st/xa: Support format-changing copy.
[mesa.git] / src / gallium / state_trackers / xa / xa_renderer.c
1 /**********************************************************
2 * Copyright 2009-2011 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 *********************************************************
25 * Authors:
26 * Zack Rusin <zackr-at-vmware-dot-com>
27 */
28
29 #include "xa_context.h"
30 #include "xa_priv.h"
31 #include <math.h>
32 #include "cso_cache/cso_context.h"
33 #include "util/u_inlines.h"
34 #include "util/u_sampler.h"
35 #include "util/u_draw_quad.h"
36
37 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
38 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
39
40 #define NUM_COMPONENTS 4
41
42 void
43
44
45 renderer_set_constants(struct xa_context *r,
46 int shader_type, const float *params, int param_bytes);
47
48 static INLINE boolean
49 is_affine(float *matrix)
50 {
51 return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
52 && floatsEqual(matrix[8], 1);
53 }
54
55 static INLINE void
56 map_point(float *mat, float x, float y, float *out_x, float *out_y)
57 {
58 if (!mat) {
59 *out_x = x;
60 *out_y = y;
61 return;
62 }
63
64 *out_x = mat[0] * x + mat[3] * y + mat[6];
65 *out_y = mat[1] * x + mat[4] * y + mat[7];
66 if (!is_affine(mat)) {
67 float w = 1 / (mat[2] * x + mat[5] * y + mat[8]);
68
69 *out_x *= w;
70 *out_y *= w;
71 }
72 }
73
74 static INLINE struct pipe_resource *
75 renderer_buffer_create(struct xa_context *r)
76 {
77 struct pipe_resource *buf = pipe_user_buffer_create(r->pipe->screen,
78 r->buffer,
79 sizeof(float) *
80 r->buffer_size,
81 PIPE_BIND_VERTEX_BUFFER);
82
83 r->buffer_size = 0;
84
85 return buf;
86 }
87
88 static INLINE void
89 renderer_draw(struct xa_context *r)
90 {
91 struct pipe_context *pipe = r->pipe;
92 struct pipe_resource *buf = 0;
93 int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS);
94
95 if (!r->buffer_size)
96 return;
97
98 buf = renderer_buffer_create(r);
99
100 if (buf) {
101 cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
102
103 util_draw_vertex_buffer(pipe, r->cso, buf, 0, PIPE_PRIM_QUADS, num_verts, /* verts */
104 r->attrs_per_vertex); /* attribs/vert */
105
106 pipe_resource_reference(&buf, NULL);
107 }
108 }
109
110 static INLINE void
111 renderer_draw_conditional(struct xa_context *r, int next_batch)
112 {
113 if (r->buffer_size + next_batch >= XA_VB_SIZE ||
114 (next_batch == 0 && r->buffer_size)) {
115 renderer_draw(r);
116 }
117 }
118
119 void
120 renderer_init_state(struct xa_context *r)
121 {
122 struct pipe_depth_stencil_alpha_state dsa;
123 struct pipe_rasterizer_state raster;
124 unsigned i;
125
126 /* set common initial clip state */
127 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
128 cso_set_depth_stencil_alpha(r->cso, &dsa);
129
130 /* XXX: move to renderer_init_state? */
131 memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
132 raster.gl_rasterization_rules = 1;
133 cso_set_rasterizer(r->cso, &raster);
134
135 /* vertex elements state */
136 memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
137 for (i = 0; i < 3; i++) {
138 r->velems[i].src_offset = i * 4 * sizeof(float);
139 r->velems[i].instance_divisor = 0;
140 r->velems[i].vertex_buffer_index = 0;
141 r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
142 }
143 }
144
145 static INLINE void
146 add_vertex_color(struct xa_context *r, float x, float y, float color[4])
147 {
148 float *vertex = r->buffer + r->buffer_size;
149
150 vertex[0] = x;
151 vertex[1] = y;
152 vertex[2] = 0.f; /*z */
153 vertex[3] = 1.f; /*w */
154
155 vertex[4] = color[0]; /*r */
156 vertex[5] = color[1]; /*g */
157 vertex[6] = color[2]; /*b */
158 vertex[7] = color[3]; /*a */
159
160 r->buffer_size += 8;
161 }
162
163 static INLINE void
164 add_vertex_1tex(struct xa_context *r, float x, float y, float s, float t)
165 {
166 float *vertex = r->buffer + r->buffer_size;
167
168 vertex[0] = x;
169 vertex[1] = y;
170 vertex[2] = 0.f; /*z */
171 vertex[3] = 1.f; /*w */
172
173 vertex[4] = s; /*s */
