1 /**********************************************************
2 * Copyright 2009-2015 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
29 #include "util/u_debug.h"
30 #include "util/u_memory.h"
31 #include "util/u_debug_stack.h"
32 #include "util/u_debug_flush.h"
33 #include "util/u_hash_table.h"
34 #include "pipebuffer/pb_buffer.h"
35 #include "pipebuffer/pb_validate.h"
37 #include "svga_winsys.h"
38 #include "vmw_context.h"
39 #include "vmw_screen.h"
40 #include "vmw_buffer.h"
41 #include "vmw_surface.h"
42 #include "vmw_fence.h"
43 #include "vmw_shader.h"
44 #include "vmw_query.h"
46 #define VMW_COMMAND_SIZE (64*1024)
47 #define VMW_SURFACE_RELOCS (1024)
48 #define VMW_SHADER_RELOCS (1024)
49 #define VMW_REGION_RELOCS (512)
51 #define VMW_MUST_FLUSH_STACK 8
54 * A factor applied to the maximum mob memory size to determine
55 * the optimial time to preemptively flush the command buffer.
56 * The constant is based on some performance trials with SpecViewperf.
58 #define VMW_MAX_MOB_MEM_FACTOR 2
61 * A factor applied to the maximum surface memory size to determine
62 * the optimial time to preemptively flush the command buffer.
63 * The constant is based on some performance trials with SpecViewperf.
65 #define VMW_MAX_SURF_MEM_FACTOR 2
68 struct vmw_buffer_relocation
70 struct pb_buffer
*buffer
;
76 struct SVGAGuestPtr
*where
;
80 uint32
*offset_into_mob
;
85 struct vmw_ctx_validate_item
{
87 struct vmw_svga_winsys_surface
*vsurf
;
88 struct vmw_svga_winsys_shader
*vshader
;
93 struct vmw_svga_winsys_context
95 struct svga_winsys_context base
;
97 struct vmw_winsys_screen
*vws
;
98 struct util_hash_table
*hash
;
102 struct debug_stack_frame must_flush_stack
[VMW_MUST_FLUSH_STACK
];
103 struct debug_flush_ctx
*fctx
;
107 uint8_t buffer
[VMW_COMMAND_SIZE
];
114 struct vmw_ctx_validate_item items
[VMW_SURFACE_RELOCS
];
122 struct vmw_buffer_relocation relocs
[VMW_REGION_RELOCS
];
130 struct vmw_ctx_validate_item items
[VMW_SHADER_RELOCS
];
137 struct pb_validate
*validate
;
140 * The amount of surface, GMR or MOB memory that is referred by the commands
141 * currently batched in the context command buffer.
143 uint64_t seen_surfaces
;
144 uint64_t seen_regions
;
148 * Whether this context should fail to reserve more commands, not because it
149 * ran out of command space, but because a substantial ammount of GMR was
152 boolean preemptive_flush
;
156 static inline struct vmw_svga_winsys_context
*
157 vmw_svga_winsys_context(struct svga_winsys_context
*swc
)
160 return (struct vmw_svga_winsys_context
*)swc
;
164 static inline unsigned
165 vmw_translate_to_pb_flags(unsigned flags
)
168 if (flags
& SVGA_RELOC_READ
)
169 f
|= PB_USAGE_GPU_READ
;
171 if (flags
& SVGA_RELOC_WRITE
)
172 f
|= PB_USAGE_GPU_WRITE
;
177 static enum pipe_error
178 vmw_swc_flush(struct svga_winsys_context
*swc
,
179 struct pipe_fence_handle
**pfence
)
181 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
182 struct pipe_fence_handle
*fence
= NULL
;
186 ret
= pb_validate_validate(vswc
->validate
);
187 assert(ret
== PIPE_OK
);
190 /* Apply relocations */
191 for(i
= 0; i
< vswc
->region
.used
; ++i
) {
192 struct vmw_buffer_relocation
*reloc
= &vswc
->region
.relocs
[i
];
193 struct SVGAGuestPtr ptr
;
195 if(!vmw_gmr_bufmgr_region_ptr(reloc
