1 /* Display a cleared blue window. This demo has no dependencies on
2 * any utility code, just the graw interface and gallium.
5 #include "state_tracker/graw.h"
6 #include "pipe/p_screen.h"
7 #include "pipe/p_context.h"
8 #include "pipe/p_shader_tokens.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
11 #include <stdio.h> /* for fread(), etc */
13 #include "util/u_debug.h" /* debug_dump_surface_bmp() */
14 #include "util/u_inlines.h"
15 #include "util/u_memory.h" /* Offset() */
16 #include "util/u_draw_quad.h"
17 #include "util/u_box.h"
19 static const char *filename
= NULL
;
20 unsigned show_fps
= 0;
21 unsigned draw_strip
= 0;
24 static void usage(char *name
)
26 fprintf(stderr
, "usage: %s [ options ] shader_filename\n", name
);
28 fprintf(stderr
, "\n" );
29 fprintf(stderr
, "options:\n");
30 fprintf(stderr
, " -fps show frames per second\n");
31 fprintf(stderr
, " -strip renders a triangle strip\n");
36 enum pipe_format formats
[] = {
37 PIPE_FORMAT_R8G8B8A8_UNORM
,
38 PIPE_FORMAT_B8G8R8A8_UNORM
,
42 static const int WIDTH
= 250;
43 static const int HEIGHT
= 250;
45 static struct pipe_screen
*screen
= NULL
;
46 static struct pipe_context
*ctx
= NULL
;
47 static struct pipe_resource
*rttex
= NULL
;
48 static struct pipe_resource
*constbuf1
= NULL
;
49 static struct pipe_resource
*constbuf2
= NULL
;
50 static struct pipe_surface
*surf
= NULL
;
51 static struct pipe_sampler_view
*sv
= NULL
;
52 static void *sampler
= NULL
;
53 static void *window
= NULL
;
54 static struct pipe_resource
*samptex
= NULL
;
63 /* Vertex data matches progs/fp/fp-tri.c, but flipped in Y dimension
64 * so that the final images are the same.
66 static struct vertex vertices
[] =
68 { { 0.9, 0.9, 0.0, 1.0 },
74 { { 0.9, -0.9, 0.0, 1.0 },
80 { {-0.9, 0.0, 0.0, 1.0 },
87 static struct vertex vertices_strip
[] =
89 { { 0.9, 0.9, 0.0, 1.0 },
95 { { 0.9, -0.9, 0.0, 1.0 },
101 { {-0.9, 0.9, 0.0, 1.0 },
107 { {-0.9, -0.9, 0.0, 1.0 },
114 static float constants1
[] =
132 static float constants2
[] =
150 static void init_fs_constbuf( void )
152 struct pipe_resource templat
;
155 templat
.target
= PIPE_BUFFER
;
156 templat
.format
= PIPE_FORMAT_R8_UNORM
;
157 templat
.width0
= sizeof(constants1
);
160 templat
.last_level
= 0;
161 templat
.nr_samples
= 1;
162 templat
.bind
= PIPE_BIND_CONSTANT_BUFFER
;
164 constbuf1
= screen
->resource_create(screen
, &templat
);
165 if (constbuf1
== NULL
)
167 constbuf2
= screen
->resource_create(screen
, &templat
);
168 if (constbuf2
== NULL
)
172 u_box_2d(0,0,sizeof(constants1
),1, &box
);
174 ctx
->transfer_inline_write(ctx
,
184 ctx
->set_constant_buffer(ctx
,
185 PIPE_SHADER_GEOMETRY
, 0,
189 u_box_2d(0,0,sizeof(constants2
),1, &box
);
191 ctx
->transfer_inline_write(ctx
,
201 ctx
->set_constant_buffer(ctx
,
202 PIPE_SHADER_GEOMETRY
, 1,
208 static void set_viewport( float x
, float y
,
209 float width
, float height
,
210 float near
, float far
)
213 float half_width
= (float)width
/ 2.0f
;
214 float half_height
= (float)height
/ 2.0f
;
215 float half_depth
= ((float)far
- (float)near
) / 2.0f
;
216 struct pipe_viewport_state vp
;
218 vp
.scale
[0] = half_width
;
219 vp
.scale
[1] = half_height
;
220 vp
.scale
[2] = half_depth
;
223 vp
.translate
[0] = half_width
+ x
;
224 vp
.translate
[1] = half_height
+ y
;
225 vp
.translate
[2] = half_depth
+ z
;
226 vp
.translate
[3] = 0.0f
;
228 ctx
->set_viewport_state( ctx
, &vp
);
231 static void set_vertices( void )
233 struct pipe_vertex_element ve
[4];
234 struct pipe_vertex_buffer vbuf
;
237 memset(ve
, 0, sizeof ve
);
239 ve
[0].src_offset
= Offset(struct vertex
, position
);
240 ve
[0].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
241 ve
[1].src_offset
= Offset(struct vertex
, color
);
242 ve
