gallium: change set_constant_buffer to be UBO-friendly
[mesa.git] / src / gallium / state_trackers / xorg / xorg_renderer.c
1 #include "xorg_exa.h"
2 #include "xorg_renderer.h"
3
4 #include "xorg_exa_tgsi.h"
5
6 #include "cso_cache/cso_context.h"
7 #include "util/u_draw_quad.h"
8 #include "util/u_math.h"
9 #include "util/u_memory.h"
10 #include "util/u_sampler.h"
11
12 #include "util/u_inlines.h"
13 #include "util/u_box.h"
14
15 #include <math.h>
16
17 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
18 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
19
20 #define NUM_COMPONENTS 4
21
22 static INLINE boolean is_affine(float *matrix)
23 {
24 return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
25 && floatsEqual(matrix[8], 1);
26 }
27 static INLINE void map_point(float *mat, float x, float y,
28 float *out_x, float *out_y)
29 {
30 if (!mat) {
31 *out_x = x;
32 *out_y = y;
33 return;
34 }
35
36 *out_x = mat[0]*x + mat[3]*y + mat[6];
37 *out_y = mat[1]*x + mat[4]*y + mat[7];
38 if (!is_affine(mat)) {
39 float w = 1/(mat[2]*x + mat[5]*y + mat[8]);
40 *out_x *= w;
41 *out_y *= w;
42 }
43 }
44
45 static INLINE struct pipe_resource *
46 renderer_buffer_create(struct xorg_renderer *r)
47 {
48 struct pipe_resource *buf =
49 pipe_user_buffer_create(r->pipe->screen,
50 r->buffer,
51 sizeof(float)*
52 r->buffer_size,
53 /* XXX was: PIPE_BUFFER_USAGE_PIXEL/PIPE_BUFFER_USAGE_GPU_WRITE even though this is a vertex buffer??? */
54 PIPE_BIND_VERTEX_BUFFER);
55 r->buffer_size = 0;
56
57 return buf;
58 }
59
60 static INLINE void
61 renderer_draw(struct xorg_renderer *r)
62 {
63 struct pipe_context *pipe = r->pipe;
64 struct pipe_resource *buf = 0;
65 int num_verts = r->buffer_size/(r->attrs_per_vertex * NUM_COMPONENTS);
66
67 if (!r->buffer_size)
68 return;
69
70 buf = renderer_buffer_create(r);
71
72
73 if (buf) {
74 cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
75
76 util_draw_vertex_buffer(pipe, r->cso, buf, 0,
77 PIPE_PRIM_QUADS,
78 num_verts, /* verts */
79 r->attrs_per_vertex); /* attribs/vert */
80
81 pipe_resource_reference(&buf, NULL);
82 }
83 }
84
85 static INLINE void
86 renderer_draw_conditional(struct xorg_renderer *r,
87 int next_batch)
88 {
89 if (r->buffer_size + next_batch >= BUF_SIZE ||
90 (next_batch == 0 && r->buffer_size)) {
91 renderer_draw(r);
92 }
93 }
94
95 static void
96 renderer_init_state(struct xorg_renderer *r)
97 {
98 struct pipe_depth_stencil_alpha_state dsa;
99 struct pipe_rasterizer_state raster;
100 unsigned i;
101
102 /* set common initial clip state */
103 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
104 cso_set_depth_stencil_alpha(r->cso, &dsa);
105
106
107 /* XXX: move to renderer_init_state? */
108 memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
109 raster.gl_rasterization_rules = 1;
110 raster.depth_clip = 1;
111 cso_set_rasterizer(r->cso, &raster);
112
113 /* vertex elements state */
114 memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
115 for (i = 0; i < 3; i++) {
116 r->velems[i].src_offset = i * 4 * sizeof(float);
117 r->velems[i].instance_divisor = 0;
118 r->velems[i].vertex_buffer_index = 0;
119 r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
120 }
121 }
122
123
124 static INLINE void
125 add_vertex_color(struct xorg_renderer *r,
126 float x, float y,
127 float color[4])
128 {
129 float *vertex = r->buffer + r->buffer_size;
130
131 vertex[0] = x;
132 vertex[1] = y;
133 vertex[2] = 0.f; /*z*/
134 vertex[3] = 1.f; /*w*/
135
136 vertex[4] = color[0]; /*r*/
137 vertex[5] = color[1]; /*g*/
138 vertex[6] = color[2]; /*b*/
139 vertex[7] = color[3]; /*a*/
140
141 r->buffer_size += 8;
142 }
143
144 static INLINE void
145 add_vertex_1tex(struct xorg_renderer *r,
146 float x, float y, float s, float t)
147 {
148 float *vertex = r->buffer + r->buffer_size;
