Merge remote branch 'origin/master' into glsl2
[mesa.git] / src / gallium / tests / graw / tri-instanced.c
1 /*
2 * Test draw instancing.
3 */
4
5 #include <stdio.h>
6 #include <string.h>
7
8 #include "state_tracker/graw.h"
9 #include "pipe/p_screen.h"
10 #include "pipe/p_context.h"
11 #include "pipe/p_state.h"
12 #include "pipe/p_defines.h"
13
14 #include "util/u_debug.h" /* debug_dump_surface_bmp() */
15 #include "util/u_memory.h" /* Offset() */
16
17
18 enum pipe_format formats[] = {
19 PIPE_FORMAT_R8G8B8A8_UNORM,
20 PIPE_FORMAT_B8G8R8A8_UNORM,
21 PIPE_FORMAT_NONE
22 };
23
24 static const int WIDTH = 300;
25 static const int HEIGHT = 300;
26
27 static struct pipe_screen *screen = NULL;
28 static struct pipe_context *ctx = NULL;
29 static struct pipe_surface *surf = NULL;
30 static struct pipe_resource *indexBuffer = NULL;
31 static void *window = NULL;
32
33 struct vertex {
34 float position[4];
35 float color[4];
36 };
37
38
39 static int draw_elements = 0;
40
41
42 /**
43 * Vertex data.
44 * Each vertex has three attributes: position, color and translation.
45 * The translation attribute is a per-instance attribute. See
46 * "instance_divisor" below.
47 */
48 static struct vertex vertices[4] =
49 {
50 {
51 { 0.0f, -0.3f, 0.0f, 1.0f }, /* pos */
52 { 1.0f, 0.0f, 0.0f, 1.0f } /* color */
53 },
54 {
55 { -0.2f, 0.3f, 0.0f, 1.0f },
56 { 0.0f, 1.0f, 0.0f, 1.0f }
57 },
58 {
59 { 0.2f, 0.3f, 0.0f, 1.0f },
60 { 0.0f, 0.0f, 1.0f, 1.0f }
61 }
62 };
63
64
65 #define NUM_INST 5
66
67 static float inst_data[NUM_INST][4] =
68 {
69 { -0.50f, 0.4f, 0.0f, 0.0f },
70 { -0.25f, 0.1f, 0.0f, 0.0f },
71 { 0.00f, 0.2f, 0.0f, 0.0f },
72 { 0.25f, 0.1f, 0.0f, 0.0f },
73 { 0.50f, 0.3f, 0.0f, 0.0f }
74 };
75
76
77 static ushort indices[3] = { 0, 2, 1 };
78
79
80 static void set_viewport( float x, float y,
81 float width, float height,
82 float near, float far)
83 {
84 float z = far;
85 float half_width = (float)width / 2.0f;
86 float half_height = (float)height / 2.0f;
87 float half_depth = ((float)far - (float)near) / 2.0f;
88 struct pipe_viewport_state vp;
89
90 vp.scale[0] = half_width;
91 vp.scale[1] = half_height;
92 vp.scale[2] = half_depth;
93 vp.scale[3] = 1.0f;
94
95 vp.translate[0] = half_width + x;
96 vp.translate[1] = half_height + y;
97 vp.translate[2] = half_depth + z;
98 vp.translate[3] = 0.0f;
99
100 ctx->set_viewport_state( ctx, &vp );
101 }
102
103
104 static void set_vertices( void )
105 {
106 struct pipe_vertex_element ve[3];
107 struct pipe_vertex_buffer vbuf[2];
108 void *handle;
109
110 memset(ve, 0, sizeof ve);
111
112 /* pos */
113 ve[0].src_offset = Offset(struct vertex, position);
114 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
115 ve[0].vertex_buffer_index = 0;
116
117 /* color */
118 ve[1].src_offset = Offset(struct vertex, color);
119 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
120 ve[1].vertex_buffer_index = 0;
121
122 /* per-instance info */
123 ve[2].src_offset = 0;
124 ve[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
125 ve[2].vertex_buffer_index = 1;
126 ve[2].instance_divisor = 1;
127
128 handle = ctx->create_vertex_elements_state(ctx, 3, ve);
129 ctx->bind_vertex_elements_state(ctx, handle);
130
131
132 /* vertex data */
133 vbuf[0].stride = sizeof( struct vertex );
134 vbuf[0].max_index = sizeof(vertices) / vbuf[0].stride;
135 vbuf[0].buffer_offset = 0;
136 vbuf[0].buffer = screen->user_buffer_create(screen,
137 vertices,
138 sizeof(vertices),
139 PIPE_BIND_VERTEX_BUFFER);
140
141 /* instance data */
142 vbuf[1].stride = sizeof( inst_data[0] );
143 vbuf[1].max_index = sizeof(inst_data) / vbuf[1].stride;
144 vbuf[1].buffer_offset = 0;
145 vbuf[1].buffer = screen->user_buffer_create(screen,
146 inst_data,
147 sizeof(inst_data),
148 PIPE_BIND_VERTEX_BUFFER);
149
150
151 ctx->set_vertex_buffers(ctx, 2, vbuf);
152
153 /* index data */
154 indexBuffer = screen->user_buffer_create(screen,
155 indices,
156 sizeof(indices),
157 PIPE_BIND_VERTEX_BUFFER);
158
159
160 }
161
162 static void set_vertex_shader( void )
163 {
164 void *handle;
165 const char *text =
166 "VERT\n"
167 "DCL IN[0]\n"
168 "DCL IN[1]\n"
169 "DCL IN[2]\n"
170 "DCL OUT[0], POSITION\n"
171 "DCL OUT[1], COLOR\n"
172 " 0: MOV OUT[1], IN[1]\n"
173 " 1: ADD OUT[0], IN[0], IN[2]\n" /* add instance pos to vertex pos */
174 " 2: END\n";