174 vertex[5] = t; /*t */
175 vertex[6] = 0.f; /*r */
176 vertex[7] = 1.f; /*q */
177
178 r->buffer_size += 8;
179 }
180
181 static INLINE void
182 add_vertex_2tex(struct xa_context *r,
183 float x, float y, float s0, float t0, float s1, float t1)
184 {
185 float *vertex = r->buffer + r->buffer_size;
186
187 vertex[0] = x;
188 vertex[1] = y;
189 vertex[2] = 0.f; /*z */
190 vertex[3] = 1.f; /*w */
191
192 vertex[4] = s0; /*s */
193 vertex[5] = t0; /*t */
194 vertex[6] = 0.f; /*r */
195 vertex[7] = 1.f; /*q */
196
197 vertex[8] = s1; /*s */
198 vertex[9] = t1; /*t */
199 vertex[10] = 0.f; /*r */
200 vertex[11] = 1.f; /*q */
201
202 r->buffer_size += 12;
203 }
204
205 static struct pipe_resource *
206 setup_vertex_data_yuv(struct xa_context *r,
207 float srcX,
208 float srcY,
209 float srcW,
210 float srcH,
211 float dstX,
212 float dstY,
213 float dstW, float dstH, struct xa_surface *srf[])
214 {
215 float s0, t0, s1, t1;
216 float spt0[2], spt1[2];
217 struct pipe_resource *tex;
218
219 spt0[0] = srcX;
220 spt0[1] = srcY;
221 spt1[0] = srcX + srcW;
222 spt1[1] = srcY + srcH;
223
224 tex = srf[0]->tex;
225 s0 = spt0[0] / tex->width0;
226 t0 = spt0[1] / tex->height0;
227 s1 = spt1[0] / tex->width0;
228 t1 = spt1[1] / tex->height0;
229
230 /* 1st vertex */
231 add_vertex_1tex(r, dstX, dstY, s0, t0);
232 /* 2nd vertex */
233 add_vertex_1tex(r, dstX + dstW, dstY, s1, t0);
234 /* 3rd vertex */
235 add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1);
236 /* 4th vertex */
237 add_vertex_1tex(r, dstX, dstY + dstH, s0, t1);
238
239 return renderer_buffer_create(r);
240 }
241
242 /* Set up framebuffer, viewport and vertex shader constant buffer
243 * state for a particular destinaton surface. In all our rendering,
244 * these concepts are linked.
245 */
246 void
247 renderer_bind_destination(struct xa_context *r,
248 struct pipe_surface *surface, int width, int height)
249 {
250
251 struct pipe_framebuffer_state fb;
252 struct pipe_viewport_state viewport;
253
254 /* Framebuffer uses actual surface width/height
255 */
256 memset(&fb, 0, sizeof fb);
257 fb.width = surface->width;
258 fb.height = surface->height;
259 fb.nr_cbufs = 1;
260 fb.cbufs[0] = surface;
261 fb.zsbuf = 0;
262
263 /* Viewport just touches the bit we're interested in:
264 */
265 viewport.scale[0] = width / 2.f;
266 viewport.scale[1] = height / 2.f;
267 viewport.scale[2] = 1.0;
268 viewport.scale[3] = 1.0;
269 viewport.translate[0] = width / 2.f;
270 viewport.translate[1] = height / 2.f;
271 viewport.translate[2] = 0.0;
272 viewport.translate[3] = 0.0;
273
274 /* Constant buffer set up to match viewport dimensions:
275 */
276 if (r->fb_width != width || r->fb_height != height) {
277 float vs_consts[8] = {
278 2.f / width, 2.f / height, 1, 1,
279 -1, -1, 0, 0
280 };
281
282 r->fb_width = width;
283 r->fb_height = height;
284
285 renderer_set_constants(r, PIPE_SHADER_VERTEX,
286 vs_consts, sizeof vs_consts);
287 }
288
289 cso_set_framebuffer(r->cso, &fb);
290 cso_set_viewport(r->cso, &viewport);
291 }
292
293 void
294 renderer_set_constants(struct xa_context *r,
295 int shader_type, const float *params, int param_bytes)
296 {
297 struct pipe_resource **cbuf =
298 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
299 &r->fs_const_buffer;
300
301 pipe_resource_reference(cbuf, NULL);
302 *cbuf = pipe_buffer_create(r->pipe->screen,
303 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STATIC,
304 param_bytes);
305
306 if (*cbuf) {
307 pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params);
308 }
309 r->pipe->set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
310 }
311
312 void
313 renderer_copy_prepare(struct xa_context *r,
314 struct pipe_surface *dst_surface,
315 struct pipe_resource *src_texture)
316 {
317 struct pipe_context *pipe = r->pipe;
318 struct pipe_screen *screen = pipe->screen;
319 struct xa_shader shader;
320
321 assert(screen->is_format_supported(screen, dst_surface->format,
322 PIPE_TEXTURE_2D, 0,
323 PIPE_BIND_RENDER_TARGET));
