gallium: support for array textures and related changes
[mesa.git] / src / gallium / tests / graw / quad-tex.c
1 /* Display a cleared blue window. This demo has no dependencies on
2 * any utility code, just the graw interface and gallium.
3 */
4
5 #include "state_tracker/graw.h"
6 #include "pipe/p_screen.h"
7 #include "pipe/p_context.h"
8 #include "pipe/p_shader_tokens.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
11
12 #include "util/u_inlines.h"
13 #include "util/u_memory.h" /* Offset() */
14 #include "util/u_draw_quad.h"
15 #include "util/u_box.h"
16
17 enum pipe_format formats[] = {
18 PIPE_FORMAT_R8G8B8A8_UNORM,
19 PIPE_FORMAT_B8G8R8A8_UNORM,
20 PIPE_FORMAT_NONE
21 };
22
23 static const int WIDTH = 300;
24 static const int HEIGHT = 300;
25
26 static struct pipe_screen *screen = NULL;
27 static struct pipe_context *ctx = NULL;
28 static struct pipe_resource *rttex = NULL;
29 static struct pipe_resource *samptex = NULL;
30 static struct pipe_surface *surf = NULL;
31 static struct pipe_sampler_view *sv = NULL;
32 static void *sampler = NULL;
33 static void *window = NULL;
34
35 struct vertex {
36 float position[4];
37 float color[4];
38 };
39
40 static struct vertex vertices[] =
41 {
42 { { 0.9, -0.9, 0.0, 1.0 },
43 { 1, 0, 0, 1 } },
44
45 { { 0.9, 0.9, 0.0, 1.0 },
46 { 1, 1, 0, 1 } },
47
48 { {-0.9, 0.9, 0.0, 1.0 },
49 { 0, 1, 0, 1 } },
50
51 { {-0.9, -0.9, 0.0, 1.0 },
52 { 0, 0, 0, 1 } },
53 };
54
55
56
57
58 static void set_viewport( float x, float y,
59 float width, float height,
60 float near, float far)
61 {
62 float z = far;
63 float half_width = (float)width / 2.0f;
64 float half_height = (float)height / 2.0f;
65 float half_depth = ((float)far - (float)near) / 2.0f;
66 struct pipe_viewport_state vp;
67
68 vp.scale[0] = half_width;
69 vp.scale[1] = half_height;
70 vp.scale[2] = half_depth;
71 vp.scale[3] = 1.0f;
72
73 vp.translate[0] = half_width + x;
74 vp.translate[1] = half_height + y;
75 vp.translate[2] = half_depth + z;
76 vp.translate[3] = 0.0f;
77
78 ctx->set_viewport_state( ctx, &vp );
79 }
80
81 static void set_vertices( void )
82 {
83 struct pipe_vertex_element ve[2];
84 struct pipe_vertex_buffer vbuf;
85 void *handle;
86
87 memset(ve, 0, sizeof ve);
88
89 ve[0].src_offset = Offset(struct vertex, position);
90 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
91 ve[1].src_offset = Offset(struct vertex, color);
92 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
93
94 handle = ctx->create_vertex_elements_state(ctx, 2, ve);
95 ctx->bind_vertex_elements_state(ctx, handle);
96
97
98 vbuf.stride = sizeof( struct vertex );
99 vbuf.max_index = sizeof(vertices) / vbuf.stride;
100 vbuf.buffer_offset = 0;
101 vbuf.buffer = screen->user_buffer_create(screen,
102 vertices,
103 sizeof(vertices),
104 PIPE_BIND_VERTEX_BUFFER);
105
106 ctx->set_vertex_buffers(ctx, 1, &vbuf);
107 }
108
109 static void set_vertex_shader( void )
110 {
111 void *handle;
112 const char *text =
113 "VERT\n"
114 "DCL IN[0]\n"
115 "DCL IN[1]\n"
116 "DCL OUT[0], POSITION\n"
117 "DCL OUT[1], GENERIC[0]\n"
118 " 0: MOV OUT[1], IN[1]\n"
119 " 1: MOV OUT[0], IN[0]\n"
120 " 2: END\n";
121
122 handle = graw_parse_vertex_shader(ctx, text);
123 ctx->bind_vs_state(ctx, handle);
124 }
125
126 static void set_fragment_shader( void )
127 {
128 void *handle;
129 const char *text =
130 "FRAG\n"
131 "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
132 "DCL OUT[0], COLOR\n"
133 "DCL TEMP[0]\n"
134 "DCL SAMP[0]\n"
135 " 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n"
136 " 1: MOV OUT[0], TEMP[0]\n"
137 " 2: END\n";
138
139 handle = graw_parse_fragment_shader(ctx, text);
140 ctx->bind_fs_state(ctx, handle);
141 }
142
143
144 static void draw( void )
145 {
146 float clear_color[4] = {.5,.5,.5,1};
147
148 ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
149 util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4);
