Merge remote branch 'origin/nv50-compiler'
[mesa.git] / src / gallium / state_trackers / vega / vg_manager.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.9
4 *
5 * Copyright 2009 VMware, Inc. All Rights Reserved.
6 * Copyright (C) 2010 LunarG Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Chia-I Wu <olv@lunarg.com>
28 */
29
30 #include "state_tracker/st_api.h"
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_screen.h"
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_sampler.h"
38
39 #include "vg_api.h"
40 #include "vg_manager.h"
41 #include "vg_context.h"
42 #include "image.h"
43 #include "mask.h"
44 #include "api.h"
45
46 static struct pipe_resource *
47 create_texture(struct pipe_context *pipe, enum pipe_format format,
48 VGint width, VGint height)
49 {
50 struct pipe_resource templ;
51
52 memset(&templ, 0, sizeof(templ));
53
54 if (format != PIPE_FORMAT_NONE) {
55 templ.format = format;
56 }
57 else {
58 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
59 }
60
61 templ.target = PIPE_TEXTURE_2D;
62 templ.width0 = width;
63 templ.height0 = height;
64 templ.depth0 = 1;
65 templ.last_level = 0;
66
67 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
68 templ.bind = PIPE_BIND_DEPTH_STENCIL;
69 } else {
70 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
71 PIPE_BIND_RENDER_TARGET |
72 PIPE_BIND_SAMPLER_VIEW);
73 }
74
75 return pipe->screen->resource_create(pipe->screen, &templ);
76 }
77
78 static struct pipe_sampler_view *
79 create_tex_and_view(struct pipe_context *pipe, enum pipe_format format,
80 VGint width, VGint height)
81 {
82 struct pipe_resource *texture;
83 struct pipe_sampler_view view_templ;
84 struct pipe_sampler_view *view;
85
86 texture = create_texture(pipe, format, width, height);
87
88 if (!texture)
89 return NULL;
90
91 u_sampler_view_default_template(&view_templ, texture, texture->format);
92 view = pipe->create_sampler_view(pipe, texture, &view_templ);
93 /* want the texture to go away if the view is freed */
94 pipe_resource_reference(&texture, NULL);
95
96 return view;
97 }
98
99 static void
100 setup_new_alpha_mask(struct vg_context *ctx, struct st_framebuffer *stfb)
101 {
102 struct pipe_context *pipe = ctx->pipe;
103 struct pipe_sampler_view *old_sampler_view = stfb->alpha_mask_view;
104
105 /*
106 we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
107 this texture and use it as a sampler, so while this wastes some
108 space it makes both of those a lot simpler
109 */
110 stfb->alpha_mask_view = create_tex_and_view(pipe,
111 PIPE_FORMAT_B8G8R8A8_UNORM, stfb->width, stfb->height);
112
113 if (!stfb->alpha_mask_view) {
114 if (old_sampler_view)
115 pipe_sampler_view_reference(&old_sampler_view, NULL);
116 return;
117 }
118
119 /* XXX could this call be avoided? */
120 vg_validate_state(ctx);
121
122 /* alpha mask starts with 1.f alpha */
123 mask_fill(0, 0, stfb->width, stfb->height, 1.f);
124
125 /* if we had an old surface copy it over */
126 if (old_sampler_view) {
127 struct pipe_subresource subsurf, subold_surf;
128 subsurf.face = 0;
129 subsurf.level = 0;
130 subold_surf.face = 0;
131 subold_surf.level = 0;
132 pipe->resource_copy_region(pipe,
133 stfb->alpha_mask_view->texture,
134 subsurf,
135 0, 0, 0,
136 old_sampler_view->texture,
137 subold_surf,
138 0, 0, 0,
139 MIN2(old_sampler_view->texture->width0,
140 stfb->alpha_mask_view->texture->width0),
141 MIN2(old_sampler_view->texture->height0,
142 stfb->alpha_mask_view->texture->height0));
143 }
144
145 /* Free the old texture
146 */
147 if (old_sampler_view)
