gallium/graw: stop using user_buffer_create
[mesa.git] / src / gallium / tests / graw / shader-leak.c
1 /**
2 * Create shaders in a loop to test memory usage.
3 */
4
5 #include <stdio.h>
6 #include "state_tracker/graw.h"
7 #include "pipe/p_screen.h"
8 #include "pipe/p_context.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
11
12 #include "util/u_memory.h" /* Offset() */
13 #include "util/u_draw_quad.h"
14 #include "util/u_inlines.h"
15
16
17 static int num_iters = 100;
18
19
20 enum pipe_format formats[] = {
21 PIPE_FORMAT_R8G8B8A8_UNORM,
22 PIPE_FORMAT_B8G8R8A8_UNORM,
23 PIPE_FORMAT_NONE
24 };
25
26 static const int WIDTH = 300;
27 static const int HEIGHT = 300;
28
29 static struct pipe_screen *screen = NULL;
30 static struct pipe_context *ctx = NULL;
31 static struct pipe_surface *surf = NULL;
32 static struct pipe_resource *tex = NULL;
33 static void *window = NULL;
34
35 struct vertex {
36 float position[4];
37 float color[4];
38 };
39
40 static struct vertex vertices[1] =
41 {
42 {
43 { 0.0f, -0.9f, 0.0f, 1.0f },
44 { 1.0f, 0.0f, 0.0f, 1.0f }
45 }
46 };
47
48
49
50
51 static void set_viewport( float x, float y,
52 float width, float height,
53 float near, float far)
54 {
55 float z = far;
56 float half_width = (float)width / 2.0f;
57 float half_height = (float)height / 2.0f;
58 float half_depth = ((float)far - (float)near) / 2.0f;
59 struct pipe_viewport_state vp;
60
61 vp.scale[0] = half_width;
62 vp.scale[1] = half_height;
63 vp.scale[2] = half_depth;
64 vp.scale[3] = 1.0f;
65
66 vp.translate[0] = half_width + x;
67 vp.translate[1] = half_height + y;
68 vp.translate[2] = half_depth + z;
69 vp.translate[3] = 0.0f;
70
71 ctx->set_viewport_state( ctx, &vp );
72 }
73
74 static void set_vertices( void )
75 {
76 struct pipe_vertex_element ve[2];
77 struct pipe_vertex_buffer vbuf;
78 void *handle;
79
80 memset(ve, 0, sizeof ve);
81
82 ve[0].src_offset = Offset(struct vertex, position);
83 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
84 ve[1].src_offset = Offset(struct vertex, color);
85 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
86
87 handle = ctx->create_vertex_elements_state(ctx, 2, ve);
88 ctx->bind_vertex_elements_state(ctx, handle);
89
90
91 vbuf.stride = sizeof(struct vertex);
92 vbuf.buffer_offset = 0;
93 vbuf.buffer = pipe_buffer_create_with_data(ctx,
94 PIPE_BIND_VERTEX_BUFFER,
95 PIPE_USAGE_STATIC,
96 sizeof(vertices),
97 vertices);
98
99 ctx->set_vertex_buffers(ctx, 1, &vbuf);
100 }
101
102 static void set_vertex_shader( void )
103 {
104 void *handle;
105 const char *text =
106 "VERT\n"
107 "DCL IN[0]\n"
108 "DCL IN[1]\n"
109 "DCL OUT[0], POSITION\n"
110 "DCL OUT[1], COLOR\n"
111 " 0: MOV OUT[1], IN[1]\n"
112 " 1: MOV OUT[0], IN[0]\n"
113 " 2: END\n";
114
115 handle = graw_parse_vertex_shader(ctx, text);
116 ctx->bind_vs_state(ctx, handle);
117 }
118
119
120
121 static void *
122 set_fragment_shader( void )
123 {
124 void *handle;
125 const char *text =
126 "FRAG\n"
127 "DCL IN[0], COLOR, LINEAR\n"
128 "DCL OUT[0], COLOR\n"
129 "DCL TEMP[0..1]\n"
130 " 0: MUL TEMP[0], IN[0], IN[0]\n"
131 " 1: ADD TEMP[1], IN[0], IN[0]\n"
132 " 2: SUB OUT[0], TEMP[0], TEMP[1]\n"
133 " 3: END\n";
134
135 handle = graw_parse_fragment_shader(ctx, text);
136 return handle;
137 }
138
139
140 static void draw( void )
141 {
142 union pipe_color_union clear_color = { {0,0,0,1} };
143 int i;
144
145 printf("Creating %d shaders\n", num_iters);
146
147 for (i = 0; i < num_iters; i++) {
148 void *fs = set_fragment_shader();
149
150 ctx->bind_fs_state(ctx, fs);
151
152 ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
153 util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, 1);
154 ctx->flush(ctx, NULL);
155
156 ctx->bind_fs_state(ctx, NULL);
157 ctx->delete_fs_state(ctx, fs);
158 }
159
160 screen->flush_frontbuffer(screen, tex, 0, 0, window);
161 ctx->destroy(ctx);
162
163 exit(0);
164 }
165
166
167 static void init( void )
168 {
169 struct pipe_framebuffer_state fb;
170 struct pipe_resource templat;
171 struct pipe_surface surf_tmpl;
172 int i;
173
174 /* It's hard to say whether window or screen should be created
175 * first. Different environments would prefer one or the other.
