2 * Mesa 3-D graphics library
5 * Copyright 2009 VMware, Inc. All Rights Reserved.
6 * Copyright (C) 2010 LunarG Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
27 * Chia-I Wu <olv@lunarg.com>
30 #include "state_tracker/st_api.h"
32 #include "pipe/p_context.h"
33 #include "pipe/p_screen.h"
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_sampler.h"
39 #include "vg_manager.h"
40 #include "vg_context.h"
45 static struct pipe_resource
*
46 create_texture(struct pipe_context
*pipe
, enum pipe_format format
,
47 VGint width
, VGint height
)
49 struct pipe_resource templ
;
51 memset(&templ
, 0, sizeof(templ
));
53 if (format
!= PIPE_FORMAT_NONE
) {
54 templ
.format
= format
;
57 templ
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
60 templ
.target
= PIPE_TEXTURE_2D
;
62 templ
.height0
= height
;
66 if (util_format_get_component_bits(format
, UTIL_FORMAT_COLORSPACE_ZS
, 1)) {
67 templ
.bind
= PIPE_BIND_DEPTH_STENCIL
;
69 templ
.bind
= (PIPE_BIND_DISPLAY_TARGET
|
70 PIPE_BIND_RENDER_TARGET
|
71 PIPE_BIND_SAMPLER_VIEW
);
74 return pipe
->screen
->resource_create(pipe
->screen
, &templ
);
77 static struct pipe_sampler_view
*
78 create_tex_and_view(struct pipe_context
*pipe
, enum pipe_format format
,
79 VGint width
, VGint height
)
81 struct pipe_resource
*texture
;
82 struct pipe_sampler_view view_templ
;
83 struct pipe_sampler_view
*view
;
85 texture
= create_texture(pipe
, format
, width
, height
);
90 u_sampler_view_default_template(&view_templ
, texture
, texture
->format
);
91 view
= pipe
->create_sampler_view(pipe
, texture
, &view_templ
);
92 /* want the texture to go away if the view is freed */
93 pipe_resource_reference(&texture
, NULL
);
99 setup_new_alpha_mask(struct vg_context
*ctx
, struct st_framebuffer
*stfb
)
101 struct pipe_context
*pipe
= ctx
->pipe
;
102 struct pipe_sampler_view
*old_sampler_view
= stfb
->alpha_mask_view
;
105 we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
106 this texture and use it as a sampler, so while this wastes some
107 space it makes both of those a lot simpler
109 stfb
->alpha_mask_view
= create_tex_and_view(pipe
,
110 PIPE_FORMAT_B8G8R8A8_UNORM
, stfb
->width
, stfb
->height
);
112 if (!stfb
->alpha_mask_view
) {
113 if (old_sampler_view
)
114 pipe_sampler_view_reference(&old_sampler_view
, NULL
);
118 /* XXX could this call be avoided? */
119 vg_validate_state(ctx
);
121 /* alpha mask starts with 1.f alpha */
122 mask_fill(0, 0, stfb
->width
, stfb
->height
, 1.f
);
124 /* if we had an old surface copy it over */
125 if (old_sampler_view
) {
126 struct pipe_surface
*surface
= pipe
->screen
->get_tex_surface(
128 stfb
->alpha_mask_view
->texture
,
130 PIPE_BIND_RENDER_TARGET
|
131 PIPE_BIND_BLIT_DESTINATION
);
132 struct pipe_surface
*old_surface
= pipe
->screen
->get_tex_surface(
134 old_sampler_view
->texture
,
136 PIPE_BIND_BLIT_SOURCE
);
137 pipe
->surface_copy(pipe
,
142 MIN2(old_surface
->width
, surface
->width
),
143 MIN2(old_surface
->height
, surface
->height
));
145 pipe_surface_reference(&surface
, NULL
);
147 pipe_surface_reference(&old_surface
, NULL
);
150 /* Free the old texture
152 if (old_sampler_view
)
153 pipe_sampler_view_reference(&old_sampler_view
, NULL
);