148 pipe_sampler_view_reference(&old_sampler_view, NULL);
149 }
150
151 static boolean
152 vg_context_update_depth_stencil_rb(struct vg_context * ctx,
153 uint width, uint height)
154 {
155 struct st_renderbuffer *dsrb = ctx->draw_buffer->dsrb;
156 struct pipe_context *pipe = ctx->pipe;
157 unsigned surface_usage;
158
159 if ((dsrb->width == width && dsrb->height == height) && dsrb->texture)
160 return FALSE;
161
162 /* unreference existing ones */
163 pipe_surface_reference(&dsrb->surface, NULL);
164 pipe_resource_reference(&dsrb->texture, NULL);
165 dsrb->width = dsrb->height = 0;
166
167 /* Probably need dedicated flags for surface usage too:
168 */
169 surface_usage = PIPE_BIND_DEPTH_STENCIL; /* XXX: was: RENDER_TARGET */
170
171 dsrb->texture = create_texture(pipe, dsrb->format, width, height);
172 if (!dsrb->texture)
173 return TRUE;
174
175 dsrb->surface = pipe->screen->get_tex_surface(pipe->screen,
176 dsrb->texture,
177 0, 0, 0,
178 surface_usage);
179 if (!dsrb->surface) {
180 pipe_resource_reference(&dsrb->texture, NULL);
181 return TRUE;
182 }
183
184 dsrb->width = width;
185 dsrb->height = height;
186
187 assert(dsrb->surface->width == width);
188 assert(dsrb->surface->height == height);
189
190 return TRUE;
191 }
192
193 static boolean
194 vg_context_update_color_rb(struct vg_context *ctx, struct pipe_resource *pt)
195 {
196 struct st_renderbuffer *strb = ctx->draw_buffer->strb;
197 struct pipe_screen *screen = ctx->pipe->screen;
198
199 if (strb->texture == pt) {
200 pipe_resource_reference(&pt, NULL);
201 return FALSE;
202 }
203
204 /* unreference existing ones */
205 pipe_surface_reference(&strb->surface, NULL);
206 pipe_resource_reference(&strb->texture, NULL);
207 strb->width = strb->height = 0;
208
209 strb->texture = pt;
210 strb->surface = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
211 PIPE_BIND_RENDER_TARGET);
212 if (!strb->surface) {
213 pipe_resource_reference(&strb->texture, NULL);
214 return TRUE;
215 }
216
217 strb->width = pt->width0;
218 strb->height = pt->height0;
219
220 return TRUE;
221 }
222
223 static void
224 vg_context_update_draw_buffer(struct vg_context *ctx, struct pipe_resource *pt)
225 {
226 struct st_framebuffer *stfb = ctx->draw_buffer;
227 boolean new_cbuf, new_zsbuf, new_size;
228
229 new_cbuf = vg_context_update_color_rb(ctx, pt);
230 new_zsbuf =
231 vg_context_update_depth_stencil_rb(ctx, pt->width0, pt->height0);
232
233 new_size = (stfb->width != pt->width0 || stfb->height != pt->height0);
234 stfb->width = pt->width0;
235 stfb->height = pt->height0;
236
237 if (new_cbuf || new_zsbuf || new_size) {
238 struct pipe_framebuffer_state *state = &ctx->state.g3d.fb;
239
240 memset(state, 0, sizeof(struct pipe_framebuffer_state));
241 state->width = stfb->width;
242 state->height = stfb->height;
243 state->nr_cbufs = 1;
244 state->cbufs[0] = stfb->strb->surface;
245 state->zsbuf = stfb->dsrb->surface;
246
247 cso_set_framebuffer(ctx->cso_context, state);
248 }
249
250 if (new_zsbuf || new_size) {
251 ctx->state.dirty |= VIEWPORT_DIRTY;
252 ctx->state.dirty |= DEPTH_STENCIL_DIRTY;/*to reset the scissors*/
253
254 ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_DEPTHSTENCIL, NULL, 0.0, 0);
255
256 /* we need all the other state already set */
257
258 setup_new_alpha_mask(ctx, stfb);
259
260 pipe_sampler_view_reference( &stfb->blend_texture_view, NULL);
261 stfb->blend_texture_view = create_tex_and_view(ctx->pipe,
262 PIPE_FORMAT_B8G8R8A8_UNORM, stfb->width, stfb->height);
263 }
264 }
265
266 /**
267 * Flush the front buffer if the current context renders to the front buffer.
