st/xorg: don't set up constant buffer for non-xv fragment shaders
[mesa.git] / src / gallium / state_trackers / xorg / xorg_renderer.c
1 #include "xorg_exa.h"
2 #include "xorg_renderer.h"
3
4 #include "xorg_exa_tgsi.h"
5
6 #include "cso_cache/cso_context.h"
7 #include "util/u_draw_quad.h"
8 #include "util/u_math.h"
9 #include "util/u_memory.h"
10 #include "util/u_rect.h"
11
12 #include "pipe/p_inlines.h"
13
14 #include <math.h>
15
16 enum AxisOrientation {
17 Y0_BOTTOM,
18 Y0_TOP
19 };
20
21 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
22 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
23
24 #define NUM_COMPONENTS 4
25
26 static INLINE boolean is_affine(float *matrix)
27 {
28 return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
29 && floatsEqual(matrix[8], 1);
30 }
31 static INLINE void map_point(float *mat, float x, float y,
32 float *out_x, float *out_y)
33 {
34 if (!mat) {
35 *out_x = x;
36 *out_y = y;
37 return;
38 }
39
40 *out_x = mat[0]*x + mat[3]*y + mat[6];
41 *out_y = mat[1]*x + mat[4]*y + mat[7];
42 if (!is_affine(mat)) {
43 float w = 1/(mat[2]*x + mat[5]*y + mat[8]);
44 *out_x *= w;
45 *out_y *= w;
46 }
47 }
48
49 static INLINE struct pipe_buffer *
50 renderer_buffer_create(struct xorg_renderer *r)
51 {
52 struct pipe_buffer *buf =
53 pipe_user_buffer_create(r->pipe->screen,
54 r->buffer,
55 sizeof(float)*
56 r->buffer_size);
57 r->buffer_size = 0;
58
59 return buf;
60 }
61
62 static INLINE void
63 renderer_draw(struct xorg_renderer *r)
64 {
65 struct pipe_context *pipe = r->pipe;
66 struct pipe_buffer *buf = 0;
67 int num_verts = r->buffer_size/(r->attrs_per_vertex * NUM_COMPONENTS);
68
69 if (!r->buffer_size)
70 return;
71
72 buf = renderer_buffer_create(r);
73
74
75 if (buf) {
76 util_draw_vertex_buffer(pipe, buf, 0,
77 PIPE_PRIM_QUADS,
78 num_verts, /* verts */
79 r->attrs_per_vertex); /* attribs/vert */
80
81 pipe_buffer_reference(&buf, NULL);
82 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
83 }
84 }
85
86 static INLINE void
87 renderer_draw_conditional(struct xorg_renderer *r,
88 int next_batch)
89 {
90 if (r->buffer_size + next_batch >= BUF_SIZE ||
91 (next_batch == 0 && r->buffer_size)) {
92 renderer_draw(r);
93 }
94 }
95
96 static void
97 renderer_init_state(struct xorg_renderer *r)
98 {
99 struct pipe_depth_stencil_alpha_state dsa;
100 struct pipe_rasterizer_state raster;
101
102 /* set common initial clip state */
103 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
104 cso_set_depth_stencil_alpha(r->cso, &dsa);
105
106
107 /* XXX: move to renderer_init_state? */
108 memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
109 raster.gl_rasterization_rules = 1;
110 cso_set_rasterizer(r->cso, &raster);
111
112 }
113
114
115 static INLINE void
116 add_vertex_color(struct xorg_renderer *r,
117 float x, float y,
118 float color[4])
119 {
120 float *vertex = r->buffer + r->buffer_size;
121
