st/xorg: adapt to interface changes
[mesa.git] / src / gallium / state_trackers / xorg / xorg_renderer.c
1 #include "xorg_exa.h"
2 #include "xorg_renderer.h"
3
4 #include "xorg_exa_tgsi.h"
5
6 #include "cso_cache/cso_context.h"
7 #include "util/u_draw_quad.h"
8 #include "util/u_math.h"
9 #include "util/u_memory.h"
10 #include "util/u_rect.h"
11 #include "util/u_sampler.h"
12 #include "util/u_surface.h"
13
14 #include "util/u_inlines.h"
15
16 #include <math.h>
17
18 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
19 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
20
21 #define NUM_COMPONENTS 4
22
23 static INLINE boolean is_affine(float *matrix)
24 {
25 return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
26 && floatsEqual(matrix[8], 1);
27 }
28 static INLINE void map_point(float *mat, float x, float y,
29 float *out_x, float *out_y)
30 {
31 if (!mat) {
32 *out_x = x;
33 *out_y = y;
34 return;
35 }
36
37 *out_x = mat[0]*x + mat[3]*y + mat[6];
38 *out_y = mat[1]*x + mat[4]*y + mat[7];
39 if (!is_affine(mat)) {
40 float w = 1/(mat[2]*x + mat[5]*y + mat[8]);
41 *out_x *= w;
42 *out_y *= w;
43 }
44 }
45
46 static INLINE struct pipe_resource *
47 renderer_buffer_create(struct xorg_renderer *r)
48 {
49 struct pipe_resource *buf =
50 pipe_user_buffer_create(r->pipe->screen,
51 r->buffer,
52 sizeof(float)*
53 r->buffer_size,
54 /* XXX was: PIPE_BUFFER_USAGE_PIXEL/PIPE_BUFFER_USAGE_GPU_WRITE even though this is a vertex buffer??? */
55 PIPE_BIND_VERTEX_BUFFER);
56 r->buffer_size = 0;
57
58 return buf;
59 }
60
61 static INLINE void
62 renderer_draw(struct xorg_renderer *r)
63 {
64 struct pipe_context *pipe = r->pipe;
65 struct pipe_resource *buf = 0;
66 int num_verts = r->buffer_size/(r->attrs_per_vertex * NUM_COMPONENTS);
67
68 if (!r->buffer_size)
69 return;
70
71 buf = renderer_buffer_create(r);
72
73
74 if (buf) {
75 cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
76
77 util_draw_vertex_buffer(pipe, buf, 0,
78 PIPE_PRIM_QUADS,
79 num_verts, /* verts */
80 r->attrs_per_vertex); /* attribs/vert */
81
82 pipe_resource_reference(&buf, NULL);
83 }
84 }
85
86 static INLINE void
87 renderer_draw_conditional(struct xorg_renderer *r,
88 int next_batch)
89 {
90 if (r->buffer_size + next_batch >= BUF_SIZE ||
91 (next_batch == 0 && r->buffer_size)) {
92 renderer_draw(r);
93 }
94 }
95
96 static void
97 renderer_init_state(struct xorg_renderer *r)
98 {
99 struct pipe_depth_stencil_alpha_state dsa;
100 struct pipe_rasterizer_state raster;
101 unsigned i;
102
103 /* set common initial clip state */
104 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
105 cso_set_depth_stencil_alpha(r->cso, &dsa);
106
107
108 /* XXX: move to renderer_init_state? */
109 memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
110 raster.gl_rasterization_rules = 1;
111 cso_set_rasterizer(r->cso, &raster);
112
113 /* vertex elements state */
114 memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
115 for (i = 0; i < 3; i++) {
116 r->velems[i].src_offset = i * 4 * sizeof(float);
117 r->velems[i].instance_divisor = 0;
118 r->velems[i].vertex_buffer_index = 0;
119 r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
120 }
121 }
122
123
124 static INLINE void
125 add_vertex_color(struct xorg_renderer *r,
126 float x, float y,
127 float color[4])
128 {
129 float *vertex = r->buffer + r->buffer_size;
130
131 vertex[0] = x;
132 vertex[1] = y;
133 vertex[2] = 0.f; /*z*/
134 vertex[3] = 1.f; /*w*/
135
136 vertex[4] = color[0]; /*r*/
137 vertex[5] = color[1]; /*g*/
138 vertex[6] = color[2]; /*b*/
139 vertex[7] = color[3]; /*a*/
140
141 r->buffer_size += 8;
142 }
143
144 static INLINE void
145 add_vertex_1tex(struct xorg_renderer *r,
146 float x, float y, float s, float t)
147 {
148 float *vertex = r->buffer + r->buffer_size;
149
150 vertex[0] = x;
151 vertex[1] = y;