->buffer
, &ptr
))
198 ptr
.offset
+= reloc
->offset
;
202 *reloc
->mob
.id
= ptr
.gmrId
;
203 if (reloc
->mob
.offset_into_mob
)
204 *reloc
->mob
.offset_into_mob
= ptr
.offset
;
206 assert(ptr
.offset
== 0);
209 *reloc
->region
.where
= ptr
;
212 if (vswc
->command
.used
|| pfence
!= NULL
)
213 vmw_ioctl_command(vswc
->vws
,
216 vswc
->command
.buffer
,
220 pb_validate_fence(vswc
->validate
, fence
);
223 vswc
->command
.used
= 0;
224 vswc
->command
.reserved
= 0;
226 for(i
= 0; i
< vswc
->surface
.used
+ vswc
->surface
.staged
; ++i
) {
227 struct vmw_ctx_validate_item
*isurf
= &vswc
->surface
.items
[i
];
228 if (isurf
->referenced
)
229 p_atomic_dec(&isurf
->vsurf
->validated
);
230 vmw_svga_winsys_surface_reference(&isurf
->vsurf
, NULL
);
233 util_hash_table_clear(vswc
->hash
);
234 vswc
->surface
.used
= 0;
235 vswc
->surface
.reserved
= 0;
237 for(i
= 0; i
< vswc
->shader
.used
+ vswc
->shader
.staged
; ++i
) {
238 struct vmw_ctx_validate_item
*ishader
= &vswc
->shader
.items
[i
];
239 if (ishader
->referenced
)
240 p_atomic_dec(&ishader
->vshader
->validated
);
241 vmw_svga_winsys_shader_reference(&ishader
->vshader
, NULL
);
244 vswc
->shader
.used
= 0;
245 vswc
->shader
.reserved
= 0;
247 vswc
->region
.used
= 0;
248 vswc
->region
.reserved
= 0;
251 vswc
->must_flush
= FALSE
;
252 debug_flush_flush(vswc
->fctx
);
254 swc
->hints
&= ~SVGA_HINT_FLAG_CAN_PRE_FLUSH
;
255 vswc
->preemptive_flush
= FALSE
;
256 vswc
->seen_surfaces
= 0;
257 vswc
->seen_regions
= 0;
261 vmw_fence_reference(vswc
->vws
, pfence
, fence
);
263 vmw_fence_reference(vswc
->vws
, &fence
, NULL
);
270 vmw_swc_reserve(struct svga_winsys_context
*swc
,
271 uint32_t nr_bytes
, uint32_t nr_relocs
)
273 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
276 /* Check if somebody forgot to check the previous failure */
277 if(vswc
->must_flush
) {
278 debug_printf("Forgot to flush:\n");
279 debug_backtrace_dump(vswc
->must_flush_stack
, VMW_MUST_FLUSH_STACK
);
280 assert(!vswc
->must_flush
);
282 debug_flush_might_flush(vswc
->fctx
);
285 assert(nr_bytes
<= vswc
->command
.size
);
286 if(nr_bytes
> vswc
->command
.size
)
289 if(vswc
->preemptive_flush
||
290 vswc
->command
.used
+ nr_bytes
> vswc
->command
.size
||
291 vswc
->surface
.used
+ nr_relocs
> vswc
->surface
.size
||
292 vswc
->shader
.used
+ nr_relocs
> vswc
->shader
.size
||
293 vswc
->region
.used
+ nr_relocs
> vswc
->region
.size
) {
295 vswc
->must_flush
= TRUE
;
296 debug_backtrace_capture(vswc
->must_flush_stack
, 1,
297 VMW_MUST_FLUSH_STACK
);
302 assert(vswc
->command
.used
+ nr_bytes
<= vswc
->command
.size
);
303 assert(vswc
->surface
.used
+ nr_relocs
<= vswc
->surface
.size
);
304 assert(vswc
->shader
.used
+ nr_relocs
<= vswc
->shader
.size
);
305 assert(vswc
->region
.used
+ nr_relocs
<= vswc
->region
.size
);
307 vswc
->command
.reserved
= nr_bytes
;
308 vswc
->surface
.reserved
= nr_relocs
;
309 vswc
->surface
.staged
= 0;
310 vswc
->shader
.reserved
= nr_relocs
;
311 vswc
->shader
.staged
= 0;
312 vswc
->region
.reserved
= nr_relocs
;
313 vswc
->region
.staged
= 0;
315 return vswc
->command
.buffer
+ vswc
->command
.used
;
319 vmw_swc_get_command_buffer_size(struct svga_winsys_context
*swc
)
321 const struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
