1 /**********************************************************
2 * Copyright 2009-2015 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
29 #include "util/u_debug.h"
30 #include "util/u_memory.h"
31 #include "util/u_debug_stack.h"
32 #include "util/u_debug_flush.h"
33 #include "util/u_hash_table.h"
34 #include "pipebuffer/pb_buffer.h"
35 #include "pipebuffer/pb_validate.h"
37 #include "svga_winsys.h"
38 #include "vmw_context.h"
39 #include "vmw_screen.h"
40 #include "vmw_buffer.h"
41 #include "vmw_surface.h"
42 #include "vmw_fence.h"
43 #include "vmw_shader.h"
44 #include "vmw_query.h"
46 #define VMW_COMMAND_SIZE (64*1024)
47 #define VMW_SURFACE_RELOCS (1024)
48 #define VMW_SHADER_RELOCS (1024)
49 #define VMW_REGION_RELOCS (512)
51 #define VMW_MUST_FLUSH_STACK 8
54 * A factor applied to the maximum mob memory size to determine
55 * the optimial time to preemptively flush the command buffer.
56 * The constant is based on some performance trials with SpecViewperf.
58 #define VMW_MAX_MOB_MEM_FACTOR 2
61 * A factor applied to the maximum surface memory size to determine
62 * the optimial time to preemptively flush the command buffer.
63 * The constant is based on some performance trials with SpecViewperf.
65 #define VMW_MAX_SURF_MEM_FACTOR 2
68 struct vmw_buffer_relocation
70 struct pb_buffer
*buffer
;
76 struct SVGAGuestPtr
*where
;
80 uint32
*offset_into_mob
;
85 struct vmw_ctx_validate_item
{
87 struct vmw_svga_winsys_surface
*vsurf
;
88 struct vmw_svga_winsys_shader
*vshader
;
93 struct vmw_svga_winsys_context
95 struct svga_winsys_context base
;
97 struct vmw_winsys_screen
*vws
;
98 struct util_hash_table
*hash
;
102 struct debug_stack_frame must_flush_stack
[VMW_MUST_FLUSH_STACK
];
103 struct debug_flush_ctx
*fctx
;
107 uint8_t buffer
[VMW_COMMAND_SIZE
];
114 struct vmw_ctx_validate_item items
[VMW_SURFACE_RELOCS
];
122 struct vmw_buffer_relocation relocs
[VMW_REGION_RELOCS
];
130 struct vmw_ctx_validate_item items
[VMW_SHADER_RELOCS
];
137 struct pb_validate
*validate
;
140 * The amount of surface, GMR or MOB memory that is referred by the commands
141 * currently batched in the context command buffer.
143 uint64_t seen_surfaces
;
144 uint64_t seen_regions
;
148 * Whether this context should fail to reserve more commands, not because it
149 * ran out of command space, but because a substantial ammount of GMR was
152 boolean preemptive_flush
;
156 static inline struct vmw_svga_winsys_context
*
157 vmw_svga_winsys_context(struct svga_winsys_context
*swc
)
160 return (struct vmw_svga_winsys_context
*)swc
;
164 static inline unsigned
165 vmw_translate_to_pb_flags(unsigned flags
)
168 if (flags
& SVGA_RELOC_READ
)
169 f
|= PB_USAGE_GPU_READ
;
171 if (flags
& SVGA_RELOC_WRITE
)
172 f
|= PB_USAGE_GPU_WRITE
;
177 static enum pipe_error
178 vmw_swc_flush(struct svga_winsys_context
*swc
,
179 struct pipe_fence_handle
**pfence
)
181 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
182 struct pipe_fence_handle
*fence
= NULL
;
186 ret
= pb_validate_validate(vswc
->validate
);
187 assert(ret
== PIPE_OK
);
190 /* Apply relocations */
191 for(i
= 0; i
< vswc
->region
.used
; ++i
) {
192 struct vmw_buffer_relocation
*reloc
= &vswc
