2 * Create shaders in a loop to test memory usage.
6 #include "state_tracker/graw.h"
7 #include "pipe/p_screen.h"
8 #include "pipe/p_context.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
12 #include "util/u_memory.h" /* Offset() */
13 #include "util/u_draw_quad.h"
16 static int num_iters
= 100;
19 enum pipe_format formats
[] = {
20 PIPE_FORMAT_R8G8B8A8_UNORM
,
21 PIPE_FORMAT_B8G8R8A8_UNORM
,
25 static const int WIDTH
= 300;
26 static const int HEIGHT
= 300;
28 static struct pipe_screen
*screen
= NULL
;
29 static struct pipe_context
*ctx
= NULL
;
30 static struct pipe_surface
*surf
= NULL
;
31 static struct pipe_resource
*tex
= NULL
;
32 static void *window
= NULL
;
39 static struct vertex vertices
[1] =
42 { 0.0f
, -0.9f
, 0.0f
, 1.0f
},
43 { 1.0f
, 0.0f
, 0.0f
, 1.0f
}
50 static void set_viewport( float x
, float y
,
51 float width
, float height
,
52 float near
, float far
)
55 float half_width
= (float)width
/ 2.0f
;
56 float half_height
= (float)height
/ 2.0f
;
57 float half_depth
= ((float)far
- (float)near
) / 2.0f
;
58 struct pipe_viewport_state vp
;
60 vp
.scale
[0] = half_width
;
61 vp
.scale
[1] = half_height
;
62 vp
.scale
[2] = half_depth
;
65 vp
.translate
[0] = half_width
+ x
;
66 vp
.translate
[1] = half_height
+ y
;
67 vp
.translate
[2] = half_depth
+ z
;
68 vp
.translate
[3] = 0.0f
;
70 ctx
->set_viewport_state( ctx
, &vp
);
73 static void set_vertices( void )
75 struct pipe_vertex_element ve
[2];
76 struct pipe_vertex_buffer vbuf
;
79 memset(ve
, 0, sizeof ve
);
81 ve
[0].src_offset
= Offset(struct vertex
, position
);
82 ve
[0].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
83 ve
[1].src_offset
= Offset(struct vertex
, color
);
84 ve
[1].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
86 handle
= ctx
->create_vertex_elements_state(ctx
, 2, ve
);
87 ctx
->bind_vertex_elements_state(ctx
, handle
);
90 vbuf
.stride
= sizeof(struct vertex
);
91 vbuf
.max_index
= sizeof(vertices
) / vbuf
.stride
;
92 vbuf
.buffer_offset
= 0;
93 vbuf
.buffer
= screen
->user_buffer_create(screen
,
96 PIPE_BIND_VERTEX_BUFFER
);
98 ctx
->set_vertex_buffers(ctx
, 1, &vbuf
);
101 static void set_vertex_shader( void )
108 "DCL OUT[0], POSITION\n"
109 "DCL OUT[1], COLOR\n"
110 " 0: MOV OUT[1], IN[1]\n"
111 " 1: MOV OUT[0], IN[0]\n"
114 handle
= graw_parse_vertex_shader(ctx
, text
);
115 ctx
->bind_vs_state(ctx
, handle
);
121 set_fragment_shader( void )
126 "DCL IN[0], COLOR, LINEAR\n"
127 "DCL OUT[0], COLOR\n"
129 " 0: MUL TEMP[0], IN[0], IN[0]\n"
130 " 1: ADD TEMP[1], IN[0], IN[0]\n"
131 " 2: SUB OUT[0], TEMP[0], TEMP[1]\n"
134 handle
= graw_parse_fragment_shader(ctx
, text
);
139 static void draw( void )
141 float clear_color
[4] = {0, 0, 0, 1};
144 printf("Creating %d shaders\n", num_iters
);
146 for (i
= 0; i
< num_iters
; i
++) {
147 void *fs
= set_fragment_shader();
149 ctx
->bind_fs_state(ctx
, fs
);
151 ctx
->clear(ctx
, PIPE_CLEAR_COLOR
, clear_color
, 0, 0);
152 util_draw_arrays(ctx
, PIPE_PRIM_POINTS
, 0, 1);
153 ctx
->flush(ctx
, PIPE_FLUSH_RENDER_CACHE
, NULL
);
155 ctx
->bind_fs_state(ctx
, NULL
);
156 ctx
->delete_fs_state(ctx
, fs
);
159 screen
->flush_frontbuffer(screen
, tex
, 0, 0, window
);
166 static void init( void )
168 struct pipe_framebuffer_state fb
;
169 struct pipe_resource templat
;
170 struct pipe_surface surf_tmpl
;
173 /* It's hard to say whether window or screen should be created
174 * first. Different environments would prefer one or the other.
176 * Also, no easy way of querying supported formats if the screen
177 * cannot be created first.
180 window
== NULL
&& formats
[i
] != PIPE_FORMAT_NONE
;
183 screen
= graw_create_window_and_screen(0,0,300,300,
188 ctx
= screen
->context_create(screen
, NULL
);
192 templat
.target
= PIPE_TEXTURE_2D
;
193 templat
.format
= formats
[i
];
194 templat
.width0
= WIDTH
;
195 templat
.height0
= HEIGHT
;
197 templat
.last_level
= 0;
198 templat
.nr_samples
= 1;
199 templat
.bind
= (PIPE_BIND_RENDER_TARGET
|
200 PIPE_BIND_DISPLAY_TARGET
);
202 tex
= screen
->resource_create(screen
, &templat
);
204 fprintf(stderr
, "Unable to create screen texture!\n");
208 surf_tmpl
.format
= templat
.format
;
209 surf_tmpl
.usage
= PIPE_BIND_RENDER_TARGET
;
210 surf_tmpl
.u
.tex
.level
= 0;
211 surf_tmpl
.u
.tex
.first_layer
= 0;
212 surf_tmpl
.u
.tex
.last_layer
= 0;
213 surf
= ctx
->create_surface(ctx
, tex
, &surf_tmpl
);
215 fprintf(stderr
, "Unable to create tex surface!\n");
219 memset(&fb
, 0, sizeof fb
);
225 ctx
->set_framebuffer_state(ctx
, &fb
);
228 struct pipe_blend_state blend
;
230 memset(&blend
, 0, sizeof blend
);
231 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
232 handle
= ctx
->create_blend_state(ctx
, &blend
);
233 ctx
->bind_blend_state(ctx
, handle
);
237 struct pipe_depth_stencil_alpha_state depthstencil
;
239 memset(&depthstencil
, 0, sizeof depthstencil
);
240 handle
= ctx
->create_depth_stencil_alpha_state(ctx
, &depthstencil
);
241 ctx
->bind_depth_stencil_alpha_state(ctx
, handle
);
245 struct pipe_rasterizer_state rasterizer
;
247 memset(&rasterizer
, 0, sizeof rasterizer
);
248 rasterizer
.cull_face
= PIPE_FACE_NONE
;
249 rasterizer
.gl_rasterization_rules
= 1;
250 handle
= ctx
->create_rasterizer_state(ctx
, &rasterizer
);
251 ctx
->bind_rasterizer_state(ctx
, handle
);
254 set_viewport(0, 0, WIDTH
, HEIGHT
, 30, 1000);
258 set_fragment_shader();
262 int main( int argc
, char *argv
[] )
265 num_iters
= atoi(argv
[1]);
269 graw_set_display_func( draw
);