322 return vswc
->command
.used
;
326 vmw_swc_context_relocation(struct svga_winsys_context
*swc
,
333 vmw_swc_add_validate_buffer(struct vmw_svga_winsys_context
*vswc
,
334 struct pb_buffer
*pb_buf
,
338 unsigned translated_flags
;
341 * TODO: Update pb_validate to provide a similar functionality
342 * (Check buffer already present before adding)
344 if (util_hash_table_get(vswc
->hash
, pb_buf
) != pb_buf
) {
345 translated_flags
= vmw_translate_to_pb_flags(flags
);
346 ret
= pb_validate_add_buffer(vswc
->validate
, pb_buf
, translated_flags
);
347 /* TODO: Update pipebuffer to reserve buffers and not fail here */
348 assert(ret
== PIPE_OK
);
350 (void)util_hash_table_set(vswc
->hash
, pb_buf
, pb_buf
);
358 vmw_swc_region_relocation(struct svga_winsys_context
*swc
,
359 struct SVGAGuestPtr
*where
,
360 struct svga_winsys_buffer
*buffer
,
364 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
365 struct vmw_buffer_relocation
*reloc
;
367 assert(vswc
->region
.staged
< vswc
->region
.reserved
);
369 reloc
= &vswc
->region
.relocs
[vswc
->region
.used
+ vswc
->region
.staged
];
370 reloc
->region
.where
= where
;
373 * pb_validate holds a refcount to the buffer, so no need to
374 * refcount it again in the relocation.
376 reloc
->buffer
= vmw_pb_buffer(buffer
);
377 reloc
->offset
= offset
;
378 reloc
->is_mob
= FALSE
;
379 ++vswc
->region
.staged
;
381 if (vmw_swc_add_validate_buffer(vswc
, reloc
->buffer
, flags
)) {
382 vswc
->seen_regions
+= reloc
->buffer
->size
;
383 if ((swc
->hints
& SVGA_HINT_FLAG_CAN_PRE_FLUSH
) &&
384 vswc
->seen_regions
>= VMW_GMR_POOL_SIZE
/5)
385 vswc
->preemptive_flush
= TRUE
;
389 if (!(flags
& SVGA_RELOC_INTERNAL
))
390 debug_flush_cb_reference(vswc
->fctx
, vmw_debug_flush_buf(buffer
));
395 vmw_swc_mob_relocation(struct svga_winsys_context
*swc
,
397 uint32
*offset_into_mob
,
398 struct svga_winsys_buffer
*buffer
,
402 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
403 struct vmw_buffer_relocation
*reloc
;
404 struct pb_buffer
*pb_buffer
= vmw_pb_buffer(buffer
);
407 assert(vswc
->region
.staged
< vswc
->region
.reserved
);
409 reloc
= &vswc
->region
.relocs
[vswc
->region
.used
+ vswc
->region
.staged
];
411 reloc
->mob
.offset_into_mob
= offset_into_mob
;
414 * pb_validate holds a refcount to the buffer, so no need to
415 * refcount it again in the relocation.
417 reloc
->buffer
= pb_buffer
;
418 reloc
->offset
= offset
;
419 reloc
->is_mob
= TRUE
;
420 ++vswc
->region
.staged
;
423 if (vmw_swc_add_validate_buffer(vswc
, pb_buffer
, flags
)) {
424 vswc
->seen_mobs
+= pb_buffer
->size
;
426 if ((swc
->hints
& SVGA_HINT_FLAG_CAN_PRE_FLUSH
) &&
428 vswc
->vws
->ioctl
.max_mob_memory
/ VMW_MAX_MOB_MEM_FACTOR
)
429 vswc
->preemptive_flush
= TRUE
;
433 if (!(flags
& SVGA_RELOC_INTERNAL
))
434 debug_flush_cb_reference(vswc
->fctx
, vmw_debug_flush_buf(buffer
));
440 * vmw_swc_surface_clear_reference - Clear referenced info for a surface
442 * @swc: Pointer to an svga_winsys_context
443 * @vsurf: Pointer to a vmw_svga_winsys_surface, the referenced info of which
446 * This is primarily used by a discard surface map to indicate that the
447 * surface data is no longer referenced by a draw call, and mapping it
448 * should therefore no longer cause a flush.