150 ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
151
152 graw_save_surface_to_file(ctx, surf, NULL);
153
154 screen->flush_frontbuffer(screen, rttex, 0, 0, window);
155 }
156
157 #define SIZE 16
158
159 static void init_tex( void )
160 {
161 struct pipe_sampler_view sv_template;
162 struct pipe_sampler_state sampler_desc;
163 struct pipe_resource templat;
164 struct pipe_box box;
165 ubyte tex2d[SIZE][SIZE][4];
166 int s, t;
167
168 #if (SIZE != 2)
169 for (s = 0; s < SIZE; s++) {
170 for (t = 0; t < SIZE; t++) {
171 if (0) {
172 int x = (s ^ t) & 1;
173 tex2d[t][s][0] = (x) ? 0 : 63;
174 tex2d[t][s][1] = (x) ? 0 : 128;
175 tex2d[t][s][2] = 0;
176 tex2d[t][s][3] = 0xff;
177 }
178 else {
179 int x = ((s ^ t) >> 2) & 1;
180 tex2d[t][s][0] = s*255/(SIZE-1);
181 tex2d[t][s][1] = t*255/(SIZE-1);
182 tex2d[t][s][2] = (x) ? 0 : 128;
183 tex2d[t][s][3] = 0xff;
184 }
185 }
186 }
187 #else
188 tex2d[0][0][0] = 0;
189 tex2d[0][0][1] = 255;
190 tex2d[0][0][2] = 255;
191 tex2d[0][0][3] = 0;
192
193 tex2d[0][1][0] = 0;
194 tex2d[0][1][1] = 0;
195 tex2d[0][1][2] = 255;
196 tex2d[0][1][3] = 255;
197
198 tex2d[1][0][0] = 255;
199 tex2d[1][0][1] = 255;
200 tex2d[1][0][2] = 0;
201 tex2d[1][0][3] = 255;
202
203 tex2d[1][1][0] = 255;
204 tex2d[1][1][1] = 0;
205 tex2d[1][1][2] = 0;
206 tex2d[1][1][3] = 255;
207 #endif
208
209 templat.target = PIPE_TEXTURE_2D;
210 templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
211 templat.width0 = SIZE;
212 templat.height0 = SIZE;
213 templat.depth0 = 1;
214 templat.array_size = 1;
215 templat.last_level = 0;
216 templat.nr_samples = 1;
217 templat.bind = PIPE_BIND_SAMPLER_VIEW;
218
219
220 samptex = screen->resource_create(screen,
221 &templat);
222 if (samptex == NULL)
223 exit(4);
224
225 u_box_2d(0,0,SIZE,SIZE, &box);
226
227 ctx->transfer_inline_write(ctx,
228 samptex,
229 0,
230 PIPE_TRANSFER_WRITE,
231 &box,
232 tex2d,
233 sizeof tex2d[0],
234 sizeof tex2d);
235
236 /* Possibly read back & compare against original data:
237 */
238 if (0)
239 {
240 struct pipe_transfer *t;
241 uint32_t *ptr;
242 t = pipe_get_transfer(ctx, samptex,
243 0, 0, /* level, layer */
244 PIPE_TRANSFER_READ,
245 0, 0, SIZE, SIZE); /* x, y, width, height */
246
247 ptr = ctx->transfer_map(ctx, t);
248
249 if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
250 assert(0);
251 exit(9);
252 }
253
254 ctx->transfer_unmap(ctx, t);
255
256 ctx->transfer_destroy(ctx, t);
257 }
258
259 memset(&sv_template, 0, sizeof sv_template);
260 sv_template.format = samptex->format;
261 sv_template.texture = samptex;
262 sv_template.swizzle_r = 0;
263 sv_template.swizzle_g = 1;
264 sv_template.swizzle_b = 2;
265 sv_template.swizzle_a = 3;
266 sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
267 if (sv == NULL)
268 exit(5);
269
270 ctx->set_fragment_sampler_views(ctx, 1, &sv);
271
272
273 memset(&sampler_desc, 0, sizeof sampler_desc);
274 sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
275 sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
276 sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
277 sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
278 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
279 sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
280 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
281 sampler_desc.compare_func = 0;
282 sampler_desc.normalized_coords = 1;
283 sampler_desc.max_anisotropy = 0;
284
285 sampler = ctx->create_sampler_state(ctx, &sampler_desc);
286 if (sampler == NULL)
287 exit(6);
288
289 ctx->bind_fragment_sampler_states(ctx, 1, &sampler);
290
291 }
292
293 static void init( void )
294 {
295 struct pipe_framebuffer_state fb;
296 struct pipe_resource templat;
297 struct pipe_surface surf_tmpl;
298 int i;
299
300 /* It's hard to say whether window or screen should be created
301 * first. Different environments would prefer one or the other.