122 vertex[0] = x;
123 vertex[1] = y;
124 vertex[2] = 0.f; /*z*/
125 vertex[3] = 1.f; /*w*/
126
127 vertex[4] = color[0]; /*r*/
128 vertex[5] = color[1]; /*g*/
129 vertex[6] = color[2]; /*b*/
130 vertex[7] = color[3]; /*a*/
131
132 r->buffer_size += 8;
133 }
134
135 static INLINE void
136 add_vertex_1tex(struct xorg_renderer *r,
137 float x, float y, float s, float t)
138 {
139 float *vertex = r->buffer + r->buffer_size;
140
141 vertex[0] = x;
142 vertex[1] = y;
143 vertex[2] = 0.f; /*z*/
144 vertex[3] = 1.f; /*w*/
145
146 vertex[4] = s; /*s*/
147 vertex[5] = t; /*t*/
148 vertex[6] = 0.f; /*r*/
149 vertex[7] = 1.f; /*q*/
150
151 r->buffer_size += 8;
152 }
153
154 static void
155 add_vertex_data1(struct xorg_renderer *r,
156 float srcX, float srcY, float dstX, float dstY,
157 float width, float height,
158 struct pipe_texture *src, float *src_matrix)
159 {
160 float s0, t0, s1, t1, s2, t2, s3, t3;
161 float pt0[2], pt1[2], pt2[2], pt3[2];
162
163 pt0[0] = srcX;
164 pt0[1] = srcY;
165 pt1[0] = (srcX + width);
166 pt1[1] = srcY;
167 pt2[0] = (srcX + width);
168 pt2[1] = (srcY + height);
169 pt3[0] = srcX;
170 pt3[1] = (srcY + height);
171
172 if (src_matrix) {
173 map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
174 map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
175 map_point(src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
176 map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
177 }
178
179 s0 = pt0[0] / src->width[0];
180 s1 = pt1[0] / src->width[0];
181 s2 = pt2[0] / src->width[0];
182 s3 = pt3[0] / src->width[0];
183 t0 = pt0[1] / src->height[0];
184 t1 = pt1[1] / src->height[0];
185 t2 = pt2[1] / src->height[0];
186 t3 = pt3[1] / src->height[0];
187
188 /* 1st vertex */
189 add_vertex_1tex(r, dstX, dstY, s0, t0);
190 /* 2nd vertex */
191 add_vertex_1tex(r, dstX + width, dstY, s1, t1);
192 /* 3rd vertex */
193 add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
194 /* 4th vertex */
195 add_vertex_1tex(r, dstX, dstY + height, s3, t3);
196 }
197
198 static struct pipe_buffer *
199 setup_vertex_data_tex(struct xorg_renderer *r,
200 float x0, float y0, float x1, float y1,
201 float s0, float t0, float s1, float t1,
202 float z)
203 {
204 /* 1st vertex */
205 add_vertex_1tex(r, x0, y0, s0, t0);
206 /* 2nd vertex */
207 add_vertex_1tex(r, x1, y0, s1, t0);
208 /* 3rd vertex */
209 add_vertex_1tex(r, x1, y1, s1, t1);
210 /* 4th vertex */
211 add_vertex_1tex(r, x0, y1, s0, t1);
212
213 return renderer_buffer_create(r);
214 }
215
216 static INLINE void
217 add_vertex_2tex(struct xorg_renderer *r,
218 float x, float y,
219 float s0, float t0, float s1, float t1)
220 {
221 float *vertex = r->buffer + r->buffer_size;
222
223 vertex[0] = x;
224 vertex[1] = y;
225 vertex[2] = 0.f; /*z*/
226 vertex[3] = 1.f; /*w*/
227
228 vertex[4] = s0; /*s*/
229 vertex[5] = t0; /*t*/
230 vertex[6] = 0.f; /*r*/
231 vertex[7] = 1.f; /*q*/
232