268 */
269 void
270 vg_manager_flush_frontbuffer(struct vg_context *ctx)
271 {
272 struct st_framebuffer *stfb = ctx->draw_buffer;
273
274 if (!stfb)
275 return;
276
277 switch (stfb->strb_att) {
278 case ST_ATTACHMENT_FRONT_LEFT:
279 case ST_ATTACHMENT_FRONT_RIGHT:
280 stfb->iface->flush_front(stfb->iface, stfb->strb_att);
281 break;
282 default:
283 break;
284 }
285 }
286
287 /**
288 * Re-validate the framebuffer.
289 */
290 void
291 vg_manager_validate_framebuffer(struct vg_context *ctx)
292 {
293 struct st_framebuffer *stfb = ctx->draw_buffer;
294 struct pipe_resource *pt;
295
296 /* no binding surface */
297 if (!stfb)
298 return;
299
300 if (!p_atomic_read(&ctx->draw_buffer_invalid))
301 return;
302
303 /* validate the fb */
304 if (!stfb->iface->validate(stfb->iface, &stfb->strb_att, 1, &pt) || !pt)
305 return;
306
307 /*
308 * unset draw_buffer_invalid first because vg_context_update_draw_buffer
309 * will cause the framebuffer to be validated again because of a call to
310 * vg_validate_state
311 */
312 p_atomic_set(&ctx->draw_buffer_invalid, FALSE);
313 vg_context_update_draw_buffer(ctx, pt);
314 }
315
316
317 static void
318 vg_context_notify_invalid_framebuffer(struct st_context_iface *stctxi,
319 struct st_framebuffer_iface *stfbi)
320 {
321 struct vg_context *ctx = (struct vg_context *) stctxi;
322 p_atomic_set(&ctx->draw_buffer_invalid, TRUE);
323 }
324
325 static void
326 vg_context_flush(struct st_context_iface *stctxi, unsigned flags,
327 struct pipe_fence_handle **fence)
328 {
329 struct vg_context *ctx = (struct vg_context *) stctxi;
330 ctx->pipe->flush(ctx->pipe, flags, fence);
331 if (flags & PIPE_FLUSH_RENDER_CACHE)
332 vg_manager_flush_frontbuffer(ctx);
333 }
334
335 static void
336 vg_context_destroy(struct st_context_iface *stctxi)
337 {
338 struct vg_context *ctx = (struct vg_context *) stctxi;
339 vg_destroy_context(ctx);
340 }
341
342 static struct st_context_iface *
343 vg_api_create_context(struct st_api *stapi, struct st_manager *smapi,
344 const struct st_context_attribs *attribs,
345 struct st_context_iface *shared_stctxi)
346 {
347 struct vg_context *shared_ctx = (struct vg_context *) shared_stctxi;
348 struct vg_context *ctx;
349 struct pipe_context *pipe;
350
351 if (!(stapi->profile_mask & (1 << attribs->profile)))
352 return NULL;
353
354 /* only 1.0 is supported */
355 if (attribs->major != 1 || attribs->minor > 0)
356 return NULL;
357
358 pipe = smapi->screen->context_create(smapi->screen, NULL);
359 if (!pipe)
360 return NULL;
361 ctx = vg_create_context(pipe, NULL, shared_ctx);
362 if (!ctx) {
363 pipe->destroy(pipe);
364 return NULL;
365 }
366
367 ctx->iface.destroy = vg_context_destroy;
368
369 ctx->iface.notify_invalid_framebuffer =
370 vg_context_notify_invalid_framebuffer;
371 ctx->iface.flush = vg_context_flush;
372
373 ctx->iface.teximage = NULL;
374 ctx->iface.copy = NULL;
375
376 ctx->iface.st_context_private = (void *) smapi;
377
378 return &ctx->iface;
379 }
380
381 static struct st_renderbuffer *
382 create_renderbuffer(enum pipe_format format)
383 {
384 struct st_renderbuffer *strb;
385
386 strb = CALLOC_STRUCT(st_renderbuffer);
387 if (strb)
388 strb->format = format;
389
390 return strb;
391 }
392
393 static void
394 destroy_renderbuffer(struct st_renderbuffer *strb)
395 {
396 pipe_surface_reference(&strb->surface, NULL);
397 pipe_resource_reference(&strb->texture, NULL);
398 FREE(strb);
399 }
400
401 /**
402 * Decide the buffer to render to.
