st/xorg: split copy operation into prepare/copy/done phases
[mesa.git] / src / gallium / state_trackers / xorg / xorg_renderer.c
1 #include "xorg_exa.h"
2 #include "xorg_renderer.h"
3
4 #include "xorg_exa_tgsi.h"
5
6 #include "cso_cache/cso_context.h"
7 #include "util/u_draw_quad.h"
8 #include "util/u_math.h"
9 #include "util/u_memory.h"
10 #include "util/u_rect.h"
11
12 #include "pipe/p_inlines.h"
13
14 #include <math.h>
15
16 enum AxisOrientation {
17 Y0_BOTTOM,
18 Y0_TOP
19 };
20
21 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
22 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
23
24 #define NUM_COMPONENTS 4
25
26 static INLINE boolean is_affine(float *matrix)
27 {
28 return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
29 && floatsEqual(matrix[8], 1);
30 }
31 static INLINE void map_point(float *mat, float x, float y,
32 float *out_x, float *out_y)
33 {
34 if (!mat) {
35 *out_x = x;
36 *out_y = y;
37 return;
38 }
39
40 *out_x = mat[0]*x + mat[3]*y + mat[6];
41 *out_y = mat[1]*x + mat[4]*y + mat[7];
42 if (!is_affine(mat)) {
43 float w = 1/(mat[2]*x + mat[5]*y + mat[8]);
44 *out_x *= w;
45 *out_y *= w;
46 }
47 }
48
49 static INLINE struct pipe_buffer *
50 renderer_buffer_create(struct xorg_renderer *r)
51 {
52 struct pipe_buffer *buf =
53 pipe_user_buffer_create(r->pipe->screen,
54 r->buffer,
55 sizeof(float)*
56 r->buffer_size);
57 r->buffer_size = 0;
58
59 return buf;
60 }
61
62 static INLINE void
63 renderer_draw(struct xorg_renderer *r)
64 {
65 struct pipe_context *pipe = r->pipe;
66 struct pipe_buffer *buf = 0;
67 int num_verts = r->buffer_size/(r->attrs_per_vertex * NUM_COMPONENTS);
68
69 if (!r->buffer_size)
70 return;
71
72 buf = renderer_buffer_create(r);
73
74
75 if (buf) {
76 util_draw_vertex_buffer(pipe, buf, 0,
77 PIPE_PRIM_QUADS,
78 num_verts, /* verts */
79 r->attrs_per_vertex); /* attribs/vert */
80
81 pipe_buffer_reference(&buf, NULL);
82 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
83 }
84 }
85
86 static INLINE void
87 renderer_draw_conditional(struct xorg_renderer *r,
88 int next_batch)
89 {
90 if (r->buffer_size + next_batch >= BUF_SIZE ||
91 (next_batch == 0 && r->buffer_size)) {
92 renderer_draw(r);
93 }
94 }
95
96 static void
97 renderer_init_state(struct xorg_renderer *r)
98 {
99 struct pipe_depth_stencil_alpha_state dsa;
100 struct pipe_rasterizer_state raster;
101
102 /* set common initial clip state */
103 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
104 cso_set_depth_stencil_alpha(r->cso, &dsa);
105
106
107 /* XXX: move to renderer_init_state? */
108 memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
109 raster.gl_rasterization_rules = 1;
110 cso_set_rasterizer(r->cso, &raster);
111
112 }
113
114
115 static INLINE void
116 add_vertex_color(struct xorg_renderer *r,
117 float x, float y,
118 float color[4])
119 {
120 float *vertex = r->buffer + r->buffer_size;
121
122 vertex[0] = x;
123 vertex[1] = y;
124 vertex[2] = 0.f; /*z*/
125 vertex[3] = 1.f; /*w*/
126
127 vertex[4] = color[0]; /*r*/
128 vertex[5] = color[1]; /*g*/
129 vertex[6] = color[2]; /*b*/
130 vertex[7] = color[3]; /*a*/
131
132 r->buffer_size += 8;
133 }
134
135 static INLINE void
136 add_vertex_1tex(struct xorg_renderer *r,
137 float x, float y, float s, float t)
138 {
139 float *vertex = r->buffer + r->buffer_size;
140
141 vertex[0] = x;
142 vertex[1] = y;
143 vertex[2] = 0.f; /*z*/
144 vertex[3] = 1.f; /*w*/
145
146 vertex[4] = s; /*s*/
147 vertex[5] = t; /*t*/
148 vertex[6] = 0.f; /*r*/
149 vertex[7] = 1.f; /*q*/
150
151 r->buffer_size += 8;
152 }
153
154 static void
155 add_vertex_data1(struct xorg_renderer *r,
156 float srcX, float srcY, float dstX, float dstY,
157 float width, float height,