149
150 vertex[0] = x;
151 vertex[1] = y;
152 vertex[2] = 0.f; /*z*/
153 vertex[3] = 1.f; /*w*/
154
155 vertex[4] = s; /*s*/
156 vertex[5] = t; /*t*/
157 vertex[6] = 0.f; /*r*/
158 vertex[7] = 1.f; /*q*/
159
160 r->buffer_size += 8;
161 }
162
163 static void
164 add_vertex_data1(struct xorg_renderer *r,
165 float srcX, float srcY, float dstX, float dstY,
166 float width, float height,
167 struct pipe_resource *src, float *src_matrix)
168 {
169 float s0, t0, s1, t1, s2, t2, s3, t3;
170 float pt0[2], pt1[2], pt2[2], pt3[2];
171
172 pt0[0] = srcX;
173 pt0[1] = srcY;
174 pt1[0] = (srcX + width);
175 pt1[1] = srcY;
176 pt2[0] = (srcX + width);
177 pt2[1] = (srcY + height);
178 pt3[0] = srcX;
179 pt3[1] = (srcY + height);
180
181 if (src_matrix) {
182 map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
183 map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
184 map_point(src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
185 map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
186 }
187
188 s0 = pt0[0] / src->width0;
189 s1 = pt1[0] / src->width0;
190 s2 = pt2[0] / src->width0;
191 s3 = pt3[0] / src->width0;
192 t0 = pt0[1] / src->height0;
193 t1 = pt1[1] / src->height0;
194 t2 = pt2[1] / src->height0;
195 t3 = pt3[1] / src->height0;
196
197 /* 1st vertex */
198 add_vertex_1tex(r, dstX, dstY, s0, t0);
199 /* 2nd vertex */
200 add_vertex_1tex(r, dstX + width, dstY, s1, t1);
201 /* 3rd vertex */
202 add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
203 /* 4th vertex */
204 add_vertex_1tex(r, dstX, dstY + height, s3, t3);
205 }
206
207
208 static INLINE void
209 add_vertex_2tex(struct xorg_renderer *r,
210 float x, float y,
211 float s0, float t0, float s1, float t1)
212 {
213 float *vertex = r->buffer + r->buffer_size;
214
215 vertex[0] = x;
216 vertex[1] = y;
217 vertex[2] = 0.f; /*z*/
218 vertex[3] = 1.f; /*w*/
219
220 vertex[4] = s0; /*s*/
221 vertex[5] = t0; /*t*/
222 vertex[6] = 0.f; /*r*/
223 vertex[7] = 1.f; /*q*/
224
225 vertex[8] = s1; /*s*/
226 vertex[9] = t1; /*t*/
227 vertex[10] = 0.f; /*r*/
228 vertex[11] = 1.f; /*q*/
229
230 r->buffer_size += 12;
231 }
232
233 static void
234 add_vertex_data2(struct xorg_renderer *r,
235 float srcX, float srcY, float maskX, float maskY,
236 float dstX, float dstY, float width, float height,
237 struct pipe_resource *src,
238 struct pipe_resource *mask,
239 float *src_matrix, float *mask_matrix)
240 {
241 float src_s0, src_t0, src_s1, src_t1;
242 float mask_s0, mask_t0, mask_s1, mask_t1;
243 float spt0[2], spt1[2];
244 float mpt0[2], mpt1[2];
245
246 spt0[0] = srcX;
247 spt0[1] = srcY;
248 spt1[0] = srcX + width;
249 spt1[1] = srcY + height;
250
251 mpt0[0] = maskX;
252 mpt0[1] = maskY;
253 mpt1[0] = maskX + width;
254 mpt1[1] = maskY + height;
255
256 if (src_matrix) {
257 map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
258 map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
259 }
260
261 if (mask_matrix) {
262 map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
263 map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
264 }
265
266 src_s0 = spt0[0] / src->width0;
267 src_t0 = spt0[1] / src->height0;
268 src_s1 = spt1[0] / src->width0;
269 src_t1 = spt1[1] / src->height0;
270
271 mask_s0 = mpt0[0] / mask->width0;
272 mask_t0 = mpt0[1] / mask->height0;
273 mask_s1 = mpt1[0] / mask->width0;
274 mask_t1 = mpt1[1] / mask->height0;
275
276 /* 1st vertex */
277 add_vertex_2tex(r, dstX, dstY,
278 src_s0, src_t0, mask_s0, mask_t0);
279 /* 2nd vertex */
280 add_vertex_2tex(r, dstX + width, dstY,
281 src_s1, src_t0, mask_s1, mask_t0);
282 /* 3rd vertex */
283 add_vertex_2tex(r, dstX + width, dstY + height,
284 src_s1, src_t1, mask_s1, mask_t1);
285 /* 4th vertex */
286 add_vertex_2tex(r, dstX, dstY + height,
287 src_s0, src_t1, mask_s0, mask_t1);
