gallium: unify transfer functions
[mesa.git] / src / gallium / tests / graw / quad-sample.c
1 /* Display a cleared blue window. This demo has no dependencies on
2 * any utility code, just the graw interface and gallium.
3 */
4
5 #include "state_tracker/graw.h"
6 #include "pipe/p_screen.h"
7 #include "pipe/p_context.h"
8 #include "pipe/p_shader_tokens.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
11
12 #include "util/u_debug.h" /* debug_dump_surface_bmp() */
13 #include "util/u_inlines.h"
14 #include "util/u_memory.h" /* Offset() */
15 #include "util/u_draw_quad.h"
16 #include "util/u_box.h"
17
18 #include <stdio.h>
19
20 enum pipe_format formats[] = {
21 PIPE_FORMAT_R8G8B8A8_UNORM,
22 PIPE_FORMAT_B8G8R8A8_UNORM,
23 PIPE_FORMAT_NONE
24 };
25
26 static const int WIDTH = 300;
27 static const int HEIGHT = 300;
28
29 static struct pipe_screen *screen = NULL;
30 static struct pipe_context *ctx = NULL;
31 static struct pipe_resource *rttex = NULL;
32 static struct pipe_resource *samptex = NULL;
33 static struct pipe_surface *surf = NULL;
34 static struct pipe_sampler_view *sv = NULL;
35 static void *sampler = NULL;
36 static void *window = NULL;
37
38 struct vertex {
39 float position[4];
40 float color[4];
41 };
42
43 static struct vertex vertices[] =
44 {
45 { { 0.9, -0.9, 0.0, 1.0 },
46 { 1, 0, 0, 1 } },
47
48 { { 0.9, 0.9, 0.0, 1.0 },
49 { 1, 1, 0, 1 } },
50
51 { {-0.9, 0.9, 0.0, 1.0 },
52 { 0, 1, 0, 1 } },
53
54 { {-0.9, -0.9, 0.0, 1.0 },
55 { 0, 0, 0, 1 } },
56 };
57
58
59
60
61 static void set_viewport( float x, float y,
62 float width, float height,
63 float near, float far)
64 {
65 float z = far;
66 float half_width = (float)width / 2.0f;
67 float half_height = (float)height / 2.0f;
68 float half_depth = ((float)far - (float)near) / 2.0f;
69 struct pipe_viewport_state vp;
70
71 vp.scale[0] = half_width;
72 vp.scale[1] = half_height;
73 vp.scale[2] = half_depth;
74 vp.scale[3] = 1.0f;
75
76 vp.translate[0] = half_width + x;
77 vp.translate[1] = half_height + y;
78 vp.translate[2] = half_depth + z;
79 vp.translate[3] = 0.0f;
80
81 ctx->set_viewport_state( ctx, &vp );
82 }
83
84 static void set_vertices( void )
85 {
86 struct pipe_vertex_element ve[2];
87 struct pipe_vertex_buffer vbuf;
88 void *handle;
89
90 memset(ve, 0, sizeof ve);
91
92 ve[0].src_offset = Offset(struct vertex, position);
93 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
94 ve[1].src_offset = Offset(struct vertex, color);
95 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
96
97 handle = ctx->create_vertex_elements_state(ctx, 2, ve);
98 ctx->bind_vertex_elements_state(ctx, handle);
99
100
101 vbuf.stride = sizeof( struct vertex );
102 vbuf.buffer_offset = 0;
103 vbuf.buffer = pipe_buffer_create_with_data(ctx,
104 PIPE_BIND_VERTEX_BUFFER,
105 PIPE_USAGE_STATIC,
106 sizeof(vertices),
107 vertices);
108
109 ctx->set_vertex_buffers(ctx, 1, &vbuf);
110 }
111
112 static void set_vertex_shader( void )
113 {
114 void *handle;
115 const char *text =
116 "VERT\n"
117 "DCL IN[0]\n"
118 "DCL IN[1]\n"
119 "DCL OUT[0], POSITION\n"
120 "DCL OUT[1], GENERIC[0]\n"
121 " 0: MOV OUT[1], IN[1]\n"
122 " 1: MOV OUT[0], IN[0]\n"
123 " 2: END\n";
124
125 handle = graw_parse_vertex_shader(ctx, text);
126 ctx->bind_vs_state(ctx, handle);
127 }
128
129 static void set_fragment_shader( void )
130 {
131 void *handle;
132 const char *text =
133 "FRAG\n"
134 "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
135 "DCL OUT[0], COLOR\n"
136 "DCL TEMP[0]\n"
137 "DCL SAMP[0]\n"
138 "DCL RES[0], 2D, FLOAT\n"
139 " 0: SAMPLE TEMP[0], IN[0], RES[0], SAMP[0]\n"
140 " 1: MOV OUT[0], TEMP[0]\n"
141 " 2: END\n";
142
143 handle = graw_parse_fragment_shader(ctx, text);
144 ctx->bind_fs_state(ctx, handle);
145 }
146
147
148 static void draw( void )
149 {
150 union pipe_color_union clear_color = { {.5,.5,.5,1} };
151