158 struct pipe_texture *src, float *src_matrix)
159 {
160 float s0, t0, s1, t1, s2, t2, s3, t3;
161 float pt0[2], pt1[2], pt2[2], pt3[2];
162
163 pt0[0] = srcX;
164 pt0[1] = srcY;
165 pt1[0] = (srcX + width);
166 pt1[1] = srcY;
167 pt2[0] = (srcX + width);
168 pt2[1] = (srcY + height);
169 pt3[0] = srcX;
170 pt3[1] = (srcY + height);
171
172 if (src_matrix) {
173 map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
174 map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
175 map_point(src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
176 map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
177 }
178
179 s0 = pt0[0] / src->width[0];
180 s1 = pt1[0] / src->width[0];
181 s2 = pt2[0] / src->width[0];
182 s3 = pt3[0] / src->width[0];
183 t0 = pt0[1] / src->height[0];
184 t1 = pt1[1] / src->height[0];
185 t2 = pt2[1] / src->height[0];
186 t3 = pt3[1] / src->height[0];
187
188 /* 1st vertex */
189 add_vertex_1tex(r, dstX, dstY, s0, t0);
190 /* 2nd vertex */
191 add_vertex_1tex(r, dstX + width, dstY, s1, t1);
192 /* 3rd vertex */
193 add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
194 /* 4th vertex */
195 add_vertex_1tex(r, dstX, dstY + height, s3, t3);
196 }
197
198
199 static INLINE void
200 add_vertex_2tex(struct xorg_renderer *r,
201 float x, float y,
202 float s0, float t0, float s1, float t1)
203 {
204 float *vertex = r->buffer + r->buffer_size;
205
206 vertex[0] = x;
207 vertex[1] = y;
208 vertex[2] = 0.f; /*z*/
209 vertex[3] = 1.f; /*w*/
210
211 vertex[4] = s0; /*s*/
212 vertex[5] = t0; /*t*/
213 vertex[6] = 0.f; /*r*/
214 vertex[7] = 1.f; /*q*/
215
216 vertex[8] = s1; /*s*/
217 vertex[9] = t1; /*t*/
218 vertex[10] = 0.f; /*r*/
219 vertex[11] = 1.f; /*q*/
220
221 r->buffer_size += 12;
222 }
223
224 static void
225 add_vertex_data2(struct xorg_renderer *r,
226 float srcX, float srcY, float maskX, float maskY,
227 float dstX, float dstY, float width, float height,
228 struct pipe_texture *src,
229 struct pipe_texture *mask,
230 float *src_matrix, float *mask_matrix)
231 {
232 float src_s0, src_t0, src_s1, src_t1;
233 float mask_s0, mask_t0, mask_s1, mask_t1;
234 float spt0[2], spt1[2];
235 float mpt0[2], mpt1[2];
236
237 spt0[0] = srcX;
238 spt0[1] = srcY;
239 spt1[0] = srcX + width;
240 spt1[1] = srcY + height;
241
242 mpt0[0] = maskX;
243 mpt0[1] = maskY;
244 mpt1[0] = maskX + width;
245 mpt1[1] = maskY + height;
246
247 if (src_matrix) {
248 map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
249 map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
250 }
251
252 if (mask_matrix) {
253 map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
254 map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
255 }
256
257 src_s0 = spt0[0] / src->width[0];
258 src_t0 = spt0[1] / src->height[0];
259 src_s1 = spt1[0] / src->width[0];
260 src_t1 = spt1[1] / src->height[0];
261
262 mask_s0 = mpt0[0] / mask->width[0];
263 mask_t0 = mpt0[1] / mask->height[0];
264 mask_s1 = mpt1[0] / mask->width[0];
265 mask_t1 = mpt1[1] / mask->height[0];
266
267 /* 1st vertex */
268 add_vertex_2tex(r, dstX, dstY,
269 src_s0, src_t0, mask_s0, mask_t0);
270 /* 2nd vertex */
271 add_vertex_2tex(r, dstX + width, dstY,
272 src_s1, src_t0, mask_s1, mask_t0);
273 /* 3rd vertex */
274 add_vertex_2tex(r, dstX + width, dstY + height,
275 src_s1, src_t1, mask_s1, mask_t1);
276 /* 4th vertex */
277 add_vertex_2tex(r, dstX, dstY + height,
278 src_s0, src_t1, mask_s0, mask_t1);
279 }
280
281 static struct pipe_buffer *
282 setup_vertex_data_yuv(struct xorg_renderer *r,
283 float srcX, float srcY, float srcW, float srcH,
284 float dstX, float dstY, float dstW, float dstH,
285 struct pipe_texture **tex)
286 {
287 float s0, t0, s1, t1;
288 float spt0[2], spt1[2];
289
290 spt0[0] = srcX;
