st/xorg: add yuv vertex shader
[mesa.git] / src / gallium / state_trackers / xorg / xorg_renderer.c
1 #include "xorg_exa.h"
2 #include "xorg_renderer.h"
3
4 #include "xorg_exa_tgsi.h"
5
6 #include "cso_cache/cso_context.h"
7 #include "util/u_draw_quad.h"
8 #include "util/u_math.h"
9 #include "util/u_memory.h"
10 #include "util/u_rect.h"
11
12 #include "pipe/p_inlines.h"
13
14 #include <math.h>
15
16 enum AxisOrientation {
17 Y0_BOTTOM,
18 Y0_TOP
19 };
20
21 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
22 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
23
24 static INLINE boolean is_affine(float *matrix)
25 {
26 return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
27 && floatsEqual(matrix[8], 1);
28 }
29 static INLINE void map_point(float *mat, float x, float y,
30 float *out_x, float *out_y)
31 {
32 if (!mat) {
33 *out_x = x;
34 *out_y = y;
35 return;
36 }
37
38 *out_x = mat[0]*x + mat[3]*y + mat[6];
39 *out_y = mat[1]*x + mat[4]*y + mat[7];
40 if (!is_affine(mat)) {
41 float w = 1/(mat[2]*x + mat[5]*y + mat[8]);
42 *out_x *= w;
43 *out_y *= w;
44 }
45 }
46
47 static void
48 renderer_init_state(struct xorg_renderer *r)
49 {
50 struct pipe_depth_stencil_alpha_state dsa;
51
52 /* set common initial clip state */
53 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
54 cso_set_depth_stencil_alpha(r->cso, &dsa);
55 }
56
57
58 static INLINE void
59 setup_vertex0(float vertex[2][4], float x, float y,
60 float color[4])
61 {
62 vertex[0][0] = x;
63 vertex[0][1] = y;
64 vertex[0][2] = 0.f; /*z*/
65 vertex[0][3] = 1.f; /*w*/
66
67 vertex[1][0] = color[0]; /*r*/
68 vertex[1][1] = color[1]; /*g*/
69 vertex[1][2] = color[2]; /*b*/
70 vertex[1][3] = color[3]; /*a*/
71 }
72
73 static INLINE void
74 setup_vertex1(float vertex[2][4], float x, float y, float s, float t)
75 {
76 vertex[0][0] = x;
77 vertex[0][1] = y;
78 vertex[0][2] = 0.f; /*z*/
79 vertex[0][3] = 1.f; /*w*/
80
81 vertex[1][0] = s; /*s*/
82 vertex[1][1] = t; /*t*/
83 vertex[1][2] = 0.f; /*r*/
84 vertex[1][3] = 1.f; /*q*/
85 }
86
87 static struct pipe_buffer *
88 setup_vertex_data1(struct xorg_renderer *r,
89 float srcX, float srcY, float dstX, float dstY,
90 float width, float height,
91 struct pipe_texture *src, float *src_matrix)
92 {
93 float s0, t0, s1, t1;
94 float pt0[2], pt1[2];
95
96 pt0[0] = srcX;
97 pt0[1] = srcY;
98 pt1[0] = (srcX + width);
99 pt1[1] = (srcY + height);
100
101 if (src_matrix) {
102 map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
103 map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
104 }
105
106 s0 = pt0[0] / src->width[0];
107 s1 = pt1[0] / src->width[0];
108 t0 = pt0[1] / src->height[0];
109 t1 = pt1[1] / src->height[0];
110
111 /* 1st vertex */
112 setup_vertex1(r->vertices2[0], dstX, dstY, s0, t0);
113 /* 2nd vertex */
114 setup_vertex1(r->vertices2[1], dstX + width, dstY, s1, t0);
115 /* 3rd vertex */
116 setup_vertex1(r->vertices2[2], dstX + width, dstY + height, s1, t1);
117 /* 4th vertex */
118 setup_vertex1(r->vertices2[3], dstX, dstY + height, s0, t1);
119
120 return pipe_user_buffer_create(r->pipe->screen,
121 r->vertices2,
122 sizeof(r->vertices2));
123 }
124
125 static struct pipe_buffer *
126 setup_vertex_data_tex(struct xorg_renderer *r,
127 float x0, float y0, float x1, float y1,
128 float s0, float t0, float s1, float t1,
129 float z)
130 {
131 /* 1st vertex */
132 setup_vertex1(r->vertices2[0], x0, y0, s0, t0);
133 /* 2nd vertex */