152 ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
153 util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4);
154 ctx->flush(ctx, NULL);
155
156 graw_save_surface_to_file(ctx, surf, NULL);
157
158 screen->flush_frontbuffer(screen, rttex, 0, 0, window);
159 }
160
161 #define SIZE 16
162
163 static void init_tex( void )
164 {
165 struct pipe_sampler_view sv_template;
166 struct pipe_sampler_state sampler_desc;
167 struct pipe_resource templat;
168 struct pipe_box box;
169 ubyte tex2d[SIZE][SIZE][4];
170 int s, t;
171
172 #if (SIZE != 2)
173 for (s = 0; s < SIZE; s++) {
174 for (t = 0; t < SIZE; t++) {
175 if (0) {
176 int x = (s ^ t) & 1;
177 tex2d[t][s][0] = (x) ? 0 : 63;
178 tex2d[t][s][1] = (x) ? 0 : 128;
179 tex2d[t][s][2] = 0;
180 tex2d[t][s][3] = 0xff;
181 }
182 else {
183 int x = ((s ^ t) >> 2) & 1;
184 tex2d[t][s][0] = s*255/(SIZE-1);
185 tex2d[t][s][1] = t*255/(SIZE-1);
186 tex2d[t][s][2] = (x) ? 0 : 128;
187 tex2d[t][s][3] = 0xff;
188 }
189 }
190 }
191 #else
192 tex2d[0][0][0] = 0;
193 tex2d[0][0][1] = 255;
194 tex2d[0][0][2] = 255;
195 tex2d[0][0][3] = 0;
196
197 tex2d[0][1][0] = 0;
198 tex2d[0][1][1] = 0;
199 tex2d[0][1][2] = 255;
200 tex2d[0][1][3] = 255;
201
202 tex2d[1][0][0] = 255;
203 tex2d[1][0][1] = 255;
204 tex2d[1][0][2] = 0;
205 tex2d[1][0][3] = 255;
206
207 tex2d[1][1][0] = 255;
208 tex2d[1][1][1] = 0;
209 tex2d[1][1][2] = 0;
210 tex2d[1][1][3] = 255;
211 #endif
212
213 templat.target = PIPE_TEXTURE_2D;
214 templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
215 templat.width0 = SIZE;
216 templat.height0 = SIZE;
217 templat.depth0 = 1;
218 templat.last_level = 0;
219 templat.nr_samples = 1;
220 templat.bind = PIPE_BIND_SAMPLER_VIEW;
221
222
223 samptex = screen->resource_create(screen,
224 &templat);
225 if (samptex == NULL)
226 exit(4);
227
228 u_box_2d(0,0,SIZE,SIZE, &box);
229
230 ctx->transfer_inline_write(ctx,
231 samptex,
232 0,
233 PIPE_TRANSFER_WRITE,
234 &box,
235 tex2d,
236 sizeof tex2d[0],
237 sizeof tex2d);
238
239 /* Possibly read back & compare against original data:
240 */
241 if (0)
242 {
243 struct pipe_transfer *t;
244 uint32_t *ptr;
245 ptr = pipe_transfer_map(ctx, samptex,
246 0, 0, /* level, layer */
247 PIPE_TRANSFER_READ,
248 0, 0, SIZE, SIZE, &t); /* x, y, width, height */
249
250 if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
251 assert(0);
252 exit(9);
253 }
254
255 ctx->transfer_unmap(ctx, t);
256 }
257
258 memset(&sv_template, 0, sizeof sv_template);
259 sv_template.format = samptex->format;
260 sv_template.texture = samptex;
261 sv_template.swizzle_r = 0;
262 sv_template.swizzle_g = 1;
263 sv_template.swizzle_b = 2;
264 sv_template.swizzle_a = 3;
265 sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
266 if (sv == NULL)
267 exit(5);
268
269 ctx->set_fragment_sampler_views(ctx, 1, &sv);
270
271
272 memset(&sampler_desc, 0, sizeof sampler_desc);
273 sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
274 sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
275 sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
276 sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
277 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
278 sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
279 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
280 sampler_desc.compare_func = 0;
281 sampler_desc.normalized_coords = 1;
282 sampler_desc.max_anisotropy = 0;
283
284 sampler = ctx->create_sampler_state(ctx, &sampler_desc);
285 if (sampler == NULL)
286 exit(6);
287
288 ctx->bind_fragment_sampler_states(ctx, 1, &sampler);
289
290 }
291
292 static void init( void )
293 {
294 struct pipe_framebuffer_state fb;
295 struct pipe_resource templat;
296 struct pipe_surface surf_tmpl;
297 int i;
298
299 /* It's hard to say whether window or screen should be created
300 * first. Different environments would prefer one or the other.