233 vertex[8] = s1; /*s*/
234 vertex[9] = t1; /*t*/
235 vertex[10] = 0.f; /*r*/
236 vertex[11] = 1.f; /*q*/
237
238 r->buffer_size += 12;
239 }
240
241 static void
242 add_vertex_data2(struct xorg_renderer *r,
243 float srcX, float srcY, float maskX, float maskY,
244 float dstX, float dstY, float width, float height,
245 struct pipe_texture *src,
246 struct pipe_texture *mask,
247 float *src_matrix, float *mask_matrix)
248 {
249 float src_s0, src_t0, src_s1, src_t1;
250 float mask_s0, mask_t0, mask_s1, mask_t1;
251 float spt0[2], spt1[2];
252 float mpt0[2], mpt1[2];
253
254 spt0[0] = srcX;
255 spt0[1] = srcY;
256 spt1[0] = srcX + width;
257 spt1[1] = srcY + height;
258
259 mpt0[0] = maskX;
260 mpt0[1] = maskY;
261 mpt1[0] = maskX + width;
262 mpt1[1] = maskY + height;
263
264 if (src_matrix) {
265 map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
266 map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
267 }
268
269 if (mask_matrix) {
270 map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
271 map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
272 }
273
274 src_s0 = spt0[0] / src->width[0];
275 src_t0 = spt0[1] / src->height[0];
276 src_s1 = spt1[0] / src->width[0];
277 src_t1 = spt1[1] / src->height[0];
278
279 mask_s0 = mpt0[0] / mask->width[0];
280 mask_t0 = mpt0[1] / mask->height[0];
281 mask_s1 = mpt1[0] / mask->width[0];
282 mask_t1 = mpt1[1] / mask->height[0];
283
284 /* 1st vertex */
285 add_vertex_2tex(r, dstX, dstY,
286 src_s0, src_t0, mask_s0, mask_t0);
287 /* 2nd vertex */
288 add_vertex_2tex(r, dstX + width, dstY,
289 src_s1, src_t0, mask_s1, mask_t0);
290 /* 3rd vertex */
291 add_vertex_2tex(r, dstX + width, dstY + height,
292 src_s1, src_t1, mask_s1, mask_t1);
293 /* 4th vertex */
294 add_vertex_2tex(r, dstX, dstY + height,
295 src_s0, src_t1, mask_s0, mask_t1);
296 }
297
298 static struct pipe_buffer *
299 setup_vertex_data_yuv(struct xorg_renderer *r,
300 float srcX, float srcY, float srcW, float srcH,
301 float dstX, float dstY, float dstW, float dstH,
302 struct pipe_texture **tex)
303 {
304 float s0, t0, s1, t1;
305 float spt0[2], spt1[2];
306
307 spt0[0] = srcX;
308 spt0[1] = srcY;
309 spt1[0] = srcX + srcW;
310 spt1[1] = srcY + srcH;
311
312 s0 = spt0[0] / tex[0]->width[0];
313 t0 = spt0[1] / tex[0]->height[0];
314 s1 = spt1[0] / tex[0]->width[0];
315 t1 = spt1[1] / tex[0]->height[0];
316
317 /* 1st vertex */
318 add_vertex_1tex(r, dstX, dstY, s0, t0);
319 /* 2nd vertex */
320 add_vertex_1tex(r, dstX + dstW, dstY,
321 s1, t0);
322 /* 3rd vertex */
323 add_vertex_1tex(r, dstX + dstW, dstY + dstH,
324 s1, t1);
325 /* 4th vertex */
326 add_vertex_1tex(r, dstX, dstY + dstH,
327 s0, t1);
328
329 return renderer_buffer_create(r);
330 }
331
332
333
334 /* Set up framebuffer, viewport and vertex shader constant buffer
335 * state for a particular destinaton surface. In all our rendering,
336 * these concepts are linked.
