1 /**********************************************************
2 * Copyright 2009-2015 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
29 #include "util/u_debug.h"
30 #include "util/u_memory.h"
31 #include "util/u_debug_stack.h"
32 #include "util/u_debug_flush.h"
33 #include "util/u_hash_table.h"
34 #include "pipebuffer/pb_buffer.h"
35 #include "pipebuffer/pb_validate.h"
37 #include "svga_winsys.h"
38 #include "vmw_context.h"
39 #include "vmw_screen.h"
40 #include "vmw_buffer.h"
41 #include "vmw_surface.h"
42 #include "vmw_fence.h"
43 #include "vmw_shader.h"
44 #include "vmw_query.h"
46 #define VMW_COMMAND_SIZE (64*1024)
47 #define VMW_SURFACE_RELOCS (1024)
48 #define VMW_SHADER_RELOCS (1024)
49 #define VMW_REGION_RELOCS (512)
51 #define VMW_MUST_FLUSH_STACK 8
54 * A factor applied to the maximum mob memory size to determine
55 * the optimial time to preemptively flush the command buffer.
56 * The constant is based on some performance trials with SpecViewperf.
58 #define VMW_MAX_MOB_MEM_FACTOR 2
61 * A factor applied to the maximum surface memory size to determine
62 * the optimial time to preemptively flush the command buffer.
63 * The constant is based on some performance trials with SpecViewperf.
65 #define VMW_MAX_SURF_MEM_FACTOR 2
68 struct vmw_buffer_relocation
70 struct pb_buffer
*buffer
;
76 struct SVGAGuestPtr
*where
;
80 uint32
*offset_into_mob
;
85 struct vmw_ctx_validate_item
{
87 struct vmw_svga_winsys_surface
*vsurf
;
88 struct vmw_svga_winsys_shader
*vshader
;
93 struct vmw_svga_winsys_context
95 struct svga_winsys_context base
;
97 struct vmw_winsys_screen
*vws
;
98 struct util_hash_table
*hash
;
102 struct debug_stack_frame must_flush_stack
[VMW_MUST_FLUSH_STACK
];
103 struct debug_flush_ctx
*fctx
;
107 uint8_t buffer
[VMW_COMMAND_SIZE
];
114 struct vmw_ctx_validate_item items
[VMW_SURFACE_RELOCS
];
122 struct vmw_buffer_relocation relocs
[VMW_REGION_RELOCS
];
130 struct vmw_ctx_validate_item items
[VMW_SHADER_RELOCS
];
137 struct pb_validate
*validate
;
140 * The amount of surface, GMR or MOB memory that is referred by the commands
141 * currently batched in the context command buffer.
143 uint64_t seen_surfaces
;
144 uint64_t seen_regions
;
148 * Whether this context should fail to reserve more commands, not because it
149 * ran out of command space, but because a substantial ammount of GMR was
152 boolean preemptive_flush
;
156 static inline struct vmw_svga_winsys_context
*
157 vmw_svga_winsys_context(struct svga_winsys_context
*swc
)
160 return (struct vmw_svga_winsys_context
*)swc
;
164 static inline unsigned
165 vmw_translate_to_pb_flags(unsigned flags
)
168 if (flags
& SVGA_RELOC_READ
)
169 f
|= PB_USAGE_GPU_READ
;
171 if (flags
& SVGA_RELOC_WRITE
)
172 f
|= PB_USAGE_GPU_WRITE
;
177 static enum pipe_error
178 vmw_swc_flush(struct svga_winsys_context
*swc
,
179 struct pipe_fence_handle
**pfence
)
181 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
182 struct vmw_winsys_screen
*vws
= vswc
->vws
;
183 struct pipe_fence_handle
*fence
= NULL
;
188 * If we hit a retry, lock the mutex and retry immediately.
189 * If we then still hit a retry, sleep until another thread
190 * wakes us up after it has released its buffers from the
193 * If we hit another error condition, we still need to broadcast since
194 * pb_validate_validate releases validated buffers in its error path.
