Squashed commit of the following:
[mesa.git] / src / gallium / state_trackers / vega / vg_tracker.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #include "vg_context.h"
28 #include "vg_tracker.h"
29 #include "mask.h"
30
31 #include "pipe/p_context.h"
32 #include "util/u_inlines.h"
33 #include "pipe/p_screen.h"
34 #include "util/u_format.h"
35 #include "util/u_sampler.h"
36 #include "util/u_memory.h"
37 #include "util/u_math.h"
38 #include "util/u_rect.h"
39
40 /* advertise OpenVG support */
41 PUBLIC const int st_api_OpenVG = 1;
42
43 static struct pipe_resource *
44 create_texture(struct pipe_context *pipe, enum pipe_format format,
45 VGint width, VGint height)
46 {
47 struct pipe_resource templ;
48
49 memset(&templ, 0, sizeof(templ));
50
51 if (format != PIPE_FORMAT_NONE) {
52 templ.format = format;
53 }
54 else {
55 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
56 }
57
58 templ.target = PIPE_TEXTURE_2D;
59 templ.width0 = width;
60 templ.height0 = height;
61 templ.depth0 = 1;
62 templ.last_level = 0;
63
64 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
65 templ.bind = PIPE_BIND_DEPTH_STENCIL;
66 } else {
67 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
68 PIPE_BIND_RENDER_TARGET |
69 PIPE_BIND_SAMPLER_VIEW);
70 }
71
72 return pipe->screen->resource_create(pipe->screen, &templ);
73 }
74
75 static struct pipe_sampler_view *
76 create_tex_and_view(struct pipe_context *pipe, enum pipe_format format,
77 VGint width, VGint height)
78 {
79 struct pipe_resource *texture;
80 struct pipe_sampler_view view_templ;
81 struct pipe_sampler_view *view;
82
83 texture = create_texture(pipe, format, width, height);
84
85 if (!texture)
86 return NULL;
87
88 u_sampler_view_default_template(&view_templ, texture, texture->format);
89 view = pipe->create_sampler_view(pipe, texture, &view_templ);
90 /* want the texture to go away if the view is freed */
91 pipe_resource_reference(&texture, NULL);
92
93 return view;
94 }
95
96 /**
97 * Allocate a renderbuffer for a an on-screen window (not a user-created
98 * renderbuffer). The window system code determines the format.
99 */
100 static struct st_renderbuffer *
101 st_new_renderbuffer_fb(enum pipe_format format)
102 {
103 struct st_renderbuffer *strb;
104
105 strb = CALLOC_STRUCT(st_renderbuffer);
106 if (!strb) {
107 /*_vega_error(NULL, VG_OUT_OF_MEMORY, "creating renderbuffer");*/
108 return NULL;
109 }
110
111 strb->format = format;
112
113 return strb;
114 }
115
116
117 /**
118 * This is called to allocate the original drawing surface, and
119 * during window resize.
120 */
121 static VGboolean
122 st_renderbuffer_alloc_storage(struct vg_context * ctx,
123 struct st_renderbuffer *strb,
124 VGuint width, VGuint height)
125 {
126 struct pipe_context *pipe = ctx->pipe;
127 unsigned surface_usage;
128
129 /* Free the old surface and texture
130 */
131 pipe_surface_reference(&strb->surface, NULL);
132 pipe_resource_reference(&strb->texture, NULL);
133
134
135 /* Probably need dedicated flags for surface usage too:
136 */
137 surface_usage = (PIPE_BIND_RENDER_TARGET |
138 PIPE_BIND_BLIT_SOURCE |
139 PIPE_BIND_BLIT_DESTINATION);
140
141 strb->texture = create_texture(pipe, strb->format, width, height);
142
143
144 if (!strb->texture)
145 return FALSE;
146
147 strb->surface = pipe->screen->get_tex_surface(pipe->screen,
148 strb->texture,
149 0, 0, 0,
150 surface_usage);
151 strb->width = width;
152 strb->height = height;
153
154 assert(strb->surface->width == width);
155 assert(strb->surface->height == height);
156
157 return strb->surface != NULL;
158 }
159
160 struct vg_context * st_create_context(struct pipe_context *pipe,
161 const void *visual,
162 struct vg_context *share)
163 {
164 struct vg_context *ctx = vg_create_context(pipe, visual, share);
165 /*debug_printf("--------- CREATE CONTEXT %p\n", ctx);*/