337 */
338 void renderer_bind_destination(struct xorg_renderer *r,
339 struct pipe_surface *surface )
340 {
341
342 struct pipe_framebuffer_state fb;
343 struct pipe_viewport_state viewport;
344 int width = surface->width;
345 int height = surface->height;
346
347 memset(&fb, 0, sizeof fb);
348 fb.width = width;
349 fb.height = height;
350 fb.nr_cbufs = 1;
351 fb.cbufs[0] = surface;
352 fb.zsbuf = 0;
353
354 viewport.scale[0] = width / 2.f;
355 viewport.scale[1] = height / 2.f;
356 viewport.scale[2] = 1.0;
357 viewport.scale[3] = 1.0;
358 viewport.translate[0] = width / 2.f;
359 viewport.translate[1] = height / 2.f;
360 viewport.translate[2] = 0.0;
361 viewport.translate[3] = 0.0;
362
363 if (r->fb_width != width ||
364 r->fb_height != height)
365 {
366 float vs_consts[8] = {
367 2.f/width, 2.f/height, 1, 1,
368 -1, -1, 0, 0
369 };
370
371 r->fb_width = width;
372 r->fb_height = height;
373
374 renderer_set_constants(r, PIPE_SHADER_VERTEX,
375 vs_consts, sizeof vs_consts);
376 }
377
378 cso_set_framebuffer(r->cso, &fb);
379 cso_set_viewport(r->cso, &viewport);
380 }
381
382
383 struct xorg_renderer * renderer_create(struct pipe_context *pipe)
384 {
385 struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer);
386
387 renderer->pipe = pipe;
388 renderer->cso = cso_create_context(pipe);
389 renderer->shaders = xorg_shaders_create(renderer);
390
391 renderer_init_state(renderer);
392
393 return renderer;
394 }
395
396 void renderer_destroy(struct xorg_renderer *r)
397 {
398 struct pipe_constant_buffer *vsbuf = &r->vs_const_buffer;
399 struct pipe_constant_buffer *fsbuf = &r->fs_const_buffer;
400
401 if (vsbuf && vsbuf->buffer)
402 pipe_buffer_reference(&vsbuf->buffer, NULL);
403
404 if (fsbuf && fsbuf->buffer)
405 pipe_buffer_reference(&fsbuf->buffer, NULL);
406
407 if (r->shaders) {
408 xorg_shaders_destroy(r->shaders);
409 r->shaders = NULL;
410 }
411
412 if (r->cso) {
413 cso_release_all(r->cso);
414 cso_destroy_context(r->cso);
415 r->cso = NULL;
416 }
417 }
418
419
420
421
422
423 void renderer_set_constants(struct xorg_renderer *r,
424 int shader_type,
425 const float *params,
426 int param_bytes)
427 {
428 struct pipe_constant_buffer *cbuf =
429 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
430 &r->fs_const_buffer;
431
432 pipe_buffer_reference(&cbuf->buffer, NULL);
433 cbuf->buffer = pipe_buffer_create(r->pipe->screen, 16,
434 PIPE_BUFFER_USAGE_CONSTANT,
435 param_bytes);
436
437 if (cbuf->buffer) {
438 pipe_buffer_write(r->pipe->screen, cbuf->buffer,
439 0, param_bytes, params);
440 }
441 r->pipe->set_constant_buffer(r->pipe, shader_type, 0, cbuf);
442 }
443
444
445 static void renderer_copy_texture(struct xorg_renderer *r,
446 struct pipe_texture *src,
447 float sx1, float sy1,
448 float sx2, float sy2,
449 struct pipe_texture *dst,
450 float dx1, float dy1,
451 float dx2, float dy2)
452 {
453 struct pipe_context *pipe = r->pipe;
454 struct pipe_screen *screen = pipe->screen;
455 struct pipe_buffer *buf;
456 struct pipe_surface *dst_surf = screen->get_tex_surface(
457 screen, dst, 0, 0, 0,
458 PIPE_BUFFER_USAGE_GPU_WRITE);
459 float s0, t0, s1, t1;
460 struct xorg_shader shader;
461
462 assert(src->width[0] != 0);
463 assert(src->height[0] != 0);
464 assert(dst->width[0] != 0);
465 assert(dst->height[0] != 0);
466
467 #if 1
468 s0 = sx1 / src->width[0];
469 s1 = sx2 / src->width[0];
470 t0 = sy1 / src->height[0];
471 t1 = sy2 / src->height[0];
472 #else
473 s0 = 0;
474 s1 = 1;
475 t0 = 0;
476 t1 = 1;
477 #endif
478
479 #if 0
480 debug_printf("copy texture src=[%f, %f, %f, %f], dst=[%f, %f, %f, %f], tex=[%f, %f, %f, %f]\n",
481 sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2,
482 s0, t0, s1, t1);
483 #endif
484
485 assert(screen->is_format_supported(screen, dst_surf->format,
486 PIPE_TEXTURE_2D,
487 PIPE_TEXTURE_USAGE_RENDER_TARGET,