157 vg_context_update_depth_stencil_rb(struct vg_context
* ctx
,
158 uint width
, uint height
)
160 struct st_renderbuffer
*dsrb
= ctx
->draw_buffer
->dsrb
;
161 struct pipe_context
*pipe
= ctx
->pipe
;
162 unsigned surface_usage
;
164 if ((dsrb
->width
== width
&& dsrb
->height
== height
) && dsrb
->texture
)
167 /* unreference existing ones */
168 pipe_surface_reference(&dsrb
->surface
, NULL
);
169 pipe_resource_reference(&dsrb
->texture
, NULL
);
170 dsrb
->width
= dsrb
->height
= 0;
172 /* Probably need dedicated flags for surface usage too:
174 surface_usage
= (PIPE_BIND_RENDER_TARGET
|
175 PIPE_BIND_BLIT_SOURCE
|
176 PIPE_BIND_BLIT_DESTINATION
);
178 dsrb
->texture
= create_texture(pipe
, dsrb
->format
, width
, height
);
182 dsrb
->surface
= pipe
->screen
->get_tex_surface(pipe
->screen
,
186 if (!dsrb
->surface
) {
187 pipe_resource_reference(&dsrb
->texture
, NULL
);
192 dsrb
->height
= height
;
194 assert(dsrb
->surface
->width
== width
);
195 assert(dsrb
->surface
->height
== height
);
201 vg_context_update_color_rb(struct vg_context
*ctx
, struct pipe_resource
*pt
)
203 struct st_renderbuffer
*strb
= ctx
->draw_buffer
->strb
;
204 struct pipe_screen
*screen
= ctx
->pipe
->screen
;
206 if (strb
->texture
== pt
) {
207 pipe_resource_reference(&pt
, NULL
);
211 /* unreference existing ones */
212 pipe_surface_reference(&strb
->surface
, NULL
);
213 pipe_resource_reference(&strb
->texture
, NULL
);
214 strb
->width
= strb
->height
= 0;
217 strb
->surface
= screen
->get_tex_surface(screen
, strb
->texture
, 0, 0, 0,
218 PIPE_BIND_RENDER_TARGET
|
219 PIPE_BIND_BLIT_SOURCE
|
220 PIPE_BIND_BLIT_DESTINATION
);
221 if (!strb
->surface
) {
222 pipe_resource_reference(&strb
->texture
, NULL
);
226 strb
->width
= pt
->width0
;
227 strb
->height
= pt
->height0
;
233 vg_context_update_draw_buffer(struct vg_context
*ctx
, struct pipe_resource
*pt
)
235 struct st_framebuffer
*stfb
= ctx
->draw_buffer
;
236 boolean new_cbuf
, new_zsbuf
, new_size
;
238 new_cbuf
= vg_context_update_color_rb(ctx
, pt
);
240 vg_context_update_depth_stencil_rb(ctx
, pt
->width0
, pt
->height0
);
242 new_size
= (stfb
->width
!= pt
->width0
|| stfb
->height
!= pt
->height0
);
243 stfb
->width
= pt
->width0
;
244 stfb
->height
= pt
->height0
;
246 if (new_cbuf
|| new_zsbuf
|| new_size
) {
247 struct pipe_framebuffer_state
*state
= &ctx
->state
.g3d
.fb
;
249 memset(state
, 0, sizeof(struct pipe_framebuffer_state
));
250 state
->width
= stfb
->width
;
251 state
->height
= stfb
->height
;
253 state
->cbufs
[0] = stfb
->strb
->surface
;
254 state
->zsbuf
= stfb
->dsrb
->surface
;
256 cso_set_framebuffer(ctx
->cso_context
, state
);
259 if (new_zsbuf
|| new_size
) {
260 ctx
->state
.dirty
|= VIEWPORT_DIRTY
;
261 ctx
->state
.dirty
|= DEPTH_STENCIL_DIRTY
;/*to reset the scissors*/
263 ctx
->pipe
->clear(ctx
->pipe
, PIPE_CLEAR_DEPTHSTENCIL
, NULL
, 0.0, 0);
265 /* we need all the other state already set */
267 setup_new_alpha_mask(ctx
, stfb
);
269 pipe_sampler_view_reference( &stfb
->blend_texture_view
, NULL
);
270 stfb
->blend_texture_view
= create_tex_and_view(ctx
->pipe
,
271 PIPE_FORMAT_B8G8R8A8_UNORM
, stfb
->width
, stfb
->height
);
276 * Flush the front buffer if the current context renders to the front buffer.