->region
.relocs
[i
];
193 struct SVGAGuestPtr ptr
;
195 if(!vmw_gmr_bufmgr_region_ptr(reloc
->buffer
, &ptr
))
198 ptr
.offset
+= reloc
->offset
;
202 *reloc
->mob
.id
= ptr
.gmrId
;
203 if (reloc
->mob
.offset_into_mob
)
204 *reloc
->mob
.offset_into_mob
= ptr
.offset
;
206 assert(ptr
.offset
== 0);
209 *reloc
->region
.where
= ptr
;
212 if (vswc
->command
.used
|| pfence
!= NULL
)
213 vmw_ioctl_command(vswc
->vws
,
216 vswc
->command
.buffer
,
220 pb_validate_fence(vswc
->validate
, fence
);
223 vswc
->command
.used
= 0;
224 vswc
->command
.reserved
= 0;
226 for(i
= 0; i
< vswc
->surface
.used
+ vswc
->surface
.staged
; ++i
) {
227 struct vmw_ctx_validate_item
*isurf
= &vswc
->surface
.items
[i
];
228 if (isurf
->referenced
)
229 p_atomic_dec(&isurf
->vsurf
->validated
);
230 vmw_svga_winsys_surface_reference(&isurf
->vsurf
, NULL
);
233 util_hash_table_clear(vswc
->hash
);
234 vswc
->surface
.used
= 0;
235 vswc
->surface
.reserved
= 0;
237 for(i
= 0; i
< vswc
->shader
.used
+ vswc
->shader
.staged
; ++i
) {
238 struct vmw_ctx_validate_item
*ishader
= &vswc
->shader
.items
[i
];
239 if (ishader
->referenced
)
240 p_atomic_dec(&ishader
->vshader
->validated
);
241 vmw_svga_winsys_shader_reference(&ishader
->vshader
, NULL
);
244 vswc
->shader
.used
= 0;
245 vswc
->shader
.reserved
= 0;
247 vswc
->region
.used
= 0;
248 vswc
->region
.reserved
= 0;
251 vswc
->must_flush
= FALSE
;
252 debug_flush_flush(vswc
->fctx
);
254 vswc
->preemptive_flush
= FALSE
;
255 vswc
->seen_surfaces
= 0;
256 vswc
->seen_regions
= 0;
260 vmw_fence_reference(vswc
->vws
, pfence
, fence
);
262 vmw_fence_reference(vswc
->vws
, &fence
, NULL
);
269 vmw_swc_reserve(struct svga_winsys_context
*swc
,
270 uint32_t nr_bytes
, uint32_t nr_relocs
)
272 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
275 /* Check if somebody forgot to check the previous failure */
276 if(vswc
->must_flush
) {
277 debug_printf("Forgot to flush:\n");
278 debug_backtrace_dump(vswc
->must_flush_stack
, VMW_MUST_FLUSH_STACK
);
279 assert(!vswc
->must_flush
);
281 debug_flush_might_flush(vswc
->fctx
);
284 assert(nr_bytes
<= vswc
->command
.size
);
285 if(nr_bytes
> vswc
->command
.size
)
288 if(vswc
->preemptive_flush
||
289 vswc
->command
.used
+ nr_bytes
> vswc
->command
.size
||
290 vswc
->surface
.used
+ nr_relocs
> vswc
->surface
.size
||
291 vswc
->shader
.used
+ nr_relocs
> vswc
->shader
.size
||
292 vswc
->region
.used
+ nr_relocs
> vswc
->region
.size
) {
294 vswc
->must_flush
= TRUE
;
295 debug_backtrace_capture(vswc
->must_flush_stack
, 1,
296 VMW_MUST_FLUSH_STACK
);
301 assert(vswc
->command
.used
+ nr_bytes
<= vswc
->command
.size
);
302 assert(vswc
->surface
.used
+ nr_relocs
<= vswc
->surface
.size
);
303 assert(vswc
->shader
.used
+ nr_relocs
<= vswc
->shader
.size
);
304 assert(vswc
->region
.used
+ nr_relocs
<= vswc
->region
.size
);
306 vswc
->command
.reserved
= nr_bytes
;
307 vswc
->surface
.reserved
= nr_relocs
;
308 vswc
->surface
.staged
= 0;
309 vswc
->shader
.reserved
= nr_relocs
;
310 vswc
->shader
.staged
= 0;
311 vswc
->region
.reserved
= nr_relocs
;
312 vswc
->region
.staged
= 0;
314 return vswc
->command
.buffer
+ vswc
->command
.used
;