197 ret
= pb_validate_validate(vswc
->validate
);
198 if (ret
!= PIPE_OK
) {
199 mtx_lock(&vws
->cs_mutex
);
200 while (ret
== PIPE_ERROR_RETRY
) {
201 ret
= pb_validate_validate(vswc
->validate
);
202 if (ret
== PIPE_ERROR_RETRY
) {
203 cnd_wait(&vws
->cs_cond
, &vws
->cs_mutex
);
206 if (ret
!= PIPE_OK
) {
207 cnd_broadcast(&vws
->cs_cond
);
209 mtx_unlock(&vws
->cs_mutex
);
212 assert(ret
== PIPE_OK
);
215 /* Apply relocations */
216 for(i
= 0; i
< vswc
->region
.used
; ++i
) {
217 struct vmw_buffer_relocation
*reloc
= &vswc
->region
.relocs
[i
];
218 struct SVGAGuestPtr ptr
;
220 if(!vmw_gmr_bufmgr_region_ptr(reloc
->buffer
, &ptr
))
223 ptr
.offset
+= reloc
->offset
;
227 *reloc
->mob
.id
= ptr
.gmrId
;
228 if (reloc
->mob
.offset_into_mob
)
229 *reloc
->mob
.offset_into_mob
= ptr
.offset
;
231 assert(ptr
.offset
== 0);
234 *reloc
->region
.where
= ptr
;
237 if (vswc
->command
.used
|| pfence
!= NULL
)
238 vmw_ioctl_command(vws
,
241 vswc
->command
.buffer
,
245 pb_validate_fence(vswc
->validate
, fence
);
246 mtx_lock(&vws
->cs_mutex
);
247 cnd_broadcast(&vws
->cs_cond
);
248 mtx_unlock(&vws
->cs_mutex
);
251 vswc
->command
.used
= 0;
252 vswc
->command
.reserved
= 0;
254 for(i
= 0; i
< vswc
->surface
.used
+ vswc
->surface
.staged
; ++i
) {
255 struct vmw_ctx_validate_item
*isurf
= &vswc
->surface
.items
[i
];
256 if (isurf
->referenced
)
257 p_atomic_dec(&isurf
->vsurf
->validated
);
258 vmw_svga_winsys_surface_reference(&isurf
->vsurf
, NULL
);
261 util_hash_table_clear(vswc
->hash
);
262 vswc
->surface
.used
= 0;
263 vswc
->surface
.reserved
= 0;
265 for(i
= 0; i
< vswc
->shader
.used
+ vswc
->shader
.staged
; ++i
) {
266 struct vmw_ctx_validate_item
*ishader
= &vswc
->shader
.items
[i
];
267 if (ishader
->referenced
)
268 p_atomic_dec(&ishader
->vshader
->validated
);
269 vmw_svga_winsys_shader_reference(&ishader
->vshader
, NULL
);
272 vswc
->shader
.used
= 0;
273 vswc
->shader
.reserved
= 0;
275 vswc
->region
.used
= 0;
276 vswc
->region
.reserved
= 0;
279 vswc
->must_flush
= FALSE
;
280 debug_flush_flush(vswc
->fctx
);
282 swc
->hints
&= ~SVGA_HINT_FLAG_CAN_PRE_FLUSH
;
283 vswc
->preemptive_flush
= FALSE
;
284 vswc
->seen_surfaces
= 0;
285 vswc
->seen_regions
= 0;
289 vmw_fence_reference(vswc
->vws
, pfence
, fence
);
291 vmw_fence_reference(vswc
->vws
, &fence
, NULL
);
298 vmw_swc_reserve(struct svga_winsys_context
*swc
,
299 uint32_t nr_bytes
, uint32_t nr_relocs
)
301 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
304 /* Check if somebody forgot to check the previous failure */
305 if(vswc
->must_flush
) {
306 debug_printf("Forgot to flush:\n");