134 setup_vertex1(r->vertices2[1], x1, y0, s1, t0);
135 /* 3rd vertex */
136 setup_vertex1(r->vertices2[2], x1, y1, s1, t1);
137 /* 4th vertex */
138 setup_vertex1(r->vertices2[3], x0, y1, s0, t1);
139
140 return pipe_user_buffer_create(r->pipe->screen,
141 r->vertices2,
142 sizeof(r->vertices2));
143 }
144
145 static INLINE void
146 setup_vertex2(float vertex[3][4], float x, float y,
147 float s0, float t0, float s1, float t1)
148 {
149 vertex[0][0] = x;
150 vertex[0][1] = y;
151 vertex[0][2] = 0.f; /*z*/
152 vertex[0][3] = 1.f; /*w*/
153
154 vertex[1][0] = s0; /*s*/
155 vertex[1][1] = t0; /*t*/
156 vertex[1][2] = 0.f; /*r*/
157 vertex[1][3] = 1.f; /*q*/
158
159 vertex[2][0] = s1; /*s*/
160 vertex[2][1] = t1; /*t*/
161 vertex[2][2] = 0.f; /*r*/
162 vertex[2][3] = 1.f; /*q*/
163 }
164
165 static struct pipe_buffer *
166 setup_vertex_data2(struct xorg_renderer *r,
167 float srcX, float srcY, float maskX, float maskY,
168 float dstX, float dstY, float width, float height,
169 struct pipe_texture *src,
170 struct pipe_texture *mask,
171 float *src_matrix, float *mask_matrix)
172 {
173 float src_s0, src_t0, src_s1, src_t1;
174 float mask_s0, mask_t0, mask_s1, mask_t1;
175 float spt0[2], spt1[2];
176 float mpt0[2], mpt1[2];
177
178 spt0[0] = srcX;
179 spt0[1] = srcY;
180 spt1[0] = srcX + width;
181 spt1[1] = srcY + height;
182
183 mpt0[0] = maskX;
184 mpt0[1] = maskY;
185 mpt1[0] = maskX + width;
186 mpt1[1] = maskY + height;
187
188 if (src_matrix) {
189 map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
190 map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
191 }
192
193 if (mask_matrix) {
194 map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
195 map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
196 }
197
198 src_s0 = spt0[0] / src->width[0];
199 src_t0 = spt0[1] / src->height[0];
200 src_s1 = spt1[0] / src->width[0];
201 src_t1 = spt1[1] / src->height[0];
202
203 mask_s0 = mpt0[0] / mask->width[0];
204 mask_t0 = mpt0[1] / mask->height[0];
205 mask_s1 = mpt1[0] / mask->width[0];
206 mask_t1 = mpt1[1] / mask->height[0];
207
208 /* 1st vertex */
209 setup_vertex2(r->vertices3[0], dstX, dstY,
210 src_s0, src_t0, mask_s0, mask_t0);
211 /* 2nd vertex */
212 setup_vertex2(r->vertices3[1], dstX + width, dstY,
213 src_s1, src_t0, mask_s1, mask_t0);
214 /* 3rd vertex */
215 setup_vertex2(r->vertices3[2], dstX + width, dstY + height,
216 src_s1, src_t1, mask_s1, mask_t1);
217 /* 4th vertex */
218 setup_vertex2(r->vertices3[3], dstX, dstY + height,
219 src_s0, src_t1, mask_s0, mask_t1);
220
221
222 return pipe_user_buffer_create(r->pipe->screen,
223 r->vertices3,
224 sizeof(r->vertices3));
225 }
226
227 static struct pipe_buffer *
228 setup_vertex_data_yuv(struct xorg_renderer *r,
229 float srcX, float srcY,
230 float dstX, float dstY,
231 float width, float height,
232 struct pipe_texture **tex)
233 {
234 float s0, t0, s1, t1;
235 float spt0[2], spt1[2];
236
237 spt0[0] = srcX;
238 spt0[1] = srcY;
239 spt1[0] = srcX + width;
240 spt1[1] = srcY + height;
241
242 s0 = spt0[0] / tex[0]->width[0];
243 t0 = spt0[1] / tex[0]->height[0];
244 s1 = spt1[0] / tex[0]->width[0];
245 t1 = spt1[1] / tex[0]->height[0];
246
247 /* 1st vertex */
248 setup_vertex1(r->vertices2[0], dstX, dstY, s0, t0);
249 /* 2nd vertex */
250 setup_vertex1(r->vertices2[1], dstX + width, dstY,
251 s1, t0);
252 /* 3rd vertex */
253 setup_vertex1(r->vertices2[2], dstX + width, dstY + height,
254 s1, t1);
255 /* 4th vertex */