403 */
404 static enum st_attachment_type
405 choose_attachment(struct st_framebuffer_iface *stfbi)
406 {
407 enum st_attachment_type statt;
408
409 statt = stfbi->visual->render_buffer;
410 if (statt != ST_ATTACHMENT_INVALID) {
411 /* use the buffer given by the visual, unless it is unavailable */
412 if (!st_visual_have_buffers(stfbi->visual, 1 << statt)) {
413 switch (statt) {
414 case ST_ATTACHMENT_BACK_LEFT:
415 statt = ST_ATTACHMENT_FRONT_LEFT;
416 break;
417 case ST_ATTACHMENT_BACK_RIGHT:
418 statt = ST_ATTACHMENT_FRONT_RIGHT;
419 break;
420 default:
421 break;
422 }
423
424 if (!st_visual_have_buffers(stfbi->visual, 1 << statt))
425 statt = ST_ATTACHMENT_INVALID;
426 }
427 }
428
429 return statt;
430 }
431
432 /**
433 * Bind the context to the given framebuffers.
434 */
435 static boolean
436 vg_context_bind_framebuffers(struct st_context_iface *stctxi,
437 struct st_framebuffer_iface *stdrawi,
438 struct st_framebuffer_iface *streadi)
439 {
440 struct vg_context *ctx = (struct vg_context *) stctxi;
441 struct st_framebuffer *stfb;
442 enum st_attachment_type strb_att;
443
444 /* the draw and read framebuffers must be the same */
445 if (stdrawi != streadi)
446 return FALSE;
447
448 p_atomic_set(&ctx->draw_buffer_invalid, TRUE);
449
450 strb_att = (stdrawi) ? choose_attachment(stdrawi) : ST_ATTACHMENT_INVALID;
451
452 if (ctx->draw_buffer) {
453 stfb = ctx->draw_buffer;
454
455 /* free the existing fb */
456 if (!stdrawi ||
457 stfb->strb_att != strb_att ||
458 stfb->strb->format != stdrawi->visual->color_format) {
459 destroy_renderbuffer(stfb->strb);
460 destroy_renderbuffer(stfb->dsrb);
461 FREE(stfb);
462
463 ctx->draw_buffer = NULL;
464 }
465 }
466
467 if (!stdrawi)
468 return TRUE;
469
470 if (strb_att == ST_ATTACHMENT_INVALID)
471 return FALSE;
472
473 /* create a new fb */
474 if (!ctx->draw_buffer) {
475 stfb = CALLOC_STRUCT(st_framebuffer);
476 if (!stfb)
477 return FALSE;
478
479 stfb->strb = create_renderbuffer(stdrawi->visual->color_format);
480 if (!stfb->strb) {
481 FREE(stfb);
482 return FALSE;
483 }
484
485 stfb->dsrb = create_renderbuffer(ctx->ds_format);
486 if (!stfb->dsrb) {
487 FREE(stfb->strb);
488 FREE(stfb);
489 return FALSE;
490 }
491
492 stfb->width = 0;
493 stfb->height = 0;
494 stfb->strb_att = strb_att;
495
496 ctx->draw_buffer = stfb;
497 }
498
499 ctx->draw_buffer->iface = stdrawi;
500
501 return TRUE;
502 }
503
504 static boolean
505 vg_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
506 struct st_framebuffer_iface *stdrawi,
507 struct st_framebuffer_iface *streadi)
508 {
509 struct vg_context *ctx = (struct vg_context *) stctxi;
510
511 if (stctxi)
512 vg_context_bind_framebuffers(stctxi, stdrawi, streadi);
513 vg_set_current_context(ctx);
514
515 return TRUE;
516 }
517
518 static struct st_context_iface *
519 vg_api_get_current(struct st_api *stapi)
520 {
521 struct vg_context *ctx = vg_current_context();
522
523 return (ctx) ? &ctx->iface : NULL;
524 }
525
526 static st_proc_t
527 vg_api_get_proc_address(struct st_api *stapi, const char *procname)
528 {
529 return api_get_proc_address(procname);
530 }
531
532 static void
533 vg_api_destroy(struct st_api *stapi)
534 {
535 }
536
537 static const struct st_api vg_api = {
538 ST_API_OPENVG,
539 ST_PROFILE_DEFAULT_MASK,
540 vg_api_destroy,
541 vg_api_get_proc_address,
542 vg_api_create_context,
543 vg_api_make_current,
544 vg_api_get_current,
545 };
546
547 const struct st_api *
548 vg_api_get(void)
549 {
550 return &vg_api;
551 }