436 * Bind the context to the given framebuffers.
439 vg_context_bind_framebuffers(struct st_context_iface
*stctxi
,
440 struct st_framebuffer_iface
*stdrawi
,
441 struct st_framebuffer_iface
*streadi
)
443 struct vg_context
*ctx
= (struct vg_context
*) stctxi
;
444 struct st_framebuffer
*stfb
;
445 enum st_attachment_type strb_att
;
447 /* the draw and read framebuffers must be the same */
448 if (stdrawi
!= streadi
)
451 p_atomic_set(&ctx
->draw_buffer_invalid
, TRUE
);
453 strb_att
= (stdrawi
) ? choose_attachment(stdrawi
) : ST_ATTACHMENT_INVALID
;
455 if (ctx
->draw_buffer
) {
456 stfb
= ctx
->draw_buffer
;
458 /* free the existing fb */
460 stfb
->strb_att
!= strb_att
||
461 stfb
->strb
->format
!= stdrawi
->visual
->color_format
||
462 stfb
->dsrb
->format
!= stdrawi
->visual
->depth_stencil_format
) {
463 destroy_renderbuffer(stfb
->strb
);
464 destroy_renderbuffer(stfb
->dsrb
);
467 ctx
->draw_buffer
= NULL
;
474 if (strb_att
== ST_ATTACHMENT_INVALID
)
477 /* create a new fb */
478 if (!ctx
->draw_buffer
) {
479 stfb
= CALLOC_STRUCT(st_framebuffer
);
483 stfb
->strb
= create_renderbuffer(stdrawi
->visual
->color_format
);
489 stfb
->dsrb
= create_renderbuffer(stdrawi
->visual
->depth_stencil_format
);
498 stfb
->strb_att
= strb_att
;
500 ctx
->draw_buffer
= stfb
;
503 ctx
->draw_buffer
->iface
= stdrawi
;
509 vg_api_make_current(struct st_api
*stapi
, struct st_context_iface
*stctxi
,
510 struct st_framebuffer_iface
*stdrawi
,
511 struct st_framebuffer_iface
*streadi
)
513 struct vg_context
*ctx
= (struct vg_context
*) stctxi
;
516 vg_context_bind_framebuffers(stctxi
, stdrawi
, streadi
);
517 vg_set_current_context(ctx
);
522 static struct st_context_iface
*
523 vg_api_get_current(struct st_api
*stapi
)
525 struct vg_context
*ctx
= vg_current_context();
527 return (ctx
) ? &ctx
->iface
: NULL
;
531 vg_api_is_visual_supported(struct st_api
*stapi
,
532 const struct st_visual
*visual
)
534 /* the impl requires a depth/stencil buffer */
535 return util_format_is_depth_and_stencil(visual
->depth_stencil_format
);
539 vg_api_get_proc_address(struct st_api
*stapi
, const char *procname
)
541 return api_get_proc_address(procname
);
545 vg_api_destroy(struct st_api
*stapi
)
549 static const struct st_api vg_api
= {
551 vg_api_get_proc_address
,
552 vg_api_is_visual_supported
,
553 vg_api_create_context
,
558 const struct st_api
*