256 setup_vertex1(r->vertices2[3], dstX, dstY + height,
257 s0, t1);
258
259
260 return pipe_user_buffer_create(r->pipe->screen,
261 r->vertices2,
262 sizeof(r->vertices2));
263 }
264
265
266
267 static void
268 set_viewport(struct xorg_renderer *r, int width, int height,
269 enum AxisOrientation orientation)
270 {
271 struct pipe_viewport_state viewport;
272 float y_scale = (orientation == Y0_BOTTOM) ? -2.f : 2.f;
273
274 viewport.scale[0] = width / 2.f;
275 viewport.scale[1] = height / y_scale;
276 viewport.scale[2] = 1.0;
277 viewport.scale[3] = 1.0;
278 viewport.translate[0] = width / 2.f;
279 viewport.translate[1] = height / 2.f;
280 viewport.translate[2] = 0.0;
281 viewport.translate[3] = 0.0;
282
283 cso_set_viewport(r->cso, &viewport);
284 }
285
286
287
288 struct xorg_renderer * renderer_create(struct pipe_context *pipe)
289 {
290 struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer);
291
292 renderer->pipe = pipe;
293 renderer->cso = cso_create_context(pipe);
294 renderer->shaders = xorg_shaders_create(renderer);
295
296 renderer_init_state(renderer);
297
298 return renderer;
299 }
300
301 void renderer_destroy(struct xorg_renderer *r)
302 {
303 struct pipe_constant_buffer *vsbuf = &r->vs_const_buffer;
304 struct pipe_constant_buffer *fsbuf = &r->fs_const_buffer;
305
306 if (vsbuf && vsbuf->buffer)
307 pipe_buffer_reference(&vsbuf->buffer, NULL);
308
309 if (fsbuf && fsbuf->buffer)
310 pipe_buffer_reference(&fsbuf->buffer, NULL);
311
312 if (r->shaders) {
313 xorg_shaders_destroy(r->shaders);
314 r->shaders = NULL;
315 }
316
317 if (r->cso) {
318 cso_release_all(r->cso);
319 cso_destroy_context(r->cso);
320 r->cso = NULL;
321 }
322 }
323
324 void renderer_bind_framebuffer(struct xorg_renderer *r,
325 struct exa_pixmap_priv *priv)
326 {
327 unsigned i;
328 struct pipe_framebuffer_state state;
329 struct pipe_surface *surface = xorg_gpu_surface(r->pipe->screen, priv);
330 memset(&state, 0, sizeof(struct pipe_framebuffer_state));
331
332 state.width = priv->tex->width[0];
333 state.height = priv->tex->height[0];
334
335 state.nr_cbufs = 1;
336 state.cbufs[0] = surface;
337 for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
338 state.cbufs[i] = 0;
339
340 /* currently we don't use depth/stencil */
341 state.zsbuf = 0;
342
343 cso_set_framebuffer(r->cso, &state);
344
345 /* we do fire and forget for the framebuffer, this is the forget part */
346 pipe_surface_reference(&surface, NULL);
347 }
348
349 void renderer_bind_viewport(struct xorg_renderer *r,
350 struct exa_pixmap_priv *dst)
351 {
352 int width = dst->tex->width[0];
353 int height = dst->tex->height[0];
354
355 /*debug_printf("Bind viewport (%d, %d)\n", width, height);*/
356
357 set_viewport(r, width, height, Y0_TOP);
358 }
359
360 void renderer_bind_rasterizer(struct xorg_renderer *r)
361 {
362 struct pipe_rasterizer_state raster;
363
364 /* XXX: move to renderer_init_state? */
365 memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
366 raster.gl_rasterization_rules = 1;
367 cso_set_rasterizer(r->cso, &raster);
368 }
369
370 void renderer_set_constants(struct xorg_renderer *r,
371 int shader_type,
372 const float *params,
373 int param_bytes)
374 {
375 struct pipe_constant_buffer *cbuf =
376 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
377 &r->fs_const_buffer;
378
379 pipe_buffer_reference(&cbuf->buffer, NULL);
380 cbuf->buffer = pipe_buffer_create(r->pipe->screen, 16,
381 PIPE_BUFFER_USAGE_CONSTANT,