307 debug_backtrace_dump(vswc
->must_flush_stack
, VMW_MUST_FLUSH_STACK
);
308 assert(!vswc
->must_flush
);
310 debug_flush_might_flush(vswc
->fctx
);
313 assert(nr_bytes
<= vswc
->command
.size
);
314 if(nr_bytes
> vswc
->command
.size
)
317 if(vswc
->preemptive_flush
||
318 vswc
->command
.used
+ nr_bytes
> vswc
->command
.size
||
319 vswc
->surface
.used
+ nr_relocs
> vswc
->surface
.size
||
320 vswc
->shader
.used
+ nr_relocs
> vswc
->shader
.size
||
321 vswc
->region
.used
+ nr_relocs
> vswc
->region
.size
) {
323 vswc
->must_flush
= TRUE
;
324 debug_backtrace_capture(vswc
->must_flush_stack
, 1,
325 VMW_MUST_FLUSH_STACK
);
330 assert(vswc
->command
.used
+ nr_bytes
<= vswc
->command
.size
);
331 assert(vswc
->surface
.used
+ nr_relocs
<= vswc
->surface
.size
);
332 assert(vswc
->shader
.used
+ nr_relocs
<= vswc
->shader
.size
);
333 assert(vswc
->region
.used
+ nr_relocs
<= vswc
->region
.size
);
335 vswc
->command
.reserved
= nr_bytes
;
336 vswc
->surface
.reserved
= nr_relocs
;
337 vswc
->surface
.staged
= 0;
338 vswc
->shader
.reserved
= nr_relocs
;
339 vswc
->shader
.staged
= 0;
340 vswc
->region
.reserved
= nr_relocs
;
341 vswc
->region
.staged
= 0;
343 return vswc
->command
.buffer
+ vswc
->command
.used
;
347 vmw_swc_get_command_buffer_size(struct svga_winsys_context
*swc
)
349 const struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
350 return vswc
->command
.used
;
354 vmw_swc_context_relocation(struct svga_winsys_context
*swc
,
361 vmw_swc_add_validate_buffer(struct vmw_svga_winsys_context
*vswc
,
362 struct pb_buffer
*pb_buf
,
366 unsigned translated_flags
;
369 * TODO: Update pb_validate to provide a similar functionality
370 * (Check buffer already present before adding)
372 if (util_hash_table_get(vswc
->hash
, pb_buf
) != pb_buf
) {
373 translated_flags
= vmw_translate_to_pb_flags(flags
);
374 ret
= pb_validate_add_buffer(vswc
->validate
, pb_buf
, translated_flags
);
375 /* TODO: Update pipebuffer to reserve buffers and not fail here */
376 assert(ret
== PIPE_OK
);
378 (void)util_hash_table_set(vswc
->hash
, pb_buf
, pb_buf
);
386 vmw_swc_region_relocation(struct svga_winsys_context
*swc
,
387 struct SVGAGuestPtr
*where
,
388 struct svga_winsys_buffer
*buffer
,
392 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
393 struct vmw_buffer_relocation
*reloc
;
395 assert(vswc
->region
.staged
< vswc
->region
.reserved
);
397 reloc
= &vswc
->region
.relocs
[vswc
->region
.used
+ vswc
->region
.staged
];
398 reloc
->region
.where
= where
;
401 * pb_validate holds a refcount to the buffer, so no need to
402 * refcount it again in the relocation.