[1].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
243 ve
[2].src_offset
= Offset(struct vertex
, texcoord
);
244 ve
[2].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
245 ve
[3].src_offset
= Offset(struct vertex
, generic
);
246 ve
[3].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
248 handle
= ctx
->create_vertex_elements_state(ctx
, 4, ve
);
249 ctx
->bind_vertex_elements_state(ctx
, handle
);
251 vbuf
.stride
= sizeof( struct vertex
);
252 vbuf
.buffer_offset
= 0;
254 vbuf
.max_index
= sizeof(vertices_strip
) / vbuf
.stride
;
255 vbuf
.buffer
= screen
->user_buffer_create(screen
,
257 sizeof(vertices_strip
),
258 PIPE_BIND_VERTEX_BUFFER
);
260 vbuf
.max_index
= sizeof(vertices
) / vbuf
.stride
;
261 vbuf
.buffer
= screen
->user_buffer_create(screen
,
264 PIPE_BIND_VERTEX_BUFFER
);
267 ctx
->set_vertex_buffers(ctx
, 1, &vbuf
);
270 static void set_vertex_shader( void )
279 "DCL OUT[0], POSITION\n"
280 "DCL OUT[1], COLOR[0]\n"
281 "DCL OUT[2], GENERIC[0]\n"
282 "DCL OUT[3], GENERIC[1]\n"
283 " MOV OUT[0], IN[0]\n"
284 " MOV OUT[1], IN[1]\n"
285 " MOV OUT[2], IN[2]\n"
286 " MOV OUT[3], IN[3]\n"
289 handle
= graw_parse_vertex_shader(ctx
, text
);
290 ctx
->bind_vs_state(ctx
, handle
);
293 static void set_fragment_shader( void )
298 "DCL IN[0], COLOR, LINEAR\n"
299 "DCL OUT[0], COLOR\n"
300 " 0: MOV OUT[0], IN[0]\n"
303 handle
= graw_parse_fragment_shader(ctx
, text
);
304 ctx
->bind_fs_state(ctx
, handle
);
308 static void set_geometry_shader( void )
315 if ((f
= fopen(filename
, "r")) == NULL
) {
316 fprintf(stderr
, "Couldn't open %s\n", filename
);
320 sz
= fread(buf
, 1, sizeof(buf
), f
);
322 printf("file too long\n");
325 printf("%.*s\n", sz
, buf
);
328 handle
= graw_parse_geometry_shader(ctx
, buf
);
329 ctx
->bind_gs_state(ctx
, handle
);
334 static void draw( void )
336 float clear_color
[4] = {.1,.3,.5,0};
338 ctx
->clear(ctx
, PIPE_CLEAR_COLOR
, clear_color
, 0, 0);
340 util_draw_arrays(ctx
, PIPE_PRIM_TRIANGLE_STRIP
, 0, 4);
342 util_draw_arrays(ctx
, PIPE_PRIM_TRIANGLES
, 0, 3);
344 ctx
->flush(ctx
, PIPE_FLUSH_RENDER_CACHE
, NULL
);
347 /* At the moment, libgraw leaks out/makes available some of the
348 * symbols from gallium/auxiliary, including these debug helpers.
349 * Will eventually want to bless some of these paths, and lock the
350 * others down so they aren't accessible from test programs.
352 * This currently just happens to work on debug builds - a release
353 * build will probably fail to link here:
355 debug_dump_surface_bmp(ctx
, "result.bmp", surf
);
358 screen
->flush_frontbuffer(screen
, surf
, window
);
363 static void init_tex( void )
365 struct pipe_sampler_view sv_template
;
366 struct pipe_sampler_state sampler_desc
;
367 struct pipe_resource templat
;
369 ubyte tex2d
[SIZE
][SIZE
][4];
373 for (s
= 0; s
< SIZE
; s
++) {
374 for (t
= 0; t
< SIZE
; t
++) {
377 tex2d
[t
][s
][0] = (x
) ? 0 : 63;
378 tex2d
[t
][s
][1] = (x
) ? 0 : 128;
380 tex2d
[t
][s
][3] = 0xff;
383 int x
= ((s
^ t
) >> 2) & 1;
384 tex2d
[t
][s
][0] = s
*255/(SIZE
-1);
385 tex2d
[t
][s
][1] = t
*255/(SIZE
-1);
386 tex2d
[t
][s
][2] = (x
) ? 0 : 128;
387 tex2d
[t
][s
][3] = 0xff;
393 tex2d
[0][0][1] = 255;
394 tex2d
[0][0][2] = 255;
399 tex2d
[0][1][2] = 255;
400 tex2d
[0][1][3] = 255;
402 tex2d
[1][0][0] = 255;
403 tex2d
[1][0][1] = 255;
405 tex2d
[1][0][3] = 255;
407 tex2d
[1][1][0] = 255;
410 tex2d
[1][1][3] = 255;
413 templat
.target
= PIPE_TEXTURE_2D
;
414 templat
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
415 templat
.width0
= SIZE
;
416 templat
.height0
= SIZE
;
418 templat
.last_level
= 0;
419 templat
.nr_samples
= 1;
420 templat
.bind
= PIPE_BIND_SAMPLER_VIEW
;
423 samptex
= screen
->resource_create(screen
,
428 u_box_2d(0,0,SIZE
,SIZE
, &box
);
430 ctx
->transfer_inline_write(ctx
