1 /* Display a cleared blue window. This demo has no dependencies on
2 * any utility code, just the graw interface and gallium.
5 #include "state_tracker/graw.h"
6 #include "pipe/p_screen.h"
7 #include "pipe/p_context.h"
8 #include "pipe/p_shader_tokens.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
11 #include <unistd.h> /* for sleep() */
13 #include "util/u_debug.h" /* debug_dump_surface_bmp() */
14 #include "util/u_inlines.h"
15 #include "util/u_memory.h" /* Offset() */
16 #include "util/u_box.h"
18 enum pipe_format formats
[] = {
19 PIPE_FORMAT_R8G8B8A8_UNORM
,
20 PIPE_FORMAT_B8G8R8A8_UNORM
,
24 static const int WIDTH
= 300;
25 static const int HEIGHT
= 300;
27 static struct pipe_screen
*screen
= NULL
;
28 static struct pipe_context
*ctx
= NULL
;
29 static struct pipe_resource
*rttex
= NULL
;
30 static struct pipe_resource
*samptex
= NULL
;
31 static struct pipe_surface
*surf
= NULL
;
32 static struct pipe_sampler_view
*sv
= NULL
;
33 static void *sampler
= NULL
;
34 static void *window
= NULL
;
41 static struct vertex vertices
[] =
43 { { 0.9, -0.9, 0.0, 1.0 },
46 { { 0.9, 0.9, 0.0, 1.0 },
49 { {-0.9, 0.9, 0.0, 1.0 },
52 { {-0.9, -0.9, 0.0, 1.0 },
59 static void set_viewport( float x
, float y
,
60 float width
, float height
,
61 float near
, float far
)
64 float half_width
= (float)width
/ 2.0f
;
65 float half_height
= (float)height
/ 2.0f
;
66 float half_depth
= ((float)far
- (float)near
) / 2.0f
;
67 struct pipe_viewport_state vp
;
69 vp
.scale
[0] = half_width
;
70 vp
.scale
[1] = half_height
;
71 vp
.scale
[2] = half_depth
;
74 vp
.translate
[0] = half_width
+ x
;
75 vp
.translate
[1] = half_height
+ y
;
76 vp
.translate
[2] = half_depth
+ z
;
77 vp
.translate
[3] = 0.0f
;
79 ctx
->set_viewport_state( ctx
, &vp
);
82 static void set_vertices( void )
84 struct pipe_vertex_element ve
[2];
85 struct pipe_vertex_buffer vbuf
;
88 memset(ve
, 0, sizeof ve
);
90 ve
[0].src_offset
= Offset(struct vertex
, position
);
91 ve
[0].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
92 ve
[1].src_offset
= Offset(struct vertex
, color
);
93 ve
[1].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
95 handle
= ctx
->create_vertex_elements_state(ctx
, 2, ve
);
96 ctx
->bind_vertex_elements_state(ctx
, handle
);
99 vbuf
.stride
= sizeof( struct vertex
);
100 vbuf
.max_index
= sizeof(vertices
) / vbuf
.stride
;
101 vbuf
.buffer_offset
= 0;
102 vbuf
.buffer
= screen
->user_buffer_create(screen
,
105 PIPE_BIND_VERTEX_BUFFER
);
107 ctx
->set_vertex_buffers(ctx
, 1, &vbuf
);
110 static void set_vertex_shader( void )
117 "DCL OUT[0], POSITION\n"
118 "DCL OUT[1], GENERIC[0]\n"
119 " 0: MOV OUT[1], IN[1]\n"
120 " 1: MOV OUT[0], IN[0]\n"
123 handle
= graw_parse_vertex_shader(ctx
, text
);
124 ctx
->bind_vs_state(ctx
, handle
);
127 static void set_fragment_shader( void )
132 "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
133 "DCL OUT[0], COLOR\n"
136 " 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n"
137 " 1: MOV OUT[0], TEMP[0]\n"
140 handle
= graw_parse_fragment_shader(ctx
, text
);
141 ctx
->bind_fs_state(ctx
, handle
);
145 static void draw( void )
147 float clear_color
[4] = {.5,.5,.5,1};
149 ctx
->clear(ctx
, PIPE_CLEAR_COLOR
, clear_color
, 0, 0);
150 ctx
->draw_arrays(ctx
, PIPE_PRIM_QUADS
, 0, 4);
151 ctx
->flush(ctx
, PIPE_FLUSH_RENDER_CACHE
, NULL
);
154 /* At the moment, libgraw leaks out/makes available some of the
155 * symbols from gallium/auxiliary, including these debug helpers.
156 * Will eventually want to bless some of these paths, and lock the
157 * others down so they aren't accessible from test programs.