404 reloc
->buffer
= vmw_pb_buffer(buffer
);
405 reloc
->offset
= offset
;
406 reloc
->is_mob
= FALSE
;
407 ++vswc
->region
.staged
;
409 if (vmw_swc_add_validate_buffer(vswc
, reloc
->buffer
, flags
)) {
410 vswc
->seen_regions
+= reloc
->buffer
->size
;
411 if ((swc
->hints
& SVGA_HINT_FLAG_CAN_PRE_FLUSH
) &&
412 vswc
->seen_regions
>= VMW_GMR_POOL_SIZE
/5)
413 vswc
->preemptive_flush
= TRUE
;
417 if (!(flags
& SVGA_RELOC_INTERNAL
))
418 debug_flush_cb_reference(vswc
->fctx
, vmw_debug_flush_buf(buffer
));
423 vmw_swc_mob_relocation(struct svga_winsys_context
*swc
,
425 uint32
*offset_into_mob
,
426 struct svga_winsys_buffer
*buffer
,
430 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
431 struct vmw_buffer_relocation
*reloc
;
432 struct pb_buffer
*pb_buffer
= vmw_pb_buffer(buffer
);
435 assert(vswc
->region
.staged
< vswc
->region
.reserved
);
437 reloc
= &vswc
->region
.relocs
[vswc
->region
.used
+ vswc
->region
.staged
];
439 reloc
->mob
.offset_into_mob
= offset_into_mob
;
442 * pb_validate holds a refcount to the buffer, so no need to
443 * refcount it again in the relocation.
445 reloc
->buffer
= pb_buffer
;
446 reloc
->offset
= offset
;
447 reloc
->is_mob
= TRUE
;
448 ++vswc
->region
.staged
;
451 if (vmw_swc_add_validate_buffer(vswc
, pb_buffer
, flags
)) {
452 vswc
->seen_mobs
+= pb_buffer
->size
;
454 if ((swc
->hints
& SVGA_HINT_FLAG_CAN_PRE_FLUSH
) &&
456 vswc
->vws
->ioctl
.max_mob_memory
/ VMW_MAX_MOB_MEM_FACTOR
)
457 vswc
->preemptive_flush
= TRUE
;
461 if (!(flags
& SVGA_RELOC_INTERNAL
))
462 debug_flush_cb_reference(vswc
->fctx
, vmw_debug_flush_buf(buffer
));
468 * vmw_swc_surface_clear_reference - Clear referenced info for a surface
470 * @swc: Pointer to an svga_winsys_context
471 * @vsurf: Pointer to a vmw_svga_winsys_surface, the referenced info of which
474 * This is primarily used by a discard surface map to indicate that the
475 * surface data is no longer referenced by a draw call, and mapping it
476 * should therefore no longer cause a flush.
479 vmw_swc_surface_clear_reference(struct svga_winsys_context
*swc
,
480 struct vmw_svga_winsys_surface
*vsurf
)
482 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
483 struct vmw_ctx_validate_item
*isrf
=
484 util_hash_table_get(vswc
->hash
, vsurf
);
486 if (isrf
&& isrf
->referenced
) {
487 isrf
->referenced
= FALSE
;
488 p_atomic_dec(&vsurf
->validated
);
493 vmw_swc_surface_only_relocation(struct svga_winsys_context
*swc
,
495 struct vmw_svga_winsys_surface
*vsurf
,
498 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
499 struct vmw_ctx_validate_item
*isrf
;
501 assert(vswc
->surface
.staged
< vswc
->surface
.reserved
);
502 isrf
= util_hash_table_get(vswc
->hash
, vsurf
);
505 isrf
= &vswc
->surface
.items
[vswc
->surface
.used
+ vswc
->surface
.staged
];
506 vmw_svga_winsys_surface_reference(&isrf
->vsurf
, vsurf
);
507 isrf
->referenced
= FALSE
;
509 * Note that a failure here may just fall back to unhashed behavior
510 * and potentially cause unnecessary flushing, so ignore the
513 (void) util_hash_table_set(vswc
->hash
, vsurf
, isrf
);
514 ++vswc
->surface
.staged
;
516 vswc
->seen_surfaces
+= vsurf
->size
;
517 if ((swc
->hints
& SVGA_HINT_FLAG_CAN_PRE_FLUSH
) &&
518 vswc
->seen_surfaces
>=
519 vswc
->vws
->ioctl
.max_surface_memory
/ VMW_MAX_SURF_MEM_FACTOR
)
520 vswc
->preemptive_flush
= TRUE
;
523 if (!(flags
& SVGA_RELOC_INTERNAL
) && !isrf
->referenced
) {
524 isrf
->referenced
= TRUE
;
525 p_atomic_inc(&vsurf
->validated
);
533 vmw_swc_surface_relocation(struct svga_winsys_context
*swc
,
536 struct svga_winsys_surface
*surface
,
539 struct vmw_svga_winsys_surface
*vsurf
;
541 assert(swc
->have_gb_objects
|| mobid
== NULL
);
544 *where
= SVGA3D_INVALID_ID
;
546 *mobid
= SVGA3D_INVALID_ID
;
550 vsurf
= vmw_svga_winsys_surface(surface
);
551 vmw_swc_surface_only_relocation(swc
, where
, vsurf
, flags
);
553 if (swc
->have_gb_objects
&& vsurf
->buf
!= NULL
) {
556 * Make sure backup buffer ends up fenced.