324 (void)screen;
325
326 /* set misc state we care about */
327 {
328 struct pipe_blend_state blend;
329
330 memset(&blend, 0, sizeof(blend));
331 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
332 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
333 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
334 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
335 blend.rt[0].colormask = PIPE_MASK_RGBA;
336 cso_set_blend(r->cso, &blend);
337 }
338
339 /* sampler */
340 {
341 struct pipe_sampler_state sampler;
342
343 memset(&sampler, 0, sizeof(sampler));
344 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
345 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
346 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
347 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
348 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
349 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
350 sampler.normalized_coords = 1;
351 cso_single_sampler(r->cso, 0, &sampler);
352 cso_single_sampler_done(r->cso);
353 }
354
355 renderer_bind_destination(r, dst_surface,
356 dst_surface->width, dst_surface->height);
357
358 /* texture/sampler view */
359 {
360 struct pipe_sampler_view templ;
361 struct pipe_sampler_view *src_view;
362
363 u_sampler_view_default_template(&templ,
364 src_texture, src_texture->format);
365 src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
366 cso_set_fragment_sampler_views(r->cso, 1, &src_view);
367 pipe_sampler_view_reference(&src_view, NULL);
368 }
369
370 /* shaders */
371 shader = xa_shaders_get(r->shaders, VS_COMPOSITE, FS_COMPOSITE);
372 cso_set_vertex_shader_handle(r->cso, shader.vs);
373 cso_set_fragment_shader_handle(r->cso, shader.fs);
374
375 r->buffer_size = 0;
376 r->attrs_per_vertex = 2;
377 }
378
379 void
380 renderer_copy(struct xa_context *r,
381 int dx,
382 int dy,
383 int sx,
384 int sy,
385 int width, int height, float src_width, float src_height)
386 {
387 float s0, t0, s1, t1;
388 float x0, y0, x1, y1;
389
390 /* XXX: could put the texcoord scaling calculation into the vertex
391 * shader.
392 */
393 s0 = sx / src_width;
394 s1 = (sx + width) / src_width;
395 t0 = sy / src_height;
396 t1 = (sy + height) / src_height;
397
398 x0 = dx;
399 x1 = dx + width;
400 y0 = dy;
401 y1 = dy + height;
402
403 /* draw quad */
404 renderer_draw_conditional(r, 4 * 8);
405 add_vertex_1tex(r, x0, y0, s0, t0);
406 add_vertex_1tex(r, x1, y0, s1, t0);
407 add_vertex_1tex(r, x1, y1, s1, t1);
408 add_vertex_1tex(r, x0, y1, s0, t1);
409 }
410
411 void
412 renderer_draw_yuv(struct xa_context *r,
413 float src_x,
414 float src_y,
415 float src_w,
416 float src_h,
417 int dst_x,
418 int dst_y, int dst_w, int dst_h, struct xa_surface *srf[])
419 {
420 struct pipe_context *pipe = r->pipe;
421 struct pipe_resource *buf = 0;
422
423 buf = setup_vertex_data_yuv(r,
424 src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w,
425 dst_h, srf);
426
427 if (buf) {
428 const int num_attribs = 2; /*pos + tex coord */
429
430 cso_set_vertex_elements(r->cso, num_attribs, r->velems);
431
432 util_draw_vertex_buffer(pipe, r->cso, buf, 0, PIPE_PRIM_QUADS, 4, /* verts */
433 num_attribs); /* attribs/vert */
434
435 pipe_resource_reference(&buf, NULL);
436 }
437 }
438
439 void
440 renderer_begin_solid(struct xa_context *r)
441 {
442 r->buffer_size = 0;
443 r->attrs_per_vertex = 2;
444 }
445
446 void
447 renderer_solid(struct xa_context *r,
448 int x0, int y0, int x1, int y1, float *color)
449 {
450 /*
451 * debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
452 * x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */
453
454 renderer_draw_conditional(r, 4 * 8);
455
456 /* 1st vertex */
457 add_vertex_color(r, x0, y0, color);
458 /* 2nd vertex */
459 add_vertex_color(r, x1, y0, color);
460 /* 3rd vertex */
461 add_vertex_color(r, x1, y1, color);
462 /* 4th vertex */
463 add_vertex_color(r, x0, y1, color);
464 }
465
466 void
467 renderer_draw_flush(struct xa_context *r)
468 {
469 renderer_draw_conditional(r, 0);
470 }