279 vg_manager_flush_frontbuffer(struct vg_context
*ctx
)
281 struct st_framebuffer
*stfb
= ctx
->draw_buffer
;
286 switch (stfb
->strb_att
) {
287 case ST_ATTACHMENT_FRONT_LEFT
:
288 case ST_ATTACHMENT_FRONT_RIGHT
:
289 stfb
->iface
->flush_front(stfb
->iface
, stfb
->strb_att
);
297 * Re-validate the framebuffer.
300 vg_manager_validate_framebuffer(struct vg_context
*ctx
)
302 struct st_framebuffer
*stfb
= ctx
->draw_buffer
;
303 struct pipe_resource
*pt
;
305 /* no binding surface */
309 if (!p_atomic_read(&ctx
->draw_buffer_invalid
))
312 /* validate the fb */
313 if (!stfb
->iface
->validate(stfb
->iface
, &stfb
->strb_att
, 1, &pt
) || !pt
)
317 * unset draw_buffer_invalid first because vg_context_update_draw_buffer
318 * will cause the framebuffer to be validated again because of a call to
321 p_atomic_set(&ctx
->draw_buffer_invalid
, FALSE
);
322 vg_context_update_draw_buffer(ctx
, pt
);
327 vg_context_notify_invalid_framebuffer(struct st_context_iface
*stctxi
,
328 struct st_framebuffer_iface
*stfbi
)
330 struct vg_context
*ctx
= (struct vg_context
*) stctxi
;
331 p_atomic_set(&ctx
->draw_buffer_invalid
, TRUE
);
335 vg_context_flush(struct st_context_iface
*stctxi
, unsigned flags
,
336 struct pipe_fence_handle
**fence
)
338 struct vg_context
*ctx
= (struct vg_context
*) stctxi
;
339 ctx
->pipe
->flush(ctx
->pipe
, flags
, fence
);
340 if (flags
& PIPE_FLUSH_RENDER_CACHE
)
341 vg_manager_flush_frontbuffer(ctx
);
345 vg_context_destroy(struct st_context_iface
*stctxi
)
347 struct vg_context
*ctx
= (struct vg_context
*) stctxi
;
348 vg_destroy_context(ctx
);
351 static struct st_context_iface
*
352 vg_api_create_context(struct st_api
*stapi
, struct st_manager
*smapi
,
353 const struct st_visual
*visual
,
354 struct st_context_iface
*shared_stctxi
)
356 struct vg_context
*shared_ctx
= (struct vg_context
*) shared_stctxi
;
357 struct vg_context
*ctx
;
358 struct pipe_context
*pipe
;
360 pipe
= smapi
->screen
->context_create(smapi
->screen
, NULL
);
363 ctx
= vg_create_context(pipe
, NULL
, shared_ctx
);
369 ctx
->iface
.destroy
= vg_context_destroy
;
371 ctx
->iface
.notify_invalid_framebuffer
=
372 vg_context_notify_invalid_framebuffer
;
373 ctx
->iface
.flush
= vg_context_flush
;
375 ctx
->iface
.teximage
= NULL
;
376 ctx
->iface
.copy
= NULL
;
378 ctx
->iface
.st_context_private
= (void *) smapi
;
383 static struct st_renderbuffer
*
384 create_renderbuffer(enum pipe_format format
)
386 struct st_renderbuffer
*strb
;
388 strb
= CALLOC_STRUCT(st_renderbuffer
);
390 strb
->format
= format
;
396 destroy_renderbuffer(struct st_renderbuffer
*strb
)
398 pipe_surface_reference(&strb
->surface
, NULL
);
399 pipe_resource_reference(&strb
->texture
, NULL
);
404 * Decide the buffer to render to.