559 mtx_lock(&vsurf
->mutex
);
560 assert(vsurf
->buf
!= NULL
);
562 vmw_swc_mob_relocation(swc
, mobid
, NULL
, (struct svga_winsys_buffer
*)
563 vsurf
->buf
, 0, flags
);
564 mtx_unlock(&vsurf
->mutex
);
569 vmw_swc_shader_relocation(struct svga_winsys_context
*swc
,
573 struct svga_winsys_gb_shader
*shader
,
576 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
577 struct vmw_winsys_screen
*vws
= vswc
->vws
;
578 struct vmw_svga_winsys_shader
*vshader
;
579 struct vmw_ctx_validate_item
*ishader
;
582 *shid
= SVGA3D_INVALID_ID
;
586 vshader
= vmw_svga_winsys_shader(shader
);
588 if (!vws
->base
.have_vgpu10
) {
589 assert(vswc
->shader
.staged
< vswc
->shader
.reserved
);
590 ishader
= util_hash_table_get(vswc
->hash
, vshader
);
592 if (ishader
== NULL
) {
593 ishader
= &vswc
->shader
.items
[vswc
->shader
.used
+ vswc
->shader
.staged
];
594 vmw_svga_winsys_shader_reference(&ishader
->vshader
, vshader
);
595 ishader
->referenced
= FALSE
;
597 * Note that a failure here may just fall back to unhashed behavior
598 * and potentially cause unnecessary flushing, so ignore the
601 (void) util_hash_table_set(vswc
->hash
, vshader
, ishader
);
602 ++vswc
->shader
.staged
;
605 if (!ishader
->referenced
) {
606 ishader
->referenced
= TRUE
;
607 p_atomic_inc(&vshader
->validated
);
612 *shid
= vshader
->shid
;
615 vmw_swc_mob_relocation(swc
, mobid
, offset
, vshader
->buf
,
620 vmw_swc_query_relocation(struct svga_winsys_context
*swc
,
622 struct svga_winsys_gb_query
*query
)
624 /* Queries are backed by one big MOB */
625 vmw_swc_mob_relocation(swc
, id
, NULL
, query
->buf
, 0,
626 SVGA_RELOC_READ
| SVGA_RELOC_WRITE
);
630 vmw_swc_commit(struct svga_winsys_context
*swc
)
632 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
634 assert(vswc
->command
.used
+ vswc
->command
.reserved
<= vswc
->command
.size
);
635 vswc
->command
.used
+= vswc
->command
.reserved
;
636 vswc
->command
.reserved
= 0;
638 assert(vswc
->surface
.staged
<= vswc
->surface
.reserved
);
639 assert(vswc
->surface
.used
+ vswc
->surface
.staged
<= vswc
->surface
.size
);
640 vswc
->surface
.used
+= vswc
->surface
.staged
;
641 vswc
->surface
.staged
= 0;
642 vswc
->surface
.reserved
= 0;
644 assert(vswc
->shader
.staged
<= vswc
->shader
.reserved
);
645 assert(vswc
->shader
.used
+ vswc
->shader
.staged
<= vswc
->shader
.size
);
646 vswc
->shader
.used
+= vswc
->shader
.staged
;
647 vswc
->shader
.staged
= 0;
648 vswc
->shader
.reserved
= 0;
650 assert(vswc
->region
.staged
<= vswc
->region
.reserved
);
651 assert(vswc
->region
.used
+ vswc
->region
.staged
<= vswc
->region
.size
);
652 vswc
->region
.used
+= vswc
->region
.staged
;
653 vswc
->region
.staged
= 0;
654 vswc
->region
.reserved