,
439 /* Possibly read back & compare against original data:
443 struct pipe_transfer
*t
;
445 t
= pipe_get_transfer(ctx
, samptex
,
446 0, 0, 0, /* face, level, zslice */
448 0, 0, SIZE
, SIZE
); /* x, y, width, height */
450 ptr
= ctx
->transfer_map(ctx
, t
);
452 if (memcmp(ptr
, tex2d
, sizeof tex2d
) != 0) {
457 ctx
->transfer_unmap(ctx
, t
);
459 ctx
->transfer_destroy(ctx
, t
);
462 memset(&sv_template
, 0, sizeof sv_template
);
463 sv_template
.format
= samptex
->format
;
464 sv_template
.texture
= samptex
;
465 sv_template
.first_level
= 0;
466 sv_template
.last_level
= 0;
467 sv_template
.swizzle_r
= 0;
468 sv_template
.swizzle_g
= 1;
469 sv_template
.swizzle_b
= 2;
470 sv_template
.swizzle_a
= 3;
471 sv
= ctx
->create_sampler_view(ctx
, samptex
, &sv_template
);
475 ctx
->set_fragment_sampler_views(ctx
, 1, &sv
);
478 memset(&sampler_desc
, 0, sizeof sampler_desc
);
479 sampler_desc
.wrap_s
= PIPE_TEX_WRAP_REPEAT
;
480 sampler_desc
.wrap_t
= PIPE_TEX_WRAP_REPEAT
;
481 sampler_desc
.wrap_r
= PIPE_TEX_WRAP_REPEAT
;
482 sampler_desc
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
483 sampler_desc
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
484 sampler_desc
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
485 sampler_desc
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
486 sampler_desc
.compare_func
= 0;
487 sampler_desc
.normalized_coords
= 1;
488 sampler_desc
.max_anisotropy
= 0;
490 sampler
= ctx
->create_sampler_state(ctx
, &sampler_desc
);
494 ctx
->bind_fragment_sampler_states(ctx
, 1, &sampler
);
498 static void init( void )
500 struct pipe_framebuffer_state fb
;
501 struct pipe_resource templat
;
504 /* It's hard to say whether window or screen should be created
505 * first. Different environments would prefer one or the other.
507 * Also, no easy way of querying supported formats if the screen
508 * cannot be created first.
511 window
== NULL
&& formats
[i
] != PIPE_FORMAT_NONE
;
514 screen
= graw_create_window_and_screen(0,0,WIDTH
,HEIGHT
,
519 ctx
= screen
->context_create(screen
, NULL
);
523 templat
.target
= PIPE_TEXTURE_2D
;
524 templat
.format
= formats
[i
];
525 templat
.width0
= WIDTH
;
526 templat
.height0
= HEIGHT
;
528 templat
.last_level
= 0;
529 templat
.nr_samples
= 1;
530 templat
.bind
= (PIPE_BIND_RENDER_TARGET
|
531 PIPE_BIND_DISPLAY_TARGET
);
533 rttex
= screen
->resource_create(screen
,
538 surf
= screen
->get_tex_surface(screen
, rttex
, 0, 0, 0,
539 PIPE_BIND_RENDER_TARGET
|
540 PIPE_BIND_DISPLAY_TARGET
);
544 memset(&fb
, 0, sizeof fb
);
550 ctx
->set_framebuffer_state(ctx
, &fb
);
553 struct pipe_blend_state blend
;
555 memset(&blend
, 0, sizeof blend
);
556 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
557 handle
= ctx
->create_blend_state(ctx
, &blend
);
558 ctx
->bind_blend_state(ctx
, handle
);
562 struct pipe_depth_stencil_alpha_state depthstencil
;
564 memset(&depthstencil
, 0, sizeof depthstencil
);
565 handle
= ctx
->create_depth_stencil_alpha_state(ctx
, &depthstencil
);
566 ctx
->bind_depth_stencil_alpha_state(ctx
, handle
);
570 struct pipe_rasterizer_state rasterizer
;
572 memset(&rasterizer
, 0, sizeof rasterizer
);
573 rasterizer
.cull_face
= PIPE_FACE_NONE
;
574 rasterizer
.gl_rasterization_rules
= 1;
575 handle
= ctx
->create_rasterizer_state(ctx
, &rasterizer
);
576 ctx
->bind_rasterizer_state(ctx
, handle
);
579 set_viewport(0, 0, WIDTH
, HEIGHT
, 30, 1000);
586 set_fragment_shader();
587 set_geometry_shader();
590 static void args(int argc
, char *argv
[])
594 for (i
= 1; i
< argc
; i
++) {
595 if (strcmp(argv
[i
], "-fps") == 0) {
598 else if (strcmp(argv
[i
], "-strip") == 0) {
601 else if (i
== argc
- 1) {
616 int main( int argc
, char *argv
[] )
621 graw_set_display_func( draw
);