318 vmw_swc_context_relocation(struct svga_winsys_context
*swc
,
325 vmw_swc_add_validate_buffer(struct vmw_svga_winsys_context
*vswc
,
326 struct pb_buffer
*pb_buf
,
330 unsigned translated_flags
;
333 * TODO: Update pb_validate to provide a similar functionality
334 * (Check buffer already present before adding)
336 if (util_hash_table_get(vswc
->hash
, pb_buf
) != pb_buf
) {
337 translated_flags
= vmw_translate_to_pb_flags(flags
);
338 ret
= pb_validate_add_buffer(vswc
->validate
, pb_buf
, translated_flags
);
339 /* TODO: Update pipebuffer to reserve buffers and not fail here */
340 assert(ret
== PIPE_OK
);
342 (void)util_hash_table_set(vswc
->hash
, pb_buf
, pb_buf
);
350 vmw_swc_region_relocation(struct svga_winsys_context
*swc
,
351 struct SVGAGuestPtr
*where
,
352 struct svga_winsys_buffer
*buffer
,
356 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
357 struct vmw_buffer_relocation
*reloc
;
359 assert(vswc
->region
.staged
< vswc
->region
.reserved
);
361 reloc
= &vswc
->region
.relocs
[vswc
->region
.used
+ vswc
->region
.staged
];
362 reloc
->region
.where
= where
;
365 * pb_validate holds a refcount to the buffer, so no need to
366 * refcount it again in the relocation.
368 reloc
->buffer
= vmw_pb_buffer(buffer
);
369 reloc
->offset
= offset
;
370 reloc
->is_mob
= FALSE
;
371 ++vswc
->region
.staged
;
373 if (vmw_swc_add_validate_buffer(vswc
, reloc
->buffer
, flags
)) {
374 vswc
->seen_regions
+= reloc
->buffer
->size
;
375 if(vswc
->seen_regions
>= VMW_GMR_POOL_SIZE
/5)
376 vswc
->preemptive_flush
= TRUE
;
380 if (!(flags
& SVGA_RELOC_INTERNAL
))
381 debug_flush_cb_reference(vswc
->fctx
, vmw_debug_flush_buf(buffer
));
386 vmw_swc_mob_relocation(struct svga_winsys_context
*swc
,
388 uint32
*offset_into_mob
,
389 struct svga_winsys_buffer
*buffer
,
393 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
394 struct vmw_buffer_relocation
*reloc
;
395 struct pb_buffer
*pb_buffer
= vmw_pb_buffer(buffer
);
398 assert(vswc
->region
.staged
< vswc
->region
.reserved
);
400 reloc
= &vswc
->region
.relocs
[vswc
->region
.used
+ vswc
->region
.staged
];
402 reloc
->mob
.offset_into_mob
= offset_into_mob
;
405 * pb_validate holds a refcount to the buffer, so no need to
406 * refcount it again in the relocation.
408 reloc
->buffer
= pb_buffer
;
409 reloc
->offset
= offset
;
410 reloc
->is_mob
= TRUE
;
411 ++vswc
->region
.staged
;
414 if (vmw_swc_add_validate_buffer(vswc
, pb_buffer
, flags
)) {
415 vswc
->seen_mobs
+= pb_buffer
->size
;
416 /* divide by 5, tested for best performance */
417 if (vswc
->seen_mobs
>= vswc
->vws
->ioctl
.max_mob_memory
/ VMW_MAX_MOB_MEM_FACTOR
)
418 vswc
->preemptive_flush
= TRUE
;
422 if (!(flags
& SVGA_RELOC_INTERNAL
))
423 debug_flush_cb_reference(vswc
->fctx
, vmw_debug_flush_buf(buffer
));
429 * vmw_swc_surface_clear_reference - Clear referenced info for a surface
431 * @swc: Pointer to an svga_winsys_context
432 * @vsurf: Pointer to a vmw_svga_winsys_surface, the referenced info of which
435 * This is primarily used by a discard surface map to indicate that the
436 * surface data is no longer referenced by a draw call, and mapping it
437 * should therefore no longer cause a flush.
