1 #ifndef XORG_RENDERER_H
2 #define XORG_RENDERER_H
4 #include "pipe/p_context.h"
5 #include "pipe/p_state.h"
8 struct exa_pixmap_priv
;
10 /* max number of vertices *
11 * max number of attributes per vertex *
12 * max number of components per attribute
14 * currently the max is 100 quads
16 #define BUF_SIZE (100 * 4 * 3 * 4)
18 struct xorg_renderer
{
19 struct pipe_context
*pipe
;
21 struct cso_context
*cso
;
22 struct xorg_shaders
*shaders
;
26 struct pipe_constant_buffer vs_const_buffer
;
27 struct pipe_constant_buffer fs_const_buffer
;
29 float buffer
[BUF_SIZE
];
32 /* number of attributes per vertex for the current
37 struct xorg_renderer
*renderer_create(struct pipe_context
*pipe
);
38 void renderer_destroy(struct xorg_renderer
*renderer
);
40 void renderer_bind_destination(struct xorg_renderer
*r
,
41 struct pipe_surface
*surface
);
43 void renderer_bind_framebuffer(struct xorg_renderer
*r
,
44 struct exa_pixmap_priv
*priv
);
45 void renderer_bind_viewport(struct xorg_renderer
*r
,
46 struct exa_pixmap_priv
*dst
);
47 void renderer_set_constants(struct xorg_renderer
*r
,
53 void renderer_draw_yuv(struct xorg_renderer
*r
,
54 int src_x
, int src_y
, int src_w
, int src_h
,
55 int dst_x
, int dst_y
, int dst_w
, int dst_h
,
56 struct pipe_texture
**textures
);
58 void renderer_begin_solid(struct xorg_renderer
*r
);
59 void renderer_solid(struct xorg_renderer
*r
,
64 void renderer_begin_textures(struct xorg_renderer
*r
,
65 struct pipe_texture
**textures
,
67 void renderer_texture(struct xorg_renderer
*r
,
69 int width
, int height
,
70 struct pipe_texture
**textures
,
75 void renderer_draw_flush(struct xorg_renderer
*r
);
78 renderer_clone_texture(struct xorg_renderer
*r
,
79 struct pipe_texture
*src
);
81 void renderer_copy_prepare(struct xorg_renderer
*r
,
82 struct pipe_surface
*dst_surface
,
83 struct pipe_texture
*src_texture
);
85 void renderer_copy_pixmap(struct xorg_renderer
*r
,
88 int width
, int height
,