288 }
289
290 static struct pipe_resource *
291 setup_vertex_data_yuv(struct xorg_renderer *r,
292 float srcX, float srcY, float srcW, float srcH,
293 float dstX, float dstY, float dstW, float dstH,
294 struct pipe_resource **tex)
295 {
296 float s0, t0, s1, t1;
297 float spt0[2], spt1[2];
298
299 spt0[0] = srcX;
300 spt0[1] = srcY;
301 spt1[0] = srcX + srcW;
302 spt1[1] = srcY + srcH;
303
304 s0 = spt0[0] / tex[0]->width0;
305 t0 = spt0[1] / tex[0]->height0;
306 s1 = spt1[0] / tex[0]->width0;
307 t1 = spt1[1] / tex[0]->height0;
308
309 /* 1st vertex */
310 add_vertex_1tex(r, dstX, dstY, s0, t0);
311 /* 2nd vertex */
312 add_vertex_1tex(r, dstX + dstW, dstY,
313 s1, t0);
314 /* 3rd vertex */
315 add_vertex_1tex(r, dstX + dstW, dstY + dstH,
316 s1, t1);
317 /* 4th vertex */
318 add_vertex_1tex(r, dstX, dstY + dstH,
319 s0, t1);
320
321 return renderer_buffer_create(r);
322 }
323
324
325
326 /* Set up framebuffer, viewport and vertex shader constant buffer
327 * state for a particular destinaton surface. In all our rendering,
328 * these concepts are linked.
329 */
330 void renderer_bind_destination(struct xorg_renderer *r,
331 struct pipe_surface *surface,
332 int width,
333 int height )
334 {
335
336 struct pipe_framebuffer_state fb;
337 struct pipe_viewport_state viewport;
338
339 /* Framebuffer uses actual surface width/height
340 */
341 memset(&fb, 0, sizeof fb);
342 fb.width = surface->width;
343 fb.height = surface->height;
344 fb.nr_cbufs = 1;
345 fb.cbufs[0] = surface;
346 fb.zsbuf = 0;
347
348 /* Viewport just touches the bit we're interested in:
349 */
350 viewport.scale[0] = width / 2.f;
351 viewport.scale[1] = height / 2.f;
352 viewport.scale[2] = 1.0;
353 viewport.scale[3] = 1.0;
354 viewport.translate[0] = width / 2.f;
355 viewport.translate[1] = height / 2.f;
356 viewport.translate[2] = 0.0;
357 viewport.translate[3] = 0.0;
358
359 /* Constant buffer set up to match viewport dimensions:
360 */
361 if (r->fb_width != width ||
362 r->fb_height != height)
363 {
364 float vs_consts[8] = {
365 2.f/width, 2.f/height, 1, 1,
366 -1, -1, 0, 0
367 };
368
369 r->fb_width = width;
370 r->fb_height = height;
371
372 renderer_set_constants(r, PIPE_SHADER_VERTEX,
373 vs_consts, sizeof vs_consts);
374 }
375
376 cso_set_framebuffer(r->cso, &fb);
377 cso_set_viewport(r->cso, &viewport);
378 }
379
380
381 struct xorg_renderer * renderer_create(struct pipe_context *pipe)
382 {
383 struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer);
384
385 renderer->pipe = pipe;
386 renderer->cso = cso_create_context(pipe);
387 renderer->shaders = xorg_shaders_create(renderer);
388
389 renderer_init_state(renderer);
390
391 return renderer;
392 }
393
394 void renderer_destroy(struct xorg_renderer *r)
395 {
396 struct pipe_resource **vsbuf = &r->vs_const_buffer;
397 struct pipe_resource **fsbuf = &r->fs_const_buffer;
398
399 if (*vsbuf)
400 pipe_resource_reference(vsbuf, NULL);
401
402 if (*fsbuf)
403 pipe_resource_reference(fsbuf, NULL);
404
405 if (r->shaders) {
406 xorg_shaders_destroy(r->shaders);
407 r->shaders = NULL;
408 }
409
410 if (r->cso) {
411 cso_release_all(r->cso);
412 cso_destroy_context(r->cso);
413 r->cso = NULL;
414 }
415 }
416
417
418
419
420
421 void renderer_set_constants(struct xorg_renderer *r,
422 int shader_type,
423 const float *params,
424 int param_bytes)
425 {
426 struct pipe_resource **cbuf =
427 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
428 &r->fs_const_buffer;
429
430 pipe_resource_reference(cbuf, NULL);
431 *cbuf = pipe_buffer_create(r->pipe->screen,
432 PIPE_BIND_CONSTANT_BUFFER,
433 PIPE_USAGE_STATIC,
434 param_bytes);
435
436 if (*cbuf) {
437 pipe_buffer_write(r->pipe, *cbuf,
438 0, param_bytes, params);
439 }
440 pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
441 }