406 static enum st_attachment_type
407 choose_attachment(struct st_framebuffer_iface
*stfbi
)
409 enum st_attachment_type statt
;
411 statt
= stfbi
->visual
->render_buffer
;
412 if (statt
!= ST_ATTACHMENT_INVALID
) {
413 /* use the buffer given by the visual, unless it is unavailable */
414 if (!st_visual_have_buffers(stfbi
->visual
, 1 << statt
)) {
416 case ST_ATTACHMENT_BACK_LEFT
:
417 statt
= ST_ATTACHMENT_FRONT_LEFT
;
419 case ST_ATTACHMENT_BACK_RIGHT
:
420 statt
= ST_ATTACHMENT_FRONT_RIGHT
;
426 if (!st_visual_have_buffers(stfbi
->visual
, 1 << statt
))
427 statt
= ST_ATTACHMENT_INVALID
;
435 * Bind the context to the given framebuffers.
438 vg_context_bind_framebuffers(struct st_context_iface
*stctxi
,
439 struct st_framebuffer_iface
*stdrawi
,
440 struct st_framebuffer_iface
*streadi
)
442 struct vg_context
*ctx
= (struct vg_context
*) stctxi
;
443 struct st_framebuffer
*stfb
;
444 enum st_attachment_type strb_att
;
446 /* the draw and read framebuffers must be the same */
447 if (stdrawi
!= streadi
)
450 p_atomic_set(&ctx
->draw_buffer_invalid
, TRUE
);
452 strb_att
= (stdrawi
) ? choose_attachment(stdrawi
) : ST_ATTACHMENT_INVALID
;
454 if (ctx
->draw_buffer
) {
455 stfb
= ctx
->draw_buffer
;
457 /* free the existing fb */
459 stfb
->strb_att
!= strb_att
||
460 stfb
->strb
->format
!= stdrawi
->visual
->color_format
||
461 stfb
->dsrb
->format
!= stdrawi
->visual
->depth_stencil_format
) {
462 destroy_renderbuffer(stfb
->strb
);
463 destroy_renderbuffer(stfb
->dsrb
);
466 ctx
->draw_buffer
= NULL
;
473 if (strb_att
== ST_ATTACHMENT_INVALID
)
476 /* create a new fb */
477 if (!ctx
->draw_buffer
) {
478 stfb
= CALLOC_STRUCT(st_framebuffer
);
482 stfb
->strb
= create_renderbuffer(stdrawi
->visual
->color_format
);
488 stfb
->dsrb
= create_renderbuffer(stdrawi
->visual
->depth_stencil_format
);
497 stfb
->strb_att
= strb_att
;
499 ctx
->draw_buffer
= stfb
;
502 ctx
->draw_buffer
->iface
= stdrawi
;
508 vg_api_make_current(struct st_api
*stapi
, struct st_context_iface
*stctxi
,
509 struct st_framebuffer_iface
*stdrawi
,
510 struct st_framebuffer_iface
*streadi
)
512 struct vg_context
*ctx
= (struct vg_context
*) stctxi
;
515 vg_context_bind_framebuffers(stctxi
, stdrawi
, streadi
);
516 vg_set_current_context(ctx
);
521 static struct st_context_iface
*
522 vg_api_get_current(struct st_api
*stapi
)
524 struct vg_context
*ctx
= vg_current_context();
526 return (ctx
) ? &ctx
->iface
: NULL
;
530 vg_api_is_visual_supported(struct st_api
*stapi
,
531 const struct st_visual
*visual
)
533 /* the impl requires a depth/stencil buffer */
534 return util_format_is_depth_and_stencil(visual
->depth_stencil_format
);
538 vg_api_get_proc_address(struct st_api
*stapi
, const char *procname
)
540 return api_get_proc_address(procname
);
544 vg_api_destroy(struct st_api
*stapi
)
549 struct st_api st_vg_api
= {
551 vg_api_get_proc_address
,
552 vg_api_is_visual_supported
,
553 vg_api_create_context
,
559 st_api_create_OpenVG(void)