440 vmw_swc_surface_clear_reference(struct svga_winsys_context
*swc
,
441 struct vmw_svga_winsys_surface
*vsurf
)
443 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
444 struct vmw_ctx_validate_item
*isrf
=
445 util_hash_table_get(vswc
->hash
, vsurf
);
447 if (isrf
&& isrf
->referenced
) {
448 isrf
->referenced
= FALSE
;
449 p_atomic_dec(&vsurf
->validated
);
454 vmw_swc_surface_only_relocation(struct svga_winsys_context
*swc
,
456 struct vmw_svga_winsys_surface
*vsurf
,
459 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
460 struct vmw_ctx_validate_item
*isrf
;
462 assert(vswc
->surface
.staged
< vswc
->surface
.reserved
);
463 isrf
= util_hash_table_get(vswc
->hash
, vsurf
);
466 isrf
= &vswc
->surface
.items
[vswc
->surface
.used
+ vswc
->surface
.staged
];
467 vmw_svga_winsys_surface_reference(&isrf
->vsurf
, vsurf
);
468 isrf
->referenced
= FALSE
;
470 * Note that a failure here may just fall back to unhashed behavior
471 * and potentially cause unnecessary flushing, so ignore the
474 (void) util_hash_table_set(vswc
->hash
, vsurf
, isrf
);
475 ++vswc
->surface
.staged
;
477 vswc
->seen_surfaces
+= vsurf
->size
;
478 /* divide by 5 not well tuned for performance */
479 if (vswc
->seen_surfaces
>= vswc
->vws
->ioctl
.max_surface_memory
/ VMW_MAX_SURF_MEM_FACTOR
)
480 vswc
->preemptive_flush
= TRUE
;
483 if (!(flags
& SVGA_RELOC_INTERNAL
) && !isrf
->referenced
) {
484 isrf
->referenced
= TRUE
;
485 p_atomic_inc(&vsurf
->validated
);
493 vmw_swc_surface_relocation(struct svga_winsys_context
*swc
,
496 struct svga_winsys_surface
*surface
,
499 struct vmw_svga_winsys_surface
*vsurf
;
501 assert(swc
->have_gb_objects
|| mobid
== NULL
);
504 *where
= SVGA3D_INVALID_ID
;
506 *mobid
= SVGA3D_INVALID_ID
;
510 vsurf
= vmw_svga_winsys_surface(surface
);
511 vmw_swc_surface_only_relocation(swc
, where
, vsurf
, flags
);
513 if (swc
->have_gb_objects
&& vsurf
->buf
!= NULL
) {
516 * Make sure backup buffer ends up fenced.
519 pipe_mutex_lock(vsurf
->mutex
);
520 assert(vsurf
->buf
!= NULL
);
522 vmw_swc_mob_relocation(swc
, mobid
, NULL
, (struct svga_winsys_buffer
*)
523 vsurf
->buf
, 0, flags
);
524 pipe_mutex_unlock(vsurf
->mutex
);
529 vmw_swc_shader_relocation(struct svga_winsys_context
*swc
,
533 struct svga_winsys_gb_shader
*shader
,
536 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
537 struct vmw_winsys_screen
*vws
= vswc
->vws
;
538 struct vmw_svga_winsys_shader
*vshader
;
539 struct vmw_ctx_validate_item
*ishader
;
542 *shid
= SVGA3D_INVALID_ID
;
546 vshader
= vmw_svga_winsys_shader(shader
);
548 if (!vws
->base
.have_vgpu10
) {
549 assert(vswc
->shader
.staged
< vswc
->shader
.reserved
);
550 ishader
= util_hash_table_get(vswc
->hash
, vshader
);
552 if (ishader
== NULL
) {
553 ishader
= &vswc
->shader
.items
[vswc
->shader
.used
+ vswc
->shader
.staged
];
554 vmw_svga_winsys_shader_reference(&ishader
->vshader
, vshader
);
555 ishader
->referenced
= FALSE
;
557 * Note that a failure here may just fall back to unhashed behavior
558 * and potentially cause unnecessary flushing, so ignore the
561 (void) util_hash_table_set(vswc
->hash
, vshader
, ishader
);
562 ++vswc
->shader
.staged
;
565 if (!ishader
->referenced
) {
566 ishader
->referenced
= TRUE
;
567 p_atomic_inc(&vshader
->validated
);
572 *shid
= vshader
->shid
;
575 vmw_swc_mob_relocation(swc
, mobid
, offset
, vshader
->buf
,
580 vmw_swc_query_relocation(struct svga_winsys_context
*swc
,
582 struct svga_winsys_gb_query