442
443
444 void renderer_copy_prepare(struct xorg_renderer *r,
445 struct pipe_surface *dst_surface,
446 struct pipe_resource *src_texture)
447 {
448 struct pipe_context *pipe = r->pipe;
449 struct pipe_screen *screen = pipe->screen;
450 struct xorg_shader shader;
451
452 assert(screen->is_format_supported(screen, dst_surface->format,
453 PIPE_TEXTURE_2D, 0,
454 PIPE_BIND_RENDER_TARGET));
455 (void) screen;
456
457
458 /* set misc state we care about */
459 {
460 struct pipe_blend_state blend;
461 memset(&blend, 0, sizeof(blend));
462 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
463 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
464 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
465 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
466 blend.rt[0].colormask = PIPE_MASK_RGBA;
467 cso_set_blend(r->cso, &blend);
468 }
469
470 /* sampler */
471 {
472 struct pipe_sampler_state sampler;
473 memset(&sampler, 0, sizeof(sampler));
474 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
475 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
476 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
477 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
478 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
479 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
480 sampler.normalized_coords = 1;
481 cso_single_sampler(r->cso, 0, &sampler);
482 cso_single_sampler_done(r->cso);
483 }
484
485 renderer_bind_destination(r, dst_surface,
486 dst_surface->width,
487 dst_surface->height);
488
489 /* texture/sampler view */
490 {
491 struct pipe_sampler_view templ;
492 struct pipe_sampler_view *src_view;
493 u_sampler_view_default_template(&templ,
494 src_texture,
495 src_texture->format);
496 src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
497 cso_set_fragment_sampler_views(r->cso, 1, &src_view);
498 pipe_sampler_view_reference(&src_view, NULL);
499 }
500
501 /* shaders */
502 shader = xorg_shaders_get(r->shaders,
503 VS_COMPOSITE,
504 FS_COMPOSITE);
505 cso_set_vertex_shader_handle(r->cso, shader.vs);
506 cso_set_fragment_shader_handle(r->cso, shader.fs);
507
508 r->buffer_size = 0;
509 r->attrs_per_vertex = 2;
510 }
511
512 struct pipe_resource *
513 renderer_clone_texture(struct xorg_renderer *r,
514 struct pipe_resource *src)
515 {
516 enum pipe_format format;
517 struct pipe_context *pipe = r->pipe;
518 struct pipe_screen *screen = pipe->screen;
519 struct pipe_resource *pt;
520 struct pipe_resource templ;
521
522 /* the coming in texture should already have that invariance */
523 debug_assert(screen->is_format_supported(screen, src->format,
524 PIPE_TEXTURE_2D, 0,
525 PIPE_BIND_SAMPLER_VIEW));
526
527 format = src->format;
528
529 memset(&templ, 0, sizeof(templ));
530 templ.target = PIPE_TEXTURE_2D;
531 templ.format = format;
532 templ.last_level = 0;
533 templ.width0 = src->width0;
534 templ.height0 = src->height0;
535 templ.depth0 = 1;
536 templ.array_size = 1;
537 templ.bind = PIPE_BIND_SAMPLER_VIEW;
538
539 pt = screen->resource_create(screen, &templ);
540
541 debug_assert(!pt || pipe_is_referenced(&pt->reference));
542
543 if (!pt)
544 return NULL;
545
546 {
547 /* copy source framebuffer surface into texture */
548 struct pipe_box src_box;
549 u_box_origin_2d(src->width0, src->height0, &src_box);
550
551 pipe->resource_copy_region(pipe,
552 pt, /* dest */
553 0, /* dest_level */
554 0, 0, 0, /* destx/y/z */
555 src,
556 0, &src_box);
557 }
558
559 return pt;
560 }
561
562
563 void renderer_copy_pixmap(struct xorg_renderer *r,
564 int dx, int dy,
565 int sx, int sy,
566 int width, int height,
567 float src_width,
568 float src_height)
569 {
570 float s0, t0, s1, t1;
571 float x0, y0, x1, y1;
572
573
574 /* XXX: could put the texcoord scaling calculation into the vertex
575 * shader.
