Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / gallium / tests / graw / shader-leak.c
1 /**
2 * Create shaders in a loop to test memory usage.
3 */
4
5 #include <stdio.h>
6 #include "state_tracker/graw.h"
7 #include "pipe/p_screen.h"
8 #include "pipe/p_context.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
11
12 #include "util/u_memory.h" /* Offset() */
13 #include "util/u_draw_quad.h"
14
15
16 static int num_iters = 100;
17
18
19 enum pipe_format formats[] = {
20 PIPE_FORMAT_R8G8B8A8_UNORM,
21 PIPE_FORMAT_B8G8R8A8_UNORM,
22 PIPE_FORMAT_NONE
23 };
24
25 static const int WIDTH = 300;
26 static const int HEIGHT = 300;
27
28 static struct pipe_screen *screen = NULL;
29 static struct pipe_context *ctx = NULL;
30 static struct pipe_surface *surf = NULL;
31 static struct pipe_resource *tex = NULL;
32 static void *window = NULL;
33
34 struct vertex {
35 float position[4];
36 float color[4];
37 };
38
39 static struct vertex vertices[1] =
40 {
41 {
42 { 0.0f, -0.9f, 0.0f, 1.0f },
43 { 1.0f, 0.0f, 0.0f, 1.0f }
44 }
45 };
46
47
48
49
50 static void set_viewport( float x, float y,
51 float width, float height,
52 float near, float far)
53 {
54 float z = far;
55 float half_width = (float)width / 2.0f;
56 float half_height = (float)height / 2.0f;
57 float half_depth = ((float)far - (float)near) / 2.0f;
58 struct pipe_viewport_state vp;
59
60 vp.scale[0] = half_width;
61 vp.scale[1] = half_height;
62 vp.scale[2] = half_depth;
63 vp.scale[3] = 1.0f;
64
65 vp.translate[0] = half_width + x;
66 vp.translate[1] = half_height + y;
67 vp.translate[2] = half_depth + z;
68 vp.translate[3] = 0.0f;
69
70 ctx->set_viewport_state( ctx, &vp );
71 }
72
73 static void set_vertices( void )
74 {
75 struct pipe_vertex_element ve[2];
76 struct pipe_vertex_buffer vbuf;
77 void *handle;
78
79 memset(ve, 0, sizeof ve);
80
81 ve[0].src_offset = Offset(struct vertex, position);
82 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
83 ve[1].src_offset = Offset(struct vertex, color);
84 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
85
86 handle = ctx->create_vertex_elements_state(ctx, 2, ve);
87 ctx->bind_vertex_elements_state(ctx, handle);
88
89
90 vbuf.stride = sizeof(struct vertex);
91 vbuf.max_index = sizeof(vertices) / vbuf.stride;
92 vbuf.buffer_offset = 0;
93 vbuf.buffer = screen->user_buffer_create(screen,
94 vertices,
95 sizeof(vertices),
96 PIPE_BIND_VERTEX_BUFFER);
97
98 ctx->set_vertex_buffers(ctx, 1, &vbuf);
99 }
100
101 static void set_vertex_shader( void )
102 {
103 void *handle;
104 const char *text =
105 "VERT\n"
106 "DCL IN[0]\n"
107 "DCL IN[1]\n"
108 "DCL OUT[0], POSITION\n"
109 "DCL OUT[1], COLOR\n"
110 " 0: MOV OUT[1], IN[1]\n"
111 " 1: MOV OUT[0], IN[0]\n"
112 " 2: END\n";
113
114 handle = graw_parse_vertex_shader(ctx, text);
115 ctx->bind_vs_state(ctx, handle);
116 }
117
118
119
120 static void *
121 set_fragment_shader( void )
122 {
123 void *handle;
124 const char *text =
125 "FRAG\n"
126 "DCL IN[0], COLOR, LINEAR\n"
127 "DCL OUT[0], COLOR\n"
128 "DCL TEMP[0..1]\n"
129 " 0: MUL TEMP[0], IN[0], IN[0]\n"
130 " 1: ADD TEMP[1], IN[0], IN[0]\n"
131 " 2: SUB OUT[0], TEMP[0], TEMP[1]\n"
132 " 3: END\n";
133
134 handle = graw_parse_fragment_shader(ctx, text);
135 return handle;
136 }
137
138
139 static void draw( void )
140 {
141 float clear_color[4] = {0, 0, 0, 1};
142 int i;
143
144 printf("Creating %d shaders\n", num_iters);
145
146 for (i = 0; i < num_iters; i++) {
147 void *fs = set_fragment_shader();
148
149 ctx->bind_fs_state(ctx, fs);
150
151 ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
152 util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, 1);
153 ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
154
155 ctx->bind_fs_state(ctx, NULL);
156 ctx->delete_fs_state(ctx, fs);
157 }
158
159 screen->flush_frontbuffer(screen, tex, 0, 0, window);
160 ctx->destroy(ctx);
161
162 exit(0);
163 }
164
165
166 static void init( void )
167 {
168 struct pipe_framebuffer_state fb;
169 struct pipe_resource templat;
170 struct pipe_surface surf_tmpl;
171 int i;
172
173 /* It's hard to say whether window or screen should be created
174 * first. Different environments would prefer one or the other.
