5 if env['platform'] in ['windows']:
14 env.AppendUnique(CPPDEFINES = [
15 '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
16 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
17 'WIN32_THREADS', # use Win32 thread API
18 'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
24 'stw_ext_extensionsstring.c',
26 'stw_ext_pixelformat.c',
27 'stw_ext_swapinterval.c',
29 'stw_getprocaddress.c',
35 wgl = env.ConvenienceLibrary(