451 vmw_swc_surface_clear_reference(struct svga_winsys_context
*swc
,
452 struct vmw_svga_winsys_surface
*vsurf
)
454 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
455 struct vmw_ctx_validate_item
*isrf
=
456 util_hash_table_get(vswc
->hash
, vsurf
);
458 if (isrf
&& isrf
->referenced
) {
459 isrf
->referenced
= FALSE
;
460 p_atomic_dec(&vsurf
->validated
);
465 vmw_swc_surface_only_relocation(struct svga_winsys_context
*swc
,
467 struct vmw_svga_winsys_surface
*vsurf
,
470 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
471 struct vmw_ctx_validate_item
*isrf
;
473 assert(vswc
->surface
.staged
< vswc
->surface
.reserved
);
474 isrf
= util_hash_table_get(vswc
->hash
, vsurf
);
477 isrf
= &vswc
->surface
.items
[vswc
->surface
.used
+ vswc
->surface
.staged
];
478 vmw_svga_winsys_surface_reference(&isrf
->vsurf
, vsurf
);
479 isrf
->referenced
= FALSE
;
481 * Note that a failure here may just fall back to unhashed behavior
482 * and potentially cause unnecessary flushing, so ignore the
485 (void) util_hash_table_set(vswc
->hash
, vsurf
, isrf
);
486 ++vswc
->surface
.staged
;
488 vswc
->seen_surfaces
+= vsurf
->size
;
489 if ((swc
->hints
& SVGA_HINT_FLAG_CAN_PRE_FLUSH
) &&
490 vswc
->seen_surfaces
>=
491 vswc
->vws
->ioctl
.max_surface_memory
/ VMW_MAX_SURF_MEM_FACTOR
)
492 vswc
->preemptive_flush
= TRUE
;
495 if (!(flags
& SVGA_RELOC_INTERNAL
) && !isrf
->referenced
) {
496 isrf
->referenced
= TRUE
;
497 p_atomic_inc(&vsurf
->validated
);
505 vmw_swc_surface_relocation(struct svga_winsys_context
*swc
,
508 struct svga_winsys_surface
*surface
,
511 struct vmw_svga_winsys_surface
*vsurf
;
513 assert(swc
->have_gb_objects
|| mobid
== NULL
);
516 *where
= SVGA3D_INVALID_ID
;
518 *mobid
= SVGA3D_INVALID_ID
;
522 vsurf
= vmw_svga_winsys_surface(surface
);
523 vmw_swc_surface_only_relocation(swc
, where
, vsurf
, flags
);
525 if (swc
->have_gb_objects
&& vsurf
->buf
!= NULL
) {
528 * Make sure backup buffer ends up fenced.
531 pipe_mutex_lock(vsurf
->mutex
);
532 assert(vsurf
->buf
!= NULL
);
534 vmw_swc_mob_relocation(swc
, mobid
, NULL
, (struct svga_winsys_buffer
*)
535 vsurf
->buf
, 0, flags
);
536 pipe_mutex_unlock(vsurf
->mutex
);
541 vmw_swc_shader_relocation(struct svga_winsys_context
*swc
,
545 struct svga_winsys_gb_shader
*shader
,
548 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
549 struct vmw_winsys_screen
*vws
= vswc
->vws
;
550 struct vmw_svga_winsys_shader
*vshader
;
551 struct vmw_ctx_validate_item
*ishader
;
554 *shid
= SVGA3D_INVALID_ID
;
558 vshader
= vmw_svga_winsys_shader(shader
);
560 if (!vws
->base
.have_vgpu10
) {
561 assert(vswc
->shader
.staged
< vswc
->shader
.reserved
);
562 ishader
= util_hash_table_get(vswc
->hash
, vshader
);
564 if (ishader
== NULL
) {
565 ishader
= &vswc
->shader
.items
[vswc
->shader
.used
+ vswc
->shader
.staged
];
566 vmw_svga_winsys_shader_reference(&ishader
->vshader
, vshader
);
567 ishader
->referenced
= FALSE
;
569 * Note that a failure here may just fall back to unhashed behavior
570 * and potentially cause unnecessary flushing, so ignore the
573 (void) util_hash_table_set(vswc
->hash
, vshader
, ishader
);
574 ++vswc
->shader
.staged
;
577 if (!ishader
->referenced
) {
578 ishader
->referenced
= TRUE
;
579 p_atomic_inc(&vshader
->validated
);
584 *shid
= vshader
->shid
;
587 vmw_swc_mob_relocation(swc
, mobid
, offset
, vshader
->buf
,
592 vmw_swc_query_relocation(struct svga_winsys_context
*swc
,
594 struct svga_winsys_gb_query