291 spt0[1] = srcY;
292 spt1[0] = srcX + srcW;
293 spt1[1] = srcY + srcH;
294
295 s0 = spt0[0] / tex[0]->width[0];
296 t0 = spt0[1] / tex[0]->height[0];
297 s1 = spt1[0] / tex[0]->width[0];
298 t1 = spt1[1] / tex[0]->height[0];
299
300 /* 1st vertex */
301 add_vertex_1tex(r, dstX, dstY, s0, t0);
302 /* 2nd vertex */
303 add_vertex_1tex(r, dstX + dstW, dstY,
304 s1, t0);
305 /* 3rd vertex */
306 add_vertex_1tex(r, dstX + dstW, dstY + dstH,
307 s1, t1);
308 /* 4th vertex */
309 add_vertex_1tex(r, dstX, dstY + dstH,
310 s0, t1);
311
312 return renderer_buffer_create(r);
313 }
314
315
316
317 /* Set up framebuffer, viewport and vertex shader constant buffer
318 * state for a particular destinaton surface. In all our rendering,
319 * these concepts are linked.
320 */
321 void renderer_bind_destination(struct xorg_renderer *r,
322 struct pipe_surface *surface )
323 {
324
325 struct pipe_framebuffer_state fb;
326 struct pipe_viewport_state viewport;
327 int width = surface->width;
328 int height = surface->height;
329
330 memset(&fb, 0, sizeof fb);
331 fb.width = width;
332 fb.height = height;
333 fb.nr_cbufs = 1;
334 fb.cbufs[0] = surface;
335 fb.zsbuf = 0;
336
337 viewport.scale[0] = width / 2.f;
338 viewport.scale[1] = height / 2.f;
339 viewport.scale[2] = 1.0;
340 viewport.scale[3] = 1.0;
341 viewport.translate[0] = width / 2.f;
342 viewport.translate[1] = height / 2.f;
343 viewport.translate[2] = 0.0;
344 viewport.translate[3] = 0.0;
345
346 if (r->fb_width != width ||
347 r->fb_height != height)
348 {
349 float vs_consts[8] = {
350 2.f/width, 2.f/height, 1, 1,
351 -1, -1, 0, 0
352 };
353
354 r->fb_width = width;
355 r->fb_height = height;
356
357 renderer_set_constants(r, PIPE_SHADER_VERTEX,
358 vs_consts, sizeof vs_consts);
359 }
360
361 cso_set_framebuffer(r->cso, &fb);
362 cso_set_viewport(r->cso, &viewport);
363 }
364
365
366 struct xorg_renderer * renderer_create(struct pipe_context *pipe)
367 {
368 struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer);
369
370 renderer->pipe = pipe;
371 renderer->cso = cso_create_context(pipe);
372 renderer->shaders = xorg_shaders_create(renderer);
373
374 renderer_init_state(renderer);
375
376 return renderer;
377 }
378
379 void renderer_destroy(struct xorg_renderer *r)
380 {
381 struct pipe_constant_buffer *vsbuf = &r->vs_const_buffer;
382 struct pipe_constant_buffer *fsbuf = &r->fs_const_buffer;
383
384 if (vsbuf && vsbuf->buffer)
385 pipe_buffer_reference(&vsbuf->buffer, NULL);
386
387 if (fsbuf && fsbuf->buffer)
388 pipe_buffer_reference(&fsbuf->buffer, NULL);
389
390 if (r->shaders) {
391 xorg_shaders_destroy(r->shaders);
392 r->shaders = NULL;
393 }
394
395 if (r->cso) {
396 cso_release_all(r->cso);
397 cso_destroy_context(r->cso);
398 r->cso = NULL;
399 }
400 }
401
402
403
404
405
406 void renderer_set_constants(struct xorg_renderer *r,
407 int shader_type,
408 const float *params,
409 int param_bytes)
410 {
411 struct pipe_constant_buffer *cbuf =
412 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
413 &r->fs_const_buffer;
414
415 pipe_buffer_reference(&cbuf->buffer, NULL);
416 cbuf->buffer = pipe_buffer_create(r->pipe->screen, 16,
417 PIPE_BUFFER_USAGE_CONSTANT,
418 param_bytes);
419
420 if (cbuf->buffer) {
421 pipe_buffer_write(r->pipe->screen, cbuf->buffer,
422 0, param_bytes, params);
423 }
424 r->pipe->set_constant_buffer(r->pipe, shader_type, 0, cbuf);
425 }
426
427
428 void renderer_copy_prepare(struct xorg_renderer *r,
429 struct pipe_surface *dst_surface,
430 struct pipe_texture *src_texture)
431 {
432 struct pipe_context *pipe = r->pipe;
433 struct pipe_screen *screen = pipe->screen;
434 struct xorg_shader shader;
435
436 assert(screen->is_format_supported(screen, dst_surface->format,