302 *
303 * Also, no easy way of querying supported formats if the screen
304 * cannot be created first.
305 */
306 for (i = 0;
307 window == NULL && formats[i] != PIPE_FORMAT_NONE;
308 i++) {
309
310 screen = graw_create_window_and_screen(0,0,300,300,
311 formats[i],
312 &window);
313 }
314
315 ctx = screen->context_create(screen, NULL);
316 if (ctx == NULL)
317 exit(3);
318
319 templat.target = PIPE_TEXTURE_2D;
320 templat.format = formats[i];
321 templat.width0 = WIDTH;
322 templat.height0 = HEIGHT;
323 templat.depth0 = 1;
324 templat.array_size = 1;
325 templat.last_level = 0;
326 templat.nr_samples = 1;
327 templat.bind = (PIPE_BIND_RENDER_TARGET |
328 PIPE_BIND_DISPLAY_TARGET);
329
330 rttex = screen->resource_create(screen,
331 &templat);
332 if (rttex == NULL)
333 exit(4);
334
335 surf_tmpl.format = templat.format;
336 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
337 surf_tmpl.u.tex.level = 0;
338 surf_tmpl.u.tex.first_layer = 0;
339 surf_tmpl.u.tex.last_layer = 0;
340 surf = ctx->create_surface(ctx, rttex, &surf_tmpl);
341 if (surf == NULL)
342 exit(5);
343
344 memset(&fb, 0, sizeof fb);
345 fb.nr_cbufs = 1;
346 fb.width = WIDTH;
347 fb.height = HEIGHT;
348 fb.cbufs[0] = surf;
349
350 ctx->set_framebuffer_state(ctx, &fb);
351
352 {
353 struct pipe_blend_state blend;
354 void *handle;
355 memset(&blend, 0, sizeof blend);
356 blend.rt[0].colormask = PIPE_MASK_RGBA;
357 handle = ctx->create_blend_state(ctx, &blend);
358 ctx->bind_blend_state(ctx, handle);
359 }
360
361 {
362 struct pipe_depth_stencil_alpha_state depthstencil;
363 void *handle;
364 memset(&depthstencil, 0, sizeof depthstencil);
365 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
366 ctx->bind_depth_stencil_alpha_state(ctx, handle);
367 }
368
369 {
370 struct pipe_rasterizer_state rasterizer;
371 void *handle;
372 memset(&rasterizer, 0, sizeof rasterizer);
373 rasterizer.cull_face = PIPE_FACE_NONE;
374 rasterizer.gl_rasterization_rules = 1;
375 handle = ctx->create_rasterizer_state(ctx, &rasterizer);
376 ctx->bind_rasterizer_state(ctx, handle);
377 }
378
379 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
380
381 init_tex();
382
383 set_vertices();
384 set_vertex_shader();
385 set_fragment_shader();
386 }
387
388 static void args(int argc, char *argv[])
389 {
390 int i;
391
392 for (i = 1; i < argc;) {
393 if (graw_parse_args(&i, argc, argv)) {
394 continue;
395 }
396 exit(1);
397 }
398 }
399
400 int main( int argc, char *argv[] )
401 {
402 args(argc, argv);
403 init();
404
405 graw_set_display_func( draw );
406 graw_main_loop();
407 return 0;
408 }