*query
)
596 /* Queries are backed by one big MOB */
597 vmw_swc_mob_relocation(swc
, id
, NULL
, query
->buf
, 0,
598 SVGA_RELOC_READ
| SVGA_RELOC_WRITE
);
602 vmw_swc_commit(struct svga_winsys_context
*swc
)
604 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
606 assert(vswc
->command
.used
+ vswc
->command
.reserved
<= vswc
->command
.size
);
607 vswc
->command
.used
+= vswc
->command
.reserved
;
608 vswc
->command
.reserved
= 0;
610 assert(vswc
->surface
.staged
<= vswc
->surface
.reserved
);
611 assert(vswc
->surface
.used
+ vswc
->surface
.staged
<= vswc
->surface
.size
);
612 vswc
->surface
.used
+= vswc
->surface
.staged
;
613 vswc
->surface
.staged
= 0;
614 vswc
->surface
.reserved
= 0;
616 assert(vswc
->shader
.staged
<= vswc
->shader
.reserved
);
617 assert(vswc
->shader
.used
+ vswc
->shader
.staged
<= vswc
->shader
.size
);
618 vswc
->shader
.used
+= vswc
->shader
.staged
;
619 vswc
->shader
.staged
= 0;
620 vswc
->shader
.reserved
= 0;
622 assert(vswc
->region
.staged
<= vswc
->region
.reserved
);
623 assert(vswc
->region
.used
+ vswc
->region
.staged
<= vswc
->region
.size
);
624 vswc
->region
.used
+= vswc
->region
.staged
;
625 vswc
->region
.staged
= 0;
626 vswc
->region
.reserved
= 0;
631 vmw_swc_destroy(struct svga_winsys_context
*swc
)
633 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
636 for(i
= 0; i
< vswc
->surface
.used
; ++i
) {
637 struct vmw_ctx_validate_item
*isurf
= &vswc
->surface
.items
[i
];
638 if (isurf
->referenced
)
639 p_atomic_dec(&isurf
->vsurf
->validated
);
640 vmw_svga_winsys_surface_reference(&isurf
->vsurf
, NULL
);
643 for(i
= 0; i
< vswc
->shader
.used
; ++i
) {
644 struct vmw_ctx_validate_item
*ishader
= &vswc
->shader
.items
[i
];
645 if (ishader
->referenced
)
646 p_atomic_dec(&ishader
->vshader
->validated
);
647 vmw_svga_winsys_shader_reference(&ishader
->vshader
, NULL
);
650 util_hash_table_destroy(vswc
->hash
);
651 pb_validate_destroy(vswc
->validate
);
652 vmw_ioctl_context_destroy(vswc
->vws
, swc
->cid
);
654 debug_flush_ctx_destroy(vswc
->fctx
);
659 static unsigned vmw_hash_ptr(void *p
)
661 return (unsigned)(unsigned long)p
;
664 static int vmw_ptr_compare(void *key1
, void *key2
)
666 return (key1
== key2
) ? 0 : 1;
671 * vmw_svga_winsys_vgpu10_shader_screate - The winsys shader_crate callback
673 * @swc: The winsys context.
674 * @shaderId: Previously allocated shader id.
675 * @shaderType: The shader type.
676 * @bytecode: The shader bytecode
677 * @bytecodelen: The length of the bytecode.
679 * Creates an svga_winsys_gb_shader structure and allocates a buffer for the
680 * shader code and copies the shader code into the buffer. Shader
681 * resource creation is not done.
683 static struct svga_winsys_gb_shader
*
684 vmw_svga_winsys_vgpu10_shader_create(struct svga_winsys_context
*swc
,
686 SVGA3dShaderType shaderType
,
687 const uint32
*bytecode
,
690 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
691 struct vmw_svga_winsys_shader
*shader
;
692 struct svga_winsys_gb_shader
*gb_shader
=
693 vmw_svga_winsys_shader_create(&vswc
->vws
->base
, shaderType
, bytecode
,
698 shader
= vmw_svga_winsys_shader(gb_shader
);
699 shader
->shid
= shaderId
;
705 * vmw_svga_winsys_vgpu10_shader_destroy - The winsys shader_destroy callback.
707 * @swc: The winsys context.
708 * @shader: A shader structure previously allocated by shader_create.
710 * Frees the shader structure and the buffer holding the shader code.