166 return ctx;
167 }
168
169 void st_destroy_context(struct vg_context *st)
170 {
171 /*debug_printf("--------- DESTROY CONTEXT %p\n", st);*/
172 vg_destroy_context(st);
173 }
174
175 void st_copy_context_state(struct vg_context *dst, struct vg_context *src,
176 uint mask)
177 {
178 fprintf(stderr, "FIXME: %s\n", __FUNCTION__);
179 }
180
181 void st_get_framebuffer_dimensions(struct st_framebuffer *stfb,
182 uint *width,
183 uint *height)
184 {
185 *width = stfb->strb->width;
186 *height = stfb->strb->height;
187 }
188
189 struct st_framebuffer * st_create_framebuffer(const void *visual,
190 enum pipe_format colorFormat,
191 enum pipe_format depthFormat,
192 enum pipe_format stencilFormat,
193 uint width, uint height,
194 void *privateData)
195 {
196 struct st_framebuffer *stfb = CALLOC_STRUCT(st_framebuffer);
197 if (stfb) {
198 struct st_renderbuffer *rb =
199 st_new_renderbuffer_fb(colorFormat);
200 stfb->strb = rb;
201 #if 0
202 if (doubleBuffer) {
203 struct st_renderbuffer *rb =
204 st_new_renderbuffer_fb(colorFormat);
205 }
206 #endif
207
208 /* we want to combine the depth/stencil */
209 if (stencilFormat == depthFormat)
210 stfb->dsrb = st_new_renderbuffer_fb(stencilFormat);
211 else
212 stfb->dsrb = st_new_renderbuffer_fb(PIPE_FORMAT_Z24_UNORM_S8_USCALED);
213
214 /*### currently we always allocate it but it's possible it's
215 not necessary if EGL_ALPHA_MASK_SIZE was 0
216 */
217 stfb->alpha_mask_view = NULL;
218
219 stfb->width = width;
220 stfb->height = height;
221 stfb->privateData = privateData;
222 }
223
224 return stfb;
225 }
226
227 static void setup_new_alpha_mask(struct vg_context *ctx,
228 struct st_framebuffer *stfb,
229 uint width, uint height)
230 {
231 struct pipe_context *pipe = ctx->pipe;
232 struct pipe_sampler_view *old_sampler_view = stfb->alpha_mask_view;
233
234 /*
235 we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
236 this texture and use it as a sampler, so while this wastes some
237 space it makes both of those a lot simpler
238 */
239 stfb->alpha_mask_view =
240 create_tex_and_view(pipe, PIPE_FORMAT_B8G8R8A8_UNORM, width, height);
241
242 if (!stfb->alpha_mask_view) {
243 if (old_sampler_view)
244 pipe_sampler_view_reference(&old_sampler_view, NULL);
245 return;
246 }
247
248 vg_validate_state(ctx);
249
250 /* alpha mask starts with 1.f alpha */
251 mask_fill(0, 0, width, height, 1.f);
252
253 /* if we had an old surface copy it over */
254 if (old_sampler_view) {
255 struct pipe_surface *surface = pipe->screen->get_tex_surface(
256 pipe->screen,
257 stfb->alpha_mask_view->texture,
258 0, 0, 0,
259 PIPE_BIND_RENDER_TARGET |
260 PIPE_BIND_BLIT_DESTINATION);
261 struct pipe_surface *old_surface = pipe->screen->get_tex_surface(
262 pipe->screen,
263 old_sampler_view->texture,
264 0, 0, 0,
265 PIPE_BIND_BLIT_SOURCE);
266 if (pipe->surface_copy) {
267 pipe->surface_copy(pipe,
268 surface,
269 0, 0,
270 old_surface,
271 0, 0,
272 MIN2(old_surface->width, width),
273 MIN2(old_surface->height, height));
274 } else {
275 util_surface_copy(pipe, FALSE,
276 surface,
277 0, 0,
278 old_surface,
279 0, 0,
280 MIN2(old_surface->width, width),
281 MIN2(old_surface->height, height));
282 }
283 if (surface)
284 pipe_surface_reference(&surface, NULL);
285 if (old_surface)
286 pipe_surface_reference(&old_surface, NULL);
287 }
288
289 /* Free the old texture
290 */
291 if (old_sampler_view)
292 pipe_sampler_view_reference(&old_sampler_view, NULL);
293 }
294
295 void st_resize_framebuffer(struct st_framebuffer *stfb,
296 uint width, uint height)
297 {
298 struct vg_context *ctx = vg_current_context();
299 struct st_renderbuffer *strb = stfb->strb;
300 struct pipe_framebuffer_state *state;
301
302 if (!ctx)
303 return;
304
305 state = &ctx->state.g3d.fb;
306
307 /* If this is a noop, exit early and don't do the clear, etc below.