488 0));
489
490
491 /* set misc state we care about */
492 {
493 struct pipe_blend_state blend;
494 memset(&blend, 0, sizeof(blend));
495 blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
496 blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
497 blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
498 blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
499 blend.colormask = PIPE_MASK_RGBA;
500 cso_set_blend(r->cso, &blend);
501 }
502
503 /* sampler */
504 {
505 struct pipe_sampler_state sampler;
506 memset(&sampler, 0, sizeof(sampler));
507 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
508 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
509 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
510 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
511 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
512 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
513 sampler.normalized_coords = 1;
514 cso_single_sampler(r->cso, 0, &sampler);
515 cso_single_sampler_done(r->cso);
516 }
517
518 renderer_bind_destination(r, dst_surf);
519
520 /* texture */
521 cso_set_sampler_textures(r->cso, 1, &src);
522
523 /* shaders */
524 shader = xorg_shaders_get(r->shaders,
525 VS_COMPOSITE,
526 FS_COMPOSITE);
527 cso_set_vertex_shader_handle(r->cso, shader.vs);
528 cso_set_fragment_shader_handle(r->cso, shader.fs);
529
530 /* draw quad */
531 buf = setup_vertex_data_tex(r,
532 dx1, dy1,
533 dx2, dy2,
534 s0, t0, s1, t1,
535 0.0f);
536
537 if (buf) {
538 util_draw_vertex_buffer(r->pipe, buf, 0,
539 PIPE_PRIM_QUADS,
540 4, /* verts */
541 2); /* attribs/vert */
542
543 pipe_buffer_reference(&buf, NULL);
544 }
545
546 pipe_surface_reference(&dst_surf, NULL);
547 }
548
549 static struct pipe_texture *
550 create_sampler_texture(struct xorg_renderer *r,
551 struct pipe_texture *src)
552 {
553 enum pipe_format format;
554 struct pipe_context *pipe = r->pipe;
555 struct pipe_screen *screen = pipe->screen;
556 struct pipe_texture *pt;
557 struct pipe_texture templ;
558
559 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
560
561 /* the coming in texture should already have that invariance */
562 debug_assert(screen->is_format_supported(screen, src->format,
563 PIPE_TEXTURE_2D,
564 PIPE_TEXTURE_USAGE_SAMPLER, 0));
565
566 format = src->format;
567
568 memset(&templ, 0, sizeof(templ));
569 templ.target = PIPE_TEXTURE_2D;
570 templ.format = format;
571 templ.last_level = 0;
572 templ.width[0] = src->width[0];
573 templ.height[0] = src->height[0];
574 templ.depth[0] = 1;
575 pf_get_block(format, &templ.block);
576 templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
577
578 pt = screen->texture_create(screen, &templ);
579
580 debug_assert(!pt || pipe_is_referenced(&pt->reference));
581
582 if (!pt)
583 return NULL;
584
585 {
586 /* copy source framebuffer surface into texture */
587 struct pipe_surface *ps_read = screen->get_tex_surface(
588 screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ);
589 struct pipe_surface *ps_tex = screen->get_tex_surface(
590 screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE );
591 if (pipe->surface_copy) {
592 pipe->surface_copy(pipe,
593 ps_tex, /* dest */
594 0, 0, /* destx/y */
595 ps_read,
596 0, 0, src->width[0], src->height[0]);
597 } else {
598 util_surface_copy(pipe, FALSE,
599 ps_tex, /* dest */
600 0, 0, /* destx/y */
601 ps_read,
602 0, 0, src->width[0], src->height[0]);
603 }
604 pipe_surface_reference(&ps_read, NULL);
605 pipe_surface_reference(&ps_tex, NULL);
606 }
607
608 return pt;
609 }
610
611
612 void renderer_copy_pixmap(struct xorg_renderer *r,
613 struct exa_pixmap_priv *dst_priv, int dx, int dy,
614 struct exa_pixmap_priv *src_priv, int sx, int sy,
615 int width, int height)
616 {
617 float dst_loc[4], src_loc[4];
618 struct pipe_texture *dst = dst_priv->tex;