152 vertex[2] = 0.f; /*z*/
153 vertex[3] = 1.f; /*w*/
154
155 vertex[4] = s; /*s*/
156 vertex[5] = t; /*t*/
157 vertex[6] = 0.f; /*r*/
158 vertex[7] = 1.f; /*q*/
159
160 r->buffer_size += 8;
161 }
162
163 static void
164 add_vertex_data1(struct xorg_renderer *r,
165 float srcX, float srcY, float dstX, float dstY,
166 float width, float height,
167 struct pipe_resource *src, float *src_matrix)
168 {
169 float s0, t0, s1, t1, s2, t2, s3, t3;
170 float pt0[2], pt1[2], pt2[2], pt3[2];
171
172 pt0[0] = srcX;
173 pt0[1] = srcY;
174 pt1[0] = (srcX + width);
175 pt1[1] = srcY;
176 pt2[0] = (srcX + width);
177 pt2[1] = (srcY + height);
178 pt3[0] = srcX;
179 pt3[1] = (srcY + height);
180
181 if (src_matrix) {
182 map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
183 map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
184 map_point(src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
185 map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
186 }
187
188 s0 = pt0[0] / src->width0;
189 s1 = pt1[0] / src->width0;
190 s2 = pt2[0] / src->width0;
191 s3 = pt3[0] / src->width0;
192 t0 = pt0[1] / src->height0;
193 t1 = pt1[1] / src->height0;
194 t2 = pt2[1] / src->height0;
195 t3 = pt3[1] / src->height0;
196
197 /* 1st vertex */
198 add_vertex_1tex(r, dstX, dstY, s0, t0);
199 /* 2nd vertex */
200 add_vertex_1tex(r, dstX + width, dstY, s1, t1);
201 /* 3rd vertex */
202 add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
203 /* 4th vertex */
204 add_vertex_1tex(r, dstX, dstY + height, s3, t3);
205 }
206
207
208 static INLINE void
209 add_vertex_2tex(struct xorg_renderer *r,
210 float x, float y,
211 float s0, float t0, float s1, float t1)
212 {
213 float *vertex = r->buffer + r->buffer_size;
214
215 vertex[0] = x;
216 vertex[1] = y;
217 vertex[2] = 0.f; /*z*/
218 vertex[3] = 1.f; /*w*/
219
220 vertex[4] = s0; /*s*/
221 vertex[5] = t0; /*t*/
222 vertex[6] = 0.f; /*r*/
223 vertex[7] = 1.f; /*q*/
224
225 vertex[8] = s1; /*s*/
226 vertex[9] = t1; /*t*/
227 vertex[10] = 0.f; /*r*/
228 vertex[11] = 1.f; /*q*/
229
230 r->buffer_size += 12;
231 }
232
233 static void
234 add_vertex_data2(struct xorg_renderer *r,
235 float srcX, float srcY, float maskX, float maskY,
236 float dstX, float dstY, float width, float height,
237 struct pipe_resource *src,
238 struct pipe_resource *mask,
239 float *src_matrix, float *mask_matrix)
240 {
241 float src_s0, src_t0, src_s1, src_t1;
242 float mask_s0, mask_t0, mask_s1, mask_t1;
243 float spt0[2], spt1[2];
244 float mpt0[2], mpt1[2];
245
246 spt0[0] = srcX;
247 spt0[1] = srcY;
248 spt1[0] = srcX + width;
249 spt1[1] = srcY + height;
250
251 mpt0[0] = maskX;
252 mpt0[1] = maskY;
253 mpt1[0] = maskX + width;
254 mpt1[1] = maskY + height;
255
256 if (src_matrix) {
257 map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
258 map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
259 }
260
261 if (mask_matrix) {
262 map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
263 map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
264 }
265
266 src_s0 = spt0[0] / src->width0;
267 src_t0 = spt0[1] / src->height0;
268 src_s1 = spt1[0] / src->width0;
269 src_t1 = spt1[1] / src->height0;
270
271 mask_s0 = mpt0[0] / mask->width0;
272 mask_t0 = mpt0[1] / mask->height0;
273 mask_s1 = mpt1[0] / mask->width0;
274 mask_t1 = mpt1[1] / mask->height0;
275
276 /* 1st vertex */
277 add_vertex_2tex(r, dstX, dstY,
278 src_s0, src_t0, mask_s0, mask_t0);
279 /* 2nd vertex */
280 add_vertex_2tex(r, dstX + width, dstY,
281 src_s1, src_t0, mask_s1, mask_t0);
282 /* 3rd vertex */
283 add_vertex_2tex(r, dstX + width, dstY + height,
284 src_s1, src_t1, mask_s1, mask_t1);
285 /* 4th vertex */
286 add_vertex_2tex(r, dstX, dstY + height,
287 src_s0, src_t1, mask_s0, mask_t1);
288 }
289
290 static struct pipe_resource *
291 setup_vertex_data_yuv(struct xorg_renderer *r,