175 *
176 * Also, no easy way of querying supported formats if the screen
177 * cannot be created first.
178 */
179 for (i = 0;
180 window == NULL && formats[i] != PIPE_FORMAT_NONE;
181 i++) {
182
183 screen = graw_create_window_and_screen(0,0,300,300,
184 formats[i],
185 &window);
186 }
187
188 ctx = screen->context_create(screen, NULL);
189 if (ctx == NULL)
190 exit(3);
191
192 templat.target = PIPE_TEXTURE_2D;
193 templat.format = formats[i];
194 templat.width0 = WIDTH;
195 templat.height0 = HEIGHT;
196 templat.depth0 = 1;
197 templat.last_level = 0;
198 templat.nr_samples = 1;
199 templat.bind = (PIPE_BIND_RENDER_TARGET |
200 PIPE_BIND_DISPLAY_TARGET);
201
202 tex = screen->resource_create(screen, &templat);
203 if (tex == NULL) {
204 fprintf(stderr, "Unable to create screen texture!\n");
205 exit(4);
206 }
207
208 surf_tmpl.format = templat.format;
209 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
210 surf_tmpl.u.tex.level = 0;
211 surf_tmpl.u.tex.first_layer = 0;
212 surf_tmpl.u.tex.last_layer = 0;
213 surf = ctx->create_surface(ctx, tex, &surf_tmpl);
214 if (surf == NULL) {
215 fprintf(stderr, "Unable to create tex surface!\n");
216 exit(5);
217 }
218
219 memset(&fb, 0, sizeof fb);
220 fb.nr_cbufs = 1;
221 fb.width = WIDTH;
222 fb.height = HEIGHT;
223 fb.cbufs[0] = surf;
224
225 ctx->set_framebuffer_state(ctx, &fb);
226
227 {
228 struct pipe_blend_state blend;
229 void *handle;
230 memset(&blend, 0, sizeof blend);
231 blend.rt[0].colormask = PIPE_MASK_RGBA;
232 handle = ctx->create_blend_state(ctx, &blend);
233 ctx->bind_blend_state(ctx, handle);
234 }
235
236 {
237 struct pipe_depth_stencil_alpha_state depthstencil;
238 void *handle;
239 memset(&depthstencil, 0, sizeof depthstencil);
240 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
241 ctx->bind_depth_stencil_alpha_state(ctx, handle);
242 }
243
244 {
245 struct pipe_rasterizer_state rasterizer;
246 void *handle;
247 memset(&rasterizer, 0, sizeof rasterizer);
248 rasterizer.cull_face = PIPE_FACE_NONE;
249 rasterizer.gl_rasterization_rules = 1;
250 handle = ctx->create_rasterizer_state(ctx, &rasterizer);
251 ctx->bind_rasterizer_state(ctx, handle);
252 }
253
254 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
255 set_vertices();
256 set_vertex_shader();
257 if (0)
258 set_fragment_shader();
259 }
260
261
262 int main( int argc, char *argv[] )
263 {
264 if (argc > 1)
265 num_iters = atoi(argv[1]);
266
267 init();
268
269 graw_set_display_func( draw );
270 graw_main_loop();
271 return 0;
272 }