308 */
309 if (stfb->width == width &&
310 stfb->height == height &&
311 state->zsbuf)
312 return;
313
314 stfb->width = width;
315 stfb->height = height;
316
317 if (strb->width != width || strb->height != height)
318 st_renderbuffer_alloc_storage(ctx, strb,
319 width, height);
320
321 if (stfb->dsrb->width != width || stfb->dsrb->height != height)
322 st_renderbuffer_alloc_storage(ctx, stfb->dsrb,
323 width, height);
324
325 {
326 VGuint i;
327
328 memset(state, 0, sizeof(struct pipe_framebuffer_state));
329
330 state->width = width;
331 state->height = height;
332
333 state->nr_cbufs = 1;
334 state->cbufs[0] = strb->surface;
335 for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
336 state->cbufs[i] = 0;
337
338 state->zsbuf = stfb->dsrb->surface;
339
340 cso_set_framebuffer(ctx->cso_context, state);
341 }
342
343 ctx->state.dirty |= VIEWPORT_DIRTY;
344 ctx->state.dirty |= DEPTH_STENCIL_DIRTY;/*to reset the scissors*/
345
346 ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_DEPTHSTENCIL,
347 NULL, 0.0, 0);
348
349 /* we need all the other state already set */
350
351 setup_new_alpha_mask(ctx, stfb, width, height);
352
353 pipe_sampler_view_reference( &stfb->blend_texture_view, NULL );
354 stfb->blend_texture_view = create_tex_and_view(ctx->pipe, PIPE_FORMAT_B8G8R8A8_UNORM,
355 width, height);
356 }
357
358 void st_set_framebuffer_surface(struct st_framebuffer *stfb,
359 uint surfIndex, struct pipe_surface *surf)
360 {
361 struct st_renderbuffer *rb = stfb->strb;
362
363 /* unreference existing surfaces */
364 pipe_surface_reference( &rb->surface, NULL );
365 pipe_resource_reference( &rb->texture, NULL );
366
367 /* reference new ones */
368 pipe_surface_reference( &rb->surface, surf );
369 pipe_resource_reference( &rb->texture, surf->texture );
370
371 rb->width = surf->width;
372 rb->height = surf->height;
373 }
374
375 int st_get_framebuffer_surface(struct st_framebuffer *stfb,
376 uint surfIndex, struct pipe_surface **surf)
377 {
378 struct st_renderbuffer *rb = stfb->strb;
379 *surf = rb->surface;
380 return VG_TRUE;
381 }
382
383 int st_get_framebuffer_texture(struct st_framebuffer *stfb,
384 uint surfIndex, struct pipe_resource **tex)
385 {
386 struct st_renderbuffer *rb = stfb->strb;
387 *tex = rb->texture;
388 return VG_TRUE;
389 }
390
391 void * st_framebuffer_private(struct st_framebuffer *stfb)
392 {
393 return stfb->privateData;
394 }
395
396 void st_unreference_framebuffer(struct st_framebuffer *stfb)
397 {
398 /* FIXME */
399 }
400
401 boolean st_make_current(struct vg_context *st,
402 struct st_framebuffer *draw,
403 struct st_framebuffer *read,
404 void *winsys_drawable_handle)
405 {
406 vg_set_current_context(st);
407 if (st)
408 st->draw_buffer = draw;
409 return VG_TRUE;
410 }
411
412 struct vg_context *st_get_current(void)
413 {
414 return vg_current_context();
415 }
416
417 void st_flush(struct vg_context *st, uint pipeFlushFlags,
418 struct pipe_fence_handle **fence)
419 {
420 st->pipe->flush(st->pipe, pipeFlushFlags, fence);
421 }
422
423 void st_finish(struct vg_context *st)
424 {
425 struct pipe_fence_handle *fence = NULL;
426
427 st_flush(st, PIPE_FLUSH_RENDER_CACHE, &fence);
428
429 st->pipe->screen->fence_finish(st->pipe->screen, fence, 0);
430 st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
431 }
432
433 void st_notify_swapbuffers(struct st_framebuffer *stfb)
434 {
435 struct vg_context *ctx = vg_current_context();
436 if (ctx && ctx->draw_buffer == stfb) {
437 st_flush(ctx,
438 PIPE_FLUSH_RENDER_CACHE |
439 PIPE_FLUSH_SWAPBUFFERS |
440 PIPE_FLUSH_FRAME,
441 NULL);
442 }
443 }
444
445 void st_notify_swapbuffers_complete(struct st_framebuffer *stfb)
446 {
447 }
448
449 int st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
450 enum pipe_format format)
451 {
452 return 0;
453 }
454
455 int st_unbind_texture_surface(struct pipe_surface *ps, int target, int level)
456 {
457 return 0;
458 }
459
460 st_proc st_get_proc_address(const char *procname)
461 {
462 return NULL;
463 }