292 float srcX, float srcY, float srcW, float srcH,
293 float dstX, float dstY, float dstW, float dstH,
294 struct pipe_resource **tex)
295 {
296 float s0, t0, s1, t1;
297 float spt0[2], spt1[2];
298
299 spt0[0] = srcX;
300 spt0[1] = srcY;
301 spt1[0] = srcX + srcW;
302 spt1[1] = srcY + srcH;
303
304 s0 = spt0[0] / tex[0]->width0;
305 t0 = spt0[1] / tex[0]->height0;
306 s1 = spt1[0] / tex[0]->width0;
307 t1 = spt1[1] / tex[0]->height0;
308
309 /* 1st vertex */
310 add_vertex_1tex(r, dstX, dstY, s0, t0);
311 /* 2nd vertex */
312 add_vertex_1tex(r, dstX + dstW, dstY,
313 s1, t0);
314 /* 3rd vertex */
315 add_vertex_1tex(r, dstX + dstW, dstY + dstH,
316 s1, t1);
317 /* 4th vertex */
318 add_vertex_1tex(r, dstX, dstY + dstH,
319 s0, t1);
320
321 return renderer_buffer_create(r);
322 }
323
324
325
326 /* Set up framebuffer, viewport and vertex shader constant buffer
327 * state for a particular destinaton surface. In all our rendering,
328 * these concepts are linked.
329 */
330 void renderer_bind_destination(struct xorg_renderer *r,
331 struct pipe_surface *surface,
332 int width,
333 int height )
334 {
335
336 struct pipe_framebuffer_state fb;
337 struct pipe_viewport_state viewport;
338
339 /* Framebuffer uses actual surface width/height
340 */
341 memset(&fb, 0, sizeof fb);
342 fb.width = surface->width;
343 fb.height = surface->height;
344 fb.nr_cbufs = 1;
345 fb.cbufs[0] = surface;
346 fb.zsbuf = 0;
347
348 /* Viewport just touches the bit we're interested in:
349 */
350 viewport.scale[0] = width / 2.f;
351 viewport.scale[1] = height / 2.f;
352 viewport.scale[2] = 1.0;
353 viewport.scale[3] = 1.0;
354 viewport.translate[0] = width / 2.f;
355 viewport.translate[1] = height / 2.f;
356 viewport.translate[2] = 0.0;
357 viewport.translate[3] = 0.0;
358
359 /* Constant buffer set up to match viewport dimensions:
360 */
361 if (r->fb_width != width ||
362 r->fb_height != height)
363 {
364 float vs_consts[8] = {
365 2.f/width, 2.f/height, 1, 1,
366 -1, -1, 0, 0
367 };
368
369 r->fb_width = width;
370 r->fb_height = height;
371
372 renderer_set_constants(r, PIPE_SHADER_VERTEX,
373 vs_consts, sizeof vs_consts);
374 }
375
376 cso_set_framebuffer(r->cso, &fb);
377 cso_set_viewport(r->cso, &viewport);
378 }
379
380
381 struct xorg_renderer * renderer_create(struct pipe_context *pipe)
382 {
383 struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer);
384
385 renderer->pipe = pipe;
386 renderer->cso = cso_create_context(pipe);
387 renderer->shaders = xorg_shaders_create(renderer);
388
389 renderer_init_state(renderer);
390
391 return renderer;
392 }
393
394 void renderer_destroy(struct xorg_renderer *r)
395 {
396 struct pipe_resource **vsbuf = &r->vs_const_buffer;
397 struct pipe_resource **fsbuf = &r->fs_const_buffer;
398
399 if (*vsbuf)
400 pipe_resource_reference(vsbuf, NULL);
401
402 if (*fsbuf)
403 pipe_resource_reference(fsbuf, NULL);
404
405 if (r->shaders) {
406 xorg_shaders_destroy(r->shaders);
407 r->shaders = NULL;
408 }
409
410 if (r->cso) {
411 cso_release_all(r->cso);
412 cso_destroy_context(r->cso);
413 r->cso = NULL;
414 }
415 }
416
417
418
419
420
421 void renderer_set_constants(struct xorg_renderer *r,
422 int shader_type,
423 const float *params,
424 int param_bytes)
425 {
426 struct pipe_resource **cbuf =
427 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
428 &r->fs_const_buffer;
429
430 pipe_resource_reference(cbuf, NULL);
431 *cbuf = pipe_buffer_create(r->pipe->screen,
432 PIPE_BIND_CONSTANT_BUFFER,
433 param_bytes);
434
435 if (*cbuf) {
436 pipe_buffer_write(r->pipe, *cbuf,
437 0, param_bytes, params);
438 }
439 r->pipe->set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
440 }
441
442
443 void renderer_copy_prepare(struct xorg_renderer *r,
444 struct pipe_surface *dst_surface,
445 struct pipe_resource *src_texture)
446 {
