5 if env['platform'] in ['windows']:
14 env.Append(CPPDEFINES = [
15 '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
16 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
17 'WIN32_THREADS', # use Win32 thread API
25 'shared/stw_context.c',
26 'shared/stw_device.c',
27 'shared/stw_framebuffer.c',
28 'shared/stw_pixelformat.c',
29 'shared/stw_extensionsstring.c',
30 'shared/stw_getprocaddress.c',
31 'shared/stw_arbpixelformat.c',
35 wgl = env.ConvenienceLibrary(