= 0;
659 vmw_swc_destroy(struct svga_winsys_context
*swc
)
661 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
664 for(i
= 0; i
< vswc
->surface
.used
; ++i
) {
665 struct vmw_ctx_validate_item
*isurf
= &vswc
->surface
.items
[i
];
666 if (isurf
->referenced
)
667 p_atomic_dec(&isurf
->vsurf
->validated
);
668 vmw_svga_winsys_surface_reference(&isurf
->vsurf
, NULL
);
671 for(i
= 0; i
< vswc
->shader
.used
; ++i
) {
672 struct vmw_ctx_validate_item
*ishader
= &vswc
->shader
.items
[i
];
673 if (ishader
->referenced
)
674 p_atomic_dec(&ishader
->vshader
->validated
);
675 vmw_svga_winsys_shader_reference(&ishader
->vshader
, NULL
);
678 util_hash_table_destroy(vswc
->hash
);
679 pb_validate_destroy(vswc
->validate
);
680 vmw_ioctl_context_destroy(vswc
->vws
, swc
->cid
);
682 debug_flush_ctx_destroy(vswc
->fctx
);
687 static unsigned vmw_hash_ptr(void *p
)
689 return (unsigned)(unsigned long)p
;
692 static int vmw_ptr_compare(void *key1
, void *key2
)
694 return (key1
== key2
) ? 0 : 1;
699 * vmw_svga_winsys_vgpu10_shader_screate - The winsys shader_crate callback
701 * @swc: The winsys context.
702 * @shaderId: Previously allocated shader id.
703 * @shaderType: The shader type.
704 * @bytecode: The shader bytecode
705 * @bytecodelen: The length of the bytecode.
707 * Creates an svga_winsys_gb_shader structure and allocates a buffer for the
708 * shader code and copies the shader code into the buffer. Shader
709 * resource creation is not done.
711 static struct svga_winsys_gb_shader
*
712 vmw_svga_winsys_vgpu10_shader_create(struct svga_winsys_context
*swc
,
714 SVGA3dShaderType shaderType
,
715 const uint32
*bytecode
,
718 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
719 struct vmw_svga_winsys_shader
*shader
;
720 struct svga_winsys_gb_shader
*gb_shader
=
721 vmw_svga_winsys_shader_create(&vswc
->vws
->base
, shaderType
, bytecode
,
726 shader
= vmw_svga_winsys_shader(gb_shader
);
727 shader
->shid
= shaderId
;
733 * vmw_svga_winsys_vgpu10_shader_destroy - The winsys shader_destroy callback.
735 * @swc: The winsys context.
736 * @shader: A shader structure previously allocated by shader_create.
738 * Frees the shader structure and the buffer holding the shader code.
741 vmw_svga_winsys_vgpu10_shader_destroy(struct svga_winsys_context
*swc
,
742 struct svga_winsys_gb_shader
*shader
)
744 struct vmw_svga_winsys_context
*vswc
= vmw_svga_winsys_context(swc
);
746 vmw_svga_winsys_shader_destroy(&vswc
->vws
->base
, shader
);
750 * vmw_svga_winsys_resource_rebind - The winsys resource_rebind callback
752 * @swc: The winsys context.
753 * @surface: The surface to be referenced.
754 * @shader: The shader to be referenced.
755 * @flags: Relocation flags.
