2 #include "pipe/p_compiler.h"
3 #include "pipe/p_context.h"
4 #include "pipe/p_state.h"
5 #include "tgsi/tgsi_text.h"
6 #include "util/u_memory.h"
7 #include "state_tracker/graw.h"
10 /* Helper functions. These are the same for all graw implementations.
13 graw_parse_geometry_shader(struct pipe_context
*pipe
,
16 struct tgsi_token tokens
[1024];
17 struct pipe_shader_state state
;
19 if (!tgsi_text_translate(text
, tokens
, Elements(tokens
)))
22 state
.tokens
= tokens
;
23 return pipe
->create_gs_state(pipe
, &state
);
27 graw_parse_vertex_shader(struct pipe_context
*pipe
,
30 struct tgsi_token tokens
[1024];
31 struct pipe_shader_state state
;
33 if (!tgsi_text_translate(text
, tokens
, Elements(tokens
)))
36 state
.tokens
= tokens
;
37 return pipe
->create_vs_state(pipe
, &state
);
41 graw_parse_fragment_shader(struct pipe_context
*pipe
,
44 struct tgsi_token tokens
[1024];
45 struct pipe_shader_state state
;
47 if (!tgsi_text_translate(text
, tokens
, Elements(tokens
)))
50 state
.tokens
= tokens
;
51 return pipe
->create_fs_state(pipe
, &state
);