382 param_bytes);
383
384 if (cbuf->buffer) {
385 pipe_buffer_write(r->pipe->screen, cbuf->buffer,
386 0, param_bytes, params);
387 }
388 r->pipe->set_constant_buffer(r->pipe, shader_type, 0, cbuf);
389 }
390
391 static void
392 setup_vs_constant_buffer(struct xorg_renderer *r,
393 int width, int height)
394 {
395 const int param_bytes = 8 * sizeof(float);
396 float vs_consts[8] = {
397 2.f/width, 2.f/height, 1, 1,
398 -1, -1, 0, 0
399 };
400 renderer_set_constants(r, PIPE_SHADER_VERTEX,
401 vs_consts, param_bytes);
402 }
403
404 static void
405 setup_fs_constant_buffer(struct xorg_renderer *r)
406 {
407 const int param_bytes = 4 * sizeof(float);
408 const float fs_consts[8] = {
409 0, 0, 0, 1,
410 };
411 renderer_set_constants(r, PIPE_SHADER_FRAGMENT,
412 fs_consts, param_bytes);
413 }
414
415 static INLINE void shift_rectx(float coords[4],
416 const float *bounds,
417 const float shift)
418 {
419 coords[0] += shift;
420 coords[2] -= shift;
421 if (bounds) {
422 coords[2] = MIN2(coords[2], bounds[2]);
423 /* bound x/y + width/height */
424 if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
425 coords[2] = (bounds[0] + bounds[2]) - coords[0];
426 }
427 }
428 }
429
430 static INLINE void shift_recty(float coords[4],
431 const float *bounds,
432 const float shift)
433 {
434 coords[1] += shift;
435 coords[3] -= shift;
436 if (bounds) {
437 coords[3] = MIN2(coords[3], bounds[3]);
438 if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
439 coords[3] = (bounds[1] + bounds[3]) - coords[1];
440 }
441 }
442 }
443
444 static INLINE void bound_rect(float coords[4],
445 const float bounds[4],
446 float shift[4])
447 {
448 /* if outside the bounds */
449 if (coords[0] > (bounds[0] + bounds[2]) ||
450 coords[1] > (bounds[1] + bounds[3]) ||
451 (coords[0] + coords[2]) < bounds[0] ||
452 (coords[1] + coords[3]) < bounds[1]) {
453 coords[0] = 0.f;
454 coords[1] = 0.f;
455 coords[2] = 0.f;
456 coords[3] = 0.f;
457 shift[0] = 0.f;
458 shift[1] = 0.f;
459 return;
460 }
461
462 /* bound x */
463 if (coords[0] < bounds[0]) {
464 shift[0] = bounds[0] - coords[0];
465 coords[2] -= shift[0];
466 coords[0] = bounds[0];
467 } else
468 shift[0] = 0.f;
469
470 /* bound y */
471 if (coords[1] < bounds[1]) {
472 shift[1] = bounds[1] - coords[1];
473 coords[3] -= shift[1];
474 coords[1] = bounds[1];
475 } else
476 shift[1] = 0.f;
477
478 shift[2] = bounds[2] - coords[2];
479 shift[3] = bounds[3] - coords[3];
480 /* bound width/height */
481 coords[2] = MIN2(coords[2], bounds[2]);
482 coords[3] = MIN2(coords[3], bounds[3]);
483
484 /* bound x/y + width/height */
485 if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
486 coords[2] = (bounds[0] + bounds[2]) - coords[0];
487 }
488 if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
489 coords[3] = (bounds[1] + bounds[3]) - coords[1];
490 }
491
492 /* if outside the bounds */
493 if ((coords[0] + coords[2]) < bounds[0] ||
494 (coords[1] + coords[3]) < bounds[1]) {
495 coords[0] = 0.f;
496 coords[1] = 0.f;
497 coords[2] = 0.f;
498 coords[3] = 0.f;
499 return;
500 }
501 }
502
503 static INLINE void sync_size(float *src_loc, float *dst_loc)
504 {
505 src_loc[2] = MIN2(src_loc[2], dst_loc[2]);
506 src_loc[3] = MIN2(src_loc[3], dst_loc[3]);
507 dst_loc[2] = src_loc[2];
508 dst_loc[3] = src_loc[3];
509 }
510
511 static void renderer_copy_texture(struct xorg_renderer *r,
512 struct pipe_texture *src,
513 float sx1, float sy1,
514 float sx2, float sy2,