576 */
577 s0 = sx / src_width;
578 s1 = (sx + width) / src_width;
579 t0 = sy / src_height;
580 t1 = (sy + height) / src_height;
581
582 x0 = dx;
583 x1 = dx + width;
584 y0 = dy;
585 y1 = dy + height;
586
587 /* draw quad */
588 renderer_draw_conditional(r, 4*8);
589 add_vertex_1tex(r, x0, y0, s0, t0);
590 add_vertex_1tex(r, x1, y0, s1, t0);
591 add_vertex_1tex(r, x1, y1, s1, t1);
592 add_vertex_1tex(r, x0, y1, s0, t1);
593 }
594
595
596
597
598 void renderer_draw_yuv(struct xorg_renderer *r,
599 float src_x, float src_y, float src_w, float src_h,
600 int dst_x, int dst_y, int dst_w, int dst_h,
601 struct pipe_resource **textures)
602 {
603 struct pipe_context *pipe = r->pipe;
604 struct pipe_resource *buf = 0;
605
606 buf = setup_vertex_data_yuv(r,
607 src_x, src_y, src_w, src_h,
608 dst_x, dst_y, dst_w, dst_h,
609 textures);
610
611 if (buf) {
612 const int num_attribs = 2; /*pos + tex coord*/
613
614 cso_set_vertex_elements(r->cso, num_attribs, r->velems);
615
616 util_draw_vertex_buffer(pipe, r->cso, buf, 0,
617 PIPE_PRIM_QUADS,
618 4, /* verts */
619 num_attribs); /* attribs/vert */
620
621 pipe_resource_reference(&buf, NULL);
622 }
623 }
624
625 void renderer_begin_solid(struct xorg_renderer *r)
626 {
627 r->buffer_size = 0;
628 r->attrs_per_vertex = 2;
629 }
630
631 void renderer_solid(struct xorg_renderer *r,
632 int x0, int y0,
633 int x1, int y1,
634 float *color)
635 {
636 /*
637 debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
638 x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/
639
640 renderer_draw_conditional(r, 4 * 8);
641
642 /* 1st vertex */
643 add_vertex_color(r, x0, y0, color);
644 /* 2nd vertex */
645 add_vertex_color(r, x1, y0, color);
646 /* 3rd vertex */
647 add_vertex_color(r, x1, y1, color);
648 /* 4th vertex */
649 add_vertex_color(r, x0, y1, color);
650 }
651
652 void renderer_draw_flush(struct xorg_renderer *r)
653 {
654 renderer_draw_conditional(r, 0);
655 }
656
657 void renderer_begin_textures(struct xorg_renderer *r,
658 int num_textures)
659 {
660 r->attrs_per_vertex = 1 + num_textures;
661 r->buffer_size = 0;
662 }
663
664 void renderer_texture(struct xorg_renderer *r,
665 int *pos,
666 int width, int height,
667 struct pipe_sampler_view **sampler_view,
668 int num_textures,
669 float *src_matrix,
670 float *mask_matrix)
671 {
672
673 #if 0
674 if (src_matrix) {
675 debug_printf("src_matrix = \n");
676 debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
677 debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
678 debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
679 }
680 if (mask_matrix) {
681 debug_printf("mask_matrix = \n");
682 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
683 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
684 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
685 }
686 #endif
687
688 switch(r->attrs_per_vertex) {
689 case 2:
690 renderer_draw_conditional(r, 4 * 8);
691 add_vertex_data1(r,
692 pos[0], pos[1], /* src */
693 pos[4], pos[5], /* dst */
694 width, height,
695 sampler_view[0]->texture, src_matrix);
696 break;
697 case 3:
698 renderer_draw_conditional(r, 4 * 12);
699 add_vertex_data2(r,
700 pos[0], pos[1], /* src */
701 pos[2], pos[3], /* mask */
702 pos[4], pos[5], /* dst */
703 width, height,
704 sampler_view[0]->texture, sampler_view[1]->texture,
705 src_matrix, mask_matrix);
706 break;
707 default:
708 debug_assert(!"Unsupported number of textures");
709 break;
710 }
711 }