graw: new tri-instanced.c program to test instanced drawing
[mesa.git] / src / gallium / tests / graw / tri.c
1 /* Display a cleared blue window. This demo has no dependencies on
2 * any utility code, just the graw interface and gallium.
3 */
4
5 #include "state_tracker/graw.h"
6 #include "pipe/p_screen.h"
7 #include "pipe/p_context.h"
8 #include "pipe/p_state.h"
9 #include "pipe/p_defines.h"
10
11 #include "util/u_debug.h" /* debug_dump_surface_bmp() */
12 #include "util/u_memory.h" /* Offset() */
13
14 enum pipe_format formats[] = {
15 PIPE_FORMAT_R8G8B8A8_UNORM,
16 PIPE_FORMAT_B8G8R8A8_UNORM,
17 PIPE_FORMAT_NONE
18 };
19
20 static const int WIDTH = 300;
21 static const int HEIGHT = 300;
22
23 static struct pipe_screen *screen = NULL;
24 static struct pipe_context *ctx = NULL;
25 static struct pipe_surface *surf = NULL;
26 static void *window = NULL;
27
28 struct vertex {
29 float position[4];
30 float color[4];
31 };
32
33 static struct vertex vertices[4] =
34 {
35 { { 0.0f, -0.9f, 0.0f, 1.0f },
36 { 1.0f, 0.0f, 0.0f, 1.0f }
37 },
38 { { -0.9f, 0.9f, 0.0f, 1.0f },
39 { 0.0f, 1.0f, 0.0f, 1.0f }
40 },
41 { { 0.9f, 0.9f, 0.0f, 1.0f },
42 { 0.0f, 0.0f, 1.0f, 1.0f }
43 }
44 };
45
46
47
48
49 static void set_viewport( float x, float y,
50 float width, float height,
51 float near, float far)
52 {
53 float z = far;
54 float half_width = (float)width / 2.0f;
55 float half_height = (float)height / 2.0f;
56 float half_depth = ((float)far - (float)near) / 2.0f;
57 struct pipe_viewport_state vp;
58
59 vp.scale[0] = half_width;
60 vp.scale[1] = half_height;
61 vp.scale[2] = half_depth;
62 vp.scale[3] = 1.0f;
63
64 vp.translate[0] = half_width + x;
65 vp.translate[1] = half_height + y;
66 vp.translate[2] = half_depth + z;
67 vp.translate[3] = 0.0f;
68
69 ctx->set_viewport_state( ctx, &vp );
70 }
71
72 static void set_vertices( void )
73 {
74 struct pipe_vertex_element ve[2];
75 struct pipe_vertex_buffer vbuf;
76 void *handle;
77
78 memset(ve, 0, sizeof ve);
79
80 ve[0].src_offset = Offset(struct vertex, position);
81 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
82 ve[1].src_offset = Offset(struct vertex, color);
83 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
84
85 handle = ctx->create_vertex_elements_state(ctx, 2, ve);
86 ctx->bind_vertex_elements_state(ctx, handle);
87
88
89 vbuf.stride = sizeof( struct vertex );
90 vbuf.max_index = sizeof(vertices) / vbuf.stride;
91 vbuf.buffer_offset = 0;
92 vbuf.buffer = screen->user_buffer_create(screen,
93 vertices,
94 sizeof(vertices),
95 PIPE_BIND_VERTEX_BUFFER);
96
97 ctx->set_vertex_buffers(ctx, 1, &vbuf);
98 }
99
100 static void set_vertex_shader( void )
101 {
102 void *handle;
103 const char *text =
104 "VERT\n"
105 "DCL IN[0]\n"
106 "DCL IN[1]\n"
107 "DCL OUT[0], POSITION\n"
108 "DCL OUT[1], COLOR\n"
109 " 0: MOV OUT[1], IN[1]\n"
110 " 1: MOV OUT[0], IN[0]\n"
111 " 2: END\n";
112
113 handle = graw_parse_vertex_shader(ctx, text);
114 ctx->bind_vs_state(ctx, handle);
115 }
116
117 static void set_fragment_shader( void )
118 {
119 void *handle;
120 const char *text =
121 "FRAG\n"
122 "DCL IN[0], COLOR, LINEAR\n"
123 "DCL OUT[0], COLOR\n"
124 " 0: MOV OUT[0], IN[0]\n"
125 " 1: END\n";
126
127 handle = graw_parse_fragment_shader(ctx, text);
128 ctx->bind_fs_state(ctx, handle);
129 }
130
131
132 static void draw( void )
133 {
134 float clear_color[4] = {1,0,1,1};
135
136 ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
137 ctx->draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
138 ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
139
140 #if 0
141 /* At the moment, libgraw leaks out/makes available some of the
142 * symbols from gallium/auxiliary, including these debug helpers.