447 struct pipe_context *pipe = r->pipe;
448 struct pipe_screen *screen = pipe->screen;
449 struct xorg_shader shader;
450
451 assert(screen->is_format_supported(screen, dst_surface->format,
452 PIPE_TEXTURE_2D, 0,
453 PIPE_BIND_RENDER_TARGET,
454 0));
455 (void) screen;
456
457
458 /* set misc state we care about */
459 {
460 struct pipe_blend_state blend;
461 memset(&blend, 0, sizeof(blend));
462 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
463 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
464 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
465 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
466 blend.rt[0].colormask = PIPE_MASK_RGBA;
467 cso_set_blend(r->cso, &blend);
468 }
469
470 /* sampler */
471 {
472 struct pipe_sampler_state sampler;
473 memset(&sampler, 0, sizeof(sampler));
474 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
475 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
476 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
477 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
478 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
479 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
480 sampler.normalized_coords = 1;
481 cso_single_sampler(r->cso, 0, &sampler);
482 cso_single_sampler_done(r->cso);
483 }
484
485 renderer_bind_destination(r, dst_surface,
486 dst_surface->width,
487 dst_surface->height);
488
489 /* texture/sampler view */
490 {
491 struct pipe_sampler_view templ;
492 struct pipe_sampler_view *src_view;
493 u_sampler_view_default_template(&templ,
494 src_texture,
495 src_texture->format);
496 src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
497 cso_set_fragment_sampler_views(r->cso, 1, &src_view);
498 pipe_sampler_view_reference(&src_view, NULL);
499 }
500
501 /* shaders */
502 shader = xorg_shaders_get(r->shaders,
503 VS_COMPOSITE,
504 FS_COMPOSITE);
505 cso_set_vertex_shader_handle(r->cso, shader.vs);
506 cso_set_fragment_shader_handle(r->cso, shader.fs);
507
508 r->buffer_size = 0;
509 r->attrs_per_vertex = 2;
510 }
511
512 struct pipe_resource *
513 renderer_clone_texture(struct xorg_renderer *r,
514 struct pipe_resource *src)
515 {
516 enum pipe_format format;
517 struct pipe_context *pipe = r->pipe;
518 struct pipe_screen *screen = pipe->screen;
519 struct pipe_resource *pt;
520 struct pipe_resource templ;
521
522 if (pipe->is_resource_referenced(pipe, src, 0, 0) &
523 PIPE_REFERENCED_FOR_WRITE)
524 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
525
526 /* the coming in texture should already have that invariance */
527 debug_assert(screen->is_format_supported(screen, src->format,
528 PIPE_TEXTURE_2D, 0,
529 PIPE_BIND_SAMPLER_VIEW, 0));
530
531 format = src->format;
532
533 memset(&templ, 0, sizeof(templ));
534 templ.target = PIPE_TEXTURE_2D;
535 templ.format = format;
536 templ.last_level = 0;
537 templ.width0 = src->width0;
538 templ.height0 = src->height0;
539 templ.depth0 = 1;
540 templ.bind = PIPE_BIND_SAMPLER_VIEW;
541
542 pt = screen->resource_create(screen, &templ);
543
544 debug_assert(!pt || pipe_is_referenced(&pt->reference));
545
546 if (!pt)
547 return NULL;
548
549 {
550 /* copy source framebuffer surface into texture */
551 struct pipe_subresource subsrc, subdst;
552 subsrc.face = 0;
553 subsrc.level = 0;
554 subdst.face = 0;
555 subdst.level = 0;
556 pipe->resource_copy_region(pipe,
557 pt, /* dest */
558 subdst,
559 0, 0, 0, /* destx/y/z */
560 src,
561 subsrc,
562 0, 0, 0,
563 src->width0, src->height0);
564 }
565
566 return pt;
567 }
568
569
570 void renderer_copy_pixmap(struct xorg_renderer *r,
571 int dx, int dy,
572 int sx, int sy,
573 int width, int height,
574 float src_width,
575 float src_height)
576 {
577 float s0, t0, s1, t1;
578 float x0, y0, x1, y1;
579
580
581 /* XXX: could put the texcoord scaling calculation into the vertex
582 * shader.