159 * This currently just happens to work on debug builds - a release
160 * build will probably fail to link here:
162 debug_dump_surface_bmp(ctx
, "result.bmp", surf
);
165 screen
->flush_frontbuffer(screen
, surf
, window
);
170 static void init_tex( void )
172 struct pipe_sampler_view sv_template
;
173 struct pipe_sampler_state sampler_desc
;
174 struct pipe_resource templat
;
176 ubyte tex2d
[SIZE
][SIZE
][4];
180 for (s
= 0; s
< SIZE
; s
++) {
181 for (t
= 0; t
< SIZE
; t
++) {
184 tex2d
[t
][s
][0] = (x
) ? 0 : 63;
185 tex2d
[t
][s
][1] = (x
) ? 0 : 128;
187 tex2d
[t
][s
][3] = 0xff;
190 int x
= ((s
^ t
) >> 2) & 1;
191 tex2d
[t
][s
][0] = s
*255/(SIZE
-1);
192 tex2d
[t
][s
][1] = t
*255/(SIZE
-1);
193 tex2d
[t
][s
][2] = (x
) ? 0 : 128;
194 tex2d
[t
][s
][3] = 0xff;
200 tex2d
[0][0][1] = 255;
201 tex2d
[0][0][2] = 255;
206 tex2d
[0][1][2] = 255;
207 tex2d
[0][1][3] = 255;
209 tex2d
[1][0][0] = 255;
210 tex2d
[1][0][1] = 255;
212 tex2d
[1][0][3] = 255;
214 tex2d
[1][1][0] = 255;
217 tex2d
[1][1][3] = 255;
220 templat
.target
= PIPE_TEXTURE_2D
;
221 templat
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
222 templat
.width0
= SIZE
;
223 templat
.height0
= SIZE
;
225 templat
.last_level
= 0;
226 templat
.nr_samples
= 1;
227 templat
.bind
= PIPE_BIND_SAMPLER_VIEW
;
230 samptex
= screen
->resource_create(screen
,
235 u_box_2d(0,0,SIZE
,SIZE
, &box
);
237 ctx
->transfer_inline_write(ctx
,
246 /* Possibly read back & compare against original data:
250 struct pipe_transfer
*t
;
252 t
= pipe_get_transfer(ctx
, samptex
,
253 0, 0, 0, /* face, level, zslice */
255 0, 0, SIZE
, SIZE
); /* x, y, width, height */
257 ptr
= ctx
->transfer_map(ctx
, t
);
259 if (memcmp(ptr
, tex2d
, sizeof tex2d
) != 0) {
264 ctx
->transfer_unmap(ctx
, t
);
266 ctx
->transfer_destroy(ctx
, t
);
269 memset(&sv_template
, 0, sizeof sv_template
);
270 sv_template
.format
= samptex
->format
;
271 sv_template
.texture
= samptex
;
272 sv_template
.first_level
= 0;
273 sv_template
.last_level
= 0;
274 sv_template
.swizzle_r
= 0;
275 sv_template
.swizzle_g
= 1;
276 sv_template
.swizzle_b
= 2;
277 sv_template
.swizzle_a
= 3;
278 sv
= ctx
->create_sampler_view(ctx
, samptex
, &sv_template
);
282 ctx
->set_fragment_sampler_views(ctx
, 1, &sv
);
285 memset(&sampler_desc
, 0, sizeof sampler_desc
);
286 sampler_desc
.wrap_s
= PIPE_TEX_WRAP_REPEAT
;
287 sampler_desc
.wrap_t
= PIPE_TEX_WRAP_REPEAT
;
288 sampler_desc
.wrap_r
= PIPE_TEX_WRAP_REPEAT
;
289 sampler_desc
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
290 sampler_desc
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
291 sampler_desc
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
292 sampler_desc
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
293 sampler_desc
.compare_func
= 0;
294 sampler_desc
.normalized_coords
= 1;
295 sampler_desc
.max_anisotropy
= 0;
297 sampler
= ctx
->create_sampler_state(ctx
, &sampler_desc
);
301 ctx
->bind_fragment_sampler_states(ctx
, 1, &sampler
);
305 static void init( void )
307 struct pipe_framebuffer_state fb
;
308 struct pipe_resource templat
;
311 /* It's hard to say whether window or screen should be created
312 * first. Different environments would prefer one or the other.
314 * Also, no easy way of querying supported formats if the screen
315 * cannot be created first.
318 window
== NULL
&& formats
[i
] != PIPE_FORMAT_NONE
;
321 screen
= graw_create_window_and_screen(0,0,300,300,
326 ctx
= screen
->context_create(screen
, NULL
);
330 templat
.target
= PIPE_TEXTURE_2D
;
331 templat
.format
= formats
[i
];
332 templat
.width0
= WIDTH
;
333 templat
.height0
= HEIGHT
;
335 templat
.last_level
= 0;
336 templat
.nr_samples
= 1;
337 templat
.bind
= (PIPE_BIND_RENDER_TARGET
|
338 PIPE_BIND_DISPLAY_TARGET
);
340 rttex
= screen
->resource_create(screen
,
345 surf
= screen
->get_tex_surface(screen
, rttex
, 0, 0, 0,
346 PIPE_BIND_RENDER_TARGET
|
347 PIPE_BIND_DISPLAY_TARGET
);
351 memset(&fb
, 0, sizeof fb
);
357 ctx
->set_framebuffer_state(ctx
, &fb
);
360 struct pipe_blend_state blend
;
362 memset(&blend
, 0, sizeof blend
);
363 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
364 handle
= ctx
->create_blend_state(ctx
, &blend
);
365 ctx
->bind_blend_state(ctx
, handle
);
369 struct pipe_depth_stencil_alpha_state depthstencil
;
371 memset(&depthstencil
, 0, sizeof depthstencil
);
372 handle
= ctx
->create_depth_stencil_alpha_state(ctx
, &depthstencil
);
373 ctx
->bind_depth_stencil_alpha_state(ctx
, handle
);
377 struct pipe_rasterizer_state rasterizer
;
379 memset(&rasterizer
, 0, sizeof rasterizer
);
380 rasterizer
.cull_face
= PIPE_FACE_NONE
;
381 rasterizer
.gl_rasterization_rules
= 1;
382 handle
= ctx
->create_rasterizer_state(ctx
, &rasterizer
);
383 ctx
->bind_rasterizer_state(ctx
, handle
);
386 set_viewport(0, 0, WIDTH
, HEIGHT
, 30, 1000);
392 set_fragment_shader();
396 int main( int argc
, char *argv
[] )
400 graw_set_display_func( draw
);