757 * This callback is needed because shader backing buffers are sub-allocated, and
758 * hence the kernel fencing is not sufficient. The buffers need to be put on
759 * the context's validation list and fenced after command submission to avoid
760 * reuse of busy shader buffers. In addition, surfaces need to be put on the
761 * validation list in order for the driver to regard them as referenced
762 * by the command stream.
764 static enum pipe_error
765 vmw_svga_winsys_resource_rebind(struct svga_winsys_context
*swc
,
766 struct svga_winsys_surface
*surface
,
767 struct svga_winsys_gb_shader
*shader
,
771 * Need to reserve one validation item for either the surface or
774 if (!vmw_swc_reserve(swc
, 0, 1))
775 return PIPE_ERROR_OUT_OF_MEMORY
;
778 vmw_swc_surface_relocation(swc
, NULL
, NULL
, surface
, flags
);
780 vmw_swc_shader_relocation(swc
, NULL
, NULL
, NULL
, shader
, flags
);
787 struct svga_winsys_context
*
788 vmw_svga_winsys_context_create(struct svga_winsys_screen
*sws
)
790 struct vmw_winsys_screen
*vws
= vmw_winsys_screen(sws
);
791 struct vmw_svga_winsys_context
*vswc
;
793 vswc
= CALLOC_STRUCT(vmw_svga_winsys_context
);
797 vswc
->base
.destroy
= vmw_swc_destroy
;
798 vswc
->base
.reserve
= vmw_swc_reserve
;
799 vswc
->base
.get_command_buffer_size
= vmw_swc_get_command_buffer_size
;
800 vswc
->base
.surface_relocation
= vmw_swc_surface_relocation
;
801 vswc
->base
.region_relocation
= vmw_swc_region_relocation
;
802 vswc
->base
.mob_relocation
= vmw_swc_mob_relocation
;
803 vswc
->base
.query_relocation
= vmw_swc_query_relocation
;
804 vswc
->base
.query_bind
= vmw_swc_query_bind
;
805 vswc
->base
.context_relocation
= vmw_swc_context_relocation
;
806 vswc
->base
.shader_relocation
= vmw_swc_shader_relocation
;
807 vswc
->base
.commit
= vmw_swc_commit
;
808 vswc
->base
.flush
= vmw_swc_flush
;
809 vswc
->base
.surface_map
= vmw_svga_winsys_surface_map
;
810 vswc
->base
.surface_unmap
= vmw_svga_winsys_surface_unmap
;
811 vswc
->base
.surface_invalidate
= vmw_svga_winsys_surface_invalidate
;
813 vswc
->base
.shader_create
= vmw_svga_winsys_vgpu10_shader_create
;
814 vswc
->base
.shader_destroy
= vmw_svga_winsys_vgpu10_shader_destroy
;
816 vswc
->base
.resource_rebind
= vmw_svga_winsys_resource_rebind
;
818 if (sws
->have_vgpu10
)
819 vswc
->base
.cid
= vmw_ioctl_extended_context_create(vws
, sws
->have_vgpu10
);
821 vswc
->base
.cid
= vmw_ioctl_context_create(vws
);
823 if (vswc
->base
.cid
== -1)
826 vswc
->base
.have_gb_objects
= sws
->have_gb_objects
;
830 vswc
->command
.size
= VMW_COMMAND_SIZE
;
831 vswc
->surface
.size
= VMW_SURFACE_RELOCS
;
832 vswc
->shader
.size
= VMW_SHADER_RELOCS
;
833 vswc
->region
.size
= VMW_REGION_RELOCS
;
835 vswc
->validate
= pb_validate_create();
837 goto out_no_validate
;
839 vswc
->hash
= util_hash_table_create(vmw_hash_ptr
, vmw_ptr_compare
);
844 vswc
->fctx
= debug_flush_ctx_create(TRUE
, VMW_DEBUG_FLUSH_STACK
);
850 pb_validate_destroy(vswc
->validate
);
852 vmw_ioctl_context_destroy(vws
, vswc
->base
.cid
);