583 */
584 s0 = sx / src_width;
585 s1 = (sx + width) / src_width;
586 t0 = sy / src_height;
587 t1 = (sy + height) / src_height;
588
589 x0 = dx;
590 x1 = dx + width;
591 y0 = dy;
592 y1 = dy + height;
593
594 /* draw quad */
595 renderer_draw_conditional(r, 4*8);
596 add_vertex_1tex(r, x0, y0, s0, t0);
597 add_vertex_1tex(r, x1, y0, s1, t0);
598 add_vertex_1tex(r, x1, y1, s1, t1);
599 add_vertex_1tex(r, x0, y1, s0, t1);
600 }
601
602
603
604
605 void renderer_draw_yuv(struct xorg_renderer *r,
606 int src_x, int src_y, int src_w, int src_h,
607 int dst_x, int dst_y, int dst_w, int dst_h,
608 struct pipe_resource **textures)
609 {
610 struct pipe_context *pipe = r->pipe;
611 struct pipe_resource *buf = 0;
612
613 buf = setup_vertex_data_yuv(r,
614 src_x, src_y, src_w, src_h,
615 dst_x, dst_y, dst_w, dst_h,
616 textures);
617
618 if (buf) {
619 const int num_attribs = 2; /*pos + tex coord*/
620
621 cso_set_vertex_elements(r->cso, num_attribs, r->velems);
622
623 util_draw_vertex_buffer(pipe, buf, 0,
624 PIPE_PRIM_QUADS,
625 4, /* verts */
626 num_attribs); /* attribs/vert */
627
628 pipe_resource_reference(&buf, NULL);
629 }
630 }
631
632 void renderer_begin_solid(struct xorg_renderer *r)
633 {
634 r->buffer_size = 0;
635 r->attrs_per_vertex = 2;
636 }
637
638 void renderer_solid(struct xorg_renderer *r,
639 int x0, int y0,
640 int x1, int y1,
641 float *color)
642 {
643 /*
644 debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
645 x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/
646
647 renderer_draw_conditional(r, 4 * 8);
648
649 /* 1st vertex */
650 add_vertex_color(r, x0, y0, color);
651 /* 2nd vertex */
652 add_vertex_color(r, x1, y0, color);
653 /* 3rd vertex */
654 add_vertex_color(r, x1, y1, color);
655 /* 4th vertex */
656 add_vertex_color(r, x0, y1, color);
657 }
658
659 void renderer_draw_flush(struct xorg_renderer *r)
660 {
661 renderer_draw_conditional(r, 0);
662 }
663
664 void renderer_begin_textures(struct xorg_renderer *r,
665 int num_textures)
666 {
667 r->attrs_per_vertex = 1 + num_textures;
668 r->buffer_size = 0;
669 }
670
671 void renderer_texture(struct xorg_renderer *r,
672 int *pos,
673 int width, int height,
674 struct pipe_sampler_view **sampler_view,
675 int num_textures,
676 float *src_matrix,
677 float *mask_matrix)
678 {
679
680 #if 0
681 if (src_matrix) {
682 debug_printf("src_matrix = \n");
683 debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
684 debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
685 debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
686 }
687 if (mask_matrix) {
688 debug_printf("mask_matrix = \n");
689 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
690 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
691 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
692 }
693 #endif
694
695 switch(r->attrs_per_vertex) {
696 case 2:
697 renderer_draw_conditional(r, 4 * 8);
698 add_vertex_data1(r,
699 pos[0], pos[1], /* src */
700 pos[4], pos[5], /* dst */
701 width, height,
702 sampler_view[0]->texture, src_matrix);
703 break;
704 case 3:
705 renderer_draw_conditional(r, 4 * 12);
706 add_vertex_data2(r,
707 pos[0], pos[1], /* src */
708 pos[2], pos[3], /* mask */
709 pos[4], pos[5], /* dst */
710 width, height,
711 sampler_view[0]->texture, sampler_view[1]->texture,
712 src_matrix, mask_matrix);
713 break;
714 default:
715 debug_assert(!"Unsupported number of textures");
716 break;
717 }
718 }