301 *
302 * Also, no easy way of querying supported formats if the screen
303 * cannot be created first.
304 */
305 for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
306 screen = graw_create_window_and_screen(0, 0, 300, 300,
307 formats[i],
308 &window);
309 if (window && screen)
310 break;
311 }
312 if (!screen || !window) {
313 fprintf(stderr, "Unable to create window\n");
314 exit(1);
315 }
316
317 ctx = screen->context_create(screen, NULL);
318 if (ctx == NULL)
319 exit(3);
320
321 templat.target = PIPE_TEXTURE_2D;
322 templat.format = formats[i];
323 templat.width0 = WIDTH;
324 templat.height0 = HEIGHT;
325 templat.depth0 = 1;
326 templat.array_size = 1;
327 templat.last_level = 0;
328 templat.nr_samples = 1;
329 templat.bind = (PIPE_BIND_RENDER_TARGET |
330 PIPE_BIND_DISPLAY_TARGET);
331
332 rttex = screen->resource_create(screen,
333 &templat);
334 if (rttex == NULL)
335 exit(4);
336
337 surf_tmpl.format = templat.format;
338 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
339 surf_tmpl.u.tex.level = 0;
340 surf_tmpl.u.tex.first_layer = 0;
341 surf_tmpl.u.tex.last_layer = 0;
342 surf = ctx->create_surface(ctx, rttex, &surf_tmpl);
343 if (surf == NULL)
344 exit(5);
345
346 memset(&fb, 0, sizeof fb);
347 fb.nr_cbufs = 1;
348 fb.width = WIDTH;
349 fb.height = HEIGHT;
350 fb.cbufs[0] = surf;
351
352 ctx->set_framebuffer_state(ctx, &fb);
353
354 {
355 struct pipe_blend_state blend;
356 void *handle;
357 memset(&blend, 0, sizeof blend);
358 blend.rt[0].colormask = PIPE_MASK_RGBA;
359 handle = ctx->create_blend_state(ctx, &blend);
360 ctx->bind_blend_state(ctx, handle);
361 }
362
363 {
364 struct pipe_depth_stencil_alpha_state depthstencil;
365 void *handle;
366 memset(&depthstencil, 0, sizeof depthstencil);
367 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
368 ctx->bind_depth_stencil_alpha_state(ctx, handle);
369 }
370
371 {
372 struct pipe_rasterizer_state rasterizer;
373 void *handle;
374 memset(&rasterizer, 0, sizeof rasterizer);
375 rasterizer.cull_face = PIPE_FACE_NONE;
376 rasterizer.gl_rasterization_rules = 1;
377 rasterizer.depth_clip = 1;
378 handle = ctx->create_rasterizer_state(ctx, &rasterizer);
379 ctx->bind_rasterizer_state(ctx, handle);
380 }
381
382 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
383
384 init_tex();
385
386 set_vertices();
387 set_vertex_shader();
388 set_fragment_shader();
389 }
390
391 static void args(int argc, char *argv[])
392 {
393 int i;
394
395 for (i = 1; i < argc;) {
396 if (graw_parse_args(&i, argc, argv)) {
397 continue;
398 }
399 exit(1);
400 }
401 }
402
403
404 int main( int argc, char *argv[] )
405 {
406 args(argc, argv);
407 init();
408
409 graw_set_display_func( draw );
410 graw_main_loop();
411 return 0;
412 }