515 struct pipe_texture *dst,
516 float dx1, float dy1,
517 float dx2, float dy2)
518 {
519 struct pipe_context *pipe = r->pipe;
520 struct pipe_screen *screen = pipe->screen;
521 struct pipe_buffer *buf;
522 struct pipe_surface *dst_surf = screen->get_tex_surface(
523 screen, dst, 0, 0, 0,
524 PIPE_BUFFER_USAGE_GPU_WRITE);
525 struct pipe_framebuffer_state fb;
526 float s0, t0, s1, t1;
527 struct xorg_shader shader;
528
529 assert(src->width[0] != 0);
530 assert(src->height[0] != 0);
531 assert(dst->width[0] != 0);
532 assert(dst->height[0] != 0);
533
534 #if 1
535 s0 = sx1 / src->width[0];
536 s1 = sx2 / src->width[0];
537 t0 = sy1 / src->height[0];
538 t1 = sy2 / src->height[0];
539 #else
540 s0 = 0;
541 s1 = 1;
542 t0 = 0;
543 t1 = 1;
544 #endif
545
546 #if 0
547 debug_printf("copy texture src=[%f, %f, %f, %f], dst=[%f, %f, %f, %f], tex=[%f, %f, %f, %f]\n",
548 sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2,
549 s0, t0, s1, t1);
550 #endif
551
552 assert(screen->is_format_supported(screen, dst_surf->format,
553 PIPE_TEXTURE_2D,
554 PIPE_TEXTURE_USAGE_RENDER_TARGET,
555 0));
556
557 /* save state (restored below) */
558 cso_save_blend(r->cso);
559 cso_save_samplers(r->cso);
560 cso_save_sampler_textures(r->cso);
561 cso_save_framebuffer(r->cso);
562 cso_save_fragment_shader(r->cso);
563 cso_save_vertex_shader(r->cso);
564
565 cso_save_viewport(r->cso);
566
567
568 /* set misc state we care about */
569 {
570 struct pipe_blend_state blend;
571 memset(&blend, 0, sizeof(blend));
572 blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
573 blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
574 blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
575 blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
576 blend.colormask = PIPE_MASK_RGBA;
577 cso_set_blend(r->cso, &blend);
578 }
579
580 /* sampler */
581 {
582 struct pipe_sampler_state sampler;
583 memset(&sampler, 0, sizeof(sampler));
584 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
585 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
586 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
587 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
588 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
589 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
590 sampler.normalized_coords = 1;
591 cso_single_sampler(r->cso, 0, &sampler);
592 cso_single_sampler_done(r->cso);
593 }
594
595 set_viewport(r, dst_surf->width, dst_surf->height, Y0_TOP);
596
597 /* texture */
598 cso_set_sampler_textures(r->cso, 1, &src);
599
600 renderer_bind_rasterizer(r);
601
602 /* shaders */
603 shader = xorg_shaders_get(r->shaders,
604 VS_COMPOSITE,
605 FS_COMPOSITE);
606 cso_set_vertex_shader_handle(r->cso, shader.vs);
607 cso_set_fragment_shader_handle(r->cso, shader.fs);
608
609 /* drawing dest */
610 memset(&fb, 0, sizeof(fb));
611 fb.width = dst_surf->width;
612 fb.height = dst_surf->height;
613 fb.nr_cbufs = 1;
614 fb.cbufs[0] = dst_surf;
615 {
616 int i;
617 for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
618 fb.cbufs[i] = 0;
619 }
620 cso_set_framebuffer(r->cso, &fb);
621 setup_vs_constant_buffer(r, fb.width, fb.height);
622 setup_fs_constant_buffer(r);
623
624 /* draw quad */
625 buf = setup_vertex_data_tex(r,
626 dx1, dy1,
627 dx2, dy2,
628 s0, t0, s1, t1,
629 0.0f);
630
631 if (buf) {
632 util_draw_vertex_buffer(r->pipe, buf, 0,
633 PIPE_PRIM_TRIANGLE_FAN,
634 4, /* verts */