143 * Will eventually want to bless some of these paths, and lock the
144 * others down so they aren't accessible from test programs.
145 *
146 * This currently just happens to work on debug builds - a release
147 * build will probably fail to link here:
148 */
149 debug_dump_surface_bmp(ctx, "result.bmp", surf);
150 #endif
151
152 screen->flush_frontbuffer(screen, surf, window);
153 }
154
155
156 static void init( void )
157 {
158 struct pipe_framebuffer_state fb;
159 struct pipe_resource *tex, templat;
160 int i;
161
162 /* It's hard to say whether window or screen should be created
163 * first. Different environments would prefer one or the other.
164 *
165 * Also, no easy way of querying supported formats if the screen
166 * cannot be created first.
167 */
168 for (i = 0;
169 window == NULL && formats[i] != PIPE_FORMAT_NONE;
170 i++) {
171
172 screen = graw_create_window_and_screen(0,0,300,300,
173 formats[i],
174 &window);
175 }
176
177 ctx = screen->context_create(screen, NULL);
178 if (ctx == NULL)
179 exit(3);
180
181 templat.target = PIPE_TEXTURE_2D;
182 templat.format = formats[i];
183 templat.width0 = WIDTH;
184 templat.height0 = HEIGHT;
185 templat.depth0 = 1;
186 templat.last_level = 0;
187 templat.nr_samples = 1;
188 templat.bind = (PIPE_BIND_RENDER_TARGET |
189 PIPE_BIND_DISPLAY_TARGET);
190
191 tex = screen->resource_create(screen,
192 &templat);
193 if (tex == NULL)
194 exit(4);
195
196 surf = screen->get_tex_surface(screen, tex, 0, 0, 0,
197 PIPE_BIND_RENDER_TARGET |
198 PIPE_BIND_DISPLAY_TARGET);
199 if (surf == NULL)
200 exit(5);
201
202 memset(&fb, 0, sizeof fb);
203 fb.nr_cbufs = 1;
204 fb.width = WIDTH;
205 fb.height = HEIGHT;
206 fb.cbufs[0] = surf;
207
208 ctx->set_framebuffer_state(ctx, &fb);
209
210 {
211 struct pipe_blend_state blend;
212 void *handle;
213 memset(&blend, 0, sizeof blend);
214 blend.rt[0].colormask = PIPE_MASK_RGBA;
215 handle = ctx->create_blend_state(ctx, &blend);
216 ctx->bind_blend_state(ctx, handle);
217 }
218
219 {
220 struct pipe_depth_stencil_alpha_state depthstencil;
221 void *handle;
222 memset(&depthstencil, 0, sizeof depthstencil);
223 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
224 ctx->bind_depth_stencil_alpha_state(ctx, handle);
225 }
226
227 {
228 struct pipe_rasterizer_state rasterizer;
229 void *handle;
230 memset(&rasterizer, 0, sizeof rasterizer);
231 rasterizer.cull_face = PIPE_FACE_NONE;
232 rasterizer.gl_rasterization_rules = 1;
233 handle = ctx->create_rasterizer_state(ctx, &rasterizer);
234 ctx->bind_rasterizer_state(ctx, handle);
235 }
236
237 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
238 set_vertices();
239 set_vertex_shader();
240 set_fragment_shader();
241 }
242
243
244 int main( int argc, char *argv[] )
245 {
246 init();
247
248 graw_set_display_func( draw );
249 graw_main_loop();
250 return 0;
251 }