713 vmw_svga_winsys_vgpu10_shader_destroy(struct svga_winsys_context
*swc
,
714 struct svga_winsys_gb_shader
*shader
)
716 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
718 vmw_svga_winsys_shader_destroy(&vswc
->vws
->base
, shader
);
722 * vmw_svga_winsys_resource_rebind - The winsys resource_rebind callback
724 * @swc: The winsys context.
725 * @surface: The surface to be referenced.
726 * @shader: The shader to be referenced.
727 * @flags: Relocation flags.
729 * This callback is needed because shader backing buffers are sub-allocated, and
730 * hence the kernel fencing is not sufficient. The buffers need to be put on
731 * the context's validation list and fenced after command submission to avoid
732 * reuse of busy shader buffers. In addition, surfaces need to be put on the
733 * validation list in order for the driver to regard them as referenced
734 * by the command stream.
736 static enum pipe_error
737 vmw_svga_winsys_resource_rebind(struct svga_winsys_context
*swc
,
738 struct svga_winsys_surface
*surface
,
739 struct svga_winsys_gb_shader
*shader
,
743 * Need to reserve one validation item for either the surface or
746 if (!vmw_swc_reserve(swc
, 0, 1))
747 return PIPE_ERROR_OUT_OF_MEMORY
;
750 vmw_swc_surface_relocation(swc
, NULL
, NULL
, surface
, flags
);
752 vmw_swc_shader_relocation(swc
, NULL
, NULL
, NULL
, shader
, flags
);
759 struct svga_winsys_context
*
760 vmw_svga_winsys_context_create(struct svga_winsys_screen
*sws
)
762 struct vmw_winsys_screen
*vws
= vmw_winsys_screen(sws
);
763 struct vmw_svga_winsys_context
*vswc
;
765 vswc
= CALLOC_STRUCT(vmw_svga_winsys_context
);
769 vswc
->base
.destroy
= vmw_swc_destroy
;
770 vswc
->base
.reserve
= vmw_swc_reserve
;
771 vswc
->base
.get_command_buffer_size
= vmw_swc_get_command_buffer_size
;
772 vswc
->base
.surface_relocation
= vmw_swc_surface_relocation
;
773 vswc
->base
.region_relocation
= vmw_swc_region_relocation
;
774 vswc
->base
.mob_relocation
= vmw_swc_mob_relocation
;
775 vswc
->base
.query_relocation
= vmw_swc_query_relocation
;
776 vswc
->base
.query_bind
= vmw_swc_query_bind
;
777 vswc
->base
.context_relocation
= vmw_swc_context_relocation
;
778 vswc
->base
.shader_relocation
= vmw_swc_shader_relocation
;
779 vswc
->base
.commit
= vmw_swc_commit
;
780 vswc
->base
.flush
= vmw_swc_flush
;
781 vswc
->base
.surface_map
= vmw_svga_winsys_surface_map
;
782 vswc
->base
.surface_unmap
= vmw_svga_winsys_surface_unmap
;
784 vswc
->base
.shader_create
= vmw_svga_winsys_vgpu10_shader_create
;
785 vswc
->base
.shader_destroy
= vmw_svga_winsys_vgpu10_shader_destroy
;
787 vswc
->base
.resource_rebind
= vmw_svga_winsys_resource_rebind
;
789 if (sws
->have_vgpu10
)
790 vswc
->base
.cid
= vmw_ioctl_extended_context_create(vws
, sws
->have_vgpu10
);
792 vswc
->base
.cid
= vmw_ioctl_context_create(vws
);
794 if (vswc
->base
.cid
== -1)
797 vswc
->base
.have_gb_objects
= sws
->have_gb_objects
;
801 vswc
->command
.size
= VMW_COMMAND_SIZE
;
802 vswc
->surface
.size
= VMW_SURFACE_RELOCS
;
803 vswc
->shader
.size
= VMW_SHADER_RELOCS
;
804 vswc
->region
.size
= VMW_REGION_RELOCS
;
806 vswc
->validate
= pb_validate_create();
808 goto out_no_validate
;
810 vswc
->hash
= util_hash_table_create(vmw_hash_ptr
, vmw_ptr_compare
);
815 vswc
->fctx
= debug_flush_ctx_create(TRUE
, VMW_DEBUG_FLUSH_STACK
);
821 pb_validate_destroy(vswc
->validate
);
823 vmw_ioctl_context_destroy(vws
, vswc
->base
.cid
);