gallium: change set_constant_buffer to be UBO-friendly
[mesa.git] / src / gallium / tests / graw / tex-swizzle.c
1 /* Test texture swizzles */
2
3 #include <stdio.h>
4
5 #include "graw_util.h"
6
7
8 static struct graw_info info;
9
10 static struct pipe_resource *texture = NULL;
11 static struct pipe_sampler_view *sv = NULL;
12 static void *sampler = NULL;
13
14 static const int WIDTH = 300;
15 static const int HEIGHT = 300;
16
17 struct vertex {
18 float position[4];
19 float color[4];
20 };
21
22 static struct vertex vertices[] =
23 {
24 { { 0.9, -0.9, 0.0, 1.0 },
25 { 1, 0, 0, 1 } },
26
27 { { 0.9, 0.9, 0.0, 1.0 },
28 { 1, 1, 0, 1 } },
29
30 { {-0.9, 0.9, 0.0, 1.0 },
31 { 0, 1, 0, 1 } },
32
33 { {-0.9, -0.9, 0.0, 1.0 },
34 { 0, 0, 0, 1 } },
35 };
36
37
38 static void set_vertices(void)
39 {
40 struct pipe_vertex_element ve[2];
41 struct pipe_vertex_buffer vbuf;
42 void *handle;
43
44 memset(ve, 0, sizeof ve);
45
46 ve[0].src_offset = Offset(struct vertex, position);
47 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
48 ve[1].src_offset = Offset(struct vertex, color);
49 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
50
51 handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
52 info.ctx->bind_vertex_elements_state(info.ctx, handle);
53
54
55 vbuf.stride = sizeof(struct vertex);
56 vbuf.buffer_offset = 0;
57 vbuf.buffer = info.screen->user_buffer_create(info.screen,
58 vertices,
59 sizeof(vertices),
60 PIPE_BIND_VERTEX_BUFFER);
61
62 info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
63 }
64
65 static void set_vertex_shader(void)
66 {
67 void *handle;
68 const char *text =
69 "VERT\n"
70 "DCL IN[0]\n"
71 "DCL IN[1]\n"
72 "DCL OUT[0], POSITION\n"
73 "DCL OUT[1], GENERIC[0]\n"
74 " 0: MOV OUT[1], IN[1]\n"
75 " 1: MOV OUT[0], IN[0]\n"
76 " 2: END\n";
77
78 handle = graw_parse_vertex_shader(info.ctx, text);
79 info.ctx->bind_vs_state(info.ctx, handle);
80 }
81
82 static void set_fragment_shader(void)
83 {
84 void *handle;
85 const char *text =
86 "FRAG\n"
87 "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
88 "DCL OUT[0], COLOR\n"
89 "DCL SAMP[0]\n"
90 " 0: TXP OUT[0], IN[0], SAMP[0], 2D\n"
91 " 2: END\n";
92
93 handle = graw_parse_fragment_shader(info.ctx, text);
94 info.ctx->bind_fs_state(info.ctx, handle);
95 }
96
97
98 static void draw(void)
99 {
100 union pipe_color_union clear_color;
101
102 clear_color.f[0] = 0.5;
103 clear_color.f[1] = 0.5;
104 clear_color.f[2] = 0.5;
105 clear_color.f[3] = 1.0;
106
107 info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
108 util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
109 info.ctx->flush(info.ctx, NULL);
110
111 graw_util_flush_front(&info);
112 }
113
114
115
116 static void
117 init_tex(const unsigned swizzle[4])
118 {
119 #define SIZE 256
120 struct pipe_sampler_view sv_template;
121 ubyte tex2d[SIZE][SIZE][4];
122 int s, t;
123
124 for (s = 0; s < SIZE; s++) {
125 for (t = 0; t < SIZE; t++) {
126 tex2d[t][s][0] = 0; /*B*/
127 tex2d[t][s][1] = t; /*G*/
128 tex2d[t][s][2] = s; /*R*/
129 tex2d[t][s][3] = 1; /*A*/
130 }
131 }
132
133 texture = graw_util_create_tex2d(&info, SIZE, SIZE,
134 PIPE_FORMAT_B8G8R8A8_UNORM, tex2d);
135
136 memset(&sv_template, 0, sizeof sv_template);
137 sv_template.format = texture->format;
138 sv_template.texture = texture;
139 sv_template.swizzle_r = swizzle[0];
140 sv_template.swizzle_g = swizzle[1];
141 sv_template.swizzle_b = swizzle[2];
142 sv_template.swizzle_a = swizzle[3];
143 sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_template);
144 if (sv == NULL)
145 exit(5);
146
147 info.ctx->set_fragment_sampler_views(info.ctx, 1, &sv);
148
149 sampler = graw_util_create_simple_sampler(&info,
150 PIPE_TEX_WRAP_REPEAT,
151 PIPE_TEX_FILTER_NEAREST);
152
153 info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
154 #undef SIZE
155 }
156
157
158 static void
159 init(const unsigned swizzle[4])
160 {
161 if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE))
162 exit(1);
163
164 graw_util_default_state(&info, FALSE);
165
166 graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 10000);
167
168 init_tex(swizzle);
169
170 set_vertices();
171 set_vertex_shader();
172 set_fragment_shader();
173 }
174
175
176 static unsigned
177 char_to_swizzle(char c)
178 {
179 switch (c) {
180 case 'r':
181 return PIPE_SWIZZLE_RED;
182 case 'g':
183 return PIPE_SWIZZLE_GREEN;
184 case 'b':
185 return PIPE_SWIZZLE_BLUE;
186 case 'a':
187 return PIPE_SWIZZLE_ALPHA;
188 case '0':
189 return PIPE_SWIZZLE_ZERO;
190 case '1':
191 return PIPE_SWIZZLE_ONE;
192 default:
193 return PIPE_SWIZZLE_RED;
194 }
195 }
196
197
198 int main(int argc, char *argv[])
199 {
200 const char swizzle_names[] = "rgba01";
201 uint swizzle[4];
202 int i;
203
204 swizzle[0] = PIPE_SWIZZLE_RED;
205 swizzle[1] = PIPE_SWIZZLE_GREEN;
206 swizzle[2] = PIPE_SWIZZLE_BLUE;
207 swizzle[3] = PIPE_SWIZZLE_ALPHA;
208
209 for (i = 1; i < argc; i++) {
210 swizzle[i-1] = char_to_swizzle(argv[i][0]);
211 }
212
213 printf("Example:\n");
214 printf(" tex-swizzle r 0 g 1\n");
215 printf("Current swizzle = ");
216 for (i = 0; i < 4; i++) {
217 printf("%c", swizzle_names[swizzle[i]]);
218 }
219 printf("\n");
220
221 init(swizzle);
222
223 graw_set_display_func(draw);
224 graw_main_loop();
225 return 0;
226 }