635 2); /* attribs/vert */
636
637 pipe_buffer_reference(&buf, NULL);
638 }
639
640 /* restore state we changed */
641 cso_restore_blend(r->cso);
642 cso_restore_samplers(r->cso);
643 cso_restore_sampler_textures(r->cso);
644 cso_restore_framebuffer(r->cso);
645 cso_restore_vertex_shader(r->cso);
646 cso_restore_fragment_shader(r->cso);
647 cso_restore_viewport(r->cso);
648
649 pipe_surface_reference(&dst_surf, NULL);
650 }
651
652 static struct pipe_texture *
653 create_sampler_texture(struct xorg_renderer *r,
654 struct pipe_texture *src)
655 {
656 enum pipe_format format;
657 struct pipe_context *pipe = r->pipe;
658 struct pipe_screen *screen = pipe->screen;
659 struct pipe_texture *pt;
660 struct pipe_texture templ;
661
662 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
663
664 /* the coming in texture should already have that invariance */
665 debug_assert(screen->is_format_supported(screen, src->format,
666 PIPE_TEXTURE_2D,
667 PIPE_TEXTURE_USAGE_SAMPLER, 0));
668
669 format = src->format;
670
671 memset(&templ, 0, sizeof(templ));
672 templ.target = PIPE_TEXTURE_2D;
673 templ.format = format;
674 templ.last_level = 0;
675 templ.width[0] = src->width[0];
676 templ.height[0] = src->height[0];
677 templ.depth[0] = 1;
678 pf_get_block(format, &templ.block);
679 templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
680
681 pt = screen->texture_create(screen, &templ);
682
683 debug_assert(!pt || pipe_is_referenced(&pt->reference));
684
685 if (!pt)
686 return NULL;
687
688 {
689 /* copy source framebuffer surface into texture */
690 struct pipe_surface *ps_read = screen->get_tex_surface(
691 screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ);
692 struct pipe_surface *ps_tex = screen->get_tex_surface(
693 screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE );
694 if (pipe->surface_copy) {
695 pipe->surface_copy(pipe,
696 ps_tex, /* dest */
697 0, 0, /* destx/y */
698 ps_read,
699 0, 0, src->width[0], src->height[0]);
700 } else {
701 util_surface_copy(pipe, FALSE,
702 ps_tex, /* dest */
703 0, 0, /* destx/y */
704 ps_read,
705 0, 0, src->width[0], src->height[0]);
706 }
707 pipe_surface_reference(&ps_read, NULL);
708 pipe_surface_reference(&ps_tex, NULL);
709 }
710
711 return pt;
712 }
713
714
715 void renderer_copy_pixmap(struct xorg_renderer *r,
716 struct exa_pixmap_priv *dst_priv, int dx, int dy,
717 struct exa_pixmap_priv *src_priv, int sx, int sy,
718 int width, int height)
719 {
720 float dst_loc[4], src_loc[4];
721 float dst_bounds[4], src_bounds[4];
722 float src_shift[4], dst_shift[4], shift[4];
723 struct pipe_texture *dst = dst_priv->tex;
724 struct pipe_texture *src = src_priv->tex;
725
726 if (r->pipe->is_texture_referenced(r->pipe, src, 0, 0) &
727 PIPE_REFERENCED_FOR_WRITE)
728 r->pipe->flush(r->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
729
730 dst_loc[0] = dx;
731 dst_loc[1] = dy;
732 dst_loc[2] = width;
733 dst_loc[3] = height;
734 dst_bounds[0] = 0.f;
735 dst_bounds[1] = 0.f;
736 dst_bounds[2] = dst->width[0];
737 dst_bounds[3] = dst->height[0];
738
739 src_loc[0] = sx;
740 src_loc[1] = sy;
741 src_loc[2] = width;
742 src_loc[3] = height;
743 src_bounds[0] = 0.f;
744 src_bounds[1] = 0.f;
745 src_bounds[2] = src->width[0];
746 src_bounds[3] = src->height[0];
747
748 bound_rect(src_loc, src_bounds, src_shift);
749 bound_rect(dst_loc, dst_bounds, dst_shift);
750 shift[0] = src_shift[0] - dst_shift[0];
751 shift[1] = src_shift[1] - dst_shift[1];