437 PIPE_TEXTURE_2D,
438 PIPE_TEXTURE_USAGE_RENDER_TARGET,
439 0));
440
441
442 /* set misc state we care about */
443 {
444 struct pipe_blend_state blend;
445 memset(&blend, 0, sizeof(blend));
446 blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
447 blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
448 blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
449 blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
450 blend.colormask = PIPE_MASK_RGBA;
451 cso_set_blend(r->cso, &blend);
452 }
453
454 /* sampler */
455 {
456 struct pipe_sampler_state sampler;
457 memset(&sampler, 0, sizeof(sampler));
458 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
459 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
460 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
461 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
462 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
463 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
464 sampler.normalized_coords = 1;
465 cso_single_sampler(r->cso, 0, &sampler);
466 cso_single_sampler_done(r->cso);
467 }
468
469 renderer_bind_destination(r, dst_surface);
470
471 /* texture */
472 cso_set_sampler_textures(r->cso, 1, &src_texture);
473
474 /* shaders */
475 shader = xorg_shaders_get(r->shaders,
476 VS_COMPOSITE,
477 FS_COMPOSITE);
478 cso_set_vertex_shader_handle(r->cso, shader.vs);
479 cso_set_fragment_shader_handle(r->cso, shader.fs);
480
481 r->buffer_size = 0;
482 r->attrs_per_vertex = 2;
483 }
484
485 struct pipe_texture *
486 renderer_clone_texture(struct xorg_renderer *r,
487 struct pipe_texture *src)
488 {
489 enum pipe_format format;
490 struct pipe_context *pipe = r->pipe;
491 struct pipe_screen *screen = pipe->screen;
492 struct pipe_texture *pt;
493 struct pipe_texture templ;
494
495 if (pipe->is_texture_referenced(pipe, src, 0, 0) &
496 PIPE_REFERENCED_FOR_WRITE)
497 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
498
499 /* the coming in texture should already have that invariance */
500 debug_assert(screen->is_format_supported(screen, src->format,
501 PIPE_TEXTURE_2D,
502 PIPE_TEXTURE_USAGE_SAMPLER, 0));
503
504 format = src->format;
505
506 memset(&templ, 0, sizeof(templ));
507 templ.target = PIPE_TEXTURE_2D;
508 templ.format = format;
509 templ.last_level = 0;
510 templ.width[0] = src->width[0];
511 templ.height[0] = src->height[0];
512 templ.depth[0] = 1;
513 pf_get_block(format, &templ.block);
514 templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
515
516 pt = screen->texture_create(screen, &templ);
517
518 debug_assert(!pt || pipe_is_referenced(&pt->reference));
519
520 if (!pt)
521 return NULL;
522
523 {
524 /* copy source framebuffer surface into texture */
525 struct pipe_surface *ps_read = screen->get_tex_surface(
526 screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ);
527 struct pipe_surface *ps_tex = screen->get_tex_surface(
528 screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE );
529 if (pipe->surface_copy) {
530 pipe->surface_copy(pipe,
531 ps_tex, /* dest */
532 0, 0, /* destx/y */
533 ps_read,
534 0, 0, src->width[0], src->height[0]);
535 } else {
536 util_surface_copy(pipe, FALSE,
537 ps_tex, /* dest */
538 0, 0, /* destx/y */
539 ps_read,
540 0, 0, src->width[0], src->height[0]);
541 }
542 pipe_surface_reference(&ps_read, NULL);
543 pipe_surface_reference(&ps_tex, NULL);
544 }
545
546 return pt;
547 }
548
549
550 void renderer_copy_pixmap(struct xorg_renderer *r,
551 int dx, int dy,
552 int sx, int sy,
553 int width, int height,
554 float src_width,
555 float src_height)
556 {
557 float s0, t0, s1, t1;
558 float x0, y0, x1, y1;
559
560
561 /* XXX: could put the texcoord scaling calculation into the vertex
562 * shader.