*query
)
584 /* Queries are backed by one big MOB */
585 vmw_swc_mob_relocation(swc
, id
, NULL
, query
->buf
, 0,
586 SVGA_RELOC_READ
| SVGA_RELOC_WRITE
);
590 vmw_swc_commit(struct svga_winsys_context
*swc
)
592 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
594 assert(vswc
->command
.used
+ vswc
->command
.reserved
<= vswc
->command
.size
);
595 vswc
->command
.used
+= vswc
->command
.reserved
;
596 vswc
->command
.reserved
= 0;
598 assert(vswc
->surface
.staged
<= vswc
->surface
.reserved
);
599 assert(vswc
->surface
.used
+ vswc
->surface
.staged
<= vswc
->surface
.size
);
600 vswc
->surface
.used
+= vswc
->surface
.staged
;
601 vswc
->surface
.staged
= 0;
602 vswc
->surface
.reserved
= 0;
604 assert(vswc
->shader
.staged
<= vswc
->shader
.reserved
);
605 assert(vswc
->shader
.used
+ vswc
->shader
.staged
<= vswc
->shader
.size
);
606 vswc
->shader
.used
+= vswc
->shader
.staged
;
607 vswc
->shader
.staged
= 0;
608 vswc
->shader
.reserved
= 0;
610 assert(vswc
->region
.staged
<= vswc
->region
.reserved
);
611 assert(vswc
->region
.used
+ vswc
->region
.staged
<= vswc
->region
.size
);
612 vswc
->region
.used
+= vswc
->region
.staged
;
613 vswc
->region
.staged
= 0;
614 vswc
->region
.reserved
= 0;
619 vmw_swc_destroy(struct svga_winsys_context
*swc
)
621 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
624 for(i
= 0; i
< vswc
->surface
.used
; ++i
) {
625 struct vmw_ctx_validate_item
*isurf
= &vswc
->surface
.items
[i
];
626 if (isurf
->referenced
)
627 p_atomic_dec(&isurf
->vsurf
->validated
);
628 vmw_svga_winsys_surface_reference(&isurf
->vsurf
, NULL
);
631 for(i
= 0; i
< vswc
->shader
.used
; ++i
) {
632 struct vmw_ctx_validate_item
*ishader
= &vswc
->shader
.items
[i
];
633 if (ishader
->referenced
)
634 p_atomic_dec(&ishader
->vshader
->validated
);
635 vmw_svga_winsys_shader_reference(&ishader
->vshader
, NULL
);
638 util_hash_table_destroy(vswc
->hash
);
639 pb_validate_destroy(vswc
->validate
);
640 vmw_ioctl_context_destroy(vswc
->vws
, swc
->cid
);
642 debug_flush_ctx_destroy(vswc
->fctx
);
647 static unsigned vmw_hash_ptr(void *p
)
649 return (unsigned)(unsigned long)p
;
652 static int vmw_ptr_compare(void *key1
, void *key2
)
654 return (key1
== key2
) ? 0 : 1;
659 * vmw_svga_winsys_vgpu10_shader_screate - The winsys shader_crate callback
661 * @swc: The winsys context.
662 * @shaderId: Previously allocated shader id.
663 * @shaderType: The shader type.
664 * @bytecode: The shader bytecode
665 * @bytecodelen: The length of the bytecode.
667 * Creates an svga_winsys_gb_shader structure and allocates a buffer for the
668 * shader code and copies the shader code into the buffer. Shader
669 * resource creation is not done.
671 static struct svga_winsys_gb_shader
*
672 vmw_svga_winsys_vgpu10_shader_create(struct svga_winsys_context
*swc
,
674 SVGA3dShaderType shaderType
,
675 const uint32
*bytecode
,
678 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
679 struct vmw_svga_winsys_shader
*shader
;
680 struct svga_winsys_gb_shader
*gb_shader
=
681 vmw_svga_winsys_shader_create(&vswc
->vws
->base
, shaderType
, bytecode
,
686 shader
= vmw_svga_winsys_shader(gb_shader
);
687 shader
->shid
= shaderId
;
693 * vmw_svga_winsys_vgpu10_shader_destroy - The winsys shader_destroy callback.
695 * @swc: The winsys context.
696 * @shader: A shader structure previously allocated by shader_create.
698 * Frees the shader structure and the buffer holding the shader code.