619 struct pipe_texture *src = src_priv->tex;
620
621 if (r->pipe->is_texture_referenced(r->pipe, src, 0, 0) &
622 PIPE_REFERENCED_FOR_WRITE)
623 r->pipe->flush(r->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
624
625 dst_loc[0] = dx;
626 dst_loc[1] = dy;
627 dst_loc[2] = width;
628 dst_loc[3] = height;
629
630 src_loc[0] = sx;
631 src_loc[1] = sy;
632 src_loc[2] = width;
633 src_loc[3] = height;
634
635 if (src_loc[2] >= 0 && src_loc[3] >= 0 &&
636 dst_loc[2] >= 0 && dst_loc[3] >= 0) {
637 struct pipe_texture *temp_src = src;
638
639 if (src == dst)
640 temp_src = create_sampler_texture(r, src);
641
642 renderer_copy_texture(r,
643 temp_src,
644 src_loc[0],
645 src_loc[1],
646 src_loc[0] + src_loc[2],
647 src_loc[1] + src_loc[3],
648 dst,
649 dst_loc[0],
650 dst_loc[1],
651 dst_loc[0] + dst_loc[2],
652 dst_loc[1] + dst_loc[3]);
653
654 if (src == dst)
655 pipe_texture_reference(&temp_src, NULL);
656 }
657 }
658
659 void renderer_draw_yuv(struct xorg_renderer *r,
660 int src_x, int src_y, int src_w, int src_h,
661 int dst_x, int dst_y, int dst_w, int dst_h,
662 struct pipe_texture **textures)
663 {
664 struct pipe_context *pipe = r->pipe;
665 struct pipe_buffer *buf = 0;
666
667 buf = setup_vertex_data_yuv(r,
668 src_x, src_y, src_w, src_h,
669 dst_x, dst_y, dst_w, dst_h,
670 textures);
671
672 if (buf) {
673 const int num_attribs = 2; /*pos + tex coord*/
674
675 util_draw_vertex_buffer(pipe, buf, 0,
676 PIPE_PRIM_QUADS,
677 4, /* verts */
678 num_attribs); /* attribs/vert */
679
680 pipe_buffer_reference(&buf, NULL);
681 }
682 }
683
684 void renderer_begin_solid(struct xorg_renderer *r)
685 {
686 r->buffer_size = 0;
687 r->attrs_per_vertex = 2;
688 }
689
690 void renderer_solid(struct xorg_renderer *r,
691 int x0, int y0,
692 int x1, int y1,
693 float *color)
694 {
695 /*
696 debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
697 x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/
698
699 renderer_draw_conditional(r, 4 * 8);
700
701 /* 1st vertex */
702 add_vertex_color(r, x0, y0, color);
703 /* 2nd vertex */
704 add_vertex_color(r, x1, y0, color);
705 /* 3rd vertex */
706 add_vertex_color(r, x1, y1, color);
707 /* 4th vertex */
708 add_vertex_color(r, x0, y1, color);
709 }
710
711 void renderer_draw_flush(struct xorg_renderer *r)
712 {
713 renderer_draw_conditional(r, 0);
714 }
715
716 void renderer_begin_textures(struct xorg_renderer *r,
717 struct pipe_texture **textures,
718 int num_textures)
719 {
720 r->attrs_per_vertex = 1 + num_textures;
721 r->buffer_size = 0;
722 }
723
724 void renderer_texture(struct xorg_renderer *r,
725 int *pos,
726 int width, int height,
727 struct pipe_texture **textures,
728 int num_textures,
729 float *src_matrix,
730 float *mask_matrix)
731 {
732
733 #if 0
734 if (src_matrix) {
735 debug_printf("src_matrix = \n");
736 debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
737 debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
738 debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
739 }
740 if (mask_matrix) {
741 debug_printf("mask_matrix = \n");
742 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
743 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
744 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
745 }
746 #endif
747
748 switch(r->attrs_per_vertex) {
749 case 2:
750 renderer_draw_conditional(r, 4 * 8);
751 add_vertex_data1(r,
752 pos[0], pos[1], /* src */
753 pos[4], pos[5], /* dst */
754 width, height,
755 textures[0], src_matrix);
756 break;
757 case 3:
758 renderer_draw_conditional(r, 4 * 12);
759 add_vertex_data2(r,
760 pos[0], pos[1], /* src */
761 pos[2], pos[3], /* mask */
762 pos[4], pos[5], /* dst */
763 width, height,
764 textures[0], textures[1],
765 src_matrix, mask_matrix);
766 break;
767 default:
768 debug_assert(!"Unsupported number of textures");
769 break;
770 }
771 }