176 *
177 * Also, no easy way of querying supported formats if the screen
178 * cannot be created first.
179 */
180 for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
181 screen = graw_create_window_and_screen(0, 0, 300, 300,
182 formats[i],
183 &window);
184 if (window && screen)
185 break;
186 }
187 if (!screen || !window) {
188 fprintf(stderr, "Unable to create window\n");
189 exit(1);
190 }
191
192 ctx = screen->context_create(screen, NULL);
193 if (ctx == NULL)
194 exit(3);
195
196 templat.target = PIPE_TEXTURE_2D;
197 templat.format = formats[i];
198 templat.width0 = WIDTH;
199 templat.height0 = HEIGHT;
200 templat.depth0 = 1;
201 templat.last_level = 0;
202 templat.nr_samples = 1;
203 templat.bind = (PIPE_BIND_RENDER_TARGET |
204 PIPE_BIND_DISPLAY_TARGET);
205
206 tex = screen->resource_create(screen, &templat);
207 if (tex == NULL) {
208 fprintf(stderr, "Unable to create screen texture!\n");
209 exit(4);
210 }
211
212 surf_tmpl.format = templat.format;
213 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
214 surf_tmpl.u.tex.level = 0;
215 surf_tmpl.u.tex.first_layer = 0;
216 surf_tmpl.u.tex.last_layer = 0;
217 surf = ctx->create_surface(ctx, tex, &surf_tmpl);
218 if (surf == NULL) {
219 fprintf(stderr, "Unable to create tex surface!\n");
220 exit(5);
221 }
222
223 memset(&fb, 0, sizeof fb);
224 fb.nr_cbufs = 1;
225 fb.width = WIDTH;
226 fb.height = HEIGHT;
227 fb.cbufs[0] = surf;
228
229 ctx->set_framebuffer_state(ctx, &fb);
230
231 {
232 struct pipe_blend_state blend;
233 void *handle;
234 memset(&blend, 0, sizeof blend);
235 blend.rt[0].colormask = PIPE_MASK_RGBA;
236 handle = ctx->create_blend_state(ctx, &blend);
237 ctx->bind_blend_state(ctx, handle);
238 }
239
240 {
241 struct pipe_depth_stencil_alpha_state depthstencil;
242 void *handle;
243 memset(&depthstencil, 0, sizeof depthstencil);
244 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
245 ctx->bind_depth_stencil_alpha_state(ctx, handle);
246 }
247
248 {
249 struct pipe_rasterizer_state rasterizer;
250 void *handle;
251 memset(&rasterizer, 0, sizeof rasterizer);
252 rasterizer.cull_face = PIPE_FACE_NONE;
253 rasterizer.gl_rasterization_rules = 1;
254 rasterizer.depth_clip = 1;
255 handle = ctx->create_rasterizer_state(ctx, &rasterizer);
256 ctx->bind_rasterizer_state(ctx, handle);
257 }
258
259 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
260 set_vertices();
261 set_vertex_shader();
262 if (0)
263 set_fragment_shader();
264 }
265
266
267 int main( int argc, char *argv[] )
268 {
269 if (argc > 1)
270 num_iters = atoi(argv[1]);
271
272 init();
273
274 graw_set_display_func( draw );
275 graw_main_loop();
276 return 0;
277 }