563 */
564 s0 = sx / src_width;
565 s1 = (sx + width) / src_width;
566 t0 = sy / src_height;
567 t1 = (sy + height) / src_height;
568
569 x0 = dx;
570 x1 = dx + width;
571 y0 = dy;
572 y1 = dy + height;
573
574 /* draw quad */
575 renderer_draw_conditional(r, 4*8);
576 add_vertex_1tex(r, x0, y0, s0, t0);
577 add_vertex_1tex(r, x1, y0, s1, t0);
578 add_vertex_1tex(r, x1, y1, s1, t1);
579 add_vertex_1tex(r, x0, y1, s0, t1);
580 }
581
582
583
584
585 void renderer_draw_yuv(struct xorg_renderer *r,
586 int src_x, int src_y, int src_w, int src_h,
587 int dst_x, int dst_y, int dst_w, int dst_h,
588 struct pipe_texture **textures)
589 {
590 struct pipe_context *pipe = r->pipe;
591 struct pipe_buffer *buf = 0;
592
593 buf = setup_vertex_data_yuv(r,
594 src_x, src_y, src_w, src_h,
595 dst_x, dst_y, dst_w, dst_h,
596 textures);
597
598 if (buf) {
599 const int num_attribs = 2; /*pos + tex coord*/
600
601 util_draw_vertex_buffer(pipe, buf, 0,
602 PIPE_PRIM_QUADS,
603 4, /* verts */
604 num_attribs); /* attribs/vert */
605
606 pipe_buffer_reference(&buf, NULL);
607 }
608 }
609
610 void renderer_begin_solid(struct xorg_renderer *r)
611 {
612 r->buffer_size = 0;
613 r->attrs_per_vertex = 2;
614 }
615
616 void renderer_solid(struct xorg_renderer *r,
617 int x0, int y0,
618 int x1, int y1,
619 float *color)
620 {
621 /*
622 debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
623 x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/
624
625 renderer_draw_conditional(r, 4 * 8);
626
627 /* 1st vertex */
628 add_vertex_color(r, x0, y0, color);
629 /* 2nd vertex */
630 add_vertex_color(r, x1, y0, color);
631 /* 3rd vertex */
632 add_vertex_color(r, x1, y1, color);
633 /* 4th vertex */
634 add_vertex_color(r, x0, y1, color);
635 }
636
637 void renderer_draw_flush(struct xorg_renderer *r)
638 {
639 renderer_draw_conditional(r, 0);
640 }
641
642 void renderer_begin_textures(struct xorg_renderer *r,
643 struct pipe_texture **textures,
644 int num_textures)
645 {
646 r->attrs_per_vertex = 1 + num_textures;
647 r->buffer_size = 0;
648 }
649
650 void renderer_texture(struct xorg_renderer *r,
651 int *pos,
652 int width, int height,
653 struct pipe_texture **textures,
654 int num_textures,
655 float *src_matrix,
656 float *mask_matrix)
657 {
658
659 #if 0
660 if (src_matrix) {
661 debug_printf("src_matrix = \n");
662 debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
663 debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
664 debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
665 }
666 if (mask_matrix) {
667 debug_printf("mask_matrix = \n");
668 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
669 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
670 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
671 }
672 #endif
673
674 switch(r->attrs_per_vertex) {
675 case 2:
676 renderer_draw_conditional(r, 4 * 8);
677 add_vertex_data1(r,
678 pos[0], pos[1], /* src */
679 pos[4], pos[5], /* dst */
680 width, height,
681 textures[0], src_matrix);
682 break;
683 case 3:
684 renderer_draw_conditional(r, 4 * 12);
685 add_vertex_data2(r,
686 pos[0], pos[1], /* src */
687 pos[2], pos[3], /* mask */
688 pos[4], pos[5], /* dst */
689 width, height,
690 textures[0], textures[1],
691 src_matrix, mask_matrix);
692 break;
693 default:
694 debug_assert(!"Unsupported number of textures");
695 break;
696 }
697 }