752
753 if (shift[0] < 0)
754 shift_rectx(src_loc, src_bounds, -shift[0]);
755 else
756 shift_rectx(dst_loc, dst_bounds, shift[0]);
757
758 if (shift[1] < 0)
759 shift_recty(src_loc, src_bounds, -shift[1]);
760 else
761 shift_recty(dst_loc, dst_bounds, shift[1]);
762
763 sync_size(src_loc, dst_loc);
764
765 if (src_loc[2] >= 0 && src_loc[3] >= 0 &&
766 dst_loc[2] >= 0 && dst_loc[3] >= 0) {
767 struct pipe_texture *temp_src = src;
768
769 if (src == dst)
770 temp_src = create_sampler_texture(r, src);
771
772 renderer_copy_texture(r,
773 temp_src,
774 src_loc[0],
775 src_loc[1],
776 src_loc[0] + src_loc[2],
777 src_loc[1] + src_loc[3],
778 dst,
779 dst_loc[0],
780 dst_loc[1],
781 dst_loc[0] + dst_loc[2],
782 dst_loc[1] + dst_loc[3]);
783
784 if (src == dst)
785 pipe_texture_reference(&temp_src, NULL);
786 }
787 }
788
789 void renderer_draw_solid_rect(struct xorg_renderer *r,
790 int x0, int y0,
791 int x1, int y1,
792 float *color)
793 {
794 struct pipe_context *pipe = r->pipe;
795 struct pipe_buffer *buf = 0;
796
797 /*
798 debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
799 x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/
800 /* 1st vertex */
801 setup_vertex0(r->vertices2[0], x0, y0, color);
802 /* 2nd vertex */
803 setup_vertex0(r->vertices2[1], x1, y0, color);
804 /* 3rd vertex */
805 setup_vertex0(r->vertices2[2], x1, y1, color);
806 /* 4th vertex */
807 setup_vertex0(r->vertices2[3], x0, y1, color);
808
809 buf = pipe_user_buffer_create(pipe->screen,
810 r->vertices2,
811 sizeof(r->vertices2));
812
813
814 if (buf) {
815 util_draw_vertex_buffer(pipe, buf, 0,
816 PIPE_PRIM_TRIANGLE_FAN,
817 4, /* verts */
818 2); /* attribs/vert */
819
820 pipe_buffer_reference(&buf, NULL);
821 }
822 }
823
824 void renderer_draw_textures(struct xorg_renderer *r,
825 int *pos,
826 int width, int height,
827 struct pipe_texture **textures,
828 int num_textures,
829 float *src_matrix, float *mask_matrix)
830 {
831 struct pipe_context *pipe = r->pipe;
832 struct pipe_buffer *buf = 0;
833
834 #if 0
835 if (src_matrix) {
836 debug_printf("src_matrix = \n");
837 debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
838 debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
839 debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
840 }
841 if (mask_matrix) {
842 debug_printf("mask_matrix = \n");
843 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
844 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
845 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
846 }
847 #endif
848
849 switch(num_textures) {
850 case 1:
851 buf = setup_vertex_data1(r,
852 pos[0], pos[1], /* src */
853 pos[4], pos[5], /* dst */
854 width, height,
855 textures[0], src_matrix);
856 break;
857 case 2:
858 buf = setup_vertex_data2(r,
859 pos[0], pos[1], /* src */
860 pos[2], pos[3], /* mask */
861 pos[4], pos[5], /* dst */
862 width, height,
863 textures[0], textures[1],
864 src_matrix, mask_matrix);
865 break;
866 case 3:
867 buf = setup_vertex_data_yuv(r,
868 pos[0], pos[1],
869 pos[2], pos[3],
870 width, height,
871 textures);
872 break;
873 default:
874 debug_assert(!"Unsupported number of textures");
875 break;
876 }
877
878 if (buf) {
879 int num_attribs = 1; /*pos*/
880 num_attribs += num_textures;
881
882 util_draw_vertex_buffer(pipe, buf, 0,
883 PIPE_PRIM_TRIANGLE_FAN,
884 4, /* verts */
885 num_attribs); /* attribs/vert */
886
887 pipe_buffer_reference(&buf, NULL);
888 }
889 }