175
176 handle = graw_parse_vertex_shader(ctx, text);
177 ctx->bind_vs_state(ctx, handle);
178 }
179
180 static void set_fragment_shader( void )
181 {
182 void *handle;
183 const char *text =
184 "FRAG\n"
185 "DCL IN[0], COLOR, LINEAR\n"
186 "DCL OUT[0], COLOR\n"
187 " 0: MOV OUT[0], IN[0]\n"
188 " 1: END\n";
189
190 handle = graw_parse_fragment_shader(ctx, text);
191 ctx->bind_fs_state(ctx, handle);
192 }
193
194
195 static void draw( void )
196 {
197 float clear_color[4] = {1,0,1,1};
198
199 ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
200
201 /* draw NUM_INST triangles */
202 if (draw_elements)
203 ctx->draw_elements_instanced(ctx, indexBuffer, 2,
204 0, /* indexBias */
205 PIPE_PRIM_TRIANGLES,
206 0, 3, /* start, count */
207 0, NUM_INST); /* startInst, instCount */
208 else
209 ctx->draw_arrays_instanced(ctx, PIPE_PRIM_TRIANGLES, 0, 3, 0, NUM_INST);
210
211 ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
212
213 #if 0
214 /* At the moment, libgraw leaks out/makes available some of the
215 * symbols from gallium/auxiliary, including these debug helpers.
216 * Will eventually want to bless some of these paths, and lock the
217 * others down so they aren't accessible from test programs.
218 *
219 * This currently just happens to work on debug builds - a release
220 * build will probably fail to link here:
221 */
222 debug_dump_surface_bmp(ctx, "result.bmp", surf);
223 #endif
224
225 screen->flush_frontbuffer(screen, surf, window);
226 }
227
228
229 static void init( void )
230 {
231 struct pipe_framebuffer_state fb;
232 struct pipe_resource *tex, templat;
233 int i;
234
235 /* It's hard to say whether window or screen should be created
236 * first. Different environments would prefer one or the other.
237 *
238 * Also, no easy way of querying supported formats if the screen
239 * cannot be created first.
240 */
241 for (i = 0;
242 window == NULL && formats[i] != PIPE_FORMAT_NONE;
243 i++) {
244
245 screen = graw_create_window_and_screen(0,0,300,300,
246 formats[i],
247 &window);
248 }
249
250 ctx = screen->context_create(screen, NULL);
251 if (ctx == NULL)
252 exit(3);
253
254 templat.target = PIPE_TEXTURE_2D;
255 templat.format = formats[i];
256 templat.width0 = WIDTH;
257 templat.height0 = HEIGHT;
258 templat.depth0 = 1;
259 templat.last_level = 0;
260 templat.nr_samples = 1;
261 templat.bind = (PIPE_BIND_RENDER_TARGET |
262 PIPE_BIND_DISPLAY_TARGET);
263
264 tex = screen->resource_create(screen,
265 &templat);
266 if (tex == NULL)
267 exit(4);
268
269 surf = screen->get_tex_surface(screen, tex, 0, 0, 0,
270 PIPE_BIND_RENDER_TARGET |
271 PIPE_BIND_DISPLAY_TARGET);
272 if (surf == NULL)
273 exit(5);
274
275 memset(&fb, 0, sizeof fb);
276 fb.nr_cbufs = 1;
277 fb.width = WIDTH;
278 fb.height = HEIGHT;
279 fb.cbufs[0] = surf;
280
281 ctx->set_framebuffer_state(ctx, &fb);
282
283 {
284 struct pipe_blend_state blend;
285 void *handle;
286 memset(&blend, 0, sizeof blend);
287 blend.rt[0].colormask = PIPE_MASK_RGBA;
288 handle = ctx->create_blend_state(ctx, &blend);
289 ctx->bind_blend_state(ctx, handle);
290 }
291
292 {
293 struct pipe_depth_stencil_alpha_state depthstencil;
294 void *handle;
295 memset(&depthstencil, 0, sizeof depthstencil);
296 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
297 ctx->bind_depth_stencil_alpha_state(ctx, handle);
298 }
299
300 {
301 struct pipe_rasterizer_state rasterizer;
302 void *handle;
303 memset(&rasterizer, 0, sizeof rasterizer);
304 rasterizer.cull_face = PIPE_FACE_NONE;
305 rasterizer.gl_rasterization_rules = 1;
306 handle = ctx->create_rasterizer_state(ctx, &rasterizer);
307 ctx->bind_rasterizer_state(ctx, handle);
308 }
309
310 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
311 set_vertices();
312 set_vertex_shader();
313 set_fragment_shader();
314 }
315
316
317 static void options(int argc, char *argv[])
318 {
319 int i;
320 for (i = 1; i < argc; i++) {
321 if (strcmp(argv[i], "-e") == 0)
322 draw_elements = 1;
323 }
324 if (draw_elements)
325 printf("Using pipe_context::draw_elements_instanced()\n");
326 else
327 printf("Using pipe_context::draw_arrays_instanced()\n");
328 }
329
330
331 int main( int argc, char *argv[] )
332 {
333 options(argc, argv);
334
335 init();
336
337 graw_set_display_func( draw );
338 graw_main_loop();
339 return 0;
340 }