701 vmw_svga_winsys_vgpu10_shader_destroy(struct svga_winsys_context
*swc
,
702 struct svga_winsys_gb_shader
*shader
)
704 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
706 vmw_svga_winsys_shader_destroy(&vswc
->vws
->base
, shader
);
710 * vmw_svga_winsys_resource_rebind - The winsys resource_rebind callback
712 * @swc: The winsys context.
713 * @surface: The surface to be referenced.
714 * @shader: The shader to be referenced.
715 * @flags: Relocation flags.
717 * This callback is needed because shader backing buffers are sub-allocated, and
718 * hence the kernel fencing is not sufficient. The buffers need to be put on
719 * the context's validation list and fenced after command submission to avoid
720 * reuse of busy shader buffers. In addition, surfaces need to be put on the
721 * validation list in order for the driver to regard them as referenced
722 * by the command stream.
724 static enum pipe_error
725 vmw_svga_winsys_resource_rebind(struct svga_winsys_context
*swc
,
726 struct svga_winsys_surface
*surface
,
727 struct svga_winsys_gb_shader
*shader
,
731 * Need to reserve one validation item for either the surface or
734 if (!vmw_swc_reserve(swc
, 0, 1))
735 return PIPE_ERROR_OUT_OF_MEMORY
;
738 vmw_swc_surface_relocation(swc
, NULL
, NULL
, surface
, flags
);
740 vmw_swc_shader_relocation(swc
, NULL
, NULL
, NULL
, shader
, flags
);
747 struct svga_winsys_context
*
748 vmw_svga_winsys_context_create(struct svga_winsys_screen
*sws
)
750 struct vmw_winsys_screen
*vws
= vmw_winsys_screen(sws
);
751 struct vmw_svga_winsys_context
*vswc
;
753 vswc
= CALLOC_STRUCT(vmw_svga_winsys_context
);
757 vswc
->base
.destroy
= vmw_swc_destroy
;
758 vswc
->base
.reserve
= vmw_swc_reserve
;
759 vswc
->base
.surface_relocation
= vmw_swc_surface_relocation
;
760 vswc
->base
.region_relocation
= vmw_swc_region_relocation
;
761 vswc
->base
.mob_relocation
= vmw_swc_mob_relocation
;
762 vswc
->base
.query_relocation
= vmw_swc_query_relocation
;
763 vswc
->base
.query_bind
= vmw_swc_query_bind
;
764 vswc
->base
.context_relocation
= vmw_swc_context_relocation
;
765 vswc
->base
.shader_relocation
= vmw_swc_shader_relocation
;
766 vswc
->base
.commit
= vmw_swc_commit
;
767 vswc
->base
.flush
= vmw_swc_flush
;
768 vswc
->base
.surface_map
= vmw_svga_winsys_surface_map
;
769 vswc
->base
.surface_unmap
= vmw_svga_winsys_surface_unmap
;
771 vswc
->base
.shader_create
= vmw_svga_winsys_vgpu10_shader_create
;
772 vswc
->base
.shader_destroy
= vmw_svga_winsys_vgpu10_shader_destroy
;
774 vswc
->base
.resource_rebind
= vmw_svga_winsys_resource_rebind
;
776 if (sws
->have_vgpu10
)
777 vswc
->base
.cid
= vmw_ioctl_extended_context_create(vws
, sws
->have_vgpu10
);
779 vswc
->base
.cid
= vmw_ioctl_context_create(vws
);
781 if (vswc
->base
.cid
== -1)
784 vswc
->base
.have_gb_objects
= sws
->have_gb_objects
;
788 vswc
->command
.size
= VMW_COMMAND_SIZE
;
789 vswc
->surface
.size
= VMW_SURFACE_RELOCS
;
790 vswc
->shader
.size
= VMW_SHADER_RELOCS
;
791 vswc
->region
.size
= VMW_REGION_RELOCS
;
793 vswc
->validate
= pb_validate_create();
795 goto out_no_validate
;
797 vswc
->hash
= util_hash_table_create(vmw_hash_ptr
, vmw_ptr_compare
);
802 vswc
->fctx
= debug_flush_ctx_create(TRUE
, VMW_DEBUG_FLUSH_STACK
);
808 pb_validate_destroy(vswc
->validate
);
810 vmw_ioctl_context_destroy(vws
, vswc
->base
.cid
);