gallium: change set_constant_buffer to be UBO-friendly
[mesa.git] / src / gallium / tests / graw / tex-srgb.c
1 /* Test sRGB texturing.
2 */
3
4 #include "graw_util.h"
5
6
7 static const int WIDTH = 600;
8 static const int HEIGHT = 300;
9
10 static struct graw_info info;
11
12 static struct pipe_resource *texture;
13 static struct pipe_sampler_view *linear_sv, *srgb_sv;
14
15
16 struct vertex {
17 float position[4];
18 float color[4];
19 };
20
21 static struct vertex vertices1[] =
22 {
23 { { -0.1, -0.9, 0.0, 1.0 },
24 { 1, 1, 0, 1 } },
25
26 { { -0.1, 0.9, 0.0, 1.0 },
27 { 1, 0, 0, 1 } },
28
29 { {-0.9, 0.9, 0.0, 1.0 },
30 { 0, 0, 0, 1 } },
31
32 { {-0.9, -0.9, 0.0, 1.0 },
33 { 0, 1, 0, 1 } },
34 };
35
36
37 static struct vertex vertices2[] =
38 {
39 { { 0.9, -0.9, 0.0, 1.0 },
40 { 1, 1, 0, 1 } },
41
42 { { 0.9, 0.9, 0.0, 1.0 },
43 { 1, 0, 0, 1 } },
44
45 { { 0.1, 0.9, 0.0, 1.0 },
46 { 0, 0, 0, 1 } },
47
48 { { 0.1, -0.9, 0.0, 1.0 },
49 { 0, 1, 0, 1 } },
50 };
51
52
53
54
55 static void
56 set_vertices(struct vertex *verts, unsigned num_verts)
57 {
58 struct pipe_vertex_element ve[2];
59 struct pipe_vertex_buffer vbuf;
60 void *handle;
61
62 memset(ve, 0, sizeof ve);
63
64 ve[0].src_offset = Offset(struct vertex, position);
65 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
66 ve[1].src_offset = Offset(struct vertex, color);
67 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
68
69 handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
70 info.ctx->bind_vertex_elements_state(info.ctx, handle);
71
72
73 vbuf.stride = sizeof(struct vertex);
74 vbuf.buffer_offset = 0;
75 vbuf.buffer = info.screen->user_buffer_create(info.screen,
76 verts,
77 num_verts *sizeof(struct vertex),
78 PIPE_BIND_VERTEX_BUFFER);
79
80 info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
81 }
82
83 static void set_vertex_shader( void )
84 {
85 void *handle;
86 const char *text =
87 "VERT\n"
88 "DCL IN[0]\n"
89 "DCL IN[1]\n"
90 "DCL OUT[0], POSITION\n"
91 "DCL OUT[1], GENERIC[0]\n"
92 " 0: MOV OUT[1], IN[1]\n"
93 " 1: MOV OUT[0], IN[0]\n"
94 " 2: END\n";
95
96 handle = graw_parse_vertex_shader(info.ctx, text);
97 info.ctx->bind_vs_state(info.ctx, handle);
98 }
99
100 static void set_fragment_shader( void )
101 {
102 void *handle;
103 const char *text =
104 "FRAG\n"
105 "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
106 "DCL OUT[0], COLOR\n"
107 "DCL TEMP[0]\n"
108 "DCL SAMP[0]\n"
109 " 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n"
110 " 1: MOV OUT[0], TEMP[0]\n"
111 " 2: END\n";
112
113 handle = graw_parse_fragment_shader(info.ctx, text);
114 info.ctx->bind_fs_state(info.ctx, handle);
115 }
116
117
118 static void draw( void )
119 {
120 union pipe_color_union clear_color;
121
122 clear_color.f[0] = 0.5;
123 clear_color.f[1] = 0.5;
124 clear_color.f[2] = 0.5;
125 clear_color.f[3] = 1.0;
126
127 info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
128
129 info.ctx->set_fragment_sampler_views(info.ctx, 1, &linear_sv);
130 set_vertices(vertices1, 4);
131 util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
132
133 info.ctx->set_fragment_sampler_views(info.ctx, 1, &srgb_sv);
134 set_vertices(vertices2, 4);
135 util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
136
137 info.ctx->flush(info.ctx, NULL);
138
139 graw_util_flush_front(&info);
140 }
141
142
143 static void init_tex( void )
144 {
145 #define SIZE 64
146 ubyte tex2d[SIZE][SIZE][4];
147 int s, t;
148
149 for (s = 0; s < SIZE; s++) {
150 for (t = 0; t < SIZE; t++) {
151 tex2d[t][s][0] = 0;
152 tex2d[t][s][1] = s * 255 / SIZE;
153 tex2d[t][s][2] = t * 255 / SIZE;
154 tex2d[t][s][3] = 255;
155 }
156 }
157
158 texture = graw_util_create_tex2d(&info, SIZE, SIZE,
159 PIPE_FORMAT_B8G8R8A8_UNORM, tex2d);
160
161 {
162 void *sampler;
163 sampler = graw_util_create_simple_sampler(&info,
164 PIPE_TEX_WRAP_REPEAT,
165 PIPE_TEX_FILTER_NEAREST);
166 info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
167 }
168
169 /* linear sampler view */
170 {
171 struct pipe_sampler_view sv_temp;
172 memset(&sv_temp, 0, sizeof sv_temp);
173 sv_temp.format = PIPE_FORMAT_B8G8R8A8_UNORM;
174 sv_temp.texture = texture;
175 sv_temp.swizzle_r = PIPE_SWIZZLE_RED;
176 sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN;
177 sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE;
178 sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA;
179 linear_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp);
180 if (linear_sv == NULL)
181 exit(0);
182 }
183
184 /* srgb sampler view */
185 {
186 struct pipe_sampler_view sv_temp;
187 memset(&sv_temp, 0, sizeof sv_temp);
188 sv_temp.format = PIPE_FORMAT_B8G8R8A8_SRGB;
189 sv_temp.texture = texture;
190 sv_temp.swizzle_r = PIPE_SWIZZLE_RED;
191 sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN;
192 sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE;
193 sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA;
194 srgb_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp);
195 if (srgb_sv == NULL)
196 exit(0);
197 }
198 #undef SIZE
199 }
200
201 static void init( void )
202 {
203 if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE))
204 exit(1);
205
206 graw_util_default_state(&info, FALSE);
207
208 graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 10000);
209
210 init_tex();
211
212 set_vertex_shader();
213 set_fragment_shader();
214 }
215
216
217 int main( int argc, char *argv[] )
218 {
219 init();
220
221 graw_set_display_func( draw